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Minor refactor.
[plomrogue2] / rogue_chat_curses.py
1 #!/usr/bin/env python3
2 import curses
3 import queue
4 import threading
5 import time
6 import sys
7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection
13
14 mode_helps = {
15     'play': {
16         'short': 'play',
17         'long': 'This mode allows you to interact with the map.'
18     },
19     'study': {
20         'short': 'study',
21         'long': 'This mode allows you to study the map and its tiles in detail.  Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
22     'edit': {
23         'short': 'map edit',
24         'long': 'This mode allows you to change the map in various ways.'
25     },
26     'write': {
27         'short': 'terrain write',
28         'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so).  Just enter any printable ASCII character to imprint it on the ground below you.'
29     },
30     'control_pw_type': {
31         'short': 'change tiles control password',
32         'long': 'This mode is the first of two steps to change the password for a tile control character.  First enter the tile control character for which you want to change the password.'
33     },
34     'control_pw_pw': {
35         'short': 'change tiles control password',
36         'long': 'This mode is the second of two steps to change the password for a tile control character.  Enter the new password for the tile control character you chose.'
37     },
38     'control_tile_type': {
39         'short': 'change tiles control',
40         'long': 'This mode is the first of two steps to change tile control areas on the map.  First enter the tile control character you want to write.'
41     },
42     'control_tile_draw': {
43         'short': 'change tiles control',
44         'long': 'This mode is the second of two steps to change tile control areas on the map.  Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
45     },
46     'annotate': {
47         'short': 'annotate tile',
48         'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so).  Hit Return to leave.'
49     },
50     'portal': {
51         'short': 'edit portal',
52         'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so).  Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target.  Hit Return to leave.'
53     },
54     'chat': {
55         'short': 'chat',
56         'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:'
57     },
58     'login': {
59         'short': 'login',
60         'long': 'Pick your player name.'
61     },
62     'waiting_for_server': {
63         'short': 'waiting for server response',
64         'long': 'Waiting for a server response.'
65     },
66     'post_login_wait': {
67         'short': 'waiting for server response',
68         'long': 'Waiting for a server response.'
69     },
70     'password': {
71         'short': 'map edit password',
72         'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles.  Hit return to confirm and leave.'
73     },
74     'admin_enter': {
75         'short': 'become admin',
76         'long': 'This mode allows you to become admin if you know an admin password.'
77     },
78     'admin': {
79         'short': 'admin',
80         'long': 'This mode allows you access to actions limited to administrators.'
81     }
82 }
83
84 from ws4py.client import WebSocketBaseClient
85 class WebSocketClient(WebSocketBaseClient):
86
87     def __init__(self, recv_handler, *args, **kwargs):
88         super().__init__(*args, **kwargs)
89         self.recv_handler = recv_handler
90         self.connect()
91
92     def received_message(self, message):
93         if message.is_text:
94             message = str(message)
95             self.recv_handler(message)
96
97     @property
98     def plom_closed(self):
99         return self.client_terminated
100
101 from plomrogue.io_tcp import PlomSocket
102 class PlomSocketClient(PlomSocket):
103
104     def __init__(self, recv_handler, url):
105         import socket
106         self.recv_handler = recv_handler
107         host, port = url.split(':')
108         super().__init__(socket.create_connection((host, port)))
109
110     def close(self):
111         self.socket.close()
112
113     def run(self):
114         import ssl
115         try:
116             for msg in self.recv():
117                 if msg == 'NEED_SSL':
118                     self.socket = ssl.wrap_socket(self.socket)
119                     continue
120                 self.recv_handler(msg)
121         except BrokenSocketConnection:
122             pass  # we assume socket will be known as dead by now
123
124 def cmd_TURN(game, n):
125     game.info_db = {}
126     game.info_hints = []
127     game.turn = n
128     game.things = []
129     game.portals = {}
130     game.turn_complete = False
131 cmd_TURN.argtypes = 'int:nonneg'
132
133 def cmd_LOGIN_OK(game):
134     game.tui.switch_mode('post_login_wait')
135     game.tui.send('GET_GAMESTATE')
136     game.tui.log_msg('@ welcome')
137 cmd_LOGIN_OK.argtypes = ''
138
139 def cmd_ADMIN_OK(game):
140     game.tui.is_admin = True
141     game.tui.log_msg('@ you now have admin rights')
142     game.tui.switch_mode('admin')
143     game.tui.do_refresh = True
144 cmd_ADMIN_OK.argtypes = ''
145
146 def cmd_CHAT(game, msg):
147     game.tui.log_msg('# ' + msg)
148     game.tui.do_refresh = True
149 cmd_CHAT.argtypes = 'string'
150
151 def cmd_PLAYER_ID(game, player_id):
152     game.player_id = player_id
153 cmd_PLAYER_ID.argtypes = 'int:nonneg'
154
155 def cmd_THING(game, yx, thing_type, thing_id):
156     t = game.get_thing(thing_id)
157     if not t:
158         t = ThingBase(game, thing_id)
159         game.things += [t]
160     t.position = yx
161     t.type_ = thing_type
162 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
163
164 def cmd_THING_NAME(game, thing_id, name):
165     t = game.get_thing(thing_id)
166     if t:
167         t.name = name
168 cmd_THING_NAME.argtypes = 'int:nonneg string'
169
170 def cmd_THING_CHAR(game, thing_id, c):
171     t = game.get_thing(thing_id)
172     if t:
173         t.player_char = c
174 cmd_THING_CHAR.argtypes = 'int:nonneg char'
175
176 def cmd_MAP(game, geometry, size, content):
177     map_geometry_class = globals()['MapGeometry' + geometry]
178     game.map_geometry = map_geometry_class(size)
179     game.map_content = content
180     if type(game.map_geometry) == MapGeometrySquare:
181         game.tui.movement_keys = {
182             game.tui.keys['square_move_up']: 'UP',
183             game.tui.keys['square_move_left']: 'LEFT',
184             game.tui.keys['square_move_down']: 'DOWN',
185             game.tui.keys['square_move_right']: 'RIGHT',
186         }
187     elif type(game.map_geometry) == MapGeometryHex:
188         game.tui.movement_keys = {
189             game.tui.keys['hex_move_upleft']: 'UPLEFT',
190             game.tui.keys['hex_move_upright']: 'UPRIGHT',
191             game.tui.keys['hex_move_right']: 'RIGHT',
192             game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
193             game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
194             game.tui.keys['hex_move_left']: 'LEFT',
195         }
196 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
197
198 def cmd_FOV(game, content):
199     game.fov = content
200 cmd_FOV.argtypes = 'string'
201
202 def cmd_MAP_CONTROL(game, content):
203     game.map_control_content = content
204 cmd_MAP_CONTROL.argtypes = 'string'
205
206 def cmd_GAME_STATE_COMPLETE(game):
207     if game.tui.mode.name == 'post_login_wait':
208         game.tui.switch_mode('play')
209     if game.tui.mode.shows_info:
210         game.tui.query_info()
211     game.turn_complete = True
212     game.tui.do_refresh = True
213 cmd_GAME_STATE_COMPLETE.argtypes = ''
214
215 def cmd_PORTAL(game, position, msg):
216     game.portals[position] = msg
217 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
218
219 def cmd_PLAY_ERROR(game, msg):
220     game.tui.log_msg('? ' + msg)
221     game.tui.flash = True
222     game.tui.do_refresh = True
223 cmd_PLAY_ERROR.argtypes = 'string'
224
225 def cmd_GAME_ERROR(game, msg):
226     game.tui.log_msg('? game error: ' + msg)
227     game.tui.do_refresh = True
228 cmd_GAME_ERROR.argtypes = 'string'
229
230 def cmd_ARGUMENT_ERROR(game, msg):
231     game.tui.log_msg('? syntax error: ' + msg)
232     game.tui.do_refresh = True
233 cmd_ARGUMENT_ERROR.argtypes = 'string'
234
235 def cmd_ANNOTATION_HINT(game, position):
236     game.info_hints += [position]
237 cmd_ANNOTATION_HINT.argtypes = 'yx_tuple:nonneg'
238
239 def cmd_ANNOTATION(game, position, msg):
240     game.info_db[position] = msg
241     game.tui.restore_input_values()
242     if game.tui.mode.shows_info:
243         game.tui.do_refresh = True
244 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
245
246 def cmd_TASKS(game, tasks_comma_separated):
247     game.tasks = tasks_comma_separated.split(',')
248     game.tui.mode_write.legal = 'WRITE' in game.tasks
249 cmd_TASKS.argtypes = 'string'
250
251 def cmd_THING_TYPE(game, thing_type, symbol_hint):
252     game.thing_types[thing_type] = symbol_hint
