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Add terrain editing access control via passwords.
[plomrogue2] / plomrogue / game.py
1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2                              Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.things import Thing, ThingPlayer
7 from plomrogue.mapping import YX, MapGeometrySquare, Map
8
9
10
11 class GameBase:
12
13     def __init__(self):
14         self.turn = 0
15         self.things = []
16         self.map_geometry = MapGeometrySquare(YX(24, 40))
17         self.commands = {}
18
19     def get_thing(self, id_, create_unfound):
20         # No default for create_unfound because every call to get_thing
21         # should be accompanied by serious consideration whether to use it.
22         for thing in self.things:
23             if id_ == thing.id_:
24                 return thing
25         if create_unfound:
26             t = self.thing_type(self, id_)
27             self.things += [t]
28             return t
29         return None
30
31     def register_command(self, command):
32         prefix = 'cmd_'
33         if not command.__name__.startswith(prefix):
34            raise GameError('illegal command object name: %s' % command.__name__)
35         command_name = command.__name__[len(prefix):]
36         self.commands[command_name] = command
37
38
39
40 import os
41 class Game(GameBase):
42
43     def __init__(self, save_file, *args, **kwargs):
44         super().__init__(*args, **kwargs)
45         self.changed = True
46         self.io = GameIO(self, save_file)
47         self.tasks = {}
48         self.thing_type = Thing
49         self.thing_types = {'player': ThingPlayer}
50         self.sessions = {}
51         self.map = Map(self.map_geometry.size)
52         self.map_control = Map(self.map_geometry.size)
53         self.map_control_passwords = {}
54         self.annotations = {}
55         self.portals = {}
56         if os.path.exists(self.io.save_file):
57             if not os.path.isfile(self.io.save_file):
58                 raise GameError('save file path refers to non-file')
59
60     def register_task(self, task):
61         prefix = 'Task_'
62         if not task.__name__.startswith(prefix):
63            raise GameError('illegal task object name: %s' % task.__name__)
64         task_name = task.__name__[len(prefix):]
65         self.tasks[task_name] = task
66
67     def read_savefile(self):
68         if os.path.exists(self.io.save_file):
69             with open(self.io.save_file, 'r') as f:
70                 lines = f.readlines()
71             for i in range(len(lines)):
72                 line = lines[i]
73                 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
74                 self.io.handle_input(line, god_mode=True)
75
76     def get_string_options(self, string_option_type):
77         import string
78         if string_option_type == 'direction':
79             return self.map_geometry.get_directions()
80         elif string_option_type == 'char':
81             return [c for c in
82                     string.digits + string.ascii_letters + string.punctuation + ' ']
83         elif string_option_type == 'map_geometry':
84             return ['Hex', 'Square']
85         return None
86
87     def get_map_geometry_shape(self):
88         return self.map_geometry.__class__.__name__[len('MapGeometry'):]
89
90     def send_gamestate(self, connection_id=None):
91         """Send out game state data relevant to clients."""
92
93         def send_thing(thing):
94             self.io.send('THING_POS %s %s' % (thing.id_, t.position))
95             if hasattr(thing, 'nickname'):
96                 self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
97
98         self.io.send('TURN ' + str(self.turn))
99         for t in self.things:
100             send_thing(t)
101         self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
102                                        self.map_geometry.size, quote(self.map.terrain)))
103         self.io.send('MAP_CONTROL %s' % quote(self.map_control.terrain))
104         for yx in self.portals:
105             self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
106         self.io.send('GAME_STATE_COMPLETE')
107
108     def run_tick(self):
109         to_delete = []
110         for connection_id in self.sessions:
111             connection_id_found = False
112             for server in self.io.servers:
113                 if connection_id in server.clients:
114                     connection_id_found = True
115                     break
116             if not connection_id_found:
117                 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
118                 if hasattr(t, 'nickname'):
119                     self.io.send('CHAT ' + quote(t.nickname + ' left the map.'))
120                 self.things.remove(t)
121                 to_delete += [connection_id]
122         for connection_id in to_delete:
123             del self.sessions[connection_id]
124             self.changed = True
125         for t in [t for t in self.things]:
126             if t in self.things:
127                 try:
128                     t.proceed()
129                 except GameError as e:
130                     for connection_id in [c_id for c_id in self.sessions
131                                           if self.sessions[c_id] == t.id_]:
132                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
133                 except PlayError as e:
134                     for connection_id in [c_id for c_id in self.sessions
135                                           if self.sessions[c_id] == t.id_]:
136                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
137         if self.changed:
138             self.turn += 1
139             self.send_gamestate()
140             self.changed = False
141             self.save()
142
143     def get_command(self, command_name):
144
145         def partial_with_attrs(f, *args, **kwargs):
146             from functools import partial
147             p = partial(f, *args, **kwargs)
148             p.__dict__.update(f.__dict__)
149             return p
150
151         def cmd_TASK_colon(task_name, game, *args, connection_id):
152             if connection_id not in game.sessions:
153                 raise GameError('Not registered as player.')
154             t = game.get_thing(game.sessions[connection_id], create_unfound=False)
155             t.set_next_task(task_name, args)
156
157         def task_prefixed(command_name, task_prefix, task_command):
158             if command_name.startswith(task_prefix):
159                 task_name = command_name[len(task_prefix):]
160                 if task_name in self.tasks:
161                     f = partial_with_attrs(task_command, task_name, self)
162                     task = self.tasks[task_name]
163                     f.argtypes = task.argtypes
164                     return f
165             return None
166
167         command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
168         if command:
169             return command
170         if command_name in self.commands:
171             f = partial_with_attrs(self.commands[command_name], self)
172             return f
173         return None
174
175     def new_thing_id(self):
176         if len(self.things) == 0:
177             return 0
178         # DANGEROUS – if anywhere we append a thing to the list of lower
179         # ID than the highest-value ID, this might lead to re-using an
180         # already active ID.  This condition /should/ not be fulfilled
181         # anywhere in the code, but if it does, trouble here is one of
182         # the more obvious indicators that it does – that's why there's
183         # no safeguard here against this.
184         return self.things[-1].id_ + 1
185
186     def save(self):
187
188       def write(f, msg):
189           f.write(msg + '\n')
190
191       with open(self.io.save_file, 'w') as f:
192           # TODO: save tasks
193           write(f, 'TURN %s' % self.turn)
194           map_geometry_shape = self.get_map_geometry_shape()
195           write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
196           for y, line in self.map.lines():
197               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
198           for yx in self.annotations:
199               write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
200           for yx in self.portals:
201               write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
202           for y, line in self.map_control.lines():
203               write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
204           for tile_class in self.map_control_passwords:
205               write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
206                                                  self.map_control_passwords[tile_class]))
207
208     def new_world(self, map_geometry):
209         self.map_geometry = map_geometry
210         self.map = Map(self.map_geometry.size)
211         self.map_control = Map(self.map_geometry.size)
212         self.annotations = {}