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Make sign design sizes variable.
[plomrogue2] / rogue_chat_curses.py
1 #!/usr/bin/env python3
2 import curses
3 import queue
4 import threading
5 import time
6 import sys
7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
13
14 mode_helps = {
15     'play': {
16         'short': 'play',
17         'intro': '',
18         'long': 'This mode allows you to interact with the map in various ways.'
19     },
20     'study': {
21         'short': 'study',
22         'intro': '',
23         'long': 'This mode allows you to study the map and its tiles in detail.  Move the question mark over a tile, and the right half of the screen will show detailed information on it.  Toggle the map view to show or hide different information layers.'},
24     'edit': {
25         'short': 'world edit',
26         'intro': '',
27         'long': 'This mode allows you to change the game world in various ways.  Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view.  You can edit a tile if you set the world edit password that matches its protection character.  The character "." marks the absence of protection:  Such tiles can always be edited.'
28     },
29     'name_thing': {
30         'short': 'name thing',
31         'intro': '',
32         'long': 'Give name to/change name of carried thing.'
33     },
34     'command_thing': {
35         'short': 'command',
36         'intro': '',
37         'long': 'Enter a command to the thing you carry.  Enter nothing to return to play mode.'
38     },
39     'take_thing': {
40         'short': 'take',
41         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
42         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
43     },
44     'drop_thing': {
45         'short': 'drop',
46         'intro': 'Enter number of direction to which you want to drop thing.',
47         'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
48     },
49     'admin_thing_protect': {
50         'short': 'change thing protection',
51         'intro': '@ enter thing protection character:',
52         'long': 'Change protection character for carried thing.'
53     },
54     'enter_face': {
55         'short': 'edit face',
56         'intro': '@ enter face line:',
57         'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
58     },
59     'enter_design': {
60         'short': 'edit design',
61         'intro': '@ enter design:',
62         'long': 'Enter design for carried thing as ASCII art.'
63     },
64     'write': {
65         'short': 'edit tile',
66         'intro': '',
67         'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
68     },
69     'control_pw_type': {
70         'short': 'change protection character password',
71         'intro': '@ enter protection character for which you want to change the password:',
72         'long': 'This mode is the first of two steps to change the password for a protection character.  First enter the protection character for which you want to change the password.'
73     },
74     'control_pw_pw': {
75         'short': 'change protection character password',
76         'intro': '',
77         'long': 'This mode is the second of two steps to change the password for a protection character.  Enter the new password for the protection character you chose.'
78     },
79     'control_tile_type': {
80         'short': 'change tiles protection',
81         'intro': '@ enter protection character which you want to draw:',
82         'long': 'This mode is the first of two steps to change tile protection areas on the map.  First enter the tile protection character you want to write.'
83     },
84     'control_tile_draw': {
85         'short': 'change tiles protection',
86         'intro': '',
87         'long': 'This mode is the second of two steps to change tile protection areas on the map.  Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
88     },
89     'annotate': {
90         'short': 'annotate tile',
91         'intro': '',
92         'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so).  Hit Return to leave.'
93     },
94     'portal': {
95         'short': 'edit portal',
96         'intro': '',
97         'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so).  Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target.  Hit Return to leave.'
98     },
99     'chat': {
100         'short': 'chat',
101         'intro': '',
102         'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
103     },
104     'login': {
105         'short': 'login',
106         'intro': '',
107         'long': 'Enter your player name.'
108     },
109     'waiting_for_server': {
110         'short': 'waiting for server response',
111         'intro': '@ waiting for server …',
112         'long': 'Waiting for a server response.'
113     },
114     'post_login_wait': {
115         'short': 'waiting for server response',
116         'intro': '',
117         'long': 'Waiting for a server response.'
118     },
119     'password': {
120         'short': 'set world edit password',
121         'intro': '',
122         'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world.  Hit return to confirm and leave.'
123     },
124     'admin_enter': {
125         'short': 'become admin',
126         'intro': '@ enter admin password:',
127         'long': 'This mode allows you to become admin if you know an admin password.'
128     },
129     'admin': {
130         'short': 'admin',
131         'intro': '',
132         'long': 'This mode allows you access to actions limited to administrators.'
133     }
134 }
135
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
138
139     def __init__(self, recv_handler, *args, **kwargs):
140         super().__init__(*args, **kwargs)
141         self.recv_handler = recv_handler
142         self.connect()
143
144     def received_message(self, message):
145         if message.is_text:
146             message = str(message)
147             self.recv_handler(message)
148
149     @property
150     def plom_closed(self):
151         return self.client_terminated
152
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
155
156     def __init__(self, recv_handler, url):
157         import socket
158         self.recv_handler = recv_handler
159         host, port = url.split(':')
160         super().__init__(socket.create_connection((host, port)))
161
162     def close(self):
163         self.socket.close()
164
165     def run(self):
166         import ssl
167         try:
168             for msg in self.recv():
169                 if msg == 'NEED_SSL':
170                     self.socket = ssl.wrap_socket(self.socket)
171                     continue
172                 self.recv_handler(msg)
173         except BrokenSocketConnection:
174             pass  # we assume socket will be known as dead by now
175
176 def cmd_TURN(game, n):
177     game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
179
180 def cmd_OTHER_WIPE(game):
181     game.portals_new = {}
182     game.annotations_new = {}
183     game.things_new = []
184 cmd_OTHER_WIPE.argtypes = ''
185
186 def cmd_LOGIN_OK(game):
187     game.tui.switch_mode('post_login_wait')
188     game.tui.send('GET_GAMESTATE')
189     game.tui.log_msg('@ welcome!')
