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[plomrogue2] / rogue_chat_curses.py
1 #!/usr/bin/env python3
2 import curses
3 import queue
4 import threading
5 import time
6 import sys
7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
13
14 mode_helps = {
15     'play': {
16         'short': 'play',
17         'intro': '',
18         'long': 'This mode allows you to interact with the map in various ways.'
19     },
20     'study': {
21         'short': 'study',
22         'intro': '',
23         'long': 'This mode allows you to study the map and its tiles in detail.  Move the question mark over a tile, and the right half of the screen will show detailed information on it.  Toggle the map view to show or hide different information layers.'},
24     'edit': {
25         'short': 'world edit',
26         'intro': '',
27         'long': 'This mode allows you to change the game world in various ways.  Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view.  You can edit a tile if you set the world edit password that matches its protection character.  The character "." marks the absence of protection:  Such tiles can always be edited.'
28     },
29     'name_thing': {
30         'short': 'name thing',
31         'intro': '',
32         'long': 'Give name to/change name of carried thing.'
33     },
34     'command_thing': {
35         'short': 'command',
36         'intro': '',
37         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
38     },
39     'take_thing': {
40         'short': 'take',
41         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
42         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
43     },
44     'drop_thing': {
45         'short': 'drop',
46         'intro': 'Enter number of direction to which you want to drop thing.',
47         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
48     },
49     'admin_thing_protect': {
50         'short': 'change thing protection',
51         'intro': '@ enter thing protection character:',
52         'long': 'Change protection character for carried thing.'
53     },
54     'enter_face': {
55         'short': 'edit face',
56         'intro': '@ enter face line:',
57         'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
58     },
59     'enter_design': {
60         'short': 'edit design',
61         'intro': '@ enter design:',
62         'long': 'Enter design for carried thing as ASCII art.'
63     },
64     'write': {
65         'short': 'edit tile',
66         'intro': '',
67         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
68     },
69     'control_pw_type': {
70         'short': 'change protection character password',
71         'intro': '@ enter protection character for which you want to change the password:',
72         'long': 'This mode is the first of two steps to change the password for a protection character.  First enter the protection character for which you want to change the password.'
73     },
74     'control_pw_pw': {
75         'short': 'change protection character password',
76         'intro': '',
77         'long': 'This mode is the second of two steps to change the password for a protection character.  Enter the new password for the protection character you chose.'
78     },
79     'control_tile_type': {
80         'short': 'change tiles protection',
81         'intro': '@ enter protection character which you want to draw:',
82         'long': 'This mode is the first of two steps to change tile protection areas on the map.  First enter the tile protection character you want to write.'
83     },
84     'control_tile_draw': {
85         'short': 'change tiles protection',
86         'intro': '',
87         'long': 'This mode is the second of two steps to change tile protection areas on the map.  Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
88     },
89     'annotate': {
90         'short': 'annotate tile',
91         'intro': '',
92         'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so).  Hit Return to leave.'
93     },
94     'portal': {
95         'short': 'edit portal',
96         'intro': '',
97         'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so).  Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target.  Hit Return to leave.'
98     },
99     'chat': {
100         'short': 'chat',
101         'intro': '',
102         'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
103     },
104     'login': {
105         'short': 'login',
106         'intro': '',
107         'long': 'Enter your player name.'
108     },
109     'waiting_for_server': {
110         'short': 'waiting for server response',
111         'intro': '@ waiting for server …',
112         'long': 'Waiting for a server response.'
113     },
114     'post_login_wait': {
115         'short': 'waiting for server response',
116         'intro': '',
117         'long': 'Waiting for a server response.'
118     },
119     'password': {
120         'short': 'set world edit password',
121         'intro': '',
122         'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world.  Hit return to confirm and leave.'
123     },
124     'admin_enter': {
125         'short': 'become admin',
126         'intro': '@ enter admin password:',
127         'long': 'This mode allows you to become admin if you know an admin password.'
128     },
129     'admin': {
130         'short': 'admin',
131         'intro': '',
132         'long': 'This mode allows you access to actions limited to administrators.'
133     }
134 }
135
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
138
139     def __init__(self, recv_handler, *args, **kwargs):
140         super().__init__(*args, **kwargs)
141         self.recv_handler = recv_handler
142         self.connect()
143
144     def received_message(self, message):
145         if message.is_text:
146             message = str(message)
147             self.recv_handler(message)
148
149     @property
150     def plom_closed(self):
151         return self.client_terminated
152
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
155
156     def __init__(self, recv_handler, url):
157         import socket
158         self.recv_handler = recv_handler
159         host, port = url.split(':')
160         super().__init__(socket.create_connection((host, port)))
161
162     def close(self):
163         self.socket.close()
164
165     def run(self):
166         import ssl
167         try:
168             for msg in self.recv():
169                 if msg == 'NEED_SSL':
170                     self.socket = ssl.wrap_socket(self.socket)
171                     continue
172                 self.recv_handler(msg)
173         except BrokenSocketConnection:
174             pass  # we assume socket will be known as dead by now
175
176 def cmd_TURN(game, n):
177     game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
179
180 def cmd_OTHER_WIPE(game):
181     game.portals_new = {}
182     game.annotations_new = {}
183     game.things_new = []
184 cmd_OTHER_WIPE.argtypes = ''
185
186 def cmd_LOGIN_OK(game):
187     game.tui.switch_mode('post_login_wait')
188     game.tui.send('GET_GAMESTATE')
189     game.tui.log_msg('@ welcome!')
