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Add attempt to wear bottle on head.
[plomrogue2] / plomrogue / things.py
1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
3 from plomrogue.misc import quote
4 import random
5
6
7
8 class ThingBase:
9     type_ = '?'
10
11     def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12         self.game = game
13         if id_ == 0:
14             self.id_ = self.game.new_thing_id()
15         else:
16             self.id_ = id_
17         self.position = position
18
19
20
21 class Thing(ThingBase):
22     blocking = False
23     portable = False
24     protection = '.'
25     commandable = False
26     carried = False
27     carrying = False
28
29     def __init__(self, *args, **kwargs):
30         super().__init__(*args, **kwargs)
31
32     def proceed(self):
33         pass
34
35     @property
36     def type_(self):
37         return self.__class__.get_type()
38
39     @classmethod
40     def get_type(cls):
41         return cls.__name__[len('Thing_'):]
42
43     def sound(self, name, msg):
44         from plomrogue.mapping import DijkstraMap
45         import re
46
47         def lower_msg_by_volume(msg, volume, largest_audible_distance,
48                                 url_limits = []):
49             import random
50             factor = largest_audible_distance / 4
51             lowered_msg = ''
52             in_url = False
53             i = 0
54             for c in msg:
55                 c = c
56                 if i in url_limits:
57                     in_url = False if in_url else True
58                 if not in_url:
59                     while random.random() > volume * factor:
60                         if c.isupper():
61                             c = c.lower()
62                         elif c != '.' and c != ' ':
63                             c = '.'
64                         else:
65                             c = ' '
66                 lowered_msg += c
67                 i += 1
68             return lowered_msg
69
70         largest_audible_distance = 20
71         # player's don't block sound (or should they?)
72         things = [t for t in self.game.things if t.type_ != 'Player']
73         dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
74                                    largest_audible_distance, self.game.get_map)
75         url_limits = []
76         for m in re.finditer('https?://[^\s]+', msg):
77             url_limits += [m.start(), m.end()]
78         for c_id in self.game.sessions:
79             listener = self.game.get_player(c_id)
80             target_yx = dijkstra_map.target_yx(*listener.position, True)
81             if not target_yx:
82                 continue
83             listener_distance = dijkstra_map[target_yx]
84             if listener_distance > largest_audible_distance:
85                 continue
86             volume = 1 / max(1, listener_distance)
87             lowered_msg = lower_msg_by_volume(msg, volume,
88                                               largest_audible_distance,
89                                               url_limits)
90             lowered_nick = lower_msg_by_volume(name, volume,
91                                                largest_audible_distance)
92             self.game.io.send('CHAT ' +
93                               quote('(volume: %.2f) %s: %s' % (volume,
94                                                                lowered_nick,
95                                                                lowered_msg)),
96                               c_id)
97
98
99
100 class Thing_Item(Thing):
101     symbol_hint = 'i'
102     portable = True
103
104
105
106 class ThingSpawner(Thing):
107     symbol_hint = 'S'
108
109     def proceed(self):
110         for t in [t for t in self.game.things
111                   if t != self and t.position == self.position]:
112             return
113         self.game.add_thing(self.child_type, self.position)
114         self.game.changed = True
115
116
117
118 class Thing_ItemSpawner(ThingSpawner):
119     child_type = 'Item'
120
121
122
123 class Thing_SpawnPointSpawner(ThingSpawner):
124     child_type = 'SpawnPoint'
125
126
127
128 class Thing_SpawnPoint(Thing):
129     symbol_hint = 's'
130     portable = True
131     name = 'username'
132
133
134
135 class Thing_DoorSpawner(ThingSpawner):
136     child_type = 'Door'
137
138
139
140 class Thing_Door(Thing):
141     symbol_hint = 'D'
142     blocking = False
143     portable = True
144     installable = True
145
146     def open(self):
147         self.blocking = False
148         del self.thing_char
149
150     def close(self):
151         self.blocking = True
152         self.thing_char = '#'
153
154     def install(self):
155         self.portable = False
156
157     def uninstall(self):
158         self.portable = True
159
160
161
162 class Thing_Bottle(Thing):
163     symbol_hint = 'B'
164     portable = True
165     full = True
166     thing_char = '~'
167     spinnable = True
168
169     def empty(self):
170         self.thing_char = '_'
171         self.full = False
172
173     def spin(self):
174         import random
175         all_players = [t for t in self.game.things if t.type_ == 'Player']
176         # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
177         # and ThingPlayer.fov_test
178         fov_map_class = self.game.map_geometry.fov_map_class
179         fov_radius = 12
180         fov = fov_map_class(self.game.things, self.game.maps,
181                             self.position, fov_radius, self.game.get_map)
182         fov.init_terrain()
183         visible_players = []
184         for p in all_players:
185             test_position = fov.target_yx(p.position[0], p.position[1])
186             if fov.inside(test_position) and fov[test_position] == '.':
187                 visible_players += [p]
188         if len(visible_players) == 0:
189             self.sound('BOTTLE', 'no visible players in spin range')
190         pick = random.choice(visible_players)
191         self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
192
193
194
195 class Thing_BottleSpawner(ThingSpawner):
196     child_type = 'Bottle'
197
198
199
200 class Thing_Hat(Thing):
201     symbol_hint = 'H'
202     portable = True
203     design = ' +--+ ' + ' |  | ' + '======'
204
205
206
207 class Thing_HatRemixer(Thing):
208     symbol_hint = 'H'
209
210     def accept(self, hat):
211         import string
212         new_design = ''
213         legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
214         for i in range(18):
215             new_design += random.choice(list(legal_chars))
216         hat.design = new_design
217         self.sound('HAT REMIXER', 'remixing a hat …')
218         self.game.changed = True
219
220
221
222 import datetime
223 class Thing_MusicPlayer(Thing):
224     symbol_hint = 'R'
225     commandable = True
226     portable = True
227     repeat = True
228     next_song_start = datetime.datetime.now()
229     playlist_index = -1
230     playing = True
231
232     def __init__(self, *args, **kwargs):
233         super().__init__(*args, **kwargs)
234         self.next_song_start = datetime.datetime.now()
235         self.playlist = []
236
237     def proceed(self):
238         if (not self.playing) or len(self.playlist) == 0:
239             return
240         if datetime.datetime.now() > self.next_song_start:
241             self.playlist_index += 1
242             if self.playlist_index == len(self.playlist):
243                 self.playlist_index = 0
244                 if not self.repeat:
245                     self.playing = False
246                     return
247             song_data = self.playlist[self.playlist_index]
248             self.next_song_start = datetime.datetime.now() +\
249                 datetime.timedelta(seconds=song_data[1])
250             self.sound('MUSICPLAYER', song_data[0])
251             self.game.changed = True
252
253     def interpret(self, command):
254         msg_lines = []
255         if command == 'HELP':
256             msg_lines += ['available commands:']
257             msg_lines += ['HELP – show this help']
258             msg_lines += ['ON/OFF – toggle playback on/off']
259             msg_lines += ['REWIND – return to start of playlist']
260             msg_lines += ['LIST – list programmed songs, durations']
261             msg_lines += ['SKIP – to skip to next song']
262             msg_lines += ['REPEAT – toggle playlist repeat on/off']
263             msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
264             return msg_lines
265         elif command == 'LIST':
266             msg_lines += ['playlist:']
267             i = 0
268             for entry in self.playlist:
269                 minutes = entry[1] // 60
270                 seconds = entry[1] % 60
271                 if seconds < 10:
272                     seconds = '0%s' % seconds
273                 selector = 'next:' if i == self.playlist_index else '     '
274                 msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
275                 i += 1
276             return msg_lines
277         elif command == 'ON/OFF':
278             self.playing = False if self.playing else True
279             self.game.changed = True
280             if self.playing:
281                 return ['playing']
282             else:
283                 return ['paused']
284         elif command == 'REMOVE':
285             if len(self.playlist) == 0:
286                 return ['playlist already empty']
287             del self.playlist[max(0, self.playlist_index)]
288             self.playlist_index -= 1
289             if self.playlist_index < -1:
290                 self.playlist_index = -1
291             self.game.changed = True
292             return ['removed song']
293         elif command == 'REWIND':
294             self.playlist_index = -1
295             self.next_song_start = datetime.datetime.now()
296             self.game.changed = True
297             return ['back at start of playlist']
298         elif command == 'SKIP':
299             self.next_song_start = datetime.datetime.now()
300             self.game.changed = True
301             return ['skipped']
302         elif command == 'REPEAT':
303             self.repeat = False if self.repeat else True
304             self.game.changed = True
305             if self.repeat:
306                 return ['playlist repeat turned on']
307             else:
308                 return ['playlist repeat turned off']
309         elif command.startswith('ADD '):
310             tokens = command.split(' ', 2)
311             if len(tokens) != 3:
312                 return ['wrong syntax, see HELP']
313             length = tokens[1].split(':')
314             if len(length) != 2:
315                 return ['wrong syntax, see HELP']
316             try:
317                 minutes = int(length[0])
318                 seconds = int(length[1])
319             except ValueError:
320                 return ['wrong syntax, see HELP']
321             self.playlist += [(tokens[2], minutes * 60 + seconds)]
322             self.game.changed = True
323             return ['added']
324         else:
325             return ['cannot understand command']
326
327
328
329 class Thing_BottleDeposit(Thing):
330     bottle_counter = 0
331     symbol_hint = 'O'
332
333     def proceed(self):
334         if self.bottle_counter >= 3:
335             self.bottle_counter = 0
336             choice = random.choice(['MusicPlayer', 'Hat'])
337             self.game.add_thing(choice, self.position)
338             msg = 'here is a gift as a reward for ecological consciousness –'
339             if choice == 'MusicPlayer':
340                 msg += 'pick it up and then use "command thing" on it!'