190     game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191     game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
193
194 def cmd_ADMIN_OK(game):
195     game.tui.is_admin = True
196     game.tui.log_msg('@ you now have admin rights')
197     game.tui.switch_mode('admin')
198     game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
200
201 def cmd_REPLY(game, msg):
202     game.tui.log_msg('#MUSICPLAYER: ' + msg)
203     game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
205
206 def cmd_CHAT(game, msg):
207     game.tui.log_msg('# ' + msg)
208     game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
210
211 def cmd_CHATFACE(game, thing_id):
212     game.tui.draw_face = thing_id
213     game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
215
216 def cmd_PLAYER_ID(game, player_id):
217     game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
219
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221     game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
223
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225     t = game.get_thing_temp(thing_id)
226     if not t:
227         t = ThingBase(game, thing_id)
228         game.things_new += [t]
229     t.position = yx
230     t.type_ = thing_type
231     t.protection = protection
232     t.portable = portable
233     t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
235
236 def cmd_THING_NAME(game, thing_id, name):
237     t = game.get_thing_temp(thing_id)
238     t.name = name
239 cmd_THING_NAME.argtypes = 'int:pos string'
240
241 def cmd_THING_FACE(game, thing_id, face):
242     t = game.get_thing_temp(thing_id)
243     t.face = face
244 cmd_THING_FACE.argtypes = 'int:pos string'
245
246 def cmd_THING_HAT(game, thing_id, hat):
247     t = game.get_thing_temp(thing_id)
248     t.hat = hat
249 cmd_THING_HAT.argtypes = 'int:pos string'
250
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252     t = game.get_thing_temp(thing_id)
253     t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
255
256 def cmd_THING_CHAR(game, thing_id, c):
257     t = game.get_thing_temp(thing_id)
258     t.thing_char = c
259 cmd_THING_CHAR.argtypes = 'int:pos char'
260
261 def cmd_MAP(game, geometry, size, content):
262     map_geometry_class = globals()['MapGeometry' + geometry]
263     game.map_geometry_new = map_geometry_class(size)
264     game.map_content_new = content
265     if type(game.map_geometry_new) == MapGeometrySquare:
266         game.tui.movement_keys = {
267             game.tui.keys['square_move_up']: 'UP',
268             game.tui.keys['square_move_left']: 'LEFT',
269             game.tui.keys['square_move_down']: 'DOWN',
270             game.tui.keys['square_move_right']: 'RIGHT',
271         }
272     elif type(game.map_geometry_new) == MapGeometryHex:
273         game.tui.movement_keys = {
274             game.tui.keys['hex_move_upleft']: 'UPLEFT',
275             game.tui.keys['hex_move_upright']: 'UPRIGHT',
276             game.tui.keys['hex_move_right']: 'RIGHT',
277             game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278             game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279             game.tui.keys['hex_move_left']: 'LEFT',
280         }
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
282
283 def cmd_FOV(game, content):
284     game.fov_new = content
285 cmd_FOV.argtypes = 'string'
286
287 def cmd_MAP_CONTROL(game, content):
288     game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
290
291 def cmd_GAME_STATE_COMPLETE(game):
292     game.tui.do_refresh = True
293     game.tui.info_cached = None
294     game.things = game.things_new
295     game.portals = game.portals_new
296     game.annotations = game.annotations_new
297     game.fov = game.fov_new
298     game.map_geometry = game.map_geometry_new
299     game.map_content = game.map_content_new
300     game.map_control_content = game.map_control_content_new
301     game.player = game.get_thing(game.player_id)
302     game.players_hat_chars = game.players_hat_chars_new
303     game.bladder_pressure = game.bladder_pressure_new
304     game.energy = game.energy_new
305     game.turn_complete = True
306     if game.tui.mode.name == 'post_login_wait':
307         game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
309
310 def cmd_PORTAL(game, position, msg):
311     game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
313
314 def cmd_PLAY_ERROR(game, msg):
315     game.tui.log_msg('? ' + msg)
316     game.tui.flash = True
317     game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
319
320 def cmd_GAME_ERROR(game, msg):
321     game.tui.log_msg('? game error: ' + msg)
322     game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
324
325 def cmd_ARGUMENT_ERROR(game, msg):
326     game.tui.log_msg('? syntax error: ' + msg)
327     game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
329
330 def cmd_ANNOTATION(game, position, msg):
331     game.annotations_new[position] = msg
332     if game.tui.mode.shows_info:
333         game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
335
336 def cmd_TASKS(game, tasks_comma_separated):
337     game.tasks = tasks_comma_separated.split(',')
338     game.tui.mode_write.legal = 'WRITE' in game.tasks
339     game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340     game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341     game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
343
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345     game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
347
348 def cmd_THING_INSTALLED(game, thing_id):
349     game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
351
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353     game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
355
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357     game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
359
360 def cmd_PONG(game):
361     pass
362 cmd_PONG.argtypes = ''
363
364 def cmd_DEFAULT_COLORS(game):
365     game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
367
368 def cmd_RANDOM_COLORS(game):
369     game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
371
372 def cmd_STATS(game, bladder_pressure, energy):
373     game.bladder_pressure_new = bladder_pressure
374     game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
376
377 class Game(GameBase):
378     turn_complete = False
379     tasks = {}
380     thing_types = {}
381     things_new = []
382
383     def __init__(self, *args, **kwargs):
384         super().__init__(*args, **kwargs)
385         self.register_command(cmd_LOGIN_OK)
386         self.register_command(cmd_ADMIN_OK)
387         self.register_command(cmd_PONG)
388         self.register_command(cmd_CHAT)
389         self.register_command(cmd_CHATFACE)
390         self.register_command(cmd_REPLY)
391         self.register_command(cmd_PLAYER_ID)
392         self.register_command(cmd_TURN)
393         self.register_command(cmd_OTHER_WIPE)
394         self.register_command(cmd_THING)
395         self.register_command(cmd_THING_TYPE)
396         self.register_command(cmd_THING_NAME)
397         self.register_command(cmd_THING_CHAR)
398         self.register_command(cmd_THING_FACE)
399         self.register_command(cmd_THING_HAT)
400         self.register_command(cmd_THING_DESIGN)
401         self.register_command(cmd_THING_CARRYING)
402         self.register_command(cmd_THING_INSTALLED)
403         self.register_command(cmd_TERRAIN)
404         self.register_command(cmd_MAP)
405         self.register_command(cmd_MAP_CONTROL)
406         self.register_command(cmd_PORTAL)
407         self.register_command(cmd_ANNOTATION)
408         self.register_command(cmd_GAME_STATE_COMPLETE)
409         self.register_command(cmd_PLAYERS_HAT_CHARS)
410         self.register_command(cmd_ARGUMENT_ERROR)
411         self.register_command(cmd_GAME_ERROR)
412         self.register_command(cmd_PLAY_ERROR)
413         self.register_command(cmd_TASKS)
414         self.register_command(cmd_FOV)
415         self.register_command(cmd_DEFAULT_COLORS)
416         self.register_command(cmd_RANDOM_COLORS)
417         self.register_command(cmd_STATS)
418         self.map_content = ''
419         self.players_hat_chars = ''
420         self.player_id = -1
421         self.annotations = {}
422         self.annotations_new = {}
423         self.portals = {}
424         self.portals_new = {}
425         self.terrains = {}
426         self.player = None
427
428     def get_string_options(self, string_option_type):
429         if string_option_type == 'map_geometry':
430             return ['Hex', 'Square']
431         elif string_option_type == 'thing_type':
432             return self.thing_types.keys()
433         return None
434
435     def get_command(self, command_name):
436         from functools import partial
437         f = partial(self.commands[command_name], self)
438         f.argtypes = self.commands[command_name].argtypes
439         return f
440
441     def get_thing_temp(self, id_):
442         for thing in self.things_new:
443             if id_ == thing.id_:
444                 return thing
445         return None
446
447 class Mode:
448
449     def __init__(self, name, has_input_prompt=False, shows_info=False,
450                  is_intro=False, is_single_char_entry=False):
451         self.name = name
452         self.short_desc = mode_helps[name]['short']
453         self.available_modes = []
454         self.available_actions = []
455         self.has_input_prompt = has_input_prompt
456         self.shows_info = shows_info
457         self.is_intro = is_intro
458         self.help_intro = mode_helps[name]['long']
459         self.intro_msg = mode_helps[name]['intro']
460         self.is_single_char_entry = is_single_char_entry
461         self.legal = True
462
463     def iter_available_modes(self, tui):
464         for mode_name in self.available_modes:
465             mode = getattr(tui, 'mode_' + mode_name)
466             if not mode.legal:
467                 continue
468             key = tui.keys['switch_to_' + mode.name]
469             yield mode, key
470
471     def list_available_modes(self, tui):
472         msg = ''
473         if len(self.available_modes) > 0:
474             msg = 'Other modes available from here:\n'
475             for mode, key in self.iter_available_modes(tui):
476                 msg += '[%s] – %s\n' % (key, mode.short_desc)
477         return msg
478
479     def mode_switch_on_key(self, tui, key_pressed):
480         for mode, key in self.iter_available_modes(tui):
481             if key_pressed == key:
482                 tui.switch_mode(mode.name)
483                 return True
484         return False
485
486 class TUI:
487     mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488     mode_admin = Mode('admin')
489     mode_play = Mode('play')
490     mode_study = Mode('study', shows_info=True)
491     mode_write = Mode('write', is_single_char_entry=True)
492     mode_edit = Mode('edit')
493     mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494     mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495     mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496     mode_control_tile_draw = Mode('control_tile_draw')
497     mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498     mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499     mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500     mode_chat = Mode('chat', has_input_prompt=True)
501     mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502     mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504     mode_password = Mode('password', has_input_prompt=True)
505     mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506     mode_command_thing = Mode('command_thing', has_input_prompt=True)
507     mode_take_thing = Mode('take_thing', has_input_prompt=True)
508     mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509     mode_enter_face = Mode('enter_face', has_input_prompt=True)
510     mode_enter_design = Mode('enter_design', has_input_prompt=True)
511     is_admin = False
512     tile_draw = False
513
514     def __init__(self, host):
515         import os
516         import json
517         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518                                           "command_thing", "take_thing",
519                                           "drop_thing"]
520         self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521                                             "install", "wear", "spin", "dance"]
522         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525                                            "control_tile_type", "chat",
526                                            "study", "play", "edit"]
527         self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528         self.mode_control_tile_draw.available_modes = ["admin_enter"]
529         self.mode_control_tile_draw.available_actions = ["move_explorer",
530                                                          "toggle_tile_draw"]
531         self.mode_edit.available_modes = ["write", "annotate", "portal",
532                                           "name_thing", "enter_face", "enter_design",
533                                           "password",
534                                           "chat", "study", "play", "admin_enter"]
535         self.mode_edit.available_actions = ["move", "flatten", "install",
536                                             "toggle_map_mode"]
537         self.mode = None
538         self.host = host
539         self.game = Game()
540         self.game.tui = self
541         self.parser = Parser(self.game)
542         self.log = []
543         self.do_refresh = True
544         self.queue = queue.Queue()
545         self.login_name = None
546         self.map_mode = 'terrain + things'
547         self.password = 'foo'
548         self.switch_mode('waiting_for_server')
549         self.keys = {
550             'switch_to_chat': 't',
551             'switch_to_play': 'p',
552             'switch_to_password': 'P',
553             'switch_to_annotate': 'M',
554             'switch_to_portal': 'T',
555             'switch_to_study': '?',
556             'switch_to_edit': 'E',
557             'switch_to_write': 'm',
558             'switch_to_name_thing': 'N',
559             'switch_to_command_thing': 'O',
560             'switch_to_admin_enter': 'A',
561             'switch_to_control_pw_type': 'C',
562             'switch_to_control_tile_type': 'Q',
563             'switch_to_admin_thing_protect': 'T',
564             'flatten': 'F',
565             'switch_to_enter_face': 'f',
566             'switch_to_enter_design': 'D',
567             'switch_to_take_thing': 'z',
568             'switch_to_drop_thing': 'u',
569             'teleport': 'p',
570             'consume': 'C',
571             'door': 'D',
572             'install': 'I',
573             'wear': 'W',
574             'spin': 'S',
575             'dance': 'T',
576             'help': 'h',
577             'toggle_map_mode': 'L',
578             'toggle_tile_draw': 'm',
579             'hex_move_upleft': 'w',
580             'hex_move_upright': 'e',
581             'hex_move_right': 'd',
582             'hex_move_downright': 'x',
583             'hex_move_downleft': 'y',
584             'hex_move_left': 'a',
585             'square_move_up': 'w',
586             'square_move_left': 'a',
587             'square_move_down': 's',
588             'square_move_right': 'd',
589         }
590         if os.path.isfile('config.json'):
591             with open('config.json', 'r') as f:
592                 keys_conf = json.loads(f.read())
593             for k in keys_conf:
594                 self.keys[k] = keys_conf[k]
595         self.show_help = False
596         self.disconnected = True
597         self.force_instant_connect = True
598         self.input_lines = []
599         self.fov = ''
600         self.flash = False
601         self.map_lines = []
602         self.ascii_draw_stage = 0
603         self.full_ascii_draw = ''
604         self.offset = YX(0,0)
605         curses.wrapper(self.loop)
606
607     def connect(self):
608
609         def handle_recv(msg):
610             if msg == 'BYE':
611                 self.socket.close()
612             else:
613                 self.queue.put(msg)
614
615         self.log_msg('@ attempting connect')
616         socket_client_class = PlomSocketClient
617         if self.host.startswith('ws://') or self.host.startswith('wss://'):
618             socket_client_class = WebSocketClient
619         try:
620             self.socket = socket_client_class(handle_recv, self.host)
621             self.socket_thread = threading.Thread(target=self.socket.run)
622             self.socket_thread.start()
623             self.disconnected = False
624             self.game.thing_types = {}
625             self.game.terrains = {}
626             time.sleep(0.1)  # give potential SSL negotation some time …
627             self.socket.send('TASKS')
628             self.socket.send('TERRAINS')
629             self.socket.send('THING_TYPES')
630             self.switch_mode('login')
631         except ConnectionRefusedError:
632             self.log_msg('@ server connect failure')
633             self.disconnected = True
634             self.switch_mode('waiting_for_server')
635         self.do_refresh = True
636
637     def reconnect(self):
638         self.log_msg('@ attempting reconnect')
639         self.send('QUIT')
640         # necessitated by some strange SSL race conditions with ws4py
641         time.sleep(0.1)  # FIXME find out why exactly necessary
642         self.switch_mode('waiting_for_server')
643         self.connect()
644
645     def send(self, msg):
646         try:
647             if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648                 raise BrokenSocketConnection
649             self.socket.send(msg)
650         except (BrokenPipeError, BrokenSocketConnection):
651             self.log_msg('@ server disconnected :(')
652             self.disconnected = True
653             self.force_instant_connect = True
654             self.do_refresh = True
655