190     game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191     game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
193
194 def cmd_ADMIN_OK(game):
195     game.tui.is_admin = True
196     game.tui.log_msg('@ you now have admin rights')
197     game.tui.switch_mode('admin')
198     game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
200
201 def cmd_REPLY(game, msg):
202     game.tui.log_msg('#MUSICPLAYER: ' + msg)
203     game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
205
206 def cmd_CHAT(game, msg):
207     game.tui.log_msg('# ' + msg)
208     game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
210
211 def cmd_CHATFACE(game, thing_id):
212     game.tui.draw_face = thing_id
213     game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
215
216 def cmd_PLAYER_ID(game, player_id):
217     game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
219
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221     game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
223
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225     t = game.get_thing_temp(thing_id)
226     if not t:
227         t = ThingBase(game, thing_id)
228         game.things_new += [t]
229     t.position = yx
230     t.type_ = thing_type
231     t.protection = protection
232     t.portable = portable
233     t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
235
236 def cmd_THING_NAME(game, thing_id, name):
237     t = game.get_thing_temp(thing_id)
238     t.name = name
239 cmd_THING_NAME.argtypes = 'int:pos string'
240
241 def cmd_THING_FACE(game, thing_id, face):
242     t = game.get_thing_temp(thing_id)
243     t.face = face
244 cmd_THING_FACE.argtypes = 'int:pos string'
245
246 def cmd_THING_HAT(game, thing_id, hat):
247     t = game.get_thing_temp(thing_id)
248     t.hat = hat
249 cmd_THING_HAT.argtypes = 'int:pos string'
250
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252     t = game.get_thing_temp(thing_id)
253     t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
255
256 def cmd_THING_CHAR(game, thing_id, c):
257     t = game.get_thing_temp(thing_id)
258     t.thing_char = c
259 cmd_THING_CHAR.argtypes = 'int:pos char'
260
261 def cmd_MAP(game, geometry, size, content):
262     map_geometry_class = globals()['MapGeometry' + geometry]
263     game.map_geometry_new = map_geometry_class(size)
264     game.map_content_new = content
265     if type(game.map_geometry_new) == MapGeometrySquare:
266         game.tui.movement_keys = {
267             game.tui.keys['square_move_up']: 'UP',
268             game.tui.keys['square_move_left']: 'LEFT',
269             game.tui.keys['square_move_down']: 'DOWN',
270             game.tui.keys['square_move_right']: 'RIGHT',
271         }
272     elif type(game.map_geometry_new) == MapGeometryHex:
273         game.tui.movement_keys = {
274             game.tui.keys['hex_move_upleft']: 'UPLEFT',
275             game.tui.keys['hex_move_upright']: 'UPRIGHT',
276             game.tui.keys['hex_move_right']: 'RIGHT',
277             game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278             game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279             game.tui.keys['hex_move_left']: 'LEFT',
280         }
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
282
283 def cmd_FOV(game, content):
284     game.fov_new = content
285 cmd_FOV.argtypes = 'string'
286
287 def cmd_MAP_CONTROL(game, content):
288     game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
290
291 def cmd_GAME_STATE_COMPLETE(game):
292     game.tui.do_refresh = True
293     game.tui.info_cached = None
294     game.things = game.things_new
295     game.portals = game.portals_new
296     game.annotations = game.annotations_new
297     game.fov = game.fov_new
298     game.map_geometry = game.map_geometry_new
299     game.map_content = game.map_content_new
300     game.map_control_content = game.map_control_content_new
301     game.player = game.get_thing(game.player_id)
302     game.players_hat_chars = game.players_hat_chars_new
303     game.bladder_pressure = game.bladder_pressure_new
304     game.energy = game.energy_new
305     game.turn_complete = True
306     if game.tui.mode.name == 'post_login_wait':
307         game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
309
310 def cmd_PORTAL(game, position, msg):
311     game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
313
314 def cmd_PLAY_ERROR(game, msg):
315     game.tui.log_msg('? ' + msg)
316     game.tui.flash = True
317     game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
319
320 def cmd_GAME_ERROR(game, msg):
321     game.tui.log_msg('? game error: ' + msg)
322     game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
324
325 def cmd_ARGUMENT_ERROR(game, msg):
326     game.tui.log_msg('? syntax error: ' + msg)
327     game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
329
330 def cmd_ANNOTATION(game, position, msg):
331     game.annotations_new[position] = msg
332     if game.tui.mode.shows_info:
333         game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
335
336 def cmd_TASKS(game, tasks_comma_separated):
337     game.tasks = tasks_comma_separated.split(',')
338     game.tui.mode_write.legal = 'WRITE' in game.tasks
339     game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340     game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341     game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
343
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345     game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
347
348 def cmd_THING_INSTALLED(game, thing_id):
349     game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
351
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353     game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
355
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357     game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
359
360 def cmd_PONG(game):
361     pass
362 cmd_PONG.argtypes = ''
363
364 def cmd_DEFAULT_COLORS(game):
365     game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
367
368 def cmd_RANDOM_COLORS(game):
369     game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
371
372 def cmd_STATS(game, bladder_pressure, energy):
373     game.bladder_pressure_new = bladder_pressure
374     game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
376
377 class Game(GameBase):
378     turn_complete = False
379     tasks = {}
380     thing_types = {}
381     things_new = []
382
383     def __init__(self, *args, **kwargs):
384         super().__init__(*args, **kwargs)
385         self.register_command(cmd_LOGIN_OK)
386         self.register_command(cmd_ADMIN_OK)
387         self.register_command(cmd_PONG)
388         self.register_command(cmd_CHAT)
389         self.register_command(cmd_CHATFACE)
390         self.register_command(cmd_REPLY)
391         self.register_command(cmd_PLAYER_ID)
392         self.register_command(cmd_TURN)
393         self.register_command(cmd_OTHER_WIPE)
394         self.register_command(cmd_THING)
395         self.register_command(cmd_THING_TYPE)
396         self.register_command(cmd_THING_NAME)
397         self.register_command(cmd_THING_CHAR)
398         self.register_command(cmd_THING_FACE)
399         self.register_command(cmd_THING_HAT)
400         self.register_command(cmd_THING_DESIGN)
401         self.register_command(cmd_THING_CARRYING)
402         self.register_command(cmd_THING_INSTALLED)
403         self.register_command(cmd_TERRAIN)
404         self.register_command(cmd_MAP)
405         self.register_command(cmd_MAP_CONTROL)
406         self.register_command(cmd_PORTAL)
407         self.register_command(cmd_ANNOTATION)
408         self.register_command(cmd_GAME_STATE_COMPLETE)
409         self.register_command(cmd_PLAYERS_HAT_CHARS)
410         self.register_command(cmd_ARGUMENT_ERROR)
411         self.register_command(cmd_GAME_ERROR)
412         self.register_command(cmd_PLAY_ERROR)
413         self.register_command(cmd_TASKS)
414         self.register_command(cmd_FOV)
415         self.register_command(cmd_DEFAULT_COLORS)