253 cmd_THING_TYPE.argtypes = 'string char'
254
255 def cmd_TERRAIN(game, terrain_char, terrain_desc):
256     game.terrains[terrain_char] = terrain_desc
257 cmd_TERRAIN.argtypes = 'char string'
258
259 def cmd_PONG(game):
260     pass
261 cmd_PONG.argtypes = ''
262
263 class Game(GameBase):
264     turn_complete = False
265     tasks = {}
266     thing_types = {}
267
268     def __init__(self, *args, **kwargs):
269         super().__init__(*args, **kwargs)
270         self.register_command(cmd_LOGIN_OK)
271         self.register_command(cmd_ADMIN_OK)
272         self.register_command(cmd_PONG)
273         self.register_command(cmd_CHAT)
274         self.register_command(cmd_PLAYER_ID)
275         self.register_command(cmd_TURN)
276         self.register_command(cmd_THING)
277         self.register_command(cmd_THING_TYPE)
278         self.register_command(cmd_THING_NAME)
279         self.register_command(cmd_THING_CHAR)
280         self.register_command(cmd_TERRAIN)
281         self.register_command(cmd_MAP)
282         self.register_command(cmd_MAP_CONTROL)
283         self.register_command(cmd_PORTAL)
284         self.register_command(cmd_ANNOTATION)
285         self.register_command(cmd_ANNOTATION_HINT)
286         self.register_command(cmd_GAME_STATE_COMPLETE)
287         self.register_command(cmd_ARGUMENT_ERROR)
288         self.register_command(cmd_GAME_ERROR)
289         self.register_command(cmd_PLAY_ERROR)
290         self.register_command(cmd_TASKS)
291         self.register_command(cmd_FOV)
292         self.map_content = ''
293         self.player_id = -1
294         self.info_db = {}
295         self.info_hints = []
296         self.portals = {}
297         self.terrains = {}
298
299     def get_string_options(self, string_option_type):
300         if string_option_type == 'map_geometry':
301             return ['Hex', 'Square']
302         elif string_option_type == 'thing_type':
303             return self.thing_types.keys()
304         return None
305
306     def get_command(self, command_name):
307         from functools import partial
308         f = partial(self.commands[command_name], self)
309         f.argtypes = self.commands[command_name].argtypes
310         return f
311
312 class Mode:
313
314     def __init__(self, name, has_input_prompt=False, shows_info=False,
315                  is_intro=False, is_single_char_entry=False):
316         self.name = name
317         self.short_desc = mode_helps[name]['short']
318         self.available_modes = []
319         self.has_input_prompt = has_input_prompt
320         self.shows_info = shows_info
321         self.is_intro = is_intro
322         self.help_intro = mode_helps[name]['long']
323         self.is_single_char_entry = is_single_char_entry
324         self.legal = True
325
326     def iter_available_modes(self, tui):
327         for mode_name in self.available_modes:
328             mode = getattr(tui, 'mode_' + mode_name)
329             if not mode.legal:
330                 continue
331             key = tui.keys['switch_to_' + mode.name]
332             yield mode, key
333
334     def list_available_modes(self, tui):
335         msg = ''
336         if len(self.available_modes) > 0:
337             msg = 'Other modes available from here:\n'
338             for mode, key in self.iter_available_modes(tui):
339                 msg += '[%s] – %s\n' % (key, mode.short_desc)
340         return msg
341
342     def mode_switch_on_key(self, tui, key_pressed):
343         for mode, key in self.iter_available_modes(tui):
344             if key_pressed == key:
345                 tui.switch_mode(mode.name)
346                 return True
347         return False
348
349 class TUI:
350     mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
351     mode_admin = Mode('admin')
352     mode_play = Mode('play')
353     mode_study = Mode('study', shows_info=True)
354     mode_write = Mode('write', is_single_char_entry=True)
355     mode_edit = Mode('edit')
356     mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
357     mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
358     mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
359     mode_control_tile_draw = Mode('control_tile_draw')
360     mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
361     mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
362     mode_chat = Mode('chat', has_input_prompt=True)
363     mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
364     mode_login = Mode('login', has_input_prompt=True, is_intro=True)
