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[plomrogue2] / rogue_chat_curses.py
1 #!/usr/bin/env python3
2 import curses
3 import queue
4 import threading
5 import time
6 import sys
7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
13
14 mode_helps = {
15     'play': {
16         'short': 'play',
17         'intro': '',
18         'long': 'This mode allows you to interact with the map in various ways.'
19     },
20     'study': {
21         'short': 'study',
22         'intro': '',
23         'long': 'This mode allows you to study the map and its tiles in detail.  Move the question mark over a tile, and the right half of the screen will show detailed information on it.  Toggle the map view to show or hide different information layers.'},
24     'edit': {
25         'short': 'world edit',
26         'intro': '',
27         'long': 'This mode allows you to change the game world in various ways.  Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view.  You can edit a tile if you set the world edit password that matches its protection character.  The character "." marks the absence of protection:  Such tiles can always be edited.'
28     },
29     'name_thing': {
30         'short': 'name thing',
31         'intro': '',
32         'long': 'Give name to/change name of carried thing.'
33     },
34     'command_thing': {
35         'short': 'command',
36         'intro': '',
37         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
38     },
39     'take_thing': {
40         'short': 'take',
41         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
42         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
43     },
44     'drop_thing': {
45         'short': 'drop',
46         'intro': 'Enter number of direction to which you want to drop thing.',
47         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
48     },
49     'admin_thing_protect': {
50         'short': 'change thing protection',
51         'intro': '@ enter thing protection character:',
52         'long': 'Change protection character for carried thing.'
53     },
54     'enter_face': {
55         'short': 'edit face',
56         'intro': '@ enter face line:',
57         'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
58     },
59     'enter_design': {
60         'short': 'edit design',
61         'intro': '@ enter design:',
62         'long': 'Enter design for carried thing as ASCII art.'
63     },
64     'write': {
65         'short': 'edit tile',
66         'intro': '',
67         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
68     },
69     'control_pw_type': {
70         'short': 'change protection character password',
71         'intro': '@ enter protection character for which you want to change the password:',
72         'long': 'This mode is the first of two steps to change the password for a protection character.  First enter the protection character for which you want to change the password.'
73     },
74     'control_pw_pw': {
75         'short': 'change protection character password',
76         'intro': '',
77         'long': 'This mode is the second of two steps to change the password for a protection character.  Enter the new password for the protection character you chose.'
78     },
79     'control_tile_type': {
80         'short': 'change tiles protection',
81         'intro': '@ enter protection character which you want to draw:',
82         'long': 'This mode is the first of two steps to change tile protection areas on the map.  First enter the tile protection character you want to write.'
83     },
84     'control_tile_draw': {
85         'short': 'change tiles protection',
86         'intro': '',
87         'long': 'This mode is the second of two steps to change tile protection areas on the map.  Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
88     },
89     'annotate': {
90         'short': 'annotate tile',
91         'intro': '',
92         'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so).  Hit Return to leave.'
93     },
94     'portal': {
95         'short': 'edit portal',
96         'intro': '',
97         'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so).  Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target.  Hit Return to leave.'
98     },
99     'chat': {
100         'short': 'chat',
101         'intro': '',
102         'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
103     },
104     'login': {
105         'short': 'login',
106         'intro': '',
107         'long': 'Enter your player name.'
108     },
109     'waiting_for_server': {
110         'short': 'waiting for server response',
111         'intro': '@ waiting for server …',
112         'long': 'Waiting for a server response.'
113     },
114     'post_login_wait': {
115         'short': 'waiting for server response',
116         'intro': '',
117         'long': 'Waiting for a server response.'
118     },
119     'password': {
120         'short': 'set world edit password',
121         'intro': '',
122         'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world.  Hit return to confirm and leave.'
123     },
124     'admin_enter': {
125         'short': 'become admin',
126         'intro': '@ enter admin password:',
127         'long': 'This mode allows you to become admin if you know an admin password.'
128     },
129     'admin': {
130         'short': 'admin',
131         'intro': '',
132         'long': 'This mode allows you access to actions limited to administrators.'
133     }
134 }
135
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
138
139     def __init__(self, recv_handler, *args, **kwargs):
140         super().__init__(*args, **kwargs)
141         self.recv_handler = recv_handler
142         self.connect()
143
144     def received_message(self, message):
145         if message.is_text:
146             message = str(message)
147             self.recv_handler(message)
148
149     @property
150     def plom_closed(self):
151         return self.client_terminated
152
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
155
156     def __init__(self, recv_handler, url):
157         import socket
158         self.recv_handler = recv_handler
159         host, port = url.split(':')
160         super().__init__(socket.create_connection((host, port)))
161
162     def close(self):
163         self.socket.close()
164
165     def run(self):
166         import ssl
167         try:
168             for msg in self.recv():
169                 if msg == 'NEED_SSL':
170                     self.socket = ssl.wrap_socket(self.socket)
171                     continue
172                 self.recv_handler(msg)
173         except BrokenSocketConnection:
174             pass  # we assume socket will be known as dead by now
175
176 def cmd_TURN(game, n):
177     game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
179
180 def cmd_OTHER_WIPE(game):
181     game.portals_new = {}
182     game.annotations_new = {}
183     game.things_new = []
184 cmd_OTHER_WIPE.argtypes = ''
185
186 def cmd_LOGIN_OK(game):
187     game.tui.switch_mode('post_login_wait')
188     game.tui.send('GET_GAMESTATE')
189     game.tui.log_msg('@ welcome!')
