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Toggle tile drawing in tile control drawing mode.
[plomrogue2] / rogue_chat_curses.py
1 #!/usr/bin/env python3
2 import curses
3 import queue
4 import threading
5 import time
6 import sys
7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection
13
14 mode_helps = {
15     'play': {
16         'short': 'play',
17         'long': 'This mode allows you to interact with the map.'
18     },
19     'study': {
20         'short': 'study',
21         'long': 'This mode allows you to study the map and its tiles in detail.  Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
22     'edit': {
23         'short': 'map edit',
24         'long': 'This mode allows you to change the map in various ways.'
25     },
26     'write': {
27         'short': 'terrain write',
28         'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
29     },
30     'control_pw_type': {
31         'short': 'change tiles control password',
32         'long': 'This mode is the first of two steps to change the password for a tile control character.  First enter the tile control character for which you want to change the password!'
33     },
34     'control_pw_pw': {
35         'short': 'change tiles control password',
36         'long': 'This mode is the second of two steps to change the password for a tile control character.  Enter the new password for the tile control character you chose.'
37     },
38     'control_tile_type': {
39         'short': 'change tiles control',
40         'long': 'This mode is the first of two steps to change tile control areas on the map.  First enter the tile control character you want to write.'
41     },
42     'control_tile_draw': {
43         'short': 'change tiles control',
44         'long': 'This mode is the second of two steps to change tile control areas on the map.  Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
45     },
46     'annotate': {
47         'short': 'annotate tile',
48         'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so).  Hit Return to leave.'
49     },
50     'portal': {
51         'short': 'edit portal',
52         'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so).  Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target.  Hit Return to leave.'
53     },
54     'chat': {
55         'short': 'chat',
56         'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:'
57     },
58     'login': {
59         'short': 'login',
60         'long': 'Pick your player name.'
61     },
62     'waiting_for_server': {
63         'short': 'waiting for server response',
64         'long': 'Waiting for a server response.'
65     },
66     'post_login_wait': {
67         'short': 'waiting for server response',
68         'long': 'Waiting for a server response.'
69     },
70     'password': {
71         'short': 'map edit password',
72         'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles.  Hit return to confirm and leave.'
73     },
74     'admin_enter': {
75         'short': 'become admin',
76         'long': 'This mode allows you to become admin if you know an admin password.'
77     },
78     'admin': {
79         'short': 'admin',
80         'long': 'This mode allows you access to actions limited to administrators.'
81     }
82 }
83
84 from ws4py.client import WebSocketBaseClient
85 class WebSocketClient(WebSocketBaseClient):
86
87     def __init__(self, recv_handler, *args, **kwargs):
88         super().__init__(*args, **kwargs)
89         self.recv_handler = recv_handler
90         self.connect()
91
92     def received_message(self, message):
93         if message.is_text:
94             message = str(message)
95             self.recv_handler(message)
96
97     @property
98     def plom_closed(self):
99         return self.client_terminated
100
101 from plomrogue.io_tcp import PlomSocket
102 class PlomSocketClient(PlomSocket):
103
104     def __init__(self, recv_handler, url):
105         import socket
106         self.recv_handler = recv_handler
107         host, port = url.split(':')
108         super().__init__(socket.create_connection((host, port)))
109
110     def close(self):
111         self.socket.close()
112
113     def run(self):
114         import ssl
115         try:
116             for msg in self.recv():
117                 if msg == 'NEED_SSL':
118                     self.socket = ssl.wrap_socket(self.socket)
119                     continue
120                 self.recv_handler(msg)
121         except BrokenSocketConnection:
122             pass  # we assume socket will be known as dead by now
123
124 def cmd_TURN(game, n):
125     game.info_db = {}
126     game.info_hints = []
127     game.turn = n
128     game.things = []
129     game.portals = {}
130     game.turn_complete = False