365     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
366     mode_password = Mode('password', has_input_prompt=True)
367     is_admin = False
368     tile_draw = False
369
370     def __init__(self, host):
371         import os
372         import json
373         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
374         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
375         self.mode_admin.available_modes = ["control_pw_type",
376                                            "control_tile_type", "chat",
377                                            "study", "play", "edit"]
378         self.mode_control_tile_draw.available_modes = ["admin_enter"]
379         self.mode_edit.available_modes = ["write", "annotate", "portal",
380                                           "password", "chat", "study", "play",
381                                           "admin_enter"]
382         self.host = host
383         self.game = Game()
384         self.game.tui = self
385         self.parser = Parser(self.game)
386         self.log = []
387         self.do_refresh = True
388         self.queue = queue.Queue()
389         self.login_name = None
390         self.map_mode = 'all'
391         self.password = 'foo'
392         self.switch_mode('waiting_for_server')
393         self.keys = {
394             'switch_to_chat': 't',
395             'switch_to_play': 'p',
396             'switch_to_password': 'P',
397             'switch_to_annotate': 'M',
398             'switch_to_portal': 'T',
399             'switch_to_study': '?',
400             'switch_to_edit': 'E',
401             'switch_to_write': 'm',
402             'switch_to_admin_enter': 'A',
403             'switch_to_control_pw_type': 'C',
404             'switch_to_control_tile_type': 'Q',
405             'flatten': 'F',
406             'take_thing': 'z',
407             'drop_thing': 'u',
408             'teleport': 'p',
409             'help': 'h',
410             'toggle_map_mode': 'M',
411             'toggle_tile_draw': 'm',
412             'hex_move_upleft': 'w',
413             'hex_move_upright': 'e',
414             'hex_move_right': 'd',
415             'hex_move_downright': 'x',
416             'hex_move_downleft': 'y',
417             'hex_move_left': 'a',
418             'square_move_up': 'w',
419             'square_move_left': 'a',
420             'square_move_down': 's',
421             'square_move_right': 'd',
422         }
423         if os.path.isfile('config.json'):
424             with open('config.json', 'r') as f:
425                 keys_conf = json.loads(f.read())
426             for k in keys_conf:
427                 self.keys[k] = keys_conf[k]
428         self.show_help = False
429         self.disconnected = True
430         self.force_instant_connect = True
431         self.input_lines = []
432         self.fov = ''
433         self.flash = False
434         curses.wrapper(self.loop)
435
436     def connect(self):
437
438         def handle_recv(msg):
439             if msg == 'BYE':
440                 self.socket.close()
441             else:
442                 self.queue.put(msg)
443
444         self.log_msg('@ attempting connect')
445         socket_client_class = PlomSocketClient
446         if self.host.startswith('ws://') or self.host.startswith('wss://'):
447             socket_client_class = WebSocketClient
448         try:
449             self.socket = socket_client_class(handle_recv, self.host)
450             self.socket_thread = threading.Thread(target=self.socket.run)
451             self.socket_thread.start()
452             self.disconnected = False
453             self.game.thing_types = {}
454             self.game.terrains = {}
455             self.socket.send('TASKS')
456             self.socket.send('TERRAINS')
457             self.socket.send('THING_TYPES')
458             self.switch_mode('login')
459         except ConnectionRefusedError:
460             self.log_msg('@ server connect failure')
461             self.disconnected = True
462             self.switch_mode('waiting_for_server')
463         self.do_refresh = True
464
465     def reconnect(self):
466         self.log_msg('@ attempting reconnect')
467         self.send('QUIT')
468         time.sleep(0.1)  # FIXME necessitated by some some strange SSL race
469                          # conditions with ws4py, find out what exactly
470         self.switch_mode('waiting_for_server')
471         self.connect()
472
473     def send(self, msg):
474         try:
475             if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