190     game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191     game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
193
194 def cmd_ADMIN_OK(game):
195     game.tui.is_admin = True
196     game.tui.log_msg('@ you now have admin rights')
197     game.tui.switch_mode('admin')
198     game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
200
201 def cmd_REPLY(game, msg):
202     game.tui.log_msg('#MUSICPLAYER: ' + msg)
203     game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
205
206 def cmd_CHAT(game, msg):
207     game.tui.log_msg('# ' + msg)
208     game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
210
211 def cmd_CHATFACE(game, thing_id):
212     game.tui.draw_face = thing_id
213     game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
215
216 def cmd_PLAYER_ID(game, player_id):
217     game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
219
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221     game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
223
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225     t = game.get_thing_temp(thing_id)
226     if not t:
227         t = ThingBase(game, thing_id)
228         game.things_new += [t]
229     t.position = yx
230     t.type_ = thing_type
231     t.protection = protection
232     t.portable = portable
233     t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
235
236 def cmd_THING_NAME(game, thing_id, name):
237     t = game.get_thing_temp(thing_id)
238     t.name = name
239 cmd_THING_NAME.argtypes = 'int:pos string'
240
241 def cmd_THING_FACE(game, thing_id, face):
242     t = game.get_thing_temp(thing_id)
243     t.face = face
244 cmd_THING_FACE.argtypes = 'int:pos string'
245
246 def cmd_THING_HAT(game, thing_id, hat):
247     t = game.get_thing_temp(thing_id)
248     t.hat = hat
249 cmd_THING_HAT.argtypes = 'int:pos string'
250
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252     t = game.get_thing_temp(thing_id)
253     t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
255
256 def cmd_THING_CHAR(game, thing_id, c):
257     t = game.get_thing_temp(thing_id)
258     t.thing_char = c
259 cmd_THING_CHAR.argtypes = 'int:pos char'
260
261 def cmd_MAP(game, geometry, size, content):
262     map_geometry_class = globals()['MapGeometry' + geometry]
263     game.map_geometry_new = map_geometry_class(size)
264     game.map_content_new = content
265     if type(game.map_geometry_new) == MapGeometrySquare:
266         game.tui.movement_keys = {
267             game.tui.keys['square_move_up']: 'UP',
268             game.tui.keys['square_move_left']: 'LEFT',
269             game.tui.keys['square_move_down']: 'DOWN',
270             game.tui.keys['square_move_right']: 'RIGHT',
271         }
272     elif type(game.map_geometry_new) == MapGeometryHex:
273         game.tui.movement_keys = {
274             game.tui.keys['hex_move_upleft']: 'UPLEFT',
275             game.tui.keys['hex_move_upright']: 'UPRIGHT',
276             game.tui.keys['hex_move_right']: 'RIGHT',
277             game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278             game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279             game.tui.keys['hex_move_left']: 'LEFT',
280         }
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
282
283 def cmd_FOV(game, content):
284     game.fov_new = content
285 cmd_FOV.argtypes = 'string'
286
287 def cmd_MAP_CONTROL(game, content):
288     game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
290
291 def cmd_GAME_STATE_COMPLETE(game):
292     game.tui.do_refresh = True
293     game.tui.info_cached = None
294     game.things = game.things_new
295     game.portals = game.portals_new
296     game.annotations = game.annotations_new
297     game.fov = game.fov_new
298     game.map_geometry = game.map_geometry_new
299     game.map_content = game.map_content_new
300     game.map_control_content = game.map_control_content_new
301     game.player = game.get_thing(game.player_id)
302     game.players_hat_chars = game.players_hat_chars_new
303     game.bladder_pressure = game.bladder_pressure_new
304     game.energy = game.energy_new
305     game.turn_complete = True
306     if game.tui.mode.name == 'post_login_wait':
307         game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
309
310 def cmd_PORTAL(game, position, msg):
311     game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
313
314 def cmd_PLAY_ERROR(game, msg):
315     game.tui.log_msg('? ' + msg)
316     game.tui.flash = True
317     game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
319
320 def cmd_GAME_ERROR(game, msg):
321     game.tui.log_msg('? game error: ' + msg)
322     game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
324
325 def cmd_ARGUMENT_ERROR(game, msg):
326     game.tui.log_msg('? syntax error: ' + msg)
327     game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
329
330 def cmd_ANNOTATION(game, position, msg):
331     game.annotations_new[position] = msg
332     if game.tui.mode.shows_info:
333         game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
335
336 def cmd_TASKS(game, tasks_comma_separated):
337     game.tasks = tasks_comma_separated.split(',')
338     game.tui.mode_write.legal = 'WRITE' in game.tasks
339     game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340     game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341     game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
343
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345     game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
347
348 def cmd_THING_INSTALLED(game, thing_id):
349     game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
351
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353     game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
355
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357     game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
359
360 def cmd_PONG(game):
361     pass
362 cmd_PONG.argtypes = ''
363
364 def cmd_DEFAULT_COLORS(game):
365     game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
367
368 def cmd_RANDOM_COLORS(game):
369     game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
371
372 def cmd_STATS(game, bladder_pressure, energy):
373     game.bladder_pressure_new = bladder_pressure
374     game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
376
377 class Game(GameBase):
378     turn_complete = False
379     tasks = {}
380     thing_types = {}
381     things_new = []
382
383     def __init__(self, *args, **kwargs):
384         super().__init__(*args, **kwargs)
385         self.register_command(cmd_LOGIN_OK)
386         self.register_command(cmd_ADMIN_OK)
387         self.register_command(cmd_PONG)
388         self.register_command(cmd_CHAT)
389         self.register_command(cmd_CHATFACE)
390         self.register_command(cmd_REPLY)
391         self.register_command(cmd_PLAYER_ID)
392         self.register_command(cmd_TURN)
393         self.register_command(cmd_OTHER_WIPE)
394         self.register_command(cmd_THING)
395         self.register_command(cmd_THING_TYPE)
396         self.register_command(cmd_THING_NAME)
397         self.register_command(cmd_THING_CHAR)
398         self.register_command(cmd_THING_FACE)
399         self.register_command(cmd_THING_HAT)
400         self.register_command(cmd_THING_DESIGN)
401         self.register_command(cmd_THING_CARRYING)
402         self.register_command(cmd_THING_INSTALLED)
403         self.register_command(cmd_TERRAIN)
404         self.register_command(cmd_MAP)
405         self.register_command(cmd_MAP_CONTROL)
406         self.register_command(cmd_PORTAL)
407         self.register_command(cmd_ANNOTATION)
408         self.register_command(cmd_GAME_STATE_COMPLETE)
409         self.register_command(cmd_PLAYERS_HAT_CHARS)
410         self.register_command(cmd_ARGUMENT_ERROR)
411         self.register_command(cmd_GAME_ERROR)
412         self.register_command(cmd_PLAY_ERROR)
413         self.register_command(cmd_TASKS)
414         self.register_command(cmd_FOV)
415         self.register_command(cmd_DEFAULT_COLORS)