416         self.register_command(cmd_RANDOM_COLORS)
417         self.register_command(cmd_STATS)
418         self.map_content = ''
419         self.players_hat_chars = ''
420         self.player_id = -1
421         self.annotations = {}
422         self.annotations_new = {}
423         self.portals = {}
424         self.portals_new = {}
425         self.terrains = {}
426         self.player = None
427
428     def get_string_options(self, string_option_type):
429         if string_option_type == 'map_geometry':
430             return ['Hex', 'Square']
431         elif string_option_type == 'thing_type':
432             return self.thing_types.keys()
433         return None
434
435     def get_command(self, command_name):
436         from functools import partial
437         f = partial(self.commands[command_name], self)
438         f.argtypes = self.commands[command_name].argtypes
439         return f
440
441     def get_thing_temp(self, id_):
442         for thing in self.things_new:
443             if id_ == thing.id_:
444                 return thing
445         return None
446
447 class Mode:
448
449     def __init__(self, name, has_input_prompt=False, shows_info=False,
450                  is_intro=False, is_single_char_entry=False):
451         self.name = name
452         self.short_desc = mode_helps[name]['short']
453         self.available_modes = []
454         self.available_actions = []
455         self.has_input_prompt = has_input_prompt
456         self.shows_info = shows_info
457         self.is_intro = is_intro
458         self.help_intro = mode_helps[name]['long']
459         self.intro_msg = mode_helps[name]['intro']
460         self.is_single_char_entry = is_single_char_entry
461         self.legal = True
462
463     def iter_available_modes(self, tui):
464         for mode_name in self.available_modes:
465             mode = getattr(tui, 'mode_' + mode_name)
466             if not mode.legal:
467                 continue
468             key = tui.keys['switch_to_' + mode.name]
469             yield mode, key
470
471     def list_available_modes(self, tui):
472         msg = ''
473         if len(self.available_modes) > 0:
474             msg = 'Other modes available from here:\n'
475             for mode, key in self.iter_available_modes(tui):
476                 msg += '[%s] – %s\n' % (key, mode.short_desc)
477         return msg
478
479     def mode_switch_on_key(self, tui, key_pressed):
480         for mode, key in self.iter_available_modes(tui):
481             if key_pressed == key:
482                 tui.switch_mode(mode.name)
483                 return True
484         return False
485
486 class TUI:
487     mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488     mode_admin = Mode('admin')
489     mode_play = Mode('play')
490     mode_study = Mode('study', shows_info=True)
491     mode_write = Mode('write', is_single_char_entry=True)
492     mode_edit = Mode('edit')
493     mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494     mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495     mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496     mode_control_tile_draw = Mode('control_tile_draw')
497     mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498     mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499     mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500     mode_chat = Mode('chat', has_input_prompt=True)
501     mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502     mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504     mode_password = Mode('password', has_input_prompt=True)
505     mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506     mode_command_thing = Mode('command_thing', has_input_prompt=True)
507     mode_take_thing = Mode('take_thing', has_input_prompt=True)
508     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509     mode_enter_face = Mode('enter_face', has_input_prompt=True)
510     mode_enter_design = Mode('enter_design', has_input_prompt=True)
511     is_admin = False
512     tile_draw = False
513
514     def __init__(self, host):
515         import os
516         import json
517         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518                                           "command_thing", "take_thing",
519                                           "drop_thing"]
520         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521                                             "install", "wear", "spin", "dance"]
522         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525                                            "control_tile_type", "chat",
526                                            "study", "play", "edit"]
527         self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528         self.mode_control_tile_draw.available_modes = ["admin_enter"]
529         self.mode_control_tile_draw.available_actions = ["move_explorer",
530                                                          "toggle_tile_draw"]
531         self.mode_edit.available_modes = ["write", "annotate", "portal",
532                                           "name_thing", "enter_face", "enter_design",
533                                           "password",
534                                           "chat", "study", "play", "admin_enter"]
535         self.mode_edit.available_actions = ["move", "flatten", "install",
536                                             "toggle_map_mode"]
537         self.mode = None
538         self.host = host
539         self.game = Game()
540         self.game.tui = self
541         self.parser = Parser(self.game)
542         self.log = []
543         self.do_refresh = True
544         self.queue = queue.Queue()
545         self.login_name = None
546         self.map_mode = 'terrain + things'
547         self.password = 'foo'
548         self.switch_mode('waiting_for_server')
549         self.keys = {
550             'switch_to_chat': 't',
551             'switch_to_play': 'p',
552             'switch_to_password': 'P',
553             'switch_to_annotate': 'M',
554             'switch_to_portal': 'T',
555             'switch_to_study': '?',
556             'switch_to_edit': 'E',
557             'switch_to_write': 'm',
558             'switch_to_name_thing': 'N',
559             'switch_to_command_thing': 'O',
560             'switch_to_admin_enter': 'A',
561             'switch_to_control_pw_type': 'C',
562             'switch_to_control_tile_type': 'Q',
563             'switch_to_admin_thing_protect': 'T',
564             'flatten': 'F',
565             'switch_to_enter_face': 'f',
566             'switch_to_enter_design': 'D',
567             'switch_to_take_thing': 'z',
568             'switch_to_drop_thing': 'u',
569             'teleport': 'p',
570             'consume': 'C',
571             'door': 'D',
572             'install': 'I',
573             'wear': 'W',
574             'spin': 'S',
575             'dance': 'T',
576             'help': 'h',
577             'toggle_map_mode': 'L',
578             'toggle_tile_draw': 'm',
579             'hex_move_upleft': 'w',
580             'hex_move_upright': 'e',
581             'hex_move_right': 'd',
582             'hex_move_downright': 'x',
583             'hex_move_downleft': 'y',
584             'hex_move_left': 'a',
585             'square_move_up': 'w',
586             'square_move_left': 'a',
587             'square_move_down': 's',
588             'square_move_right': 'd',
589         }
590         if os.path.isfile('config.json'):
591             with open('config.json', 'r') as f:
592                 keys_conf = json.loads(f.read())
593             for k in keys_conf:
594                 self.keys[k] = keys_conf[k]
595         self.show_help = False
596         self.disconnected = True
597         self.force_instant_connect = True
598         self.input_lines = []
599         self.fov = ''
600         self.flash = False
601         self.map_lines = []
602         self.ascii_draw_stage = 0
603         self.full_ascii_draw = ''
604         self.offset = YX(0,0)
605         curses.wrapper(self.loop)
606
