home · contact · privacy
Add terrain descriptions.
[plomrogue2] / plomrogue / game.py
1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2                              Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
7 import string
8
9
10
11 class GameBase:
12
13     def __init__(self):
14         self.turn = 0
15         self.things = []
16         self.map_geometry = MapGeometrySquare(YX(24, 40))
17         self.commands = {}
18
19     def get_thing(self, id_):
20         for thing in self.things:
21             if id_ == thing.id_:
22                 return thing
23         return None
24
25     def _register_object(self, obj, obj_type_desc, prefix):
26         if not obj.__name__.startswith(prefix):
27             raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28         obj_name = obj.__name__[len(prefix):]
29         d = getattr(self, obj_type_desc + 's')
30         d[obj_name] = obj
31
32     def register_command(self, command):
33         self._register_object(command, 'command', 'cmd_')
34
35
36
37 import os
38 class Game(GameBase):
39
40     def __init__(self, save_file, *args, **kwargs):
41         super().__init__(*args, **kwargs)
42         self.changed = True
43         self.io = GameIO(self, save_file)
44         self.tasks = {}
45         self.thing_types = {}
46         self.sessions = {}
47         self.map = Map(self.map_geometry.size)
48         self.map_control = Map(self.map_geometry.size)
49         self.map_control_passwords = {}
50         self.annotations = {}
51         self.portals = {}
52         self.player_chars = string.digits + string.ascii_letters
53         self.player_char_i = -1
54         self.terrains = {
55             'X': 'wall',
56             'O': 'toilet'
57         }
58         if os.path.exists(self.io.save_file):
59             if not os.path.isfile(self.io.save_file):
60                 raise GameError('save file path refers to non-file')
61
62     def register_thing_type(self, thing_type):
63         self._register_object(thing_type, 'thing_type', 'Thing_')
64
65     def register_task(self, task):
66         self._register_object(task, 'task', 'Task_')
67
68     def read_savefile(self):
69         if os.path.exists(self.io.save_file):
70             with open(self.io.save_file, 'r') as f:
71                 lines = f.readlines()
72             for i in range(len(lines)):
73                 line = lines[i]
74                 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
75                 self.io.handle_input(line, god_mode=True)
76
77     def can_do_tile_with_pw(self, yx, pw):
78         tile_class = self.map_control[yx]
79         if tile_class in self.map_control_passwords:
80             tile_pw = self.map_control_passwords[tile_class]
81             if pw != tile_pw:
82                 return False
83         return True
84
85     def get_string_options(self, string_option_type):
86         if string_option_type == 'direction':
87             return self.map_geometry.get_directions()
88         elif string_option_type == 'char':
89             return [c for c in
90                     string.digits + string.ascii_letters + string.punctuation + ' ']
91         elif string_option_type == 'map_geometry':
92             return ['Hex', 'Square']
93         elif string_option_type == 'thing_type':
94             return self.thing_types.keys()
95         return None
96
97     def get_map_geometry_shape(self):
98         return self.map_geometry.__class__.__name__[len('MapGeometry'):]
99
100     def send_gamestate(self, connection_id=None):
101         """Send out game state data relevant to clients."""
102
103         self.io.send('TURN ' + str(self.turn))
104         for c_id in self.sessions:
105             player = self.get_thing(self.sessions[c_id])
106             visible_terrain = player.fov_stencil_map(self.map)
107             self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
108             self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
109                                            self.map_geometry.size,
110                                            quote(visible_terrain)), c_id)
111             visible_control = player.fov_stencil_map(self.map_control)
112             self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
113             for t in [t for t in self.things
114                       if player.fov_stencil[t.position] == '.']:
115                 self.io.send('THING %s %s %s' % (t.position, t.type_, t.id_), c_id)
116                 if hasattr(t, 'name'):
117                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
118                 if hasattr(t, 'player_char'):
119                     self.io.send('THING_CHAR %s %s' % (t.id_,
120                                                        quote(t.player_char)), c_id)
121             for yx in [yx for yx in self.portals
122                        if player.fov_stencil[yx] == '.']:
123                 self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id)
124         self.io.send('GAME_STATE_COMPLETE')
125
126     def run_tick(self):
127         to_delete = []
128         for connection_id in self.sessions:
129             connection_id_found = False
130             for server in self.io.servers:
131                 if connection_id in server.clients:
132                     connection_id_found = True
133                     break
134             if not connection_id_found:
135                 t = self.get_thing(self.sessions[connection_id])
136                 if hasattr(t, 'name'):
137                     self.io.send('CHAT ' + quote(t.name + ' left the map.'))
138                 self.things.remove(t)
139                 to_delete += [connection_id]
140         for connection_id in to_delete:
141             del self.sessions[connection_id]
142             self.changed = True
143         for t in [t for t in self.things]:
144             if t in self.things:
145                 try:
146                     t.proceed()
147                 except GameError as e:
148                     for connection_id in [c_id for c_id in self.sessions
149                                           if self.sessions[c_id] == t.id_]:
150                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
151                 except PlayError as e:
152                     for connection_id in [c_id for c_id in self.sessions
153                                           if self.sessions[c_id] == t.id_]:
154                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
155         if self.changed:
156             self.turn += 1
157             self.send_gamestate()
158             self.changed = False
159             self.save()
160
161     def get_command(self, command_name):
162
163         def partial_with_attrs(f, *args, **kwargs):
164             from functools import partial
165             p = partial(f, *args, **kwargs)
166             p.__dict__.update(f.__dict__)
167             return p
168
169         def cmd_TASK_colon(task_name, game, *args, connection_id):
170             if connection_id not in game.sessions:
171                 raise GameError('Not registered as player.')
172             t = game.get_thing(game.sessions[connection_id])
173             t.set_next_task(task_name, args)
174
175         def task_prefixed(command_name, task_prefix, task_command):
176             if command_name.startswith(task_prefix):
177                 task_name = command_name[len(task_prefix):]
178                 if task_name in self.tasks:
179                     f = partial_with_attrs(task_command, task_name, self)
180                     task = self.tasks[task_name]
181                     f.argtypes = task.argtypes
182                     return f
183             return None
184
185         command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
186         if command:
187             return command
188         if command_name in self.commands:
189             f = partial_with_attrs(self.commands[command_name], self)
190             return f
191         return None
192
193     def new_thing_id(self):
194         if len(self.things) == 0:
195             return 1
196         return max([t.id_ for t in self.things]) + 1
197
198     def get_next_player_char(self):
199         self.player_char_i += 1
200         if self.player_char_i >= len(self.player_chars):
201             self.player_char_i = 0
202         return self.player_chars[self.player_char_i]
203
204     def save(self):
205
206       def write(f, msg):
207           f.write(msg + '\n')
208
209       with open(self.io.save_file, 'w') as f:
210           # TODO: save tasks
211           write(f, 'TURN %s' % self.turn)
212           map_geometry_shape = self.get_map_geometry_shape()
213           write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
214           for y, line in self.map.lines():
215               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
216           for yx in self.annotations:
217               write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
218           for yx in self.portals:
219               write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx])))
220           for y, line in self.map_control.lines():
221               write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
222           for tile_class in self.map_control_passwords:
223               write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
224                                                  self.map_control_passwords[tile_class]))
225           for t in [t for t in self.things if not t.type_ == 'Player']:
226               write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_))
227               if hasattr(t, 'name'):
228                   write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
229
230     def new_world(self, map_geometry):
231         self.map_geometry = map_geometry
232         self.map = Map(self.map_geometry.size)
233         self.map_control = Map(self.map_geometry.size)
234         self.annotations = {}