416         self.register_command(cmd_RANDOM_COLORS)
417         self.register_command(cmd_STATS)
418         self.map_content = ''
419         self.players_hat_chars = ''
420         self.player_id = -1
421         self.annotations = {}
422         self.annotations_new = {}
423         self.portals = {}
424         self.portals_new = {}
425         self.terrains = {}
426         self.player = None
427
428     def get_string_options(self, string_option_type):
429         if string_option_type == 'map_geometry':
430             return ['Hex', 'Square']
431         elif string_option_type == 'thing_type':
432             return self.thing_types.keys()
433         return None
434
435     def get_command(self, command_name):
436         from functools import partial
437         f = partial(self.commands[command_name], self)
438         f.argtypes = self.commands[command_name].argtypes
439         return f
440
441     def get_thing_temp(self, id_):
442         for thing in self.things_new:
443             if id_ == thing.id_:
444                 return thing
445         return None
446
447 class Mode:
448
449     def __init__(self, name, has_input_prompt=False, shows_info=False,
450                  is_intro=False, is_single_char_entry=False):
451         self.name = name
452         self.short_desc = mode_helps[name]['short']
453         self.available_modes = []
454         self.available_actions = []
455         self.has_input_prompt = has_input_prompt
456         self.shows_info = shows_info
457         self.is_intro = is_intro
458         self.help_intro = mode_helps[name]['long']
459         self.intro_msg = mode_helps[name]['intro']
460         self.is_single_char_entry = is_single_char_entry
461         self.legal = True
462
463     def iter_available_modes(self, tui):
464         for mode_name in self.available_modes:
465             mode = getattr(tui, 'mode_' + mode_name)
466             if not mode.legal:
467                 continue
468             key = tui.keys['switch_to_' + mode.name]
469             yield mode, key
470
471     def list_available_modes(self, tui):
472         msg = ''
473         if len(self.available_modes) > 0:
474             msg = 'Other modes available from here:\n'
475             for mode, key in self.iter_available_modes(tui):
476                 msg += '[%s] – %s\n' % (key, mode.short_desc)
477         return msg
478
479     def mode_switch_on_key(self, tui, key_pressed):
480         for mode, key in self.iter_available_modes(tui):
481             if key_pressed == key:
482                 tui.switch_mode(mode.name)
483                 return True
484         return False
485
486 class TUI:
487     mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488     mode_admin = Mode('admin')
489     mode_play = Mode('play')
490     mode_study = Mode('study', shows_info=True)
491     mode_write = Mode('write', is_single_char_entry=True)
492     mode_edit = Mode('edit')
493     mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494     mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495     mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496     mode_control_tile_draw = Mode('control_tile_draw')
497     mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498     mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499     mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500     mode_chat = Mode('chat', has_input_prompt=True)
501     mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502     mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504     mode_password = Mode('password', has_input_prompt=True)
505     mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506     mode_command_thing = Mode('command_thing', has_input_prompt=True)
507     mode_take_thing = Mode('take_thing', has_input_prompt=True)
508     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509     mode_enter_face = Mode('enter_face', has_input_prompt=True)
510     mode_enter_design = Mode('enter_design', has_input_prompt=True)
511     is_admin = False
512     tile_draw = False
513
514     def __init__(self, host):
515         import os
516         import json
517         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518                                           "command_thing", "take_thing",
519                                           "drop_thing"]
520         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521                                             "install", "wear", "spin", "dance"]
522         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525                                            "control_tile_type", "chat",
526                                            "study", "play", "edit"]
527         self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528         self.mode_control_tile_draw.available_modes = ["admin_enter"]
529         self.mode_control_tile_draw.available_actions = ["move_explorer",
530                                                          "toggle_tile_draw"]
531         self.mode_edit.available_modes = ["write", "annotate", "portal",
532                                           "name_thing", "enter_face", "enter_design",
533                                           "password",
534                                           "chat", "study", "play", "admin_enter"]
535         self.mode_edit.available_actions = ["move", "flatten", "install",
536                                             "toggle_map_mode"]
537         self.mode = None
538         self.host = host
539         self.game = Game()
540         self.game.tui = self
541         self.parser = Parser(self.game)
542         self.log = []
543         self.do_refresh = True
544         self.queue = queue.Queue()
545         self.login_name = None
546         self.map_mode = 'terrain + things'
547         self.password = 'foo'
548         self.switch_mode('waiting_for_server')
549         self.keys = {
550             'switch_to_chat': 't',
551             'switch_to_play': 'p',
552             'switch_to_password': 'P',
553             'switch_to_annotate': 'M',
554             'switch_to_portal': 'T',
555             'switch_to_study': '?',
556             'switch_to_edit': 'E',
557             'switch_to_write': 'm',
558             'switch_to_name_thing': 'N',
559             'switch_to_command_thing': 'O',
560             'switch_to_admin_enter': 'A',
561             'switch_to_control_pw_type': 'C',
562             'switch_to_control_tile_type': 'Q',
563             'switch_to_admin_thing_protect': 'T',
564             'flatten': 'F',
565             'switch_to_enter_face': 'f',
566             'switch_to_enter_design': 'D',
567             'switch_to_take_thing': 'z',
568             'switch_to_drop_thing': 'u',
569             'teleport': 'p',
570             'consume': 'C',
571             'door': 'D',
572             'install': 'I',
573             'wear': 'W',
574             'spin': 'S',
575             'dance': 'T',
576             'help': 'h',
577             'toggle_map_mode': 'L',
578             'toggle_tile_draw': 'm',
579             'hex_move_upleft': 'w',
580             'hex_move_upright': 'e',
581             'hex_move_right': 'd',
582             'hex_move_downright': 'x',
583             'hex_move_downleft': 'y',
584             'hex_move_left': 'a',
585             'square_move_up': 'w',
586             'square_move_left': 'a',
587             'square_move_down': 's',
588             'square_move_right': 'd',
589         }
590         if os.path.isfile('config.json'):
591             with open('config.json', 'r') as f:
592                 keys_conf = json.loads(f.read())
593             for k in keys_conf:
594                 self.keys[k] = keys_conf[k]
595         self.show_help = False
596         self.disconnected = True
597         self.force_instant_connect = True
598         self.input_lines = []
599         self.fov = ''
600         self.flash = False
601         self.map_lines = []
602         self.ascii_draw_stage = 0
603         self.full_ascii_draw = ''
604         self.offset = YX(0,0)
605         curses.wrapper(self.loop)
