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Make doors installable/uninstallable.
[plomrogue2] / plomrogue / things.py
1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
3
4
5
6 class ThingBase:
7     type_ = '?'
8
9     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
10         self.game = game
11         if id_ == 0:
12             self.id_ = self.game.new_thing_id()
13         else:
14             self.id_ = id_
15         self.position = position
16
17
18
19 class Thing(ThingBase):
20     blocking = False
21     portable = False
22     protection = '.'
23     commandable = False
24
25     def __init__(self, *args, **kwargs):
26         super().__init__(*args, **kwargs)
27
28     def proceed(self):
29         pass
30
31     @property
32     def type_(self):
33         return self.__class__.get_type()
34
35     @classmethod
36     def get_type(cls):
37         return cls.__name__[len('Thing_'):]
38
39     def sound(self, name, msg):
40         from plomrogue.mapping import DijkstraMap
41         from plomrogue.misc import quote
42
43         def lower_msg_by_volume(msg, volume, largest_audible_distance):
44             import random
45             factor = largest_audible_distance / 4
46             lowered_msg = ''
47             for c in msg:
48                 c = c
49                 while random.random() > volume * factor:
50                     if c.isupper():
51                         c = c.lower()
52                     elif c != '.' and c != ' ':
53                         c = '.'
54                     else:
55                         c = ' '
56                 lowered_msg += c
57             return lowered_msg
58
59         largest_audible_distance = 20
60         # player's don't block sound (or should they?)
61         things = [t for t in self.game.things if t.type_ != 'Player']
62         dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
63                                    largest_audible_distance, self.game.get_map)
64         for c_id in self.game.sessions:
65             listener = self.game.get_player(c_id)
66             target_yx = dijkstra_map.target_yx(*listener.position, True)
67             if not target_yx:
68                 continue
69             listener_distance = dijkstra_map[target_yx]
70             if listener_distance > largest_audible_distance:
71                 continue
72             volume = 1 / max(1, listener_distance)
73             lowered_msg = lower_msg_by_volume(msg, volume,
74                                               largest_audible_distance)
75             lowered_nick = lower_msg_by_volume(name, volume,
76                                                largest_audible_distance)
77             self.game.io.send('CHAT ' +
78                               quote('(volume: %.2f) %s: %s' % (volume,
79                                                                lowered_nick,
80                                                                lowered_msg)),
81                               c_id)
82
83
84
85 class Thing_Item(Thing):
86     symbol_hint = 'i'
87     portable = True
88
89
90
91 class ThingSpawner(Thing):
92     symbol_hint = 'S'
93
94     def proceed(self):
95         for t in [t for t in self.game.things
96                   if t != self and t.position == self.position]:
97             return
98         t = self.game.thing_types[self.child_type](self.game,
99                                                    position=self.position)
100         self.game.things += [t]
101         self.game.changed = True
102
103
104
105 class Thing_ItemSpawner(ThingSpawner):
106     child_type = 'Item'
107
108
109
110 class Thing_SpawnPointSpawner(ThingSpawner):
111     child_type = 'SpawnPoint'
112
113
114
115 class Thing_SpawnPoint(Thing):
116     symbol_hint = 's'
117     portable = True
118     name = 'username'
119
120
121
122 class Thing_DoorSpawner(ThingSpawner):
123     child_type = 'Door'
124
125
126
127 class Thing_Door(Thing):
128     symbol_hint = 'D'
129     blocking = False
130     portable = True
131     installable = True
132
133     def open(self):
134         self.blocking = False
135         del self.thing_char
136
137     def close(self):
138         self.blocking = True
139         self.thing_char = '#'
140
141     def install(self):
142         self.portable = False
143
144     def uninstall(self):
145         self.portable = True
146
147
148
149 class Thing_Bottle(Thing):
150     symbol_hint = 'B'
151     portable = True
152     full = True
153     thing_char = '~'
154
155     def empty(self):
156         self.thing_char = '_'
157         self.full = False
158
159
160
161 class Thing_BottleSpawner(ThingSpawner):
162     child_type = 'Bottle'
163
164
165
166 import datetime
167 class Thing_MusicPlayer(Thing):
168     symbol_hint = 'R'
169     commandable = True
170     portable = True
171     repeat = True
172     next_song_start = datetime.datetime.now()
173     playlist_index = 0
174     playing = True
175
176     def __init__(self, *args, **kwargs):
177         super().__init__(*args, **kwargs)
178         self.next_song_start = datetime.datetime.now()
179         self.playlist = []
180
181     def proceed(self):
182         if (not self.playing) or len(self.playlist) == 0:
183             return
184         if datetime.datetime.now() > self.next_song_start:
185             song_data = self.playlist[self.playlist_index]
186             self.playlist_index += 1
187             if self.playlist_index == len(self.playlist):
188                 self.playlist_index = 0
189                 if not self.repeat:
190                     self.playing = False
191             self.next_song_start = datetime.datetime.now() +\
192                 datetime.timedelta(seconds=song_data[1])
193             self.sound('MUSICPLAYER', song_data[0])
194             self.game.changed = True
195
196     def interpret(self, command):
197         if command == 'HELP':
198             msg = 'available commands:\n'
199             msg += 'HELP – show this help\n'
200             msg += 'PLAY – toggle playback on/off\n'
201             msg += 'REWIND – return to start of playlist\n'
202             msg += 'LIST – list programmed songs, durations\n'
203             msg += 'SKIP – to skip to next song\n'
204             msg += 'REPEAT – toggle playlist repeat on/off\n'
205             msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'
206             return msg
207         elif command == 'LIST':
