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Re-write mapping system to accomodate infinite map growth.
[plomrogue2] / plomrogue / game.py
1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2                              Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
7 import string
8
9
10
11 class GameBase:
12
13     def __init__(self):
14         self.turn = 0
15         self.things = []
16         self.map_geometry = MapGeometrySquare(YX(24, 40))
17         self.commands = {}
18
19     def get_thing(self, id_):
20         for thing in self.things:
21             if id_ == thing.id_:
22                 return thing
23         return None
24
25     def _register_object(self, obj, obj_type_desc, prefix):
26         if not obj.__name__.startswith(prefix):
27             raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28         obj_name = obj.__name__[len(prefix):]
29         d = getattr(self, obj_type_desc + 's')
30         d[obj_name] = obj
31
32     def register_command(self, command):
33         self._register_object(command, 'command', 'cmd_')
34
35
36
37 import os
38 class Game(GameBase):
39
40     def __init__(self, save_file, *args, **kwargs):
41         super().__init__(*args, **kwargs)
42         self.changed = True
43         self.io = GameIO(self, save_file)
44         self.tasks = {}
45         self.thing_types = {}
46         self.sessions = {}
47         self.maps = {}
48         self.map_controls = {}
49         self.map_control_passwords = {}
50         self.annotations = {}
51         self.portals = {}
52         self.player_chars = string.digits + string.ascii_letters
53         self.player_char_i = -1
54         self.terrains = {
55             '.': 'floor',
56             'X': 'wall',
57             '=': 'window',
58             '#': 'bed',
59             'T': 'desk',
60             '8': 'cupboard',
61             '[': 'glass door',
62             'o': 'sink',
63             'O': 'toilet'
64         }
65         self.new_world(self.map_geometry)
66         if os.path.exists(self.io.save_file):
67             if not os.path.isfile(self.io.save_file):
68                 raise GameError('save file path refers to non-file')
69
70     def register_thing_type(self, thing_type):
71         self._register_object(thing_type, 'thing_type', 'Thing_')
72
73     def register_task(self, task):
74         self._register_object(task, 'task', 'Task_')
75
76     def read_savefile(self):
77         if os.path.exists(self.io.save_file):
78             with open(self.io.save_file, 'r') as f:
79                 lines = f.readlines()
80             for i in range(len(lines)):
81                 line = lines[i]
82                 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
83                 self.io.handle_input(line, god_mode=True)
84
85     def can_do_tile_with_pw(self, big_yx, little_yx, pw):
86         map_control = self.get_map(big_yx)
87         tile_class = map_control[little_yx]
88         if tile_class in self.map_control_passwords:
89             tile_pw = self.map_control_passwords[tile_class]
90             if pw != tile_pw:
91                 return False
92         return True
93
94     def get_string_options(self, string_option_type):
95         if string_option_type == 'direction':
96             return self.map_geometry.get_directions()
97         elif string_option_type == 'char':
98             return [c for c in
99                     string.digits + string.ascii_letters + string.punctuation + ' ']
100         elif string_option_type == 'map_geometry':
101             return ['Hex', 'Square']
102         elif string_option_type == 'thing_type':
103             return self.thing_types.keys()
104         return None
105
106     def get_map_geometry_shape(self):
107         return self.map_geometry.__class__.__name__[len('MapGeometry'):]
108
109     def send_gamestate(self, connection_id=None):
110         """Send out game state data relevant to clients."""
111
112         self.io.send('TURN ' + str(self.turn))
113         for c_id in self.sessions:
114             player = self.get_thing(self.sessions[c_id])
115             visible_terrain = player.fov_stencil_map()
116             self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
117             self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
118                                            player.fov_stencil.geometry.size,
119                                            quote(visible_terrain)), c_id)
120             visible_control = player.fov_stencil_map('control')
121             self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
122             for t in [t for t in self.things if player.fov_test(*t.position)]:
123                 target_yx = player.fov_stencil.target_yx(*t.position)
124                 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
125                 if hasattr(t, 'name'):
126                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
127                 if hasattr(t, 'player_char'):
128                     self.io.send('THING_CHAR %s %s' % (t.id_,
129                                                        quote(t.player_char)), c_id)
130             for big_yx in self.portals:
131                 for little_yx in [little_yx for little_yx in self.portals[big_yx]
132                                   if player.fov_test(big_yx, little_yx)]:
133                     target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
134                     portal = self.portals[big_yx][little_yx]
135                     self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
136         self.io.send('GAME_STATE_COMPLETE')
137
138     def run_tick(self):
139         to_delete = []
140         for connection_id in self.sessions:
141             connection_id_found = False
142             for server in self.io.servers:
143                 if connection_id in server.clients:
144                     connection_id_found = True
145                     break
146             if not connection_id_found:
147                 t = self.get_thing(self.sessions[connection_id])
148                 if hasattr(t, 'name'):
149                     self.io.send('CHAT ' + quote(t.name + ' left the map.'))