606
607     def connect(self):
608
609         def handle_recv(msg):
610             if msg == 'BYE':
611                 self.socket.close()
612             else:
613                 self.queue.put(msg)
614
615         self.log_msg('@ attempting connect')
616         socket_client_class = PlomSocketClient
617         if self.host.startswith('ws://') or self.host.startswith('wss://'):
618             socket_client_class = WebSocketClient
619         try:
620             self.socket = socket_client_class(handle_recv, self.host)
621             self.socket_thread = threading.Thread(target=self.socket.run)
622             self.socket_thread.start()
623             self.disconnected = False
624             self.game.thing_types = {}
625             self.game.terrains = {}
626             time.sleep(0.1)  # give potential SSL negotation some time …
627             self.socket.send('TASKS')
628             self.socket.send('TERRAINS')
629             self.socket.send('THING_TYPES')
630             self.switch_mode('login')
631         except ConnectionRefusedError:
632             self.log_msg('@ server connect failure')
633             self.disconnected = True
634             self.switch_mode('waiting_for_server')
635         self.do_refresh = True
636
637     def reconnect(self):
638         self.log_msg('@ attempting reconnect')
639         self.send('QUIT')
640         # necessitated by some strange SSL race conditions with ws4py
641         time.sleep(0.1)  # FIXME find out why exactly necessary
642         self.switch_mode('waiting_for_server')
643         self.connect()
644
645     def send(self, msg):
646         try:
647             if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648                 raise BrokenSocketConnection
649             self.socket.send(msg)
650         except (BrokenPipeError, BrokenSocketConnection):
651             self.log_msg('@ server disconnected :(')
652             self.disconnected = True
653             self.force_instant_connect = True
654             self.do_refresh = True
655
656     def log_msg(self, msg):
657         self.log += [msg]
658         if len(self.log) > 100:
659             self.log = self.log[-100:]
660
661     def restore_input_values(self):
662         if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663             self.input_ = self.game.annotations[self.explorer]
664         elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665             self.input_ = self.game.portals[self.explorer]
666         elif self.mode.name == 'password':
667             self.input_ = self.password
668         elif self.mode.name == 'name_thing':
669             if hasattr(self.game.player.carrying, 'name'):
670                 self.input_ = self.game.player.carrying.name
671         elif self.mode.name == 'admin_thing_protect':
672             if hasattr(self.game.player.carrying, 'protection'):
673                 self.input_ = self.game.player.carrying.protection
674         elif self.mode.name == 'enter_face':
675             start = self.ascii_draw_stage * 6
676             end = (self.ascii_draw_stage + 1) * 6
677             self.input_ = self.game.player.face[start:end]
678         elif self.mode.name == 'enter_design':
679             width = self.game.player.carrying.design[0].x
680             start = self.ascii_draw_stage * width
681             end = (self.ascii_draw_stage + 1) * width
682             self.input_ = self.game.player.carrying.design[1][start:end]
683
684     def send_tile_control_command(self):
685         self.send('SET_TILE_CONTROL %s %s' %
686                   (self.explorer, quote(self.tile_control_char)))
687
688     def toggle_map_mode(self):
689         if self.map_mode == 'terrain only':
690             self.map_mode = 'terrain + annotations'
691         elif self.map_mode == 'terrain + annotations':
692             self.map_mode = 'terrain + things'
693         elif self.map_mode == 'terrain + things':
694             self.map_mode = 'protections'
695         elif self.map_mode == 'protections':
696             self.map_mode = 'terrain only'
697
698     def switch_mode(self, mode_name):
699
700         def fail(msg, return_mode='play'):
701             self.log_msg('? ' + msg)
702             self.flash = True
703             self.switch_mode(return_mode)
704
705         if self.mode and self.mode.name == 'control_tile_draw':
706             self.log_msg('@ finished tile protection drawing.')
707         self.draw_face = False
708         self.tile_draw = False
709         if mode_name == 'command_thing' and\
710            (not self.game.player.carrying or
711             not self.game.player.carrying.commandable):
712             return fail('not carrying anything commandable')
713         if mode_name == 'name_thing' and not self.game.player.carrying:
714             return fail('not carrying anything to re-name', 'edit')
715         if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
716             return fail('not carrying anything to protect')
717         if mode_name == 'take_thing' and self.game.player.carrying:
718             return fail('already carrying something')
719         if mode_name == 'drop_thing' and not self.game.player.carrying:
720             return fail('not carrying anything droppable')
721         if mode_name == 'enter_design' and\
722            (not self.game.player.carrying or
723             not hasattr(self.game.player.carrying, 'design')):
724             return fail('not carrying designable to edit', 'edit')
725         if mode_name == 'admin_enter' and self.is_admin:
726             mode_name = 'admin'
727         self.mode = getattr(self, 'mode_' + mode_name)
728         if self.mode.name in {'control_tile_draw', 'control_tile_type',
729                               'control_pw_type'}:
730             self.map_mode = 'protections'
731         elif self.mode.name != 'edit':
732             self.map_mode = 'terrain + things'
733         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
734             self.explorer = YX(self.game.player.position.y,
735                                self.game.player.position.x)
736         if self.mode.is_single_char_entry:
737             self.show_help = True
738         if len(self.mode.intro_msg) > 0:
739             self.log_msg(self.mode.intro_msg)
740         if self.mode.name == 'login':
741             if self.login_name:
742                 self.send('LOGIN ' + quote(self.login_name))
743             else:
744                 self.log_msg('@ enter username')
745         elif self.mode.name == 'take_thing':
746             self.log_msg('Portable things in reach for pick-up:')
747             directed_moves = {
748                 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
749             }
750             if type(self.game.map_geometry) == MapGeometrySquare:
751                 directed_moves['UP'] = YX(-1, 0)
752                 directed_moves['DOWN'] = YX(1, 0)
753             elif type(self.game.map_geometry) == MapGeometryHex:
754                 if self.game.player.position.y % 2:
755                     directed_moves['UPLEFT'] = YX(-1, 0)
756                     directed_moves['UPRIGHT'] = YX(-1, 1)
757                     directed_moves['DOWNLEFT'] = YX(1, 0)
758                     directed_moves['DOWNRIGHT'] = YX(1, 1)
759                 else:
760                     directed_moves['UPLEFT'] = YX(-1, -1)
761                     directed_moves['UPRIGHT'] = YX(-1, 0)
762                     directed_moves['DOWNLEFT'] = YX(1, -1)
763                     directed_moves['DOWNRIGHT'] = YX(1, 0)
764             select_range = {}
765             for direction in directed_moves:
766                 move = directed_moves[direction]
767                 select_range[direction] = self.game.player.position + move
768             self.selectables = []
769             directions = []
770             for direction in select_range:
771                 for t in [t for t in self.game.things
772                           if t.portable and t.position == select_range[direction]]:
773                     self.selectables += [t.id_]