607     def connect(self):
608
609         def handle_recv(msg):
610             if msg == 'BYE':
611                 self.socket.close()
612             else:
613                 self.queue.put(msg)
614
615         self.log_msg('@ attempting connect')
616         socket_client_class = PlomSocketClient
617         if self.host.startswith('ws://') or self.host.startswith('wss://'):
618             socket_client_class = WebSocketClient
619         try:
620             self.socket = socket_client_class(handle_recv, self.host)
621             self.socket_thread = threading.Thread(target=self.socket.run)
622             self.socket_thread.start()
623             self.disconnected = False
624             self.game.thing_types = {}
625             self.game.terrains = {}
626             time.sleep(0.1)  # give potential SSL negotation some time …
627             self.socket.send('TASKS')
628             self.socket.send('TERRAINS')
629             self.socket.send('THING_TYPES')
630             self.switch_mode('login')
631         except ConnectionRefusedError:
632             self.log_msg('@ server connect failure')
633             self.disconnected = True
634             self.switch_mode('waiting_for_server')
635         self.do_refresh = True
636
637     def reconnect(self):
638         self.log_msg('@ attempting reconnect')
639         self.send('QUIT')
640         # necessitated by some strange SSL race conditions with ws4py
641         time.sleep(0.1)  # FIXME find out why exactly necessary
642         self.switch_mode('waiting_for_server')
643         self.connect()
644
645     def send(self, msg):
646         try:
647             if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648                 raise BrokenSocketConnection
649             self.socket.send(msg)
650         except (BrokenPipeError, BrokenSocketConnection):
651             self.log_msg('@ server disconnected :(')
652             self.disconnected = True
653             self.force_instant_connect = True
654             self.do_refresh = True
655
656     def log_msg(self, msg):
657         self.log += [msg]
658         if len(self.log) > 100:
659             self.log = self.log[-100:]
660
661     def restore_input_values(self):
662         if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663             self.input_ = self.game.annotations[self.explorer]
664         elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665             self.input_ = self.game.portals[self.explorer]
666         elif self.mode.name == 'password':
667             self.input_ = self.password
668         elif self.mode.name == 'name_thing':
669             if hasattr(self.game.player.carrying, 'name'):
670                 self.input_ = self.game.player.carrying.name
671         elif self.mode.name == 'admin_thing_protect':
672             if hasattr(self.game.player.carrying, 'protection'):
673                 self.input_ = self.game.player.carrying.protection
674         elif self.mode.name == 'enter_face':
675             start = self.ascii_draw_stage * 6
676             end = (self.ascii_draw_stage + 1) * 6
677             self.input_ = self.game.player.face[start:end]
678         elif self.mode.name == 'enter_design':
679             width = self.game.player.carrying.design[0].x
680             start = self.ascii_draw_stage * width
681             end = (self.ascii_draw_stage + 1) * width
682             self.input_ = self.game.player.carrying.design[1][start:end]
683
684     def send_tile_control_command(self):
685         self.send('SET_TILE_CONTROL %s %s' %
686                   (self.explorer, quote(self.tile_control_char)))
687
688     def toggle_map_mode(self):
689         if self.map_mode == 'terrain only':
690             self.map_mode = 'terrain + annotations'
691         elif self.map_mode == 'terrain + annotations':
692             self.map_mode = 'terrain + things'
693         elif self.map_mode == 'terrain + things':
694             self.map_mode = 'protections'
695         elif self.map_mode == 'protections':
696             self.map_mode = 'terrain only'
697
698     def switch_mode(self, mode_name):
699
700         def fail(msg, return_mode='play'):
701             self.log_msg('? ' + msg)
702             self.flash = True
703             self.switch_mode(return_mode)
704
705         if self.mode and self.mode.name == 'control_tile_draw':
706             self.log_msg('@ finished tile protection drawing.')
707         self.draw_face = False
708         self.tile_draw = False
709         if mode_name == 'command_thing' and\
710            (not self.game.player.carrying or
711             not self.game.player.carrying.commandable):
712             return fail('not carrying anything commandable')
713         if mode_name == 'name_thing' and not self.game.player.carrying:
714             return fail('not carrying anything to re-name', 'edit')
715         if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
716             return fail('not carrying anything to protect')
717         if mode_name == 'take_thing' and self.game.player.carrying:
718             return fail('already carrying something')
719         if mode_name == 'drop_thing' and not self.game.player.carrying:
720             return fail('not carrying anything droppable')
721         if mode_name == 'enter_design' and\
722            (not self.game.player.carrying or
723             not hasattr(self.game.player.carrying, 'design')):
724             return fail('not carrying designable to edit', 'edit')
725         if mode_name == 'admin_enter' and self.is_admin:
726             mode_name = 'admin'
727         self.mode = getattr(self, 'mode_' + mode_name)
728         if self.mode.name in {'control_tile_draw', 'control_tile_type',
729                               'control_pw_type'}:
730             self.map_mode = 'protections'
731         elif self.mode.name != 'edit':
732             self.map_mode = 'terrain + things'
733         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
734             self.explorer = YX(self.game.player.position.y,
735                                self.game.player.position.x)
736         if self.mode.is_single_char_entry:
737             self.show_help = True
738         if len(self.mode.intro_msg) > 0:
739             self.log_msg(self.mode.intro_msg)
740         if self.mode.name == 'login':
741             if self.login_name:
742                 self.send('LOGIN ' + quote(self.login_name))
743             else:
744                 self.log_msg('@ enter username')
745         elif self.mode.name == 'take_thing':
746             self.log_msg('Portable things in reach for pick-up:')
747             directed_moves = {
748                 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
749             }
750             if type(self.game.map_geometry) == MapGeometrySquare:
751                 directed_moves['UP'] = YX(-1, 0)
752                 directed_moves['DOWN'] = YX(1, 0)
753             elif type(self.game.map_geometry) == MapGeometryHex:
754                 if self.game.player.position.y % 2:
755                     directed_moves['UPLEFT'] = YX(-1, 0)
756                     directed_moves['UPRIGHT'] = YX(-1, 1)
757                     directed_moves['DOWNLEFT'] = YX(1, 0)
758                     directed_moves['DOWNRIGHT'] = YX(1, 1)
759                 else:
760                     directed_moves['UPLEFT'] = YX(-1, -1)
761                     directed_moves['UPRIGHT'] = YX(-1, 0)
762                     directed_moves['DOWNLEFT'] = YX(1, -1)
763                     directed_moves['DOWNRIGHT'] = YX(1, 0)
764             select_range = {}
765             for direction in directed_moves:
766                 move = directed_moves[direction]
767                 select_range[direction] = self.game.player.position + move
768             self.selectables = []
769             directions = []
770             for direction in select_range:
771                 for t in [t for t in self.game.things
772                           if t.portable and t.position == select_range[direction]]:
773                     self.selectables += [t.id_]