208             msg = 'playlist:'
209             i = 0
210             for entry in self.playlist:
211                 msg += '\n'
212                 minutes = entry[1] // 60
213                 seconds = entry[1] % 60
214                 if seconds < 10:
215                     seconds = '0%s' % seconds
216                 selector = 'next:' if i == self.playlist_index else '     '
217                 msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0])
218                 i += 1
219             return msg
220         elif command == 'PLAY':
221             self.playing = False if self.playing else True
222             self.game.changed = True
223             if self.playing:
224                 return 'playing'
225             else:
226                 return 'paused'
227         elif command == 'REWIND':
228             self.playlist_index = 0
229             self.next_song_start = datetime.datetime.now()
230             self.game.changed = True
231             return 'back at start of playlist'
232         elif command == 'SKIP':
233             self.next_song_start = datetime.datetime.now()
234             self.game.changed = True
235             return 'skipped'
236         elif command == 'REPEAT':
237             self.repeat = False if self.repeat else True
238             self.game.changed = True
239             if self.repeat:
240                 return 'playlist repeat turned on'
241             else:
242                 return 'playlist repeat turned off'
243         elif command.startswith('ADD '):
244             tokens = command.split(' ', 2)
245             if len(tokens) != 3:
246                 return 'wrong syntax, see HELP'
247             length = tokens[1].split(':')
248             if len(length) != 2:
249                 return 'wrong syntax, see HELP'
250             try:
251                 minutes = int(length[0])
252                 seconds = int(length[1])
253             except ValueError:
254                 return 'wrong syntax, see HELP'
255             self.playlist += [(tokens[2], minutes * 60 + seconds)]
256             self.game.changed = True
257             return 'added'
258         else:
259             return 'cannot understand command'
260
261
262
263 class Thing_BottleDeposit(Thing):
264     bottle_counter = 0
265     symbol_hint = 'O'
266
267     def proceed(self):
268         if self.bottle_counter >= 3:
269             self.bottle_counter = 0
270             t = self.game.thing_types['MusicPlayer'](self.game,
271                                                      position=self.position)
272             self.game.things += [t]
273             self.sound('BOTTLE DEPOSITOR',
274                        'here is a gift as a reward for ecological consciousness –'
275                        'use "command thing" on it to learn more!')
276             self.game.changed = True
277
278     def accept(self):
279         self.bottle_counter += 1
280         self.sound('BOTTLE DEPOSITOR',
281                    'thanks for this empty bottle – deposit %s more for a gift!' %
282                    (3 - self.bottle_counter))
283
284
285
286
287 class ThingAnimate(Thing):
288     blocking = True
289     drunk = 0
290
291     def __init__(self, *args, **kwargs):
292         super().__init__(*args, **kwargs)
293         self.next_task = [None]
294         self.task = None
295         self._fov = None
296
297     def set_next_task(self, task_name, args=()):
298         task_class = self.game.tasks[task_name]
299         self.next_task = [task_class(self, args)]
300
301     def get_next_task(self):
302         if self.next_task[0]:
303             task = self.next_task[0]
304             self.next_task = [None]
305             task.check()
306             return task
307
308     def proceed(self):
309         self.drunk -= 1
310         if self.drunk == 0:
311             for c_id in self.game.sessions:
312                 if self.game.sessions[c_id]['thing_id'] == self.id_:
313                     self.game.io.send('DEFAULT_COLORS', c_id)
314                     self.game.io.send('CHAT "You sober up."', c_id)
315                     break
316             self.game.changed = True
317         self._fov = None
318         if self.task is None:
319             self.task = self.get_next_task()
320             return
321         try:
322             self.task.check()
323         except (PlayError, GameError) as e:
324             self.task = None
325             raise e
326         self.task.todo -= 1
327         if self.task.todo <= 0:
328             self.task.do()
329             self.game.changed = True
330             self.task = self.get_next_task()
331
332     def prepare_multiprocessible_fov_stencil(self):
333         fov_map_class = self.game.map_geometry.fov_map_class
334         fov_radius = 3 if self.drunk > 0 else 12
335         self._fov = fov_map_class(self.game.things, self.game.maps,
336                                   self.position, fov_radius, self.game.get_map)
337
338     def multiprocessible_fov_stencil(self):
339         self._fov.init_terrain()
340
341     @property
342     def fov_stencil(self):
343         if self._fov:
344             return self._fov
345         # due to the pre-multiprocessing in game.send_gamestate,
346         # the following should actually never be called
347         self.prepare_multiprocessible_fov_stencil()
348         self.multiprocessible_fov_stencil()
349         return self._fov
350
351     def fov_stencil_make(self):
352         self._fov.make()
353
354     def fov_test(self, big_yx, little_yx):
355         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
356         if self.fov_stencil.inside(test_position):
357             if self.fov_stencil[test_position] == '.':
358                 return True
359         return False
360
361     def fov_stencil_map(self, map_type='normal'):
362         visible_terrain = ''
363         for yx in self.fov_stencil:
364             if self.fov_stencil[yx] == '.':
365                 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
366                 map_ = self.game.get_map(big_yx, map_type)
367                 visible_terrain += map_[little_yx]
368             else:
369                 visible_terrain += ' '
370         return visible_terrain
371
372
373
374 class Thing_Player(ThingAnimate):
375     symbol_hint = '@'
376
377     def __init__(self, *args, **kwargs):
378         super().__init__(*args, **kwargs)
379         self.carrying = None