774                     directions += [direction]
775             if len(self.selectables) == 0:
776                 return fail('nothing to pick-up')
777             else:
778                 for i in range(len(self.selectables)):
779                     t = self.game.get_thing(self.selectables[i])
780                     self.log_msg('%s %s: %s' % (i, directions[i],
781                                                 self.get_thing_info(t)))
782         elif self.mode.name == 'drop_thing':
783             self.log_msg('Direction to drop thing to:')
784             self.selectables =\
785                 ['HERE'] + list(self.game.tui.movement_keys.values())
786             for i in range(len(self.selectables)):
787                 self.log_msg(str(i) + ': ' + self.selectables[i])
788         elif self.mode.name == 'enter_design':
789             self.log_msg('@ The design you enter must be %s lines of max %s '
790                          'characters width each'
791                          % (self.game.player.carrying.design[0].y,
792                             self.game.player.carrying.design[0].x))
793             if self.game.player.carrying.type_ == 'Hat':
794                 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
795                 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
796         elif self.mode.name == 'command_thing':
797             self.send('TASK:COMMAND ' + quote('HELP'))
798         elif self.mode.name == 'control_pw_pw':
799             self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
800         elif self.mode.name == 'control_tile_draw':
801             self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
802         self.input_ = ""
803         self.restore_input_values()
804
805     def set_default_colors(self):
806         curses.init_color(1, 1000, 1000, 1000)
807         curses.init_color(2, 0, 0, 0)
808         self.do_refresh = True
809
810     def set_random_colors(self):
811
812         def rand(offset):
813             import random
814             return int(offset + random.random()*375)
815
816         curses.init_color(1, rand(625), rand(625), rand(625))
817         curses.init_color(2, rand(0), rand(0), rand(0))
818         self.do_refresh = True
819
820     def get_info(self):
821         if self.info_cached:
822             return self.info_cached
823         pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
824         info_to_cache = ''
825         if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
826             info_to_cache += 'outside field of view'
827         else:
828             for t in self.game.things:
829                 if t.position == self.explorer:
830                     info_to_cache += '%s' % self.get_thing_info(t, True)
831             terrain_char = self.game.map_content[pos_i]
832             terrain_desc = '?'
833             if terrain_char in self.game.terrains:
834                 terrain_desc = self.game.terrains[terrain_char]
835             info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
836                                                        terrain_desc)
837             protection = self.game.map_control_content[pos_i]
838             if protection != '.':
839                 info_to_cache += '/protection:%s' % protection
840             info_to_cache += ')\n'
841             if self.explorer in self.game.portals:
842                 info_to_cache += 'PORTAL: ' +\
843                     self.game.portals[self.explorer] + '\n'
844             if self.explorer in self.game.annotations:
845                 info_to_cache += 'ANNOTATION: ' +\
846                     self.game.annotations[self.explorer]
847         self.info_cached = info_to_cache
848         return self.info_cached
849
850     def get_thing_info(self, t, detailed=False):
851         info = ''
852         if detailed:
853             info += '- '
854         info += self.game.thing_types[t.type_]
855         if hasattr(t, 'thing_char'):
856             info += t.thing_char
857         if hasattr(t, 'name'):
858             info += ': %s' % t.name
859         info += ' (%s' % t.type_
860         if hasattr(t, 'installed'):
861             info += '/installed'
862         if t.type_ == 'Bottle':
863             if t.thing_char == '_':
864                 info += '/empty'
865             elif t.thing_char == '~':
866                 info += '/full'
867         if detailed:
868             protection = t.protection
869             if protection != '.':
870                 info += '/protection:%s' % protection
871             info += ')\n'
872             if hasattr(t, 'hat') or hasattr(t, 'face'):
873                 info += '----------\n'
874             if hasattr(t, 'hat'):
875                 info += '| %s |\n' % t.hat[0:6]
876                 info += '| %s |\n' % t.hat[6:12]
877                 info += '| %s |\n' % t.hat[12:18]
878             if hasattr(t, 'face'):
879                 info += '| %s |\n' % t.face[0:6]
880                 info += '| %s |\n' % t.face[6:12]
881                 info += '| %s |\n' % t.face[12:18]
882                 info += '----------\n'
883             if hasattr(t, 'design'):
884                 line_length = t.design[0].x
885                 lines = []
886                 for i in range(t.design[0].y):
887                     start = i * line_length
888                     end = (i + 1) * line_length
889                     lines += [t.design[1][start:end]]
890                 info += '-' * (line_length + 4) + '\n'
891                 for line in lines:
892                     info += '| %s |\n' % line
893                 info += '-' * (line_length + 4) + '\n'
894         else:
895             info += ')'
896         return info
897
898     def loop(self, stdscr):
899         import datetime
900
901         def safe_addstr(y, x, line):
902             if y < self.size.y - 1 or x + len(line) < self.size.x:
903                 stdscr.addstr(y, x, line, curses.color_pair(1))
904             else:  # workaround to <https://stackoverflow.com/q/7063128>
905                 cut_i = self.size.x - x - 1
906                 cut = line[:cut_i]
907                 last_char = line[cut_i]
908                 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
909                 stdscr.insstr(y, self.size.x - 2, ' ')
910                 stdscr.addstr(y, x, cut, curses.color_pair(1))
911
912         def handle_input(msg):
913             command, args = self.parser.parse(msg)
914             command(*args)
915
916         def task_action_on(action):
917             return action_tasks[action] in self.game.tasks
918
919         def msg_into_lines_of_width(msg, width):
920             chunk = ''
921             lines = []
922             x = 0
923             for i in range(len(msg)):
924                 if x >= width or msg[i] == "\n":
925                     lines += [chunk]
926                     chunk = ''
927                     x = 0
928                     if msg[i] == "\n":
929                         x -= 1
930                 if msg[i] != "\n":
931                     chunk += msg[i]
932                 x += 1
933             lines += [chunk]
934             return lines
935
936         def reset_screen_size():
937             self.size = YX(*stdscr.getmaxyx())
938             self.size = self.size - YX(self.size.y % 4, 0)
939             self.size = self.size - YX(0, self.size.x % 4)
940             self.window_width = int(self.size.x / 2)
941
942         def recalc_input_lines():
943             if not self.mode.has_input_prompt:
944                 self.input_lines = []
945             else:
946                 self.input_lines = msg_into_lines_of_width(input_prompt
947                                                            + self.input_ + '█',
948                                                            self.window_width)
949
950         def move_explorer(direction):
951             target = self.game.map_geometry.move_yx(self.explorer, direction)
952             if target:
953                 self.info_cached = None