656     def log_msg(self, msg):
657         self.log += [msg]
658         if len(self.log) > 100:
659             self.log = self.log[-100:]
660
661     def restore_input_values(self):
662         if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663             self.input_ = self.game.annotations[self.explorer]
664         elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665             self.input_ = self.game.portals[self.explorer]
666         elif self.mode.name == 'password':
667             self.input_ = self.password
668         elif self.mode.name == 'name_thing':
669             if hasattr(self.game.player.carrying, 'name'):
670                 self.input_ = self.game.player.carrying.name
671         elif self.mode.name == 'admin_thing_protect':
672             if hasattr(self.game.player.carrying, 'protection'):
673                 self.input_ = self.game.player.carrying.protection
674         elif self.mode.name == 'enter_face':
675             start = self.ascii_draw_stage * 6
676             end = (self.ascii_draw_stage + 1) * 6
677             self.input_ = self.game.player.face[start:end]
678         elif self.mode.name == 'enter_design':
679             width = self.game.player.carrying.design[0].x
680             start = self.ascii_draw_stage * width
681             end = (self.ascii_draw_stage + 1) * width
682             self.input_ = self.game.player.carrying.design[1][start:end]
683
684     def send_tile_control_command(self):
685         self.send('SET_TILE_CONTROL %s %s' %
686                   (self.explorer, quote(self.tile_control_char)))
687
688     def toggle_map_mode(self):
689         if self.map_mode == 'terrain only':
690             self.map_mode = 'terrain + annotations'
691         elif self.map_mode == 'terrain + annotations':
692             self.map_mode = 'terrain + things'
693         elif self.map_mode == 'terrain + things':
694             self.map_mode = 'protections'
695         elif self.map_mode == 'protections':
696             self.map_mode = 'terrain only'
697
698     def switch_mode(self, mode_name):
699
700         def fail(msg, return_mode='play'):
701             self.log_msg('? ' + msg)
702             self.flash = True
703             self.switch_mode(return_mode)
704
705         if self.mode and self.mode.name == 'control_tile_draw':
706             self.log_msg('@ finished tile protection drawing.')
707         self.draw_face = False
708         self.tile_draw = False
709         if mode_name == 'command_thing' and\
710            (not self.game.player.carrying or
711             not self.game.player.carrying.commandable):
712             return fail('not carrying anything commandable')
713         if mode_name == 'name_thing' and not self.game.player.carrying:
714             return fail('not carrying anything to re-name', 'edit')
715         if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
716             return fail('not carrying anything to protect')
717         if mode_name == 'take_thing' and self.game.player.carrying:
718             return fail('already carrying something')
719         if mode_name == 'drop_thing' and not self.game.player.carrying:
720             return fail('not carrying anything droppable')
721         if mode_name == 'enter_design' and\
722            (not self.game.player.carrying or
723             not hasattr(self.game.player.carrying, 'design')):
724             return fail('not carrying designable to edit', 'edit')
725         if mode_name == 'admin_enter' and self.is_admin:
726             mode_name = 'admin'
727         self.mode = getattr(self, 'mode_' + mode_name)
728         if self.mode.name in {'control_tile_draw', 'control_tile_type',
729                               'control_pw_type'}:
730             self.map_mode = 'protections'
731         elif self.mode.name != 'edit':
732             self.map_mode = 'terrain + things'
733         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
734             self.explorer = YX(self.game.player.position.y,
735                                self.game.player.position.x)
736         if self.mode.is_single_char_entry:
737             self.show_help = True
738         if len(self.mode.intro_msg) > 0:
739             self.log_msg(self.mode.intro_msg)
740         if self.mode.name == 'login':
741             if self.login_name:
742                 self.send('LOGIN ' + quote(self.login_name))
743             else:
744                 self.log_msg('@ enter username')
745         elif self.mode.name == 'take_thing':
746             self.log_msg('Portable things in reach for pick-up:')
747             directed_moves = {
748                 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
749             }
750             if type(self.game.map_geometry) == MapGeometrySquare:
751                 directed_moves['UP'] = YX(-1, 0)
752                 directed_moves['DOWN'] = YX(1, 0)
753             elif type(self.game.map_geometry) == MapGeometryHex:
754                 if self.game.player.position.y % 2:
755                     directed_moves['UPLEFT'] = YX(-1, 0)
756                     directed_moves['UPRIGHT'] = YX(-1, 1)
757                     directed_moves['DOWNLEFT'] = YX(1, 0)
758                     directed_moves['DOWNRIGHT'] = YX(1, 1)
759                 else:
760                     directed_moves['UPLEFT'] = YX(-1, -1)
761                     directed_moves['UPRIGHT'] = YX(-1, 0)
762                     directed_moves['DOWNLEFT'] = YX(1, -1)
763                     directed_moves['DOWNRIGHT'] = YX(1, 0)
764             select_range = {}
765             for direction in directed_moves:
766                 move = directed_moves[direction]
767                 select_range[direction] = self.game.player.position + move
768             self.selectables = []
769             directions = []
770             for direction in select_range:
771                 for t in [t for t in self.game.things
772                           if t.portable and t.position == select_range[direction]]:
773                     self.selectables += [t.id_]
774                     directions += [direction]
775             if len(self.selectables) == 0:
776                 return fail('nothing to pick-up')
777             else:
778                 for i in range(len(self.selectables)):
779                     t = self.game.get_thing(self.selectables[i])
780                     self.log_msg('%s %s: %s' % (i, directions[i],
781                                                 self.get_thing_info(t)))
782         elif self.mode.name == 'drop_thing':
783             self.log_msg('Direction to drop thing to:')
784             self.selectables =\
785                 ['HERE'] + list(self.game.tui.movement_keys.values())
786             for i in range(len(self.selectables)):
787                 self.log_msg(str(i) + ': ' + self.selectables[i])
788         elif self.mode.name == 'enter_design':
789             if self.game.player.carrying.type_ == 'Hat':
790                 self.log_msg('@ The design you enter must be %s lines of max %s '
791                              'characters width each'
792                              % (self.game.player.carrying.design[0].y,
793                                 self.game.player.carrying.design[0].x))
794                 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
795                 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
796             else:
797                 self.log_msg('@ Width of first line determines maximum width for remaining design')
798                 self.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
799         elif self.mode.name == 'command_thing':
800             self.send('TASK:COMMAND ' + quote('HELP'))
801         elif self.mode.name == 'control_pw_pw':
802             self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
803         elif self.mode.name == 'control_tile_draw':
804             self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
805         self.input_ = ""
806         self.restore_input_values()
807
808     def set_default_colors(self):
809         curses.init_color(1, 1000, 1000, 1000)
810         curses.init_color(2, 0, 0, 0)
811         self.do_refresh = True
812
813     def set_random_colors(self):
814
815         def rand(offset):
816             import random
817             return int(offset + random.random()*375)
818
819         curses.init_color(1, rand(625), rand(625), rand(625))
820         curses.init_color(2, rand(0), rand(0), rand(0))
821         self.do_refresh = True
822
823     def get_info(self):
824         if self.info_cached:
825             return self.info_cached
826         pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
827         info_to_cache = ''
828         if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
829             info_to_cache += 'outside field of view'
830         else:
831             for t in self.game.things:
832                 if t.position == self.explorer:
833                     info_to_cache += '%s' % self.get_thing_info(t, True)
834             terrain_char = self.game.map_content[pos_i]
835             terrain_desc = '?'