774                     directions += [direction]
775             if len(self.selectables) == 0:
776                 return fail('nothing to pick-up')
777             else:
778                 for i in range(len(self.selectables)):
779                     t = self.game.get_thing(self.selectables[i])
780                     self.log_msg('%s %s: %s' % (i, directions[i],
781                                                 self.get_thing_info(t)))
782         elif self.mode.name == 'drop_thing':
783             self.log_msg('Direction to drop thing to:')
784             self.selectables =\
785                 ['HERE'] + list(self.game.tui.movement_keys.values())
786             for i in range(len(self.selectables)):
787                 self.log_msg(str(i) + ': ' + self.selectables[i])
788         elif self.mode.name == 'enter_design':
789             self.log_msg('@ The design you enter must be %s lines of max %s '
790                          'characters width each'
791                          % (self.game.player.carrying.design[0].y,
792                             self.game.player.carrying.design[0].x))
793             if self.game.player.carrying.type_ == 'Hat':
794                 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
795                 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
796         elif self.mode.name == 'command_thing':
797             self.send('TASK:COMMAND ' + quote('HELP'))
798         elif self.mode.name == 'control_pw_pw':
799             self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
800         elif self.mode.name == 'control_tile_draw':
801             self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
802         self.input_ = ""
803         self.restore_input_values()
804
805     def set_default_colors(self):
806         curses.init_color(1, 1000, 1000, 1000)
807         curses.init_color(2, 0, 0, 0)
808         self.do_refresh = True
809
810     def set_random_colors(self):
811
812         def rand(offset):
813             import random
814             return int(offset + random.random()*375)
815
816         curses.init_color(1, rand(625), rand(625), rand(625))
817         curses.init_color(2, rand(0), rand(0), rand(0))
818         self.do_refresh = True
819
820     def get_info(self):
821         if self.info_cached:
822             return self.info_cached
823         pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
824         info_to_cache = ''
825         if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
826             info_to_cache += 'outside field of view'
827         else:
828             for t in self.game.things:
829                 if t.position == self.explorer:
830                     info_to_cache += '%s' % self.get_thing_info(t, True)
831             terrain_char = self.game.map_content[pos_i]
832             terrain_desc = '?'
833             if terrain_char in self.game.terrains:
834                 terrain_desc = self.game.terrains[terrain_char]
835             info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
836                                                        terrain_desc)
837             protection = self.game.map_control_content[pos_i]
838             if protection != '.':
839                 info_to_cache += '/protection:%s' % protection
840             info_to_cache += ')\n'
841             if self.explorer in self.game.portals:
842                 info_to_cache += 'PORTAL: ' +\
843                     self.game.portals[self.explorer] + '\n'
844             if self.explorer in self.game.annotations:
845                 info_to_cache += 'ANNOTATION: ' +\
846                     self.game.annotations[self.explorer]
847         self.info_cached = info_to_cache
848         return self.info_cached
849
850     def get_thing_info(self, t, detailed=False):
851         info = ''
852         if detailed:
853             info += '- '
854         info += self.game.thing_types[t.type_]
855         if hasattr(t, 'thing_char'):
856             info += t.thing_char
857         if hasattr(t, 'name'):
858             info += ': %s' % t.name
859         info += ' (%s' % t.type_
860         if hasattr(t, 'installed'):
861             info += '/installed'
862         if t.type_ == 'Bottle':
863             if t.thing_char == '_':
864                 info += '/empty'
865             elif t.thing_char == '~':
866                 info += '/full'
867         if detailed:
868             protection = t.protection
869             if protection != '.':
870                 info += '/protection:%s' % protection
871             info += ')\n'
872             if hasattr(t, 'hat') or hasattr(t, 'face'):
873                 info += '----------\n'
874             if hasattr(t, 'hat'):
875                 info += '| %s |\n' % t.hat[0:6]
876                 info += '| %s |\n' % t.hat[6:12]
877                 info += '| %s |\n' % t.hat[12:18]
878             if hasattr(t, 'face'):
879                 info += '| %s |\n' % t.face[0:6]
880                 info += '| %s |\n' % t.face[6:12]
881                 info += '| %s |\n' % t.face[12:18]
882                 info += '----------\n'
883             if hasattr(t, 'design'):
884                 line_length = t.design[0].x
885                 lines = []
886                 for i in range(t.design[0].y):
887                     start = i * line_length
888                     end = (i + 1) * line_length
889                     lines += [t.design[1][start:end]]
890                 info += '-' * (line_length + 4) + '\n'
891                 for line in lines:
892                     info += '| %s |\n' % line
893                 info += '-' * (line_length + 4) + '\n'
894         else:
895             info += ')'
896         return info
897
898     def loop(self, stdscr):
899         import datetime
900
901         def safe_addstr(y, x, line):
902             if y < self.size.y - 1 or x + len(line) < self.size.x:
903                 stdscr.addstr(y, x, line, curses.color_pair(1))
904             else:  # workaround to <https://stackoverflow.com/q/7063128>
905                 cut_i = self.size.x - x - 1
906                 cut = line[:cut_i]
907                 last_char = line[cut_i]
908                 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
909                 stdscr.insstr(y, self.size.x - 2, ' ')
910                 stdscr.addstr(y, x, cut, curses.color_pair(1))
911
912         def handle_input(msg):
913             command, args = self.parser.parse(msg)
914             command(*args)
915
916         def task_action_on(action):
917             return action_tasks[action] in self.game.tasks
918
919         def msg_into_lines_of_width(msg, width):
920             chunk = ''
921             lines = []
922             x = 0
923             for i in range(len(msg)):
924                 if x >= width or msg[i] == "\n":
925                     lines += [chunk]
926                     chunk = ''
927                     x = 0
928                     if msg[i] == "\n":
929                         x -= 1
930                 if msg[i] != "\n":
931                     chunk += msg[i]
932                 x += 1
933             lines += [chunk]
934             return lines
935
936         def reset_screen_size():
937             self.size = YX(*stdscr.getmaxyx())
938             self.size = self.size - YX(self.size.y % 4, 0)
939             self.size = self.size - YX(0, self.size.x % 4)
940             self.window_width = int(self.size.x / 2)
941
942         def recalc_input_lines():
943             if not self.mode.has_input_prompt:
944                 self.input_lines = []
945             else:
946                 self.input_lines = msg_into_lines_of_width(input_prompt
947                                                            + self.input_ + '█',
948                                                            self.window_width)
949
950         def move_explorer(direction):
951             target = self.game.map_geometry.move_yx(self.explorer, direction)
952             if target:
953                 self.info_cached = None
954                 self.explorer = target