954                 self.explorer = target
955                 if self.tile_draw:
956                     self.send_tile_control_command()
957             else:
958                 self.flash = True
959
960         def draw_history():
961             lines = []
962             for line in self.log:
963                 lines += msg_into_lines_of_width(line, self.window_width)
964             lines.reverse()
965             height_header = 2
966             max_y = self.size.y - len(self.input_lines)
967             for i in range(len(lines)):
968                 if (i >= max_y - height_header):
969                     break
970                 safe_addstr(max_y - i - 1, self.window_width, lines[i])
971
972         def draw_info():
973             info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
974             lines = msg_into_lines_of_width(info, self.window_width)
975             height_header = 2
976             for i in range(len(lines)):
977                 y = height_header + i
978                 if y >= self.size.y - len(self.input_lines):
979                     break
980                 safe_addstr(y, self.window_width, lines[i])
981
982         def draw_input():
983             y = self.size.y - len(self.input_lines)
984             for i in range(len(self.input_lines)):
985                 safe_addstr(y, self.window_width, self.input_lines[i])
986                 y += 1
987
988         def draw_stats():
989             stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
990                                                 self.game.bladder_pressure)
991             safe_addstr(0, self.window_width, stats)
992
993         def draw_mode():
994             help = "hit [%s] for help" % self.keys['help']
995             if self.mode.has_input_prompt:
996                 help = "enter /help for help"
997             safe_addstr(1, self.window_width,
998                         'MODE: %s – %s' % (self.mode.short_desc, help))
999
1000         def draw_map():
1001             if (not self.game.turn_complete) and len(self.map_lines) == 0:
1002                 return
1003             if self.game.turn_complete:
1004                 map_lines_split = []
1005                 for y in range(self.game.map_geometry.size.y):
1006                     start = self.game.map_geometry.size.x * y
1007                     end = start + self.game.map_geometry.size.x
1008                     if self.map_mode == 'protections':
1009                         map_lines_split += [[c + ' ' for c
1010                                              in self.game.map_control_content[start:end]]]
1011                     else:
1012                         map_lines_split += [[c + ' ' for c
1013                                              in self.game.map_content[start:end]]]
1014                 if self.map_mode == 'terrain + annotations':
1015                     for p in self.game.annotations:
1016                         map_lines_split[p.y][p.x] = 'A '
1017                 elif self.map_mode == 'terrain + things':
1018                     for p in self.game.portals.keys():
1019                         original = map_lines_split[p.y][p.x]
1020                         map_lines_split[p.y][p.x] = original[0] + 'P'
1021                     used_positions = []
1022
1023                     def draw_thing(t, used_positions):
1024                         symbol = self.game.thing_types[t.type_]
1025                         meta_char = ' '
1026                         if hasattr(t, 'thing_char'):
1027                             meta_char = t.thing_char
1028                         if t.position in used_positions:
1029                             meta_char = '+'
1030                         if hasattr(t, 'carrying') and t.carrying:
1031                             meta_char = '$'
1032                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1033                         used_positions += [t.position]
1034
1035                     for t in [t for t in self.game.things if t.type_ != 'Player']:
1036                         draw_thing(t, used_positions)
1037                     for t in [t for t in self.game.things if t.type_ == 'Player']:
1038                         draw_thing(t, used_positions)
1039                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1040                     map_lines_split[self.explorer.y][self.explorer.x] = '??'
1041                 elif self.map_mode != 'terrain + things':
1042                     map_lines_split[self.game.player.position.y]\
1043                         [self.game.player.position.x] = '??'
1044                 self.map_lines = []
1045                 if type(self.game.map_geometry) == MapGeometryHex:
1046                     indent = 0
1047                     for line in map_lines_split:
1048                         self.map_lines += [indent * ' ' + ''.join(line)]
1049                         indent = 0 if indent else 1
1050                 else:
1051                     for line in map_lines_split:
1052                         self.map_lines += [''.join(line)]
1053                 window_center = YX(int(self.size.y / 2),
1054                                    int(self.window_width / 2))
1055                 center = self.game.player.position
1056                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1057                     center = self.explorer
1058                 center = YX(center.y, center.x * 2)
1059                 self.offset = center - window_center
1060                 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1061                     self.offset += YX(0, 1)
1062             term_y = max(0, -self.offset.y)
1063             term_x = max(0, -self.offset.x)
1064             map_y = max(0, self.offset.y)
1065             map_x = max(0, self.offset.x)
1066             while term_y < self.size.y and map_y < len(self.map_lines):
1067                 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1068                 safe_addstr(term_y, term_x, to_draw)
1069                 term_y += 1
1070                 map_y += 1
1071
1072         def draw_face_popup():
1073             t = self.game.get_thing(self.draw_face)
1074             if not t or not hasattr(t, 'face'):
1075                 self.draw_face = False
1076                 return
1077
1078             start_x = self.window_width - 10
1079             t_char = ' '
1080             if hasattr(t, 'thing_char'):
1081                 t_char = t.thing_char
1082             def draw_body_part(body_part, end_y):
1083                 safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
1084                 safe_addstr(end_y - 3, start_x, '|        |')
1085                 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1086                 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1087                 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1088
1089             if hasattr(t, 'face'):
1090                 draw_body_part(t.face, self.size.y - 2)
1091             if hasattr(t, 'hat'):
1092                 draw_body_part(t.hat, self.size.y - 5)
1093             safe_addstr(self.size.y - 1, start_x, '|        |')
1094
1095         def draw_help():
1096             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1097                                              self.mode.help_intro)
1098             if len(self.mode.available_actions) > 0:
1099                 content += "Available actions:\n"
1100                 for action in self.mode.available_actions:
1101                     if action in action_tasks:
1102                         if action_tasks[action] not in self.game.tasks:
1103                             continue
1104                     if action == 'move_explorer':
1105                         action = 'move'
1106                     if action == 'move':
1107                         key = ','.join(self.movement_keys)
1108                     else:
1109                         key = self.keys[action]
1110                     content += '[%s] – %s\n' % (key, action_descriptions[action])
1111                 content += '\n'