131 cmd_TURN.argtypes = 'int:nonneg'
132
133 def cmd_LOGIN_OK(game):
134     game.tui.switch_mode('post_login_wait')
135     game.tui.send('GET_GAMESTATE')
136     game.tui.log_msg('@ welcome')
137 cmd_LOGIN_OK.argtypes = ''
138
139 def cmd_ADMIN_OK(game):
140     game.tui.is_admin = True
141     game.tui.log_msg('@ you now have admin rights')
142     game.tui.switch_mode('admin')
143     game.tui.do_refresh = True
144 cmd_ADMIN_OK.argtypes = ''
145
146 def cmd_CHAT(game, msg):
147     game.tui.log_msg('# ' + msg)
148     game.tui.do_refresh = True
149 cmd_CHAT.argtypes = 'string'
150
151 def cmd_PLAYER_ID(game, player_id):
152     game.player_id = player_id
153 cmd_PLAYER_ID.argtypes = 'int:nonneg'
154
155 def cmd_THING(game, yx, thing_type, thing_id):
156     t = game.get_thing(thing_id)
157     if not t:
158         t = ThingBase(game, thing_id)
159         game.things += [t]
160     t.position = yx
161     t.type_ = thing_type
162 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
163
164 def cmd_THING_NAME(game, thing_id, name):
165     t = game.get_thing(thing_id)
166     if t:
167         t.name = name
168 cmd_THING_NAME.argtypes = 'int:nonneg string'
169
170 def cmd_THING_CHAR(game, thing_id, c):
171     t = game.get_thing(thing_id)
172     if t:
173         t.player_char = c
174 cmd_THING_CHAR.argtypes = 'int:nonneg char'
175
176 def cmd_MAP(game, geometry, size, content):
177     map_geometry_class = globals()['MapGeometry' + geometry]
178     game.map_geometry = map_geometry_class(size)
179     game.map_content = content
180     if type(game.map_geometry) == MapGeometrySquare:
181         game.tui.movement_keys = {
182             game.tui.keys['square_move_up']: 'UP',
183             game.tui.keys['square_move_left']: 'LEFT',
184             game.tui.keys['square_move_down']: 'DOWN',
185             game.tui.keys['square_move_right']: 'RIGHT',
186         }
187     elif type(game.map_geometry) == MapGeometryHex:
188         game.tui.movement_keys = {
189             game.tui.keys['hex_move_upleft']: 'UPLEFT',
190             game.tui.keys['hex_move_upright']: 'UPRIGHT',
191             game.tui.keys['hex_move_right']: 'RIGHT',
192             game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
193             game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
194             game.tui.keys['hex_move_left']: 'LEFT',
195         }
196 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
197
198 def cmd_FOV(game, content):
199     game.fov = content
200 cmd_FOV.argtypes = 'string'
201
202 def cmd_MAP_CONTROL(game, content):
203     game.map_control_content = content
204 cmd_MAP_CONTROL.argtypes = 'string'
205
206 def cmd_GAME_STATE_COMPLETE(game):
207     if game.tui.mode.name == 'post_login_wait':
208         game.tui.switch_mode('play')
209     if game.tui.mode.shows_info:
210         game.tui.query_info()
211     game.turn_complete = True
212     game.tui.do_refresh = True
213 cmd_GAME_STATE_COMPLETE.argtypes = ''
214
215 def cmd_PORTAL(game, position, msg):
216     game.portals[position] = msg
217 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
218
219 def cmd_PLAY_ERROR(game, msg):
220     game.tui.log_msg('? ' + msg)
221     game.tui.flash = True
222     game.tui.do_refresh = True
223 cmd_PLAY_ERROR.argtypes = 'string'
224
225 def cmd_GAME_ERROR(game, msg):
226     game.tui.log_msg('? game error: ' + msg)
227     game.tui.do_refresh = True
228 cmd_GAME_ERROR.argtypes = 'string'
229
230 def cmd_ARGUMENT_ERROR(game, msg):
231     game.tui.log_msg('? syntax error: ' + msg)
232     game.tui.do_refresh = True
233 cmd_ARGUMENT_ERROR.argtypes = 'string'
234
235 def cmd_ANNOTATION_HINT(game, position):
236     game.info_hints += [position]
237 cmd_ANNOTATION_HINT.argtypes = 'yx_tuple:nonneg'
238
239 def cmd_ANNOTATION(game, position, msg):
240     game.info_db[position] = msg
241     game.tui.restore_input_values()
242     if game.tui.mode.shows_info:
243         game.tui.do_refresh = True
244 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
245
246 def cmd_TASKS(game, tasks_comma_separated):
247     game.tasks = tasks_comma_separated.split(',')
248     game.tui.mode_write.legal = 'WRITE' in game.tasks
249 cmd_TASKS.argtypes = 'string'
250
251 def cmd_THING_TYPE(game, thing_type, symbol_hint):
252     game.thing_types[thing_type] = symbol_hint
253 cmd_THING_TYPE.argtypes = 'string char'
254
255 def cmd_TERRAIN(game, terrain_char, terrain_desc):
256     game.terrains[terrain_char] = terrain_desc
257 cmd_TERRAIN.argtypes = 'char string'
258
259 def cmd_PONG(game):
260     pass
261 cmd_PONG.argtypes = ''
262
263 class Game(GameBase):
264     turn_complete = False
265     tasks = {}
266     thing_types = {}
267
268     def __init__(self, *args, **kwargs):
269         super().__init__(*args, **kwargs)