955                 if self.tile_draw:
956                     self.send_tile_control_command()
957             else:
958                 self.flash = True
959
960         def draw_history():
961             lines = []
962             for line in self.log:
963                 lines += msg_into_lines_of_width(line, self.window_width)
964             lines.reverse()
965             height_header = 2
966             max_y = self.size.y - len(self.input_lines)
967             for i in range(len(lines)):
968                 if (i >= max_y - height_header):
969                     break
970                 safe_addstr(max_y - i - 1, self.window_width, lines[i])
971
972         def draw_info():
973             info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
974             lines = msg_into_lines_of_width(info, self.window_width)
975             height_header = 2
976             for i in range(len(lines)):
977                 y = height_header + i
978                 if y >= self.size.y - len(self.input_lines):
979                     break
980                 safe_addstr(y, self.window_width, lines[i])
981
982         def draw_input():
983             y = self.size.y - len(self.input_lines)
984             for i in range(len(self.input_lines)):
985                 safe_addstr(y, self.window_width, self.input_lines[i])
986                 y += 1
987
988         def draw_stats():
989             stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
990                                                 self.game.bladder_pressure)
991             safe_addstr(0, self.window_width, stats)
992
993         def draw_mode():
994             help = "hit [%s] for help" % self.keys['help']
995             if self.mode.has_input_prompt:
996                 help = "enter /help for help"
997             safe_addstr(1, self.window_width,
998                         'MODE: %s – %s' % (self.mode.short_desc, help))
999
1000         def draw_map():
1001             if (not self.game.turn_complete) and len(self.map_lines) == 0:
1002                 return
1003             if self.game.turn_complete:
1004                 map_lines_split = []
1005                 for y in range(self.game.map_geometry.size.y):
1006                     start = self.game.map_geometry.size.x * y
1007                     end = start + self.game.map_geometry.size.x
1008                     if self.map_mode == 'protections':
1009                         map_lines_split += [[c + ' ' for c
1010                                              in self.game.map_control_content[start:end]]]
1011                     else:
1012                         map_lines_split += [[c + ' ' for c
1013                                              in self.game.map_content[start:end]]]
1014                 if self.map_mode == 'terrain + annotations':
1015                     for p in self.game.annotations:
1016                         map_lines_split[p.y][p.x] = 'A '
1017                 elif self.map_mode == 'terrain + things':
1018                     for p in self.game.portals.keys():
1019                         original = map_lines_split[p.y][p.x]
1020                         map_lines_split[p.y][p.x] = original[0] + 'P'
1021                     used_positions = []
1022
1023                     def draw_thing(t, used_positions):
1024                         symbol = self.game.thing_types[t.type_]
1025                         meta_char = ' '
1026                         if hasattr(t, 'thing_char'):
1027                             meta_char = t.thing_char
1028                         if t.position in used_positions:
1029                             meta_char = '+'
1030                         if hasattr(t, 'carrying') and t.carrying:
1031                             meta_char = '$'
1032                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1033                         used_positions += [t.position]
1034
1035                     for t in [t for t in self.game.things if t.type_ != 'Player']:
1036                         draw_thing(t, used_positions)
1037                     for t in [t for t in self.game.things if t.type_ == 'Player']:
1038                         draw_thing(t, used_positions)
1039                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1040                     map_lines_split[self.explorer.y][self.explorer.x] = '??'
1041                 elif self.map_mode != 'terrain + things':
1042                     map_lines_split[self.game.player.position.y]\
1043                         [self.game.player.position.x] = '??'
1044                 self.map_lines = []
1045                 if type(self.game.map_geometry) == MapGeometryHex:
1046                     indent = 0
1047                     for line in map_lines_split:
1048                         self.map_lines += [indent * ' ' + ''.join(line)]
1049                         indent = 0 if indent else 1
1050                 else:
1051                     for line in map_lines_split:
1052                         self.map_lines += [''.join(line)]
1053                 window_center = YX(int(self.size.y / 2),
1054                                    int(self.window_width / 2))
1055                 center = self.game.player.position
1056                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1057                     center = self.explorer
1058                 center = YX(center.y, center.x * 2)
1059                 self.offset = center - window_center
1060                 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1061                     self.offset += YX(0, 1)
1062             term_y = max(0, -self.offset.y)
1063             term_x = max(0, -self.offset.x)
1064             map_y = max(0, self.offset.y)
1065             map_x = max(0, self.offset.x)
1066             while term_y < self.size.y and map_y < len(self.map_lines):
1067                 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1068                 safe_addstr(term_y, term_x, to_draw)
1069                 term_y += 1
1070                 map_y += 1
1071
1072         def draw_face_popup():
1073             t = self.game.get_thing(self.draw_face)
1074             if not t or not hasattr(t, 'face'):
1075                 self.draw_face = False
1076                 return
1077
1078             start_x = self.window_width - 10
1079             def draw_body_part(body_part, end_y):
1080                 safe_addstr(end_y - 3, start_x, '----------')
1081                 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1082                 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1083                 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1084
1085             if hasattr(t, 'face'):
1086                 draw_body_part(t.face, self.size.y - 3)
1087             if hasattr(t, 'hat'):
1088                 draw_body_part(t.hat, self.size.y - 6)
1089             safe_addstr(self.size.y - 2, start_x, '----------')
1090             name = t.name[:]
1091             if len(name) > 6:
1092                 name = name[:6] + '…'
1093             safe_addstr(self.size.y - 1, start_x,
1094                         '@%s:%s' % (t.thing_char, name))
1095
1096         def draw_help():
1097             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1098                                              self.mode.help_intro)
1099             if len(self.mode.available_actions) > 0:
1100                 content += "Available actions:\n"
1101                 for action in self.mode.available_actions:
1102                     if action in action_tasks:
1103                         if action_tasks[action] not in self.game.tasks:
1104                             continue
1105                     if action == 'move_explorer':
1106                         action = 'move'
1107                     if action == 'move':
1108                         key = ','.join(self.movement_keys)
1109                     else:
1110                         key = self.keys[action]
1111                     content += '[%s] – %s\n' % (key, action_descriptions[action])
1112                 content += '\n'