1112             content += self.mode.list_available_modes(self)
1113             for i in range(self.size.y):
1114                 safe_addstr(i,
1115                             self.window_width * (not self.mode.has_input_prompt),
1116                             ' ' * self.window_width)
1117             lines = []
1118             for line in content.split('\n'):
1119                 lines += msg_into_lines_of_width(line, self.window_width)
1120             for i in range(len(lines)):
1121                 if i >= self.size.y:
1122                     break
1123                 safe_addstr(i,
1124                             self.window_width * (not self.mode.has_input_prompt),
1125                             lines[i])
1126
1127         def draw_screen():
1128             stdscr.clear()
1129             stdscr.bkgd(' ', curses.color_pair(1))
1130             recalc_input_lines()
1131             if self.mode.has_input_prompt:
1132                 draw_input()
1133             if self.mode.shows_info:
1134                 draw_info()
1135             else:
1136                 draw_history()
1137             draw_mode()
1138             if not self.mode.is_intro:
1139                 draw_stats()
1140                 draw_map()
1141             if self.show_help:
1142                 draw_help()
1143             if self.draw_face and self.mode.name in {'chat', 'play'}:
1144                 draw_face_popup()
1145
1146         def pick_selectable(task_name):
1147             try:
1148                 i = int(self.input_)
1149                 if i < 0 or i >= len(self.selectables):
1150                     self.log_msg('? invalid index, aborted')
1151                 else:
1152                     self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1153             except ValueError:
1154                 self.log_msg('? invalid index, aborted')
1155             self.input_ = ''
1156             self.switch_mode('play')
1157
1158         def enter_ascii_art(command, height, width, with_pw=False):
1159             if len(self.input_) > width:
1160                 self.log_msg('? wrong input length, '
1161                              'must be max %s; try again' % width)
1162                 return
1163             if len(self.input_) < width:
1164                 self.input_ += ' ' * (width - len(self.input_))
1165             self.log_msg('  ' + self.input_)
1166             self.full_ascii_draw += self.input_
1167             self.ascii_draw_stage += 1
1168             if self.ascii_draw_stage < height:
1169                 self.restore_input_values()
1170             else:
1171                 if with_pw:
1172                     self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1173                                             quote(self.password)))
1174                 else:
1175                     self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1176                 self.full_ascii_draw = ""
1177                 self.ascii_draw_stage = 0
1178                 self.input_ = ""
1179                 self.switch_mode('edit')
1180
1181         action_descriptions = {
1182             'move': 'move',
1183             'flatten': 'flatten surroundings',
1184             'teleport': 'teleport',
1185             'take_thing': 'pick up thing',
1186             'drop_thing': 'drop thing',
1187             'toggle_map_mode': 'toggle map view',
1188             'toggle_tile_draw': 'toggle protection character drawing',
1189             'install': '(un-)install',
1190             'wear': '(un-)wear',
1191             'door': 'open/close',
1192             'consume': 'consume',
1193             'spin': 'spin',
1194             'dance': 'dance',
1195         }
1196
1197         action_tasks = {
1198             'flatten': 'FLATTEN_SURROUNDINGS',
1199             'take_thing': 'PICK_UP',
1200             'drop_thing': 'DROP',
1201             'door': 'DOOR',
1202             'install': 'INSTALL',
1203             'wear': 'WEAR',
1204             'move': 'MOVE',
1205             'command': 'COMMAND',
1206             'consume': 'INTOXICATE',
1207             'spin': 'SPIN',
1208             'dance': 'DANCE',
1209         }
1210
1211         curses.curs_set(False)  # hide cursor
1212         curses.start_color()
1213         self.set_default_colors()
1214         curses.init_pair(1, 1, 2)
1215         stdscr.timeout(10)
1216         reset_screen_size()
1217         self.explorer = YX(0, 0)
1218         self.input_ = ''
1219         store_widechar = False
1220         input_prompt = '> '
1221         interval = datetime.timedelta(seconds=5)
1222         last_ping = datetime.datetime.now() - interval
1223         while True:
1224             if self.disconnected and self.force_instant_connect:
1225                 self.force_instant_connect = False
1226                 self.connect()
1227             now = datetime.datetime.now()
1228             if now - last_ping > interval:
1229                 if self.disconnected:
1230                     self.connect()
1231                 else:
1232                     self.send('PING')
1233                 last_ping = now
1234             if self.flash:
1235                 curses.flash()
1236                 self.flash = False
1237             if self.do_refresh:
1238                 draw_screen()
1239                 self.do_refresh = False
1240             while True:
1241                 try:
1242                     msg = self.queue.get(block=False)
1243                     handle_input(msg)
1244                 except queue.Empty:
1245                     break
1246             try:
1247                 key = stdscr.getkey()
1248                 self.do_refresh = True
1249             except curses.error:
1250                 continue
1251             keycode = None
1252             if len(key) == 1:
1253                 keycode = ord(key)
1254                 # workaround for <https://stackoverflow.com/a/56390915>
1255                 if store_widechar:
1256                     store_widechar = False
1257                     key = bytes([195, keycode]).decode()
1258                 if keycode == 195:
1259                     store_widechar = True
1260                     continue
1261             self.show_help = False
1262             self.draw_face = False
1263             if key == 'KEY_RESIZE':
1264                 reset_screen_size()
1265             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1266                 self.input_ = self.input_[:-1]
1267             elif (((not self.mode.is_intro) and keycode == 27)  # Escape
1268                   or (self.mode.has_input_prompt and key == '\n'
1269                       and self.input_ == ''\
1270                       and self.mode.name in {'chat', 'command_thing',
1271                                              'take_thing', 'drop_thing',
1272                                              'admin_enter'})):
1273                 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1274                     self.log_msg('@ aborted')
1275                 self.switch_mode('play')
1276             elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1277                 self.show_help = True
1278                 self.input_ = ""
1279                 self.restore_input_values()
1280             elif self.mode.has_input_prompt and key != '\n':  # Return key
1281                 self.input_ += key
1282                 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1283                 if len(self.input_) > max_length:
1284                     self.input_ = self.input_[:max_length]
1285             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1286                 self.show_help = True
1287             elif self.mode.name == 'login' and key == '\n':
1288                 self.login_name = self.input_
1289                 self.send('LOGIN ' + quote(self.input_))
1290                 self.input_ = ""
1291             elif self.mode.name == 'enter_face' and key == '\n':
1292                 enter_ascii_art('PLAYER_FACE', 3, 6)
1293             elif self.mode.name == 'enter_design' and key == '\n':