270         self.register_command(cmd_LOGIN_OK)
271         self.register_command(cmd_ADMIN_OK)
272         self.register_command(cmd_PONG)
273         self.register_command(cmd_CHAT)
274         self.register_command(cmd_PLAYER_ID)
275         self.register_command(cmd_TURN)
276         self.register_command(cmd_THING)
277         self.register_command(cmd_THING_TYPE)
278         self.register_command(cmd_THING_NAME)
279         self.register_command(cmd_THING_CHAR)
280         self.register_command(cmd_TERRAIN)
281         self.register_command(cmd_MAP)
282         self.register_command(cmd_MAP_CONTROL)
283         self.register_command(cmd_PORTAL)
284         self.register_command(cmd_ANNOTATION)
285         self.register_command(cmd_ANNOTATION_HINT)
286         self.register_command(cmd_GAME_STATE_COMPLETE)
287         self.register_command(cmd_ARGUMENT_ERROR)
288         self.register_command(cmd_GAME_ERROR)
289         self.register_command(cmd_PLAY_ERROR)
290         self.register_command(cmd_TASKS)
291         self.register_command(cmd_FOV)
292         self.map_content = ''
293         self.player_id = -1
294         self.info_db = {}
295         self.info_hints = []
296         self.portals = {}
297         self.terrains = {}
298
299     def get_string_options(self, string_option_type):
300         if string_option_type == 'map_geometry':
301             return ['Hex', 'Square']
302         elif string_option_type == 'thing_type':
303             return self.thing_types.keys()
304         return None
305
306     def get_command(self, command_name):
307         from functools import partial
308         f = partial(self.commands[command_name], self)
309         f.argtypes = self.commands[command_name].argtypes
310         return f
311
312 class Mode:
313
314     def __init__(self, name, has_input_prompt=False, shows_info=False,
315                  is_intro=False, is_single_char_entry=False):
316         self.name = name
317         self.short_desc = mode_helps[name]['short']
318         self.available_modes = []
319         self.has_input_prompt = has_input_prompt
320         self.shows_info = shows_info
321         self.is_intro = is_intro
322         self.help_intro = mode_helps[name]['long']
323         self.is_single_char_entry = is_single_char_entry
324         self.legal = True
325
326     def iter_available_modes(self, tui):
327         for mode_name in self.available_modes:
328             mode = getattr(tui, 'mode_' + mode_name)
329             if not mode.legal:
330                 continue
331             key = tui.keys['switch_to_' + mode.name]
332             yield mode, key
333
334     def list_available_modes(self, tui):
335         msg = ''
336         if len(self.available_modes) > 0:
337             msg = 'Other modes available from here:\n'
338             for mode, key in self.iter_available_modes(tui):
339                 msg += '[%s] – %s\n' % (key, mode.short_desc)
340         return msg
341
342     def mode_switch_on_key(self, tui, key_pressed):
343         for mode, key in self.iter_available_modes(tui):
344             if key_pressed == key:
345                 tui.switch_mode(mode.name)
346                 return True
347         return False
348
349 class TUI:
350     mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
351     mode_admin = Mode('admin')
352     mode_play = Mode('play')
353     mode_study = Mode('study', shows_info=True)
354     mode_write = Mode('write', is_single_char_entry=True)
355     mode_edit = Mode('edit')
356     mode_control_pw_type = Mode('control_pw_type', is_single_char_entry=True)
357     mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
358     mode_control_tile_type = Mode('control_tile_type', is_single_char_entry=True)
359     mode_control_tile_draw = Mode('control_tile_draw')
360     mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
361     mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
362     mode_chat = Mode('chat', has_input_prompt=True)
363     mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
364     mode_login = Mode('login', has_input_prompt=True, is_intro=True)
365     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
366     mode_password = Mode('password', has_input_prompt=True)
367     is_admin = False
368     tile_draw = False
369
370     def __init__(self, host):
371         import os
372         import json
373         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
374         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
375         self.mode_admin.available_modes = ["control_pw_type",
376                                            "control_tile_type", "chat",
377                                            "study", "play", "edit"]
378         self.mode_control_tile_draw.available_modes = ["admin_enter"]