1113             content += self.mode.list_available_modes(self)
1114             for i in range(self.size.y):
1115                 safe_addstr(i,
1116                             self.window_width * (not self.mode.has_input_prompt),
1117                             ' ' * self.window_width)
1118             lines = []
1119             for line in content.split('\n'):
1120                 lines += msg_into_lines_of_width(line, self.window_width)
1121             for i in range(len(lines)):
1122                 if i >= self.size.y:
1123                     break
1124                 safe_addstr(i,
1125                             self.window_width * (not self.mode.has_input_prompt),
1126                             lines[i])
1127
1128         def draw_screen():
1129             stdscr.clear()
1130             stdscr.bkgd(' ', curses.color_pair(1))
1131             recalc_input_lines()
1132             if self.mode.has_input_prompt:
1133                 draw_input()
1134             if self.mode.shows_info:
1135                 draw_info()
1136             else:
1137                 draw_history()
1138             draw_mode()
1139             if not self.mode.is_intro:
1140                 draw_stats()
1141                 draw_map()
1142             if self.show_help:
1143                 draw_help()
1144             if self.draw_face and self.mode.name in {'chat', 'play'}:
1145                 draw_face_popup()
1146
1147         def pick_selectable(task_name):
1148             try:
1149                 i = int(self.input_)
1150                 if i < 0 or i >= len(self.selectables):
1151                     self.log_msg('? invalid index, aborted')
1152                 else:
1153                     self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1154             except ValueError:
1155                 self.log_msg('? invalid index, aborted')
1156             self.input_ = ''
1157             self.switch_mode('play')
1158
1159         def enter_ascii_art(command, height, width, with_pw=False):
1160             if len(self.input_) > width:
1161                 self.log_msg('? wrong input length, '
1162                              'must be max %s; try again' % width)
1163                 return
1164             if len(self.input_) < width:
1165                 self.input_ += ' ' * (width - len(self.input_))
1166             self.log_msg('  ' + self.input_)
1167             self.full_ascii_draw += self.input_
1168             self.ascii_draw_stage += 1
1169             if self.ascii_draw_stage < height:
1170                 self.restore_input_values()
1171             else:
1172                 if with_pw:
1173                     self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1174                                             quote(self.password)))
1175                 else:
1176                     self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1177                 self.full_ascii_draw = ""
1178                 self.ascii_draw_stage = 0
1179                 self.input_ = ""
1180                 self.switch_mode('edit')
1181
1182         action_descriptions = {
1183             'move': 'move',
1184             'flatten': 'flatten surroundings',
1185             'teleport': 'teleport',
1186             'take_thing': 'pick up thing',
1187             'drop_thing': 'drop thing',
1188             'toggle_map_mode': 'toggle map view',
1189             'toggle_tile_draw': 'toggle protection character drawing',
1190             'install': '(un-)install',
1191             'wear': '(un-)wear',
1192             'door': 'open/close',
1193             'consume': 'consume',
1194             'spin': 'spin',
1195             'dance': 'dance',
1196         }
1197
1198         action_tasks = {
1199             'flatten': 'FLATTEN_SURROUNDINGS',
1200             'take_thing': 'PICK_UP',
1201             'drop_thing': 'DROP',
1202             'door': 'DOOR',
1203             'install': 'INSTALL',
1204             'wear': 'WEAR',
1205             'move': 'MOVE',
1206             'command': 'COMMAND',
1207             'consume': 'INTOXICATE',
1208             'spin': 'SPIN',
1209             'dance': 'DANCE',
1210         }
1211
1212         curses.curs_set(False)  # hide cursor
1213         curses.start_color()
1214         self.set_default_colors()
1215         curses.init_pair(1, 1, 2)
1216         stdscr.timeout(10)
1217         reset_screen_size()
1218         self.explorer = YX(0, 0)
1219         self.input_ = ''
1220         store_widechar = False
1221         input_prompt = '> '
1222         interval = datetime.timedelta(seconds=5)
1223         last_ping = datetime.datetime.now() - interval
1224         while True:
1225             if self.disconnected and self.force_instant_connect:
1226                 self.force_instant_connect = False
1227                 self.connect()
1228             now = datetime.datetime.now()
1229             if now - last_ping > interval:
1230                 if self.disconnected:
1231                     self.connect()
1232                 else:
1233                     self.send('PING')
1234                 last_ping = now
1235             if self.flash:
1236                 curses.flash()
1237                 self.flash = False
1238             if self.do_refresh:
1239                 draw_screen()
1240                 self.do_refresh = False
1241             while True:
1242                 try:
1243                     msg = self.queue.get(block=False)
1244                     handle_input(msg)
1245                 except queue.Empty:
1246                     break
1247             try:
1248                 key = stdscr.getkey()
1249                 self.do_refresh = True
1250             except curses.error:
1251                 continue
1252             keycode = None
1253             if len(key) == 1:
1254                 keycode = ord(key)
1255                 # workaround for <https://stackoverflow.com/a/56390915>
1256                 if store_widechar:
1257                     store_widechar = False
1258                     key = bytes([195, keycode]).decode()
1259                 if keycode == 195:
1260                     store_widechar = True
1261                     continue
1262             self.show_help = False
1263             self.draw_face = False
1264             if key == 'KEY_RESIZE':
1265                 reset_screen_size()
1266             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1267                 self.input_ = self.input_[:-1]
1268             elif (((not self.mode.is_intro) and keycode == 27)  # Escape
1269                   or (self.mode.has_input_prompt and key == '\n'
1270                       and self.input_ == ''\
1271                       and self.mode.name in {'chat', 'command_thing',
1272                                              'take_thing', 'drop_thing',
1273                                              'admin_enter'})):
1274                 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1275                     self.log_msg('@ aborted')
1276                 self.switch_mode('play')
1277             elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1278                 self.show_help = True
1279                 self.input_ = ""
1280                 self.restore_input_values()
1281             elif self.mode.has_input_prompt and key != '\n':  # Return key
1282                 self.input_ += key
1283                 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1284                 if len(self.input_) > max_length:
1285                     self.input_ = self.input_[:max_length]
1286             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1287                 self.show_help = True
1288             elif self.mode.name == 'login' and key == '\n':
1289                 self.login_name = self.input_
1290                 self.send('LOGIN ' + quote(self.input_))
1291                 self.input_ = ""
1292             elif self.mode.name == 'enter_face' and key == '\n':
1293                 enter_ascii_art('PLAYER_FACE', 3, 6)
1294             elif self.mode.name == 'enter_design' and key == '\n':
