home · contact · privacy
Implement doors.
[plomrogue2] / plomrogue / things.py
1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
3
4
5
6 class ThingBase:
7     type_ = '?'
8
9     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
10         self.game = game
11         if id_ == 0:
12             self.id_ = self.game.new_thing_id()
13         else:
14             self.id_ = id_
15         self.position = position
16
17
18
19 class Thing(ThingBase):
20     blocking = False
21     portable = False
22     protection = '.'
23
24     def __init__(self, *args, **kwargs):
25         super().__init__(*args, **kwargs)
26
27     def proceed(self):
28         pass
29
30     @property
31     def type_(self):
32         return self.__class__.get_type()
33
34     @classmethod
35     def get_type(cls):
36         return cls.__name__[len('Thing_'):]
37
38
39
40 class Thing_Item(Thing):
41     symbol_hint = 'i'
42     portable = True
43
44
45
46 class ThingSpawner(Thing):
47     symbol_hint = 'S'
48
49     def proceed(self):
50         for t in [t for t in self.game.things
51                   if t != self and t.position == self.position]:
52             return
53         t = self.game.thing_types[self.child_type](self.game,
54                                                    position=self.position)
55         self.game.things += [t]
56         self.game.changed = True
57
58
59
60 class Thing_ItemSpawner(ThingSpawner):
61     child_type = 'Item'
62
63
64
65 class Thing_SpawnPointSpawner(ThingSpawner):
66     child_type = 'SpawnPoint'
67
68
69
70 class Thing_SpawnPoint(Thing):
71     symbol_hint = 's'
72     portable = True
73     name = 'username'
74
75
76
77 class Thing_DoorSpawner(ThingSpawner):
78     child_type = 'Door'
79
80
81
82 class Thing_Door(Thing):
83     symbol_hint = 'D'
84     blocking = False
85     portable = True
86
87     def open(self):
88         self.blocking = False
89         self.portable = True
90
91     def close(self):
92         self.blocking = True
93         self.portable = False
94
95
96
97 class ThingAnimate(Thing):
98     blocking = True
99
100     def __init__(self, *args, **kwargs):
101         super().__init__(*args, **kwargs)
102         self.next_tasks = []
103         self.set_task('WAIT')
104         self._fov = None
105
106     def set_task(self, task_name, args=()):
107         task_class = self.game.tasks[task_name]
108         self.task = task_class(self, args)
109         self.task.check()  # will throw GameError if necessary
110
111     def set_next_task(self, task_name, args=()):
112         task_class = self.game.tasks[task_name]
113         self.next_tasks += [task_class(self, args)]
114
115     def get_next_task(self):
116         if len(self.next_tasks) > 0:
117             task = self.next_tasks.pop(0)
118             task.check()
119             return task
120         else:
121             return None
122
123     def proceed(self):
124         self._fov = None
125         if self.task is None:
126             self.task = self.get_next_task()
127             return
128
129         try:
130             self.task.check()
131         except GameError as e:
132             self.task = None
133             raise e
134         self.task.todo -= 1
135         if self.task.todo <= 0:
136             self._last_task_result = self.task.do()
137             self.game.changed = True
138             self.task = self.get_next_task()
139
140     @property
141     def fov_stencil(self):
142         if self._fov:
143             return self._fov
144         fov_map_class = self.game.map_geometry.fov_map_class
145         self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
146                                   12, self.game.get_map)
147         return self._fov
148
149     def fov_test(self, big_yx, little_yx):
150         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
151         if self.fov_stencil.inside(test_position):
152             if self.fov_stencil[test_position] == '.':
153                 return True
154         return False
155
156     def fov_stencil_map(self, map_type='normal'):
157         visible_terrain = ''
158         for yx in self.fov_stencil:
159             if self.fov_stencil[yx] == '.':
160                 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
161                 map_ = self.game.get_map(big_yx, map_type)
162                 visible_terrain += map_[little_yx]
163             else:
164                 visible_terrain += ' '
165         return visible_terrain
166
167
168
169 class Thing_Player(ThingAnimate):
170     symbol_hint = '@'
171
172     def __init__(self, *args, **kwargs):
173         super().__init__(*args, **kwargs)
174         self.carrying = None