379         self.mode_edit.available_modes = ["write", "annotate", "portal",
380                                           "password", "chat", "study", "play",
381                                           "admin_enter"]
382         self.host = host
383         self.game = Game()
384         self.game.tui = self
385         self.parser = Parser(self.game)
386         self.log = []
387         self.do_refresh = True
388         self.queue = queue.Queue()
389         self.login_name = None
390         self.map_mode = 'all'
391         self.password = 'foo'
392         self.switch_mode('waiting_for_server')
393         self.keys = {
394             'switch_to_chat': 't',
395             'switch_to_play': 'p',
396             'switch_to_password': 'P',
397             'switch_to_annotate': 'M',
398             'switch_to_portal': 'T',
399             'switch_to_study': '?',
400             'switch_to_edit': 'E',
401             'switch_to_write': 'm',
402             'switch_to_admin_enter': 'A',
403             'switch_to_control_pw_type': 'C',
404             'switch_to_control_tile_type': 'Q',
405             'flatten': 'F',
406             'take_thing': 'z',
407             'drop_thing': 'u',
408             'teleport': 'p',
409             'help': 'h',
410             'toggle_map_mode': 'M',
411             'toggle_tile_draw': 'm',
412             'hex_move_upleft': 'w',
413             'hex_move_upright': 'e',
414             'hex_move_right': 'd',
415             'hex_move_downright': 'x',
416             'hex_move_downleft': 'y',
417             'hex_move_left': 'a',
418             'square_move_up': 'w',
419             'square_move_left': 'a',
420             'square_move_down': 's',
421             'square_move_right': 'd',
422         }
423         if os.path.isfile('config.json'):
424             with open('config.json', 'r') as f:
425                 keys_conf = json.loads(f.read())
426             for k in keys_conf:
427                 self.keys[k] = keys_conf[k]
428         self.show_help = False
429         self.disconnected = True
430         self.force_instant_connect = True
431         self.input_lines = []
432         self.fov = ''
433         self.flash = False
434         curses.wrapper(self.loop)
435
436     def connect(self):
437
438         def handle_recv(msg):
439             if msg == 'BYE':
440                 self.socket.close()
441             else:
442                 self.queue.put(msg)
443
444         self.log_msg('@ attempting connect')
445         socket_client_class = PlomSocketClient
446         if self.host.startswith('ws://') or self.host.startswith('wss://'):
447             socket_client_class = WebSocketClient
448         try:
449             self.socket = socket_client_class(handle_recv, self.host)
450             self.socket_thread = threading.Thread(target=self.socket.run)
451             self.socket_thread.start()
452             self.disconnected = False
453             self.game.thing_types = {}
454             self.game.terrains = {}
455             self.socket.send('TASKS')
456             self.socket.send('TERRAINS')
457             self.socket.send('THING_TYPES')
458             self.switch_mode('login')
459         except ConnectionRefusedError:
460             self.log_msg('@ server connect failure')
461             self.disconnected = True
462             self.switch_mode('waiting_for_server')
463         self.do_refresh = True
464
465     def reconnect(self):
466         self.log_msg('@ attempting reconnect')
467         self.send('QUIT')
468         time.sleep(0.1)  # FIXME necessitated by some some strange SSL race
469                          # conditions with ws4py, find out what exactly
470         self.switch_mode('waiting_for_server')
471         self.connect()
472
473     def send(self, msg):
474         try:
475             if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
476                 raise BrokenSocketConnection
477             self.socket.send(msg)
478         except (BrokenPipeError, BrokenSocketConnection):
479             self.log_msg('@ server disconnected :(')
480             self.disconnected = True
481             self.force_instant_connect = True
482             self.do_refresh = True
483
484     def log_msg(self, msg):
485         self.log += [msg]
486         if len(self.log) > 100:
487             self.log = self.log[-100:]
488
489     def query_info(self):
490         self.send('GET_ANNOTATION ' + str(self.explorer))
491
492     def restore_input_values(self):
493         if self.mode.name == 'annotate' and self.explorer in self.game.info_db:
494             info = self.game.info_db[self.explorer]
495             if info != '(none)':
496                 self.input_ = info
497         elif self.mode.name == 'portal' and self.explorer in self.game.portals:
498             self.input_ = self.game.portals[self.explorer]
499         elif self.mode.name == 'password':
500             self.input_ = self.password
501
502     def send_tile_control_command(self):
503         self.send('SET_TILE_CONTROL %s %s' %
504                   (self.explorer, quote(self.tile_control_char)))
505
506     def switch_mode(self, mode_name):
507         self.map_mode = 'all'
508         self.tile_draw = False
509         if mode_name == 'admin_enter' and self.is_admin:
510             mode_name = 'admin'
511         self.mode = getattr(self, 'mode_' + mode_name)
512         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
513             player = self.game.get_thing(self.game.player_id)
514             self.explorer = YX(player.position.y, player.position.x)
515             if self.mode.shows_info:
516                 self.query_info()
517         if self.mode.is_single_char_entry:
518             self.show_help = True
519         if self.mode.name == 'waiting_for_server':
520             self.log_msg('@ waiting for server …')
521         elif self.mode.name == 'login':
522             if self.login_name:
523                 self.send('LOGIN ' + quote(self.login_name))
524             else:
525                 self.log_msg('@ enter username')
526         elif self.mode.name == 'admin_enter':
527             self.log_msg('@ enter admin password:')
528         elif self.mode.name == 'control_pw_pw':
529             self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
530         self.restore_input_values()
531
532     def loop(self, stdscr):
533         import datetime
534
535         def safe_addstr(y, x, line):
536             if y < self.size.y - 1 or x + len(line) < self.size.x:
537                 stdscr.addstr(y, x, line)
538             else:  # workaround to <https://stackoverflow.com/q/7063128>
539                 cut_i = self.size.x - x - 1
540                 cut = line[:cut_i]
541                 last_char = line[cut_i]
542                 stdscr.addstr(y, self.size.x - 2, last_char)
543                 stdscr.insstr(y, self.size.x - 2, ' ')
544                 stdscr.addstr(y, x, cut)
545
546         def handle_input(msg):
547             command, args = self.parser.parse(msg)
548             command(*args)
549
550         def msg_into_lines_of_width(msg, width):
551             chunk = ''
552             lines = []
553             x = 0
554             for i in range(len(msg)):
555                 if x >= width or msg[i] == "\n":
556                     lines += [chunk]
557                     chunk = ''
558                     x = 0
559                     if msg[i] == "\n":
560                         x -= 1
561                 if msg[i] != "\n":
562                     chunk += msg[i]
563                 x += 1
564             lines += [chunk]
565             return lines
566
567         def reset_screen_size():
568             self.size = YX(*stdscr.getmaxyx())
569             self.size = self.size - YX(self.size.y % 4, 0)
570             self.size = self.size - YX(0, self.size.x % 4)
571             self.window_width = int(self.size.x / 2)
572
573         def recalc_input_lines():
574             if not self.mode.has_input_prompt:
575                 self.input_lines = []
576             else:
577                 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
578                                                            self.window_width)
579
580         def move_explorer(direction):
581             target = self.game.map_geometry.move_yx(self.explorer, direction)
582             if target:
583                 self.explorer = target
584                 if self.mode.shows_info:
585                     self.query_info()
586                 if self.tile_draw:
587                     self.send_tile_control_command()
588             else:
589                 self.flash = True
590
591         def draw_history():
592             lines = []
593             for line in self.log:
594                 lines += msg_into_lines_of_width(line, self.window_width)
595             lines.reverse()
596             height_header = 2
597             max_y = self.size.y - len(self.input_lines)
598             for i in range(len(lines)):
599                 if (i >= max_y - height_header):
600                     break
601                 safe_addstr(max_y - i - 1, self.window_width, lines[i])
602
603         def draw_info():
604             if not self.game.turn_complete:
605                 return
606             pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
607             info = 'outside field of view'
608             if self.game.fov[pos_i] == '.':
609                 terrain_char = self.game.map_content[pos_i]
610                 terrain_desc = '?'