341             elif choice == 'Hat':
342                 msg += 'pick it up and then use "(un-)wear" on it!'
343             self.sound('BOTTLE DEPOSITOR', msg)
344             self.game.changed = True
345
346     def accept(self):
347         self.bottle_counter += 1
348         self.sound('BOTTLE DEPOSITOR',
349                    'thanks for this empty bottle – deposit %s more for a gift!' %
350                    (3 - self.bottle_counter))
351
352
353
354
355 class ThingAnimate(Thing):
356     blocking = True
357     drunk = 0
358
359     def __init__(self, *args, **kwargs):
360         super().__init__(*args, **kwargs)
361         self.next_task = [None]
362         self.task = None
363         self.invalidate_map_view()
364
365     def invalidate_map_view(self):
366         self._fov = None
367         self._visible_terrain = None
368         self._visible_control = None
369
370     def set_next_task(self, task_name, args=()):
371         task_class = self.game.tasks[task_name]
372         self.next_task = [task_class(self, args)]
373
374     def get_next_task(self):
375         if self.next_task[0]:
376             task = self.next_task[0]
377             self.next_task = [None]
378             task.check()
379             return task
380
381     def proceed(self):
382         self.drunk -= 1
383         if self.drunk == 0:
384             for c_id in self.game.sessions:
385                 if self.game.sessions[c_id]['thing_id'] == self.id_:
386                     # TODO: refactor with self.send_msg
387                     self.game.io.send('DEFAULT_COLORS', c_id)
388                     self.game.io.send('CHAT "You sober up."', c_id)
389                     self.invalidate_map_view()
390                     break
391             self.game.changed = True
392         if self.task is None:
393             self.task = self.get_next_task()
394             return
395         try:
396             self.task.check()
397         except (PlayError, GameError) as e:
398             self.task = None
399             raise e
400         self.task.todo -= 1
401         if self.task.todo <= 0:
402             self.task.do()
403             self.game.changed = True
404             self.task = self.get_next_task()
405
406     def prepare_multiprocessible_fov_stencil(self):
407         fov_map_class = self.game.map_geometry.fov_map_class
408         fov_radius = 3 if self.drunk > 0 else 12
409         self._fov = fov_map_class(self.game.things, self.game.maps,
410                                   self.position, fov_radius, self.game.get_map)
411
412     def multiprocessible_fov_stencil(self):
413         self._fov.init_terrain()
414
415     @property
416     def fov_stencil(self):
417         if self._fov:
418             return self._fov
419         # due to the pre-multiprocessing in game.send_gamestate,
420         # the following should actually never be called
421         self.prepare_multiprocessible_fov_stencil()
422         self.multiprocessible_fov_stencil()
423         return self._fov
424
425     def fov_stencil_make(self):
426         self._fov.make()
427
428     def fov_test(self, big_yx, little_yx):
429         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
430         if self.fov_stencil.inside(test_position):
431             if self.fov_stencil[test_position] == '.':
432                 return True
433         return False
434
435     def fov_stencil_map(self, map_type):
436         visible_terrain = ''
437         for yx in self.fov_stencil:
438             if self.fov_stencil[yx] == '.':
439                 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
440                 map_ = self.game.get_map(big_yx, map_type)
441                 visible_terrain += map_[little_yx]
442             else:
443                 visible_terrain += ' '
444         return visible_terrain
445
446     @property
447     def visible_terrain(self):
448         if self._visible_terrain:
449             return self._visible_terrain
450         self._visible_terrain = self.fov_stencil_map('normal')
451         return self._visible_terrain
452
453     @property
454     def visible_control(self):
455         if self._visible_control:
456             return self._visible_control
457         self._visible_control = self.fov_stencil_map('control')
458         return self._visible_control
459
460
461
462 class Thing_Player(ThingAnimate):
463     symbol_hint = '@'
464
465     def __init__(self, *args, **kwargs):
466         super().__init__(*args, **kwargs)
467         self.carrying = None
468
469     def send_msg(self, msg):
470         for c_id in self.game.sessions:
471             if self.game.sessions[c_id]['thing_id'] == self.id_:
472                 self.game.io.send(msg, c_id)
473                 break
474
475     def uncarry(self):
476         t = self.carrying
477         t.carried = False
478         self.carrying = None
479         return t