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Add music player.
[plomrogue2] / plomrogue / things.py
1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
3
4
5
6 class ThingBase:
7     type_ = '?'
8
9     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
10         self.game = game
11         if id_ == 0:
12             self.id_ = self.game.new_thing_id()
13         else:
14             self.id_ = id_
15         self.position = position
16
17
18
19 class Thing(ThingBase):
20     blocking = False
21     portable = False
22     protection = '.'
23     commandable = False
24
25     def __init__(self, *args, **kwargs):
26         super().__init__(*args, **kwargs)
27
28     def proceed(self):
29         pass
30
31     @property
32     def type_(self):
33         return self.__class__.get_type()
34
35     @classmethod
36     def get_type(cls):
37         return cls.__name__[len('Thing_'):]
38
39     def sound(self, name, msg):
40         from plomrogue.mapping import DijkstraMap
41         from plomrogue.misc import quote
42
43         def lower_msg_by_volume(msg, volume, largest_audible_distance):
44             import random
45             factor = largest_audible_distance / 4
46             lowered_msg = ''
47             for c in msg:
48                 c = c
49                 while random.random() > volume * factor:
50                     if c.isupper():
51                         c = c.lower()
52                     elif c != '.' and c != ' ':
53                         c = '.'
54                     else:
55                         c = ' '
56                 lowered_msg += c
57             return lowered_msg
58
59         largest_audible_distance = 20
60         # player's don't block sound (or should they?)
61         things = [t for t in self.game.things if t.type_ != 'Player']
62         dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
63                                    largest_audible_distance, self.game.get_map)
64         for c_id in self.game.sessions:
65             listener = self.game.get_player(c_id)
66             target_yx = dijkstra_map.target_yx(*listener.position, True)
67             if not target_yx:
68                 continue
69             listener_distance = dijkstra_map[target_yx]
70             if listener_distance > largest_audible_distance:
71                 continue
72             volume = 1 / max(1, listener_distance)
73             lowered_msg = lower_msg_by_volume(msg, volume,
74                                               largest_audible_distance)
75             lowered_nick = lower_msg_by_volume(name, volume,
76                                                largest_audible_distance)
77             self.game.io.send('CHAT ' +
78                               quote('(volume: %.2f) %s: %s' % (volume,
79                                                                lowered_nick,
80                                                                lowered_msg)),
81                               c_id)
82
83
84
85 class Thing_Item(Thing):
86     symbol_hint = 'i'
87     portable = True
88
89
90
91 class ThingSpawner(Thing):
92     symbol_hint = 'S'
93
94     def proceed(self):
95         for t in [t for t in self.game.things
96                   if t != self and t.position == self.position]:
97             return
98         t = self.game.thing_types[self.child_type](self.game,
99                                                    position=self.position)
100         self.game.things += [t]
101         self.game.changed = True
102
103
104
105 class Thing_ItemSpawner(ThingSpawner):
106     child_type = 'Item'
107
108
109
110 class Thing_SpawnPointSpawner(ThingSpawner):
111     child_type = 'SpawnPoint'
112
113
114
115 class Thing_SpawnPoint(Thing):
116     symbol_hint = 's'
117     portable = True
118     name = 'username'
119
120
121
122 class Thing_DoorSpawner(ThingSpawner):
123     child_type = 'Door'
124
125
126
127 class Thing_Door(Thing):
128     symbol_hint = 'D'
129     blocking = False
130     portable = True
131
132     def open(self):
133         self.blocking = False
134         self.portable = True
135         del self.thing_char
136
137     def close(self):
138         self.blocking = True
139         self.portable = False
140         self.thing_char = '#'
141
142
143
144 class Thing_Consumable(Thing):
145     symbol_hint = 'B'
146     portable = True
147
148
149
150 class Thing_ConsumableSpawner(ThingSpawner):
151     child_type = 'Consumable'
152
153
154
155 import datetime
156 class Thing_MusicPlayer(Thing):
157     symbol_hint = 'R'
158     commandable = True
159     portable = True
160     playlist = []
161     repeat = True
162     next_song_start = datetime.datetime.now()
163     playlist_index = 0
164     playing = True
165
166     def __init__(self, *args, **kwargs):
167         super().__init__(*args, **kwargs)
168         self.next_song_start = datetime.datetime.now()
169
170     def proceed(self):
171         if (not self.playing) or len(self.playlist) == 0:
172             return
173         if datetime.datetime.now() > self.next_song_start:
174             song_data = self.playlist[self.playlist_index]
175             self.playlist_index += 1
176             if self.playlist_index == len(self.playlist):
177                 self.playlist_index = 0
178                 if not self.repeat:
179                     self.playing = False
180             self.next_song_start = datetime.datetime.now() +\
181                 datetime.timedelta(seconds=song_data[1])
182             self.sound('MUSICPLAYER', song_data[0])
183             self.game.changed = True
184
185     def interpret(self, command):
186         if command == 'HELP':
187             msg = 'available commands:\n'