611                 if terrain_char in self.game.terrains:
612                     terrain_desc = self.game.terrains[terrain_char]
613                 info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
614                 protection = self.game.map_control_content[pos_i]
615                 if protection == '.':
616                     protection = 'unprotected'
617                 info = 'PROTECTION: %s\n' % protection
618                 for t in self.game.things:
619                     if t.position == self.explorer:
620                         info += 'THING: %s / %s' % (t.type_,
621                                                     self.game.thing_types[t.type_])
622                         if hasattr(t, 'player_char'):
623                             info += t.player_char
624                         if hasattr(t, 'name'):
625                             info += ' (%s)' % t.name
626                         info += '\n'
627                 if self.explorer in self.game.portals:
628                     info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
629                 else:
630                     info += 'PORTAL: (none)\n'
631                 if self.explorer in self.game.info_db:
632                     info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
633                 else:
634                     info += 'ANNOTATION: waiting …'
635             lines = msg_into_lines_of_width(info, self.window_width)
636             height_header = 2
637             for i in range(len(lines)):
638                 y = height_header + i
639                 if y >= self.size.y - len(self.input_lines):
640                     break
641                 safe_addstr(y, self.window_width, lines[i])
642
643         def draw_input():
644             y = self.size.y - len(self.input_lines)
645             for i in range(len(self.input_lines)):
646                 safe_addstr(y, self.window_width, self.input_lines[i])
647                 y += 1
648
649         def draw_turn():
650             if not self.game.turn_complete:
651                 return
652             safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
653
654         def draw_mode():
655             help = "hit [%s] for help" % self.keys['help']
656             if self.mode.has_input_prompt:
657                 help = "enter /help for help"
658             safe_addstr(1, self.window_width,
659                         'MODE: %s – %s' % (self.mode.short_desc, help))
660
661         def draw_map():
662             if not self.game.turn_complete:
663                 return
664             map_lines_split = []
665             for y in range(self.game.map_geometry.size.y):
666                 start = self.game.map_geometry.size.x * y
667                 end = start + self.game.map_geometry.size.x
668                 if self.mode.name in {'edit', 'write', 'control_tile_draw',
669                                       'control_tile_type'}:
670                     line = []
671                     for i in range(start, end):
672                         line += [self.game.map_content[i]
673                                  + self.game.map_control_content[i]]
674                     map_lines_split += [line]
675                 else:
676                     map_lines_split += [[c + ' ' for c
677                                          in self.game.map_content[start:end]]]
678             if self.map_mode == 'annotations':
679                 for p in self.game.info_hints:
680                     map_lines_split[p.y][p.x] = 'A '
681             elif self.map_mode == 'all':
682                 for p in self.game.portals.keys():
683                     original = map_lines_split[p.y][p.x]
684                     map_lines_split[p.y][p.x] = original[0] + 'P'
685                 used_positions = []
686                 for t in self.game.things:
687                     symbol = self.game.thing_types[t.type_]
688                     meta_char = ' '
689                     if hasattr(t, 'player_char'):
690                         meta_char = t.player_char
691                     if t.position in used_positions:
692                         meta_char = '+'
693                     map_lines_split[t.position.y][t.position.x] = symbol + meta_char
694                     used_positions += [t.position]
695             if self.mode.shows_info or self.mode.name == 'control_tile_draw':
696                 map_lines_split[self.explorer.y][self.explorer.x] = '??'