1294                 enter_ascii_art('THING_DESIGN',
1295                                 self.game.player.carrying.design[0].y,
1296                                 self.game.player.carrying.design[0].x, True)
1297             elif self.mode.name == 'take_thing' and key == '\n':
1298                 pick_selectable('PICK_UP')
1299             elif self.mode.name == 'drop_thing' and key == '\n':
1300                 pick_selectable('DROP')
1301             elif self.mode.name == 'command_thing' and key == '\n':
1302                 self.send('TASK:COMMAND ' + quote(self.input_))
1303                 self.input_ = ""
1304             elif self.mode.name == 'control_pw_pw' and key == '\n':
1305                 if self.input_ == '':
1306                     self.log_msg('@ aborted')
1307                 else:
1308                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1309                     self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1310                 self.switch_mode('admin')
1311             elif self.mode.name == 'password' and key == '\n':
1312                 if self.input_ == '':
1313                     self.input_ = ' '
1314                 self.password = self.input_
1315                 self.switch_mode('edit')
1316             elif self.mode.name == 'admin_enter' and key == '\n':
1317                 self.send('BECOME_ADMIN ' + quote(self.input_))
1318                 self.switch_mode('play')
1319             elif self.mode.name == 'control_pw_type' and key == '\n':
1320                 if len(self.input_) != 1:
1321                     self.log_msg('@ entered non-single-char, therefore aborted')
1322                     self.switch_mode('admin')
1323                 else:
1324                     self.tile_control_char = self.input_
1325                     self.switch_mode('control_pw_pw')
1326             elif self.mode.name == 'admin_thing_protect' and key == '\n':
1327                 if len(self.input_) != 1:
1328                     self.log_msg('@ entered non-single-char, therefore aborted')
1329                 else:
1330                     self.send('THING_PROTECTION %s' % (quote(self.input_)))
1331                     self.log_msg('@ sent new protection character for thing')
1332                 self.switch_mode('admin')
1333             elif self.mode.name == 'control_tile_type' and key == '\n':
1334                 if len(self.input_) != 1:
1335                     self.log_msg('@ entered non-single-char, therefore aborted')
1336                     self.switch_mode('admin')
1337                 else:
1338                     self.tile_control_char = self.input_
1339                     self.switch_mode('control_tile_draw')
1340             elif self.mode.name == 'chat' and key == '\n':
1341                 if self.input_ == '':
1342                     continue
1343                 if self.input_[0] == '/':
1344                     if self.input_.startswith('/nick'):
1345                         tokens = self.input_.split(maxsplit=1)
1346                         if len(tokens) == 2:
1347                             self.send('NICK ' + quote(tokens[1]))
1348                         else:
1349                             self.log_msg('? need login name')
1350                     else:
1351                         self.log_msg('? unknown command')
1352                 else:
1353                     self.send('ALL ' + quote(self.input_))
1354                 self.input_ = ""
1355             elif self.mode.name == 'name_thing' and key == '\n':
1356                 if self.input_ == '':
1357                     self.input_ = ' '
1358                 self.send('THING_NAME %s %s' % (quote(self.input_),
1359                                                 quote(self.password)))
1360                 self.switch_mode('edit')
1361             elif self.mode.name == 'annotate' and key == '\n':
1362                 if self.input_ == '':
1363                     self.input_ = ' '
1364                 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1365                                                  quote(self.password)))
1366                 self.switch_mode('edit')
1367             elif self.mode.name == 'portal' and key == '\n':
1368                 if self.input_ == '':
1369                     self.input_ = ' '
1370                 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1371                                                quote(self.password)))
1372                 self.switch_mode('edit')
1373             elif self.mode.name == 'study':
1374                 if self.mode.mode_switch_on_key(self, key):
1375                     continue
1376                 elif key == self.keys['toggle_map_mode']:
1377                     self.toggle_map_mode()
1378                 elif key in self.movement_keys:
1379                     move_explorer(self.movement_keys[key])
1380             elif self.mode.name == 'play':
1381                 if self.mode.mode_switch_on_key(self, key):
1382                     continue
1383                 elif key == self.keys['door'] and task_action_on('door'):
1384                     self.send('TASK:DOOR')
1385                 elif key == self.keys['consume'] and task_action_on('consume'):
1386                     self.send('TASK:INTOXICATE')
1387                 elif key == self.keys['wear'] and task_action_on('wear'):
1388                     self.send('TASK:WEAR')
1389                 elif key == self.keys['spin'] and task_action_on('spin'):
1390                     self.send('TASK:SPIN')
1391                 elif key == self.keys['dance'] and task_action_on('dance'):
1392                     self.send('TASK:DANCE')
1393                 elif key == self.keys['teleport']:
1394                     if self.game.player.position in self.game.portals:
1395                         self.host = self.game.portals[self.game.player.position]
1396                         self.reconnect()
1397                     else:
1398                         self.flash = True
1399                         self.log_msg('? not standing on portal')
1400                 elif key in self.movement_keys and task_action_on('move'):
1401                     self.send('TASK:MOVE ' + self.movement_keys[key])
1402             elif self.mode.name == 'write':
1403                 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1404                 self.switch_mode('edit')
1405             elif self.mode.name == 'control_tile_draw':
1406                 if self.mode.mode_switch_on_key(self, key):
1407                     continue
1408                 elif key in self.movement_keys:
1409                     move_explorer(self.movement_keys[key])
1410                 elif key == self.keys['toggle_tile_draw']:
1411                     self.tile_draw = False if self.tile_draw else True
1412             elif self.mode.name == 'admin':
1413                 if self.mode.mode_switch_on_key(self, key):
1414                     continue
1415                 elif key == self.keys['toggle_map_mode']:
1416                     self.toggle_map_mode()
1417                 elif key in self.movement_keys and task_action_on('move'):
1418                     self.send('TASK:MOVE ' + self.movement_keys[key])
1419             elif self.mode.name == 'edit':
1420                 if self.mode.mode_switch_on_key(self, key):
1421                     continue
1422                 elif key == self.keys['flatten'] and task_action_on('flatten'):
1423                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1424                 elif key == self.keys['install'] and task_action_on('install'):
1425                     self.send('TASK:INSTALL %s' % quote(self.password))
1426                 elif key == self.keys['toggle_map_mode']:
1427                     self.toggle_map_mode()
1428                 elif key in self.movement_keys and task_action_on('move'):
1429                     self.send('TASK:MOVE ' + self.movement_keys[key])
1430
1431 if len(sys.argv) != 2:
1432     raise ArgError('wrong number of arguments, need game host')
1433 host = sys.argv[1]
1434 TUI(host)