836             if terrain_char in self.game.terrains:
837                 terrain_desc = self.game.terrains[terrain_char]
838             info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
839                                                        terrain_desc)
840             protection = self.game.map_control_content[pos_i]
841             if protection != '.':
842                 info_to_cache += '/protection:%s' % protection
843             info_to_cache += ')\n'
844             if self.explorer in self.game.portals:
845                 info_to_cache += 'PORTAL: ' +\
846                     self.game.portals[self.explorer] + '\n'
847             if self.explorer in self.game.annotations:
848                 info_to_cache += 'ANNOTATION: ' +\
849                     self.game.annotations[self.explorer]
850         self.info_cached = info_to_cache
851         return self.info_cached
852
853     def get_thing_info(self, t, detailed=False):
854         info = ''
855         if detailed:
856             info += '- '
857         info += self.game.thing_types[t.type_]
858         if hasattr(t, 'thing_char'):
859             info += t.thing_char
860         if hasattr(t, 'name'):
861             info += ': %s' % t.name
862         info += ' (%s' % t.type_
863         if hasattr(t, 'installed'):
864             info += '/installed'
865         if t.type_ == 'Bottle':
866             if t.thing_char == '_':
867                 info += '/empty'
868             elif t.thing_char == '~':
869                 info += '/full'
870         if detailed:
871             protection = t.protection
872             if protection != '.':
873                 info += '/protection:%s' % protection
874             info += ')\n'
875             if hasattr(t, 'hat') or hasattr(t, 'face'):
876                 info += '----------\n'
877             if hasattr(t, 'hat'):
878                 info += '| %s |\n' % t.hat[0:6]
879                 info += '| %s |\n' % t.hat[6:12]
880                 info += '| %s |\n' % t.hat[12:18]
881             if hasattr(t, 'face'):
882                 info += '| %s |\n' % t.face[0:6]
883                 info += '| %s |\n' % t.face[6:12]
884                 info += '| %s |\n' % t.face[12:18]
885                 info += '----------\n'
886             if hasattr(t, 'design'):
887                 line_length = t.design[0].x
888                 lines = []
889                 for i in range(t.design[0].y):
890                     start = i * line_length
891                     end = (i + 1) * line_length
892                     lines += [t.design[1][start:end]]
893                 info += '-' * (line_length + 4) + '\n'
894                 for line in lines:
895                     info += '| %s |\n' % line
896                 info += '-' * (line_length + 4) + '\n'
897         else:
898             info += ')'
899         return info
900
901     def loop(self, stdscr):
902         import datetime
903
904         def safe_addstr(y, x, line):
905             if y < self.size.y - 1 or x + len(line) < self.size.x:
906                 stdscr.addstr(y, x, line, curses.color_pair(1))
907             else:  # workaround to <https://stackoverflow.com/q/7063128>
908                 cut_i = self.size.x - x - 1
909                 cut = line[:cut_i]
910                 last_char = line[cut_i]
911                 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
912                 stdscr.insstr(y, self.size.x - 2, ' ')
913                 stdscr.addstr(y, x, cut, curses.color_pair(1))
914
915         def handle_input(msg):
916             command, args = self.parser.parse(msg)
917             command(*args)
918
919         def task_action_on(action):
920             return action_tasks[action] in self.game.tasks
921
922         def msg_into_lines_of_width(msg, width):
923             chunk = ''
924             lines = []
925             x = 0
926             for i in range(len(msg)):
927                 if x >= width or msg[i] == "\n":
928                     lines += [chunk]
929                     chunk = ''
930                     x = 0
931                     if msg[i] == "\n":
932                         x -= 1
933                 if msg[i] != "\n":
934                     chunk += msg[i]
935                 x += 1
936             lines += [chunk]
937             return lines
938
939         def reset_screen_size():
940             self.size = YX(*stdscr.getmaxyx())
941             self.size = self.size - YX(self.size.y % 4, 0)
942             self.size = self.size - YX(0, self.size.x % 4)
943             self.window_width = int(self.size.x / 2)
944
945         def recalc_input_lines():
946             if not self.mode.has_input_prompt:
947                 self.input_lines = []
948             else:
949                 self.input_lines = msg_into_lines_of_width(input_prompt
950                                                            + self.input_ + '█',
951                                                            self.window_width)
952
953         def move_explorer(direction):
954             target = self.game.map_geometry.move_yx(self.explorer, direction)
955             if target:
956                 self.info_cached = None
957                 self.explorer = target
958                 if self.tile_draw:
959                     self.send_tile_control_command()
960             else:
961                 self.flash = True
962
963         def draw_history():
964             lines = []
965             for line in self.log:
966                 lines += msg_into_lines_of_width(line, self.window_width)
967             lines.reverse()
968             height_header = 2
969             max_y = self.size.y - len(self.input_lines)
970             for i in range(len(lines)):
971                 if (i >= max_y - height_header):
972                     break
973                 safe_addstr(max_y - i - 1, self.window_width, lines[i])
974
975         def draw_info():
976             info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
977             lines = msg_into_lines_of_width(info, self.window_width)
978             height_header = 2
979             for i in range(len(lines)):
980                 y = height_header + i
981                 if y >= self.size.y - len(self.input_lines):
982                     break
983                 safe_addstr(y, self.window_width, lines[i])
984
985         def draw_input():
986             y = self.size.y - len(self.input_lines)
987             for i in range(len(self.input_lines)):
988                 safe_addstr(y, self.window_width, self.input_lines[i])
989                 y += 1
990
991         def draw_stats():
992             stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
993                                                 self.game.bladder_pressure)
994             safe_addstr(0, self.window_width, stats)
995
996         def draw_mode():
997             help = "hit [%s] for help" % self.keys['help']
998             if self.mode.has_input_prompt:
999                 help = "enter /help for help"
1000             safe_addstr(1, self.window_width,
1001                         'MODE: %s – %s' % (self.mode.short_desc, help))
1002
1003         def draw_map():
1004             if (not self.game.turn_complete) and len(self.map_lines) == 0:
1005                 return
1006             if self.game.turn_complete:
1007                 map_lines_split = []
1008                 for y in range(self.game.map_geometry.size.y):
1009                     start = self.game.map_geometry.size.x * y
1010                     end = start + self.game.map_geometry.size.x
1011                     if self.map_mode == 'protections':
1012                         map_lines_split += [[c + ' ' for c
1013                                              in self.game.map_control_content[start:end]]]
1014                     else:
1015                         map_lines_split += [[c + ' ' for c