697             map_lines = []
698             if type(self.game.map_geometry) == MapGeometryHex:
699                 indent = 0
700                 for line in map_lines_split:
701                     map_lines += [indent*' ' + ''.join(line)]
702                     indent = 0 if indent else 1
703             else:
704                 for line in map_lines_split:
705                     map_lines += [''.join(line)]
706             window_center = YX(int(self.size.y / 2),
707                                int(self.window_width / 2))
708             player = self.game.get_thing(self.game.player_id)
709             center = player.position
710             if self.mode.shows_info:
711                 center = self.explorer
712             center = YX(center.y, center.x * 2)
713             offset = center - window_center
714             if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
715                 offset += YX(0, 1)
716             term_y = max(0, -offset.y)
717             term_x = max(0, -offset.x)
718             map_y = max(0, offset.y)
719             map_x = max(0, offset.x)
720             while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
721                 to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
722                 safe_addstr(term_y, term_x, to_draw)
723                 term_y += 1
724                 map_y += 1
725
726         def draw_help():
727             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
728                                              self.mode.help_intro)
729             if self.mode.name == 'play':
730                 content += "Available actions:\n"
731                 if 'MOVE' in self.game.tasks:
732                     content += "[%s] – move player\n" % ','.join(self.movement_keys)
733                 if 'PICK_UP' in self.game.tasks:
734                     content += "[%s] – pick up thing\n" % self.keys['take_thing']
735                 if 'DROP' in self.game.tasks:
736                     content += "[%s] – drop picked up thing\n" % self.keys['drop_thing']
737                 content += '[%s] – teleport to other space\n' % self.keys['teleport']
738                 content += '\n'
739             elif self.mode.name == 'study':
740                 content += 'Available actions:\n'
741                 content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
742                 content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
743                 content += '\n'
744             elif self.mode.name == 'edit':
745                 content += "Available actions:\n"
746                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
747                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
748                 content += '\n'
749             elif self.mode.name == 'control_tile_draw':
750                 content += "Available actions:\n"
751                 content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
752                 content += '\n'
753             elif self.mode.name == 'chat':
754                 content += '/nick NAME – re-name yourself to NAME\n'
755                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
756                 content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
757                 content += '/%s or /edit – switch to map edit mode\n' % self.keys['switch_to_edit']
758                 content += '/%s or /admin – switch to admin mode\n' % self.keys['switch_to_admin_enter']
759             content += self.mode.list_available_modes(self)
760             for i in range(self.size.y):
761                 safe_addstr(i,
762                             self.window_width * (not self.mode.has_input_prompt),
763                             ' '*self.window_width)
764             lines = []
765             for line in content.split('\n'):
766                 lines += msg_into_lines_of_width(line, self.window_width)
767             for i in range(len(lines)):
768                 if i >= self.size.y:
769                     break
770                 safe_addstr(i,
771                             self.window_width * (not self.mode.has_input_prompt),
772                             lines[i])
773
774         def draw_screen():
775             stdscr.clear()
776             if self.mode.has_input_prompt:
777                 recalc_input_lines()
778                 draw_input()
779             if self.mode.shows_info:
780                 draw_info()
781             else:
782                 draw_history()
783             draw_mode()
784             if not self.mode.is_intro:
785                 draw_turn()
786                 draw_map()
787             if self.show_help:
788                 draw_help()
789
790         curses.curs_set(False)  # hide cursor
791         curses.use_default_colors();
792         stdscr.timeout(10)
793         reset_screen_size()
794         self.explorer = YX(0, 0)
795         self.input_ = ''
796         input_prompt = '> '
797         interval = datetime.timedelta(seconds=5)
798         last_ping = datetime.datetime.now() - interval
799         while True:
800             if self.disconnected and self.force_instant_connect:
801                 self.force_instant_connect = False
802                 self.connect()
803             now = datetime.datetime.now()
804             if now - last_ping > interval:
805                 if self.disconnected:
806                     self.connect()
807                 else:
808                     self.send('PING')
809                 last_ping = now
810             if self.flash:
811                 curses.flash()
812                 self.flash = False
813             if self.do_refresh:
814                 draw_screen()
815                 self.do_refresh = False
816             while True:
817                 try:
818                     msg = self.queue.get(block=False)
819                     handle_input(msg)
820                 except queue.Empty:
821                     break
822             try:
823                 key = stdscr.getkey()
824                 self.do_refresh = True
825             except curses.error:
826                 continue
827             self.show_help = False
828             if key == 'KEY_RESIZE':
829                 reset_screen_size()
830             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
831                 self.input_ = self.input_[:-1]
832             elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
833                 self.show_help = True
834                 self.input_ = ""
835                 self.restore_input_values()
836             elif self.mode.has_input_prompt and key != '\n':  # Return key
837                 self.input_ += key