1295                 enter_ascii_art('THING_DESIGN',
1296                                 self.game.player.carrying.design[0].y,
1297                                 self.game.player.carrying.design[0].x, True)
1298             elif self.mode.name == 'take_thing' and key == '\n':
1299                 pick_selectable('PICK_UP')
1300             elif self.mode.name == 'drop_thing' and key == '\n':
1301                 pick_selectable('DROP')
1302             elif self.mode.name == 'command_thing' and key == '\n':
1303                 self.send('TASK:COMMAND ' + quote(self.input_))
1304                 self.input_ = ""
1305             elif self.mode.name == 'control_pw_pw' and key == '\n':
1306                 if self.input_ == '':
1307                     self.log_msg('@ aborted')
1308                 else:
1309                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1310                     self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1311                 self.switch_mode('admin')
1312             elif self.mode.name == 'password' and key == '\n':
1313                 if self.input_ == '':
1314                     self.input_ = ' '
1315                 self.password = self.input_
1316                 self.switch_mode('edit')
1317             elif self.mode.name == 'admin_enter' and key == '\n':
1318                 self.send('BECOME_ADMIN ' + quote(self.input_))
1319                 self.switch_mode('play')
1320             elif self.mode.name == 'control_pw_type' and key == '\n':
1321                 if len(self.input_) != 1:
1322                     self.log_msg('@ entered non-single-char, therefore aborted')
1323                     self.switch_mode('admin')
1324                 else:
1325                     self.tile_control_char = self.input_
1326                     self.switch_mode('control_pw_pw')
1327             elif self.mode.name == 'admin_thing_protect' and key == '\n':
1328                 if len(self.input_) != 1:
1329                     self.log_msg('@ entered non-single-char, therefore aborted')
1330                 else:
1331                     self.send('THING_PROTECTION %s' % (quote(self.input_)))
1332                     self.log_msg('@ sent new protection character for thing')
1333                 self.switch_mode('admin')
1334             elif self.mode.name == 'control_tile_type' and key == '\n':
1335                 if len(self.input_) != 1:
1336                     self.log_msg('@ entered non-single-char, therefore aborted')
1337                     self.switch_mode('admin')
1338                 else:
1339                     self.tile_control_char = self.input_
1340                     self.switch_mode('control_tile_draw')
1341             elif self.mode.name == 'chat' and key == '\n':
1342                 if self.input_ == '':
1343                     continue
1344                 if self.input_[0] == '/':
1345                     if self.input_.startswith('/nick'):
1346                         tokens = self.input_.split(maxsplit=1)
1347                         if len(tokens) == 2:
1348                             self.send('NICK ' + quote(tokens[1]))
1349                         else:
1350                             self.log_msg('? need login name')
1351                     else:
1352                         self.log_msg('? unknown command')
1353                 else:
1354                     self.send('ALL ' + quote(self.input_))
1355                 self.input_ = ""
1356             elif self.mode.name == 'name_thing' and key == '\n':
1357                 if self.input_ == '':
1358                     self.input_ = ' '
1359                 self.send('THING_NAME %s %s' % (quote(self.input_),
1360                                                 quote(self.password)))
1361                 self.switch_mode('edit')
1362             elif self.mode.name == 'annotate' and key == '\n':
1363                 if self.input_ == '':
1364                     self.input_ = ' '
1365                 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1366                                                  quote(self.password)))
1367                 self.switch_mode('edit')
1368             elif self.mode.name == 'portal' and key == '\n':
1369                 if self.input_ == '':
1370                     self.input_ = ' '
1371                 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1372                                                quote(self.password)))
1373                 self.switch_mode('edit')
1374             elif self.mode.name == 'study':
1375                 if self.mode.mode_switch_on_key(self, key):
1376                     continue
1377                 elif key == self.keys['toggle_map_mode']:
1378                     self.toggle_map_mode()
1379                 elif key in self.movement_keys:
1380                     move_explorer(self.movement_keys[key])
1381             elif self.mode.name == 'play':
1382                 if self.mode.mode_switch_on_key(self, key):
1383                     continue
1384                 elif key == self.keys['door'] and task_action_on('door'):
1385                     self.send('TASK:DOOR')
1386                 elif key == self.keys['consume'] and task_action_on('consume'):
1387                     self.send('TASK:INTOXICATE')
1388                 elif key == self.keys['wear'] and task_action_on('wear'):
1389                     self.send('TASK:WEAR')
1390                 elif key == self.keys['spin'] and task_action_on('spin'):
1391                     self.send('TASK:SPIN')
1392                 elif key == self.keys['dance'] and task_action_on('dance'):
1393                     self.send('TASK:DANCE')
1394                 elif key == self.keys['teleport']:
1395                     if self.game.player.position in self.game.portals:
1396                         self.host = self.game.portals[self.game.player.position]
1397                         self.reconnect()
1398                     else:
1399                         self.flash = True
1400                         self.log_msg('? not standing on portal')
1401                 elif key in self.movement_keys and task_action_on('move'):
1402                     self.send('TASK:MOVE ' + self.movement_keys[key])
1403             elif self.mode.name == 'write':
1404                 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1405                 self.switch_mode('edit')
1406             elif self.mode.name == 'control_tile_draw':
1407                 if self.mode.mode_switch_on_key(self, key):
1408                     continue
1409                 elif key in self.movement_keys:
1410                     move_explorer(self.movement_keys[key])
1411                 elif key == self.keys['toggle_tile_draw']:
1412                     self.tile_draw = False if self.tile_draw else True
1413             elif self.mode.name == 'admin':
1414                 if self.mode.mode_switch_on_key(self, key):
1415                     continue
1416                 elif key == self.keys['toggle_map_mode']:
1417                     self.toggle_map_mode()
1418                 elif key in self.movement_keys and task_action_on('move'):
1419                     self.send('TASK:MOVE ' + self.movement_keys[key])
1420             elif self.mode.name == 'edit':
1421                 if self.mode.mode_switch_on_key(self, key):
1422                     continue
1423                 elif key == self.keys['flatten'] and task_action_on('flatten'):
1424                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1425                 elif key == self.keys['install'] and task_action_on('install'):
1426                     self.send('TASK:INSTALL %s' % quote(self.password))
1427                 elif key == self.keys['toggle_map_mode']:
1428                     self.toggle_map_mode()
1429                 elif key in self.movement_keys and task_action_on('move'):
1430                     self.send('TASK:MOVE ' + self.movement_keys[key])
1431
1432 if len(sys.argv) != 2:
1433     raise ArgError('wrong number of arguments, need game host')
1434 host = sys.argv[1]
1435 TUI(host)