1016                                              in self.game.map_content[start:end]]]
1017                 if self.map_mode == 'terrain + annotations':
1018                     for p in self.game.annotations:
1019                         map_lines_split[p.y][p.x] = 'A '
1020                 elif self.map_mode == 'terrain + things':
1021                     for p in self.game.portals.keys():
1022                         original = map_lines_split[p.y][p.x]
1023                         map_lines_split[p.y][p.x] = original[0] + 'P'
1024                     used_positions = []
1025
1026                     def draw_thing(t, used_positions):
1027                         symbol = self.game.thing_types[t.type_]
1028                         meta_char = ' '
1029                         if hasattr(t, 'thing_char'):
1030                             meta_char = t.thing_char
1031                         if t.position in used_positions:
1032                             meta_char = '+'
1033                         if hasattr(t, 'carrying') and t.carrying:
1034                             meta_char = '$'
1035                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1036                         used_positions += [t.position]
1037
1038                     for t in [t for t in self.game.things if t.type_ != 'Player']:
1039                         draw_thing(t, used_positions)
1040                     for t in [t for t in self.game.things if t.type_ == 'Player']:
1041                         draw_thing(t, used_positions)
1042                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1043                     map_lines_split[self.explorer.y][self.explorer.x] = '??'
1044                 elif self.map_mode != 'terrain + things':
1045                     map_lines_split[self.game.player.position.y]\
1046                         [self.game.player.position.x] = '??'
1047                 self.map_lines = []
1048                 if type(self.game.map_geometry) == MapGeometryHex:
1049                     indent = 0
1050                     for line in map_lines_split:
1051                         self.map_lines += [indent * ' ' + ''.join(line)]
1052                         indent = 0 if indent else 1
1053                 else:
1054                     for line in map_lines_split:
1055                         self.map_lines += [''.join(line)]
1056                 window_center = YX(int(self.size.y / 2),
1057                                    int(self.window_width / 2))
1058                 center = self.game.player.position
1059                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1060                     center = self.explorer
1061                 center = YX(center.y, center.x * 2)
1062                 self.offset = center - window_center
1063                 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1064                     self.offset += YX(0, 1)
1065             term_y = max(0, -self.offset.y)
1066             term_x = max(0, -self.offset.x)
1067             map_y = max(0, self.offset.y)
1068             map_x = max(0, self.offset.x)
1069             while term_y < self.size.y and map_y < len(self.map_lines):
1070                 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
1071                 safe_addstr(term_y, term_x, to_draw)
1072                 term_y += 1
1073                 map_y += 1
1074
1075         def draw_face_popup():
1076             t = self.game.get_thing(self.draw_face)
1077             if not t or not hasattr(t, 'face'):
1078                 self.draw_face = False
1079                 return
1080
1081             start_x = self.window_width - 10
1082             def draw_body_part(body_part, end_y):
1083                 safe_addstr(end_y - 3, start_x, '----------')
1084                 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1085                 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1086                 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1087
1088             if hasattr(t, 'face'):
1089                 draw_body_part(t.face, self.size.y - 3)
1090             if hasattr(t, 'hat'):
1091                 draw_body_part(t.hat, self.size.y - 6)
1092             safe_addstr(self.size.y - 2, start_x, '----------')
1093             name = t.name[:]
1094             if len(name) > 6:
1095                 name = name[:6] + '…'
1096             safe_addstr(self.size.y - 1, start_x,
1097                         '@%s:%s' % (t.thing_char, name))
1098
1099         def draw_help():
1100             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1101                                              self.mode.help_intro)
1102             if len(self.mode.available_actions) > 0:
1103                 content += "Available actions:\n"
1104                 for action in self.mode.available_actions:
1105                     if action in action_tasks:
1106                         if action_tasks[action] not in self.game.tasks:
1107                             continue
1108                     if action == 'move_explorer':
1109                         action = 'move'
1110                     if action == 'move':
1111                         key = ','.join(self.movement_keys)
1112                     else:
1113                         key = self.keys[action]
1114                     content += '[%s] – %s\n' % (key, action_descriptions[action])
1115                 content += '\n'
1116             content += self.mode.list_available_modes(self)
1117             for i in range(self.size.y):
1118                 safe_addstr(i,
1119                             self.window_width * (not self.mode.has_input_prompt),
1120                             ' ' * self.window_width)
1121             lines = []
1122             for line in content.split('\n'):
1123                 lines += msg_into_lines_of_width(line, self.window_width)
1124             for i in range(len(lines)):
1125                 if i >= self.size.y:
1126                     break
1127                 safe_addstr(i,
1128                             self.window_width * (not self.mode.has_input_prompt),
1129                             lines[i])
1130
1131         def draw_screen():
1132             stdscr.clear()
1133             stdscr.bkgd(' ', curses.color_pair(1))
1134             recalc_input_lines()
1135             if self.mode.has_input_prompt:
1136                 draw_input()
1137             if self.mode.shows_info:
1138                 draw_info()
1139             else:
1140                 draw_history()
1141             draw_mode()
1142             if not self.mode.is_intro:
1143                 draw_stats()
1144                 draw_map()
1145             if self.show_help:
1146                 draw_help()
1147             if self.draw_face and self.mode.name in {'chat', 'play'}:
1148                 draw_face_popup()
1149
1150         def pick_selectable(task_name):
1151             try:
1152                 i = int(self.input_)
1153                 if i < 0 or i >= len(self.selectables):
1154                     self.log_msg('? invalid index, aborted')
1155                 else:
1156                     self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1157             except ValueError:
1158                 self.log_msg('? invalid index, aborted')
1159             self.input_ = ''
1160             self.switch_mode('play')
1161
1162         def enter_ascii_art(command, height, width,
1163                             with_pw=False, with_size=False):
1164             if with_size and self.ascii_draw_stage == 0:
1165                 width = len(self.input_)
1166                 if width > 36:
1167                     self.log_msg('? input too long, must be max 36; try again')
1168                     # TODO: move max width mechanism server-side
1169                     return
1170                 old_size = self.game.player.carrying.design[0]
1171                 if width != old_size.x:
1172                     # TODO: save remaining design?