838                 max_length = self.window_width * self.size.y - len(input_prompt) - 1
839                 if len(self.input_) > max_length:
840                     self.input_ = self.input_[:max_length]
841             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
842                 self.show_help = True
843             elif self.mode.name == 'login' and key == '\n':
844                 self.login_name = self.input_
845                 self.send('LOGIN ' + quote(self.input_))
846                 self.input_ = ""
847             elif self.mode.name == 'control_pw_pw' and key == '\n':
848                 if self.input_ == '':
849                     self.log_msg('@ aborted')
850                 else:
851                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
852                     self.input_ = ""
853                 self.switch_mode('admin')
854             elif self.mode.name == 'password' and key == '\n':
855                 if self.input_ == '':
856                     self.input_ = ' '
857                 self.password = self.input_
858                 self.input_ = ""
859                 self.switch_mode('edit')
860             elif self.mode.name == 'admin_enter' and key == '\n':
861                 self.send('BECOME_ADMIN ' + quote(self.input_))
862                 self.input_ = ""
863                 self.switch_mode('play')
864             elif self.mode.name == 'chat' and key == '\n':
865                 if self.input_ == '':
866                     continue
867                 if self.input_[0] == '/':  # FIXME fails on empty input
868                     if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
869                         self.switch_mode('play')
870                     elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
871                         self.switch_mode('study')
872                     elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
873                         self.switch_mode('edit')
874                     elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
875                         self.switch_mode('admin_enter')
876                     elif self.input_.startswith('/nick'):
877                         tokens = self.input_.split(maxsplit=1)
878                         if len(tokens) == 2:
879                             self.send('NICK ' + quote(tokens[1]))
880                         else:
881                             self.log_msg('? need login name')
882                     else:
883                         self.log_msg('? unknown command')
884                 else:
885                     self.send('ALL ' + quote(self.input_))
886                 self.input_ = ""
887             elif self.mode.name == 'annotate' and key == '\n':
888                 if self.input_ == '':
889                     self.input_ = ' '
890                 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
891                                                  quote(self.password)))
892                 self.input_ = ""
893                 self.switch_mode('edit')
894             elif self.mode.name == 'portal' and key == '\n':
895                 if self.input_ == '':
896                     self.input_ = ' '
897                 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
898                                                quote(self.password)))
899                 self.input_ = ""
900                 self.switch_mode('edit')
901             elif self.mode.name == 'study':
902                 if self.mode.mode_switch_on_key(self, key):
903                     continue
904                 elif key == self.keys['toggle_map_mode']:
905                     if self.map_mode == 'terrain':
906                         self.map_mode = 'annotations'
907                     elif self.map_mode == 'annotations':
908                         self.map_mode = 'all'
909                     else:
910                         self.map_mode = 'terrain'
911                 elif key in self.movement_keys:
912                     move_explorer(self.movement_keys[key])
913             elif self.mode.name == 'play':
914                 if self.mode.mode_switch_on_key(self, key):
915                     continue
916                 elif key == self.keys['take_thing'] and 'PICK_UP' in self.game.tasks:
917                     self.send('TASK:PICK_UP')
918                 elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
919                     self.send('TASK:DROP')
920                 elif key == self.keys['teleport']:
921                     player = self.game.get_thing(self.game.player_id)
922                     if player.position in self.game.portals:
923                         self.host = self.game.portals[player.position]
924                         self.reconnect()
925                     else:
926                         self.flash = True
927                         self.log_msg('? not standing on portal')
928                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
929                     self.send('TASK:MOVE ' + self.movement_keys[key])
930             elif self.mode.name == 'write':
931                 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
932                 self.switch_mode('edit')
933             elif self.mode.name == 'control_pw_type':
934                 self.tile_control_char = key
935                 self.switch_mode('control_pw_pw')
936             elif self.mode.name == 'control_tile_type':
937                 self.tile_control_char = key
938                 self.switch_mode('control_tile_draw')
939             elif self.mode.name == 'control_tile_draw':
940                 if self.mode.mode_switch_on_key(self, key):
941                     continue
942                 elif key in self.movement_keys:
943                     move_explorer(self.movement_keys[key])
944                 elif key == self.keys['toggle_tile_draw']:
945                     self.tile_draw = False if self.tile_draw else True
946             elif self.mode.name == 'admin':
947                 if self.mode.mode_switch_on_key(self, key):
948                     continue
949             elif self.mode.name == 'edit':
950                 if self.mode.mode_switch_on_key(self, key):
951                     continue
952                 if key == self.keys['flatten'] and\
953                      'FLATTEN_SURROUNDINGS' in self.game.tasks:
954                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
955                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
956                     self.send('TASK:MOVE ' + self.movement_keys[key])
957
958 if len(sys.argv) != 2:
959     raise ArgError('wrong number of arguments, need game host')
960 host = sys.argv[1]
961 TUI(host)