188             msg += 'HELP – show this help\n'
189             msg += 'PLAY – toggle playback on/off\n'
190             msg += 'REWIND – return to start of playlist\n'
191             msg += 'LIST – list programmed songs, durations\n'
192             msg += 'SKIP – to skip to next song\n'
193             msg += 'REPEAT – toggle playlist repeat on/off\n'
194             msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'
195             return msg
196         elif command == 'LIST':
197             msg = 'playlist:'
198             i = 0
199             for entry in self.playlist:
200                 msg += '\n'
201                 minutes = entry[1] // 60
202                 seconds = entry[1] % 60
203                 if seconds < 10:
204                     seconds = '0%s' % seconds
205                 selector = 'next:' if i == self.playlist_index else '     '
206                 msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0])
207                 i += 1
208             return msg
209         elif command == 'PLAY':
210             self.playing = False if self.playing else True
211             self.game.changed = True
212             if self.playing:
213                 return 'playing'
214             else:
215                 return 'paused'
216         elif command == 'REWIND':
217             self.playlist_index = 0
218             self.next_song_start = datetime.datetime.now()
219             self.game.changed = True
220             return 'back at start of playlist'
221         elif command == 'SKIP':
222             self.next_song_start = datetime.datetime.now()
223             self.game.changed = True
224             return 'skipped'
225         elif command == 'REPEAT':
226             self.repeat = False if self.repeat else True
227             self.game.changed = True
228             if self.repeat:
229                 return 'playlist repeat turned on'
230             else:
231                 return 'playlist repeat turned off'
232         elif command.startswith('ADD '):
233             tokens = command.split(' ', 2)
234             if len(tokens) != 3:
235                 return 'wrong syntax, see HELP'
236             length = tokens[1].split(':')
237             if len(length) != 2:
238                 return 'wrong syntax, see HELP'
239             try:
240                 minutes = int(length[0])
241                 seconds = int(length[1])
242             except ValueError:
243                 return 'wrong syntax, see HELP'
244             self.playlist += [(tokens[2], minutes * 60 + seconds)]
245             self.game.changed = True
246             return 'added'
247         else:
248             return 'cannot understand command'
249
250
251
252 class ThingAnimate(Thing):
253     blocking = True
254     drunk = 0
255
256     def __init__(self, *args, **kwargs):
257         super().__init__(*args, **kwargs)
258         self.next_tasks = []
259         self.set_task('WAIT')
260         self._fov = None
261
262     def set_task(self, task_name, args=()):
263         task_class = self.game.tasks[task_name]
264         self.task = task_class(self, args)
265         self.task.check()  # will throw GameError if necessary
266
267     def set_next_task(self, task_name, args=()):
268         task_class = self.game.tasks[task_name]
269         self.next_tasks += [task_class(self, args)]
270
271     def get_next_task(self):
272         if len(self.next_tasks) > 0:
273             task = self.next_tasks.pop(0)
274             task.check()
275             return task
276         else:
277             return None
278
279     def proceed(self):
280         self.drunk -= 1
281         if self.drunk == 0:
282             for c_id in self.game.sessions:
283                 if self.game.sessions[c_id]['thing_id'] == self.id_:
284                     self.game.io.send('DEFAULT_COLORS', c_id)
285                     self.game.io.send('CHAT "You sober up."', c_id)
286             self.game.changed = True
287         self._fov = None
288         if self.task is None:
289             self.task = self.get_next_task()
290             return
291         try:
292             self.task.check()
293         except GameError as e:
294             self.task = None
295             raise e
296         self.task.todo -= 1
297         if self.task.todo <= 0:
298             self._last_task_result = self.task.do()
299             self.game.changed = True
300             self.task = self.get_next_task()
301
302     @property
303     def fov_stencil(self):
304         if self._fov:
305             return self._fov
306         fov_map_class = self.game.map_geometry.fov_map_class
307         self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
308                                   12, self.game.get_map)
309         return self._fov
310
311     def fov_test(self, big_yx, little_yx):
312         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
313         if self.fov_stencil.inside(test_position):
314             if self.fov_stencil[test_position] == '.':
315                 return True
316         return False
317
318     def fov_stencil_map(self, map_type='normal'):
319         visible_terrain = ''
320         for yx in self.fov_stencil:
321             if self.fov_stencil[yx] == '.':
322                 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
323                 map_ = self.game.get_map(big_yx, map_type)
324                 visible_terrain += map_[little_yx]
325             else:
326                 visible_terrain += ' '
327         return visible_terrain
328
329
330
331 class Thing_Player(ThingAnimate):
332     symbol_hint = '@'
333
334     def __init__(self, *args, **kwargs):
335         super().__init__(*args, **kwargs)
336         self.carrying = None