1173                     self.game.player.carrying.design[1] = ''
1174                     self.game.player.carrying.design[0] = YX(old_size.y, width)
1175             elif len(self.input_) > width:
1176                 self.log_msg('? input too long, '
1177                              'must be max %s; try again' % width)
1178                 return
1179             self.log_msg('  ' + self.input_)
1180             if with_size and self.input_ in {'', ' '}\
1181                and self.ascii_draw_stage > 0:
1182                 height = self.ascii_draw_stage
1183             else:
1184                 if with_size:
1185                     height = self.ascii_draw_stage + 2
1186                 if len(self.input_) < width:
1187                     self.input_ += ' ' * (width - len(self.input_))
1188                 self.full_ascii_draw += self.input_
1189             if with_size:
1190                 old_size = self.game.player.carrying.design[0]
1191                 self.game.player.carrying.design[0] = YX(height, old_size.x)
1192             self.ascii_draw_stage += 1
1193             if self.ascii_draw_stage < height:
1194                 self.restore_input_values()
1195             else:
1196                 if with_pw and with_size:
1197                     self.send('%s_SIZE %s %s' % (command, YX(height, width),
1198                                                  quote(self.password)))
1199                 if with_pw:
1200                     self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1201                                             quote(self.password)))
1202                 else:
1203                     self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1204                 self.full_ascii_draw = ""
1205                 self.ascii_draw_stage = 0
1206                 self.input_ = ""
1207                 self.switch_mode('edit')
1208
1209         action_descriptions = {
1210             'move': 'move',
1211             'flatten': 'flatten surroundings',
1212             'teleport': 'teleport',
1213             'take_thing': 'pick up thing',
1214             'drop_thing': 'drop thing',
1215             'toggle_map_mode': 'toggle map view',
1216             'toggle_tile_draw': 'toggle protection character drawing',
1217             'install': '(un-)install',
1218             'wear': '(un-)wear',
1219             'door': 'open/close',
1220             'consume': 'consume',
1221             'spin': 'spin',
1222             'dance': 'dance',
1223         }
1224
1225         action_tasks = {
1226             'flatten': 'FLATTEN_SURROUNDINGS',
1227             'take_thing': 'PICK_UP',
1228             'drop_thing': 'DROP',
1229             'door': 'DOOR',
1230             'install': 'INSTALL',
1231             'wear': 'WEAR',
1232             'move': 'MOVE',
1233             'command': 'COMMAND',
1234             'consume': 'INTOXICATE',
1235             'spin': 'SPIN',
1236             'dance': 'DANCE',
1237         }
1238
1239         curses.curs_set(False)  # hide cursor
1240         curses.start_color()
1241         self.set_default_colors()
1242         curses.init_pair(1, 1, 2)
1243         stdscr.timeout(10)
1244         reset_screen_size()
1245         self.explorer = YX(0, 0)
1246         self.input_ = ''
1247         store_widechar = False
1248         input_prompt = '> '
1249         interval = datetime.timedelta(seconds=5)
1250         last_ping = datetime.datetime.now() - interval
1251         while True:
1252             if self.disconnected and self.force_instant_connect:
1253                 self.force_instant_connect = False
1254                 self.connect()
1255             now = datetime.datetime.now()
1256             if now - last_ping > interval:
1257                 if self.disconnected:
1258                     self.connect()
1259                 else:
1260                     self.send('PING')
1261                 last_ping = now
1262             if self.flash:
1263                 curses.flash()
1264                 self.flash = False
1265             if self.do_refresh:
1266                 draw_screen()
1267                 self.do_refresh = False
1268             while True:
1269                 try:
1270                     msg = self.queue.get(block=False)
1271                     handle_input(msg)
1272                 except queue.Empty:
1273                     break
1274             try:
1275                 key = stdscr.getkey()
1276                 self.do_refresh = True
1277             except curses.error:
1278                 continue
1279             keycode = None
1280             if len(key) == 1:
1281                 keycode = ord(key)
1282                 # workaround for <https://stackoverflow.com/a/56390915>
1283                 if store_widechar:
1284                     store_widechar = False
1285                     key = bytes([195, keycode]).decode()
1286                 if keycode == 195:
1287                     store_widechar = True
1288                     continue
1289             self.show_help = False
1290             self.draw_face = False
1291             if key == 'KEY_RESIZE':
1292                 reset_screen_size()
1293             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1294                 self.input_ = self.input_[:-1]
1295             elif (((not self.mode.is_intro) and keycode == 27)  # Escape
1296                   or (self.mode.has_input_prompt and key == '\n'
1297                       and self.input_ == ''\
1298                       and self.mode.name in {'chat', 'command_thing',
1299                                              'take_thing', 'drop_thing',
1300                                              'admin_enter'})):
1301                 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1302                     self.log_msg('@ aborted')
1303                 self.switch_mode('play')
1304             elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1305                 self.show_help = True
1306                 self.input_ = ""
1307                 self.restore_input_values()
1308             elif self.mode.has_input_prompt and key != '\n':  # Return key
1309                 self.input_ += key
1310                 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1311                 if len(self.input_) > max_length:
1312                     self.input_ = self.input_[:max_length]
1313             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1314                 self.show_help = True
1315             elif self.mode.name == 'login' and key == '\n':
1316                 self.login_name = self.input_
1317                 self.send('LOGIN ' + quote(self.input_))
1318                 self.input_ = ""
1319             elif self.mode.name == 'enter_face' and key == '\n':
1320                 enter_ascii_art('PLAYER_FACE', 3, 6)
1321             elif self.mode.name == 'enter_design' and key == '\n':
1322                 if self.game.player.carrying.type_ == 'Hat':
1323                     enter_ascii_art('THING_DESIGN',
1324                                     self.game.player.carrying.design[0].y,
1325                                     self.game.player.carrying.design[0].x, True)
1326                 else:
1327                     enter_ascii_art('THING_DESIGN',
1328                                     self.game.player.carrying.design[0].y,
1329                                     self.game.player.carrying.design[0].x,
1330                                     True, True)
1331             elif self.mode.name == 'take_thing' and key == '\n':
1332                 pick_selectable('PICK_UP')
1333             elif self.mode.name == 'drop_thing' and key == '\n':