150                 self.things.remove(t)
151                 to_delete += [connection_id]
152         for connection_id in to_delete:
153             del self.sessions[connection_id]
154             self.changed = True
155         for t in [t for t in self.things]:
156             if t in self.things:
157                 try:
158                     t.proceed()
159                 except GameError as e:
160                     for connection_id in [c_id for c_id in self.sessions
161                                           if self.sessions[c_id] == t.id_]:
162                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
163                 except PlayError as e:
164                     for connection_id in [c_id for c_id in self.sessions
165                                           if self.sessions[c_id] == t.id_]:
166                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
167         if self.changed:
168             self.turn += 1
169             self.send_gamestate()
170             self.changed = False
171             self.save()
172
173     def get_command(self, command_name):
174
175         def partial_with_attrs(f, *args, **kwargs):
176             from functools import partial
177             p = partial(f, *args, **kwargs)
178             p.__dict__.update(f.__dict__)
179             return p
180
181         def cmd_TASK_colon(task_name, game, *args, connection_id):
182             if connection_id not in game.sessions:
183                 raise GameError('Not registered as player.')
184             t = game.get_thing(game.sessions[connection_id])
185             t.set_next_task(task_name, args)
186
187         def task_prefixed(command_name, task_prefix, task_command):
188             if command_name.startswith(task_prefix):
189                 task_name = command_name[len(task_prefix):]
190                 if task_name in self.tasks:
191                     f = partial_with_attrs(task_command, task_name, self)
192                     task = self.tasks[task_name]
193                     f.argtypes = task.argtypes
194                     return f
195             return None
196
197         command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
198         if command:
199             return command
200         if command_name in self.commands:
201             f = partial_with_attrs(self.commands[command_name], self)
202             return f
203         return None
204
205     def new_thing_id(self):
206         if len(self.things) == 0:
207             return 1
208         return max([t.id_ for t in self.things]) + 1
209
210     def get_next_player_char(self):
211         self.player_char_i += 1
212         if self.player_char_i >= len(self.player_chars):
213             self.player_char_i = 0
214         return self.player_chars[self.player_char_i]
215
216     def save(self):
217
218       def write(f, msg):
219           f.write(msg + '\n')
220
221       with open(self.io.save_file, 'w') as f:
222           # TODO: save tasks
223           write(f, 'TURN %s' % self.turn)
224           map_geometry_shape = self.get_map_geometry_shape()
225           write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
226           for yx in self.maps:
227               for y, line in self.maps[yx].lines():
228                   write(f, 'MAP_LINE %s %5s %s' % (yx, y, quote(line)))
229           for big_yx in self.annotations:
230               for little_yx in self.annotations[big_yx]:
231                   write(f, 'GOD_ANNOTATE %s %s %s' %
232                         (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
233           for big_yx in self.portals:
234               for little_yx in self.portals[big_yx]:
235                   write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
236                                                     quote(self.portals[big_yx][little_yx])))
237           for yx in self.map_controls:
238               for y, line in self.map_controls[yx].lines():
239                   write(f, 'MAP_CONTROL_LINE %s %5s %s' % (yx, y, quote(line)))
240           for tile_class in self.map_control_passwords:
241               write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
242                                                  self.map_control_passwords[tile_class]))
243           for t in [t for t in self.things if not t.type_ == 'Player']:
244               write(f, 'THING %s %s %s %s' % (t.position[0],
245                                               t.position[1], t.type_, t.id_))
246               if hasattr(t, 'name'):
247                   write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
248
249     def get_map(self, big_yx, type_='normal'):
250         if type_ == 'normal':
251             maps = self.maps
252         elif type_ == 'control':
253             maps = self.map_controls
254         if not big_yx in maps:
255             maps[big_yx] = Map(self.map_geometry)
256         return maps[big_yx]
257
258     def new_world(self, map_geometry):
259         self.map_geometry = map_geometry
260         self.maps[YX(0,0)] = Map(self.map_geometry)
261         self.map_controls[YX(0,0)] = Map(self.map_geometry)
262         self.annotations = {}