1334                 pick_selectable('DROP')
1335             elif self.mode.name == 'command_thing' and key == '\n':
1336                 self.send('TASK:COMMAND ' + quote(self.input_))
1337                 self.input_ = ""
1338             elif self.mode.name == 'control_pw_pw' and key == '\n':
1339                 if self.input_ == '':
1340                     self.log_msg('@ aborted')
1341                 else:
1342                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1343                     self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1344                 self.switch_mode('admin')
1345             elif self.mode.name == 'password' and key == '\n':
1346                 if self.input_ == '':
1347                     self.input_ = ' '
1348                 self.password = self.input_
1349                 self.switch_mode('edit')
1350             elif self.mode.name == 'admin_enter' and key == '\n':
1351                 self.send('BECOME_ADMIN ' + quote(self.input_))
1352                 self.switch_mode('play')
1353             elif self.mode.name == 'control_pw_type' and key == '\n':
1354                 if len(self.input_) != 1:
1355                     self.log_msg('@ entered non-single-char, therefore aborted')
1356                     self.switch_mode('admin')
1357                 else:
1358                     self.tile_control_char = self.input_
1359                     self.switch_mode('control_pw_pw')
1360             elif self.mode.name == 'admin_thing_protect' and key == '\n':
1361                 if len(self.input_) != 1:
1362                     self.log_msg('@ entered non-single-char, therefore aborted')
1363                 else:
1364                     self.send('THING_PROTECTION %s' % (quote(self.input_)))
1365                     self.log_msg('@ sent new protection character for thing')
1366                 self.switch_mode('admin')
1367             elif self.mode.name == 'control_tile_type' and key == '\n':
1368                 if len(self.input_) != 1:
1369                     self.log_msg('@ entered non-single-char, therefore aborted')
1370                     self.switch_mode('admin')
1371                 else:
1372                     self.tile_control_char = self.input_
1373                     self.switch_mode('control_tile_draw')
1374             elif self.mode.name == 'chat' and key == '\n':
1375                 if self.input_ == '':
1376                     continue
1377                 if self.input_[0] == '/':
1378                     if self.input_.startswith('/nick'):
1379                         tokens = self.input_.split(maxsplit=1)
1380                         if len(tokens) == 2:
1381                             self.send('NICK ' + quote(tokens[1]))
1382                         else:
1383                             self.log_msg('? need login name')
1384                     else:
1385                         self.log_msg('? unknown command')
1386                 else:
1387                     self.send('ALL ' + quote(self.input_))
1388                 self.input_ = ""
1389             elif self.mode.name == 'name_thing' and key == '\n':
1390                 if self.input_ == '':
1391                     self.input_ = ' '
1392                 self.send('THING_NAME %s %s' % (quote(self.input_),
1393                                                 quote(self.password)))
1394                 self.switch_mode('edit')
1395             elif self.mode.name == 'annotate' and key == '\n':
1396                 if self.input_ == '':
1397                     self.input_ = ' '
1398                 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1399                                                  quote(self.password)))
1400                 self.switch_mode('edit')
1401             elif self.mode.name == 'portal' and key == '\n':
1402                 if self.input_ == '':
1403                     self.input_ = ' '
1404                 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1405                                                quote(self.password)))
1406                 self.switch_mode('edit')
1407             elif self.mode.name == 'study':
1408                 if self.mode.mode_switch_on_key(self, key):
1409                     continue
1410                 elif key == self.keys['toggle_map_mode']:
1411                     self.toggle_map_mode()
1412                 elif key in self.movement_keys:
1413                     move_explorer(self.movement_keys[key])
1414             elif self.mode.name == 'play':
1415                 if self.mode.mode_switch_on_key(self, key):
1416                     continue
1417                 elif key == self.keys['door'] and task_action_on('door'):
1418                     self.send('TASK:DOOR')
1419                 elif key == self.keys['consume'] and task_action_on('consume'):
1420                     self.send('TASK:INTOXICATE')
1421                 elif key == self.keys['wear'] and task_action_on('wear'):
1422                     self.send('TASK:WEAR')
1423                 elif key == self.keys['spin'] and task_action_on('spin'):
1424                     self.send('TASK:SPIN')
1425                 elif key == self.keys['dance'] and task_action_on('dance'):
1426                     self.send('TASK:DANCE')
1427                 elif key == self.keys['teleport']:
1428                     if self.game.player.position in self.game.portals:
1429                         self.host = self.game.portals[self.game.player.position]
1430                         self.reconnect()
1431                     else:
1432                         self.flash = True
1433                         self.log_msg('? not standing on portal')
1434                 elif key in self.movement_keys and task_action_on('move'):
1435                     self.send('TASK:MOVE ' + self.movement_keys[key])
1436             elif self.mode.name == 'write':
1437                 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1438                 self.switch_mode('edit')
1439             elif self.mode.name == 'control_tile_draw':
1440                 if self.mode.mode_switch_on_key(self, key):
1441                     continue
1442                 elif key in self.movement_keys:
1443                     move_explorer(self.movement_keys[key])
1444                 elif key == self.keys['toggle_tile_draw']:
1445                     self.tile_draw = False if self.tile_draw else True
1446             elif self.mode.name == 'admin':
1447                 if self.mode.mode_switch_on_key(self, key):
1448                     continue
1449                 elif key == self.keys['toggle_map_mode']:
1450                     self.toggle_map_mode()
1451                 elif key in self.movement_keys and task_action_on('move'):
1452                     self.send('TASK:MOVE ' + self.movement_keys[key])
1453             elif self.mode.name == 'edit':
1454                 if self.mode.mode_switch_on_key(self, key):
1455                     continue
1456                 elif key == self.keys['flatten'] and task_action_on('flatten'):
1457                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1458                 elif key == self.keys['install'] and task_action_on('install'):
1459                     self.send('TASK:INSTALL %s' % quote(self.password))
1460                 elif key == self.keys['toggle_map_mode']:
1461                     self.toggle_map_mode()
1462                 elif key in self.movement_keys and task_action_on('move'):
1463                     self.send('TASK:MOVE ' + self.movement_keys[key])
1464
1465 if len(sys.argv) != 2:
1466     raise ArgError('wrong number of arguments, need game host')
1467 host = sys.argv[1]
1468 TUI(host)