476                 raise BrokenSocketConnection
477             self.socket.send(msg)
478         except (BrokenPipeError, BrokenSocketConnection):
479             self.log_msg('@ server disconnected :(')
480             self.disconnected = True
481             self.force_instant_connect = True
482             self.do_refresh = True
483
484     def log_msg(self, msg):
485         self.log += [msg]
486         if len(self.log) > 100:
487             self.log = self.log[-100:]
488
489     def query_info(self):
490         self.send('GET_ANNOTATION ' + str(self.explorer))
491
492     def restore_input_values(self):
493         if self.mode.name == 'annotate' and self.explorer in self.game.info_db:
494             info = self.game.info_db[self.explorer]
495             if info != '(none)':
496                 self.input_ = info
497         elif self.mode.name == 'portal' and self.explorer in self.game.portals:
498             self.input_ = self.game.portals[self.explorer]
499         elif self.mode.name == 'password':
500             self.input_ = self.password
501
502     def send_tile_control_command(self):
503         self.send('SET_TILE_CONTROL %s %s' %
504                   (self.explorer, quote(self.tile_control_char)))
505
506     def switch_mode(self, mode_name):
507         self.map_mode = 'all'
508         self.tile_draw = False
509         if mode_name == 'admin_enter' and self.is_admin:
510             mode_name = 'admin'
511         self.mode = getattr(self, 'mode_' + mode_name)
512         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
513             player = self.game.get_thing(self.game.player_id)
514             self.explorer = YX(player.position.y, player.position.x)
515             if self.mode.shows_info:
516                 self.query_info()
517         if self.mode.is_single_char_entry:
518             self.show_help = True
519         if self.mode.name == 'waiting_for_server':
520             self.log_msg('@ waiting for server …')
521         elif self.mode.name == 'login':
522             if self.login_name:
523                 self.send('LOGIN ' + quote(self.login_name))
524             else:
525                 self.log_msg('@ enter username')
526         elif self.mode.name == 'admin_enter':
527             self.log_msg('@ enter admin password:')
528         elif self.mode.name == 'control_pw_type':
529             self.log_msg('@ enter tile control character for which you want to change the password:')
530         elif self.mode.name == 'control_tile_type':
531             self.log_msg('@ enter tile control character which you want to draw:')
532         elif self.mode.name == 'control_pw_pw':
533             self.log_msg('@ enter tile control password for "%s":' % self.tile_control_char)
534         elif self.mode.name == 'control_tile_draw':
535             self.log_msg('@ can draw tile control character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
536         self.input_ = ""
537         self.restore_input_values()
538
539     def loop(self, stdscr):
540         import datetime
541
542         def safe_addstr(y, x, line):
543             if y < self.size.y - 1 or x + len(line) < self.size.x:
544                 stdscr.addstr(y, x, line)
545             else:  # workaround to <https://stackoverflow.com/q/7063128>
546                 cut_i = self.size.x - x - 1
547                 cut = line[:cut_i]
548                 last_char = line[cut_i]
549                 stdscr.addstr(y, self.size.x - 2, last_char)
550                 stdscr.insstr(y, self.size.x - 2, ' ')
551                 stdscr.addstr(y, x, cut)
552
553         def handle_input(msg):
554             command, args = self.parser.parse(msg)
555             command(*args)
556
557         def msg_into_lines_of_width(msg, width):
558             chunk = ''
559             lines = []
560             x = 0
561             for i in range(len(msg)):
562                 if x >= width or msg[i] == "\n":
563                     lines += [chunk]
564                     chunk = ''
565                     x = 0
566                     if msg[i] == "\n":
567                         x -= 1
568                 if msg[i] != "\n":
569                     chunk += msg[i]
570                 x += 1
571             lines += [chunk]
572             return lines
573
574         def reset_screen_size():
575             self.size = YX(*stdscr.getmaxyx())
576             self.size = self.size - YX(self.size.y % 4, 0)
577             self.size = self.size - YX(0, self.size.x % 4)
578             self.window_width = int(self.size.x / 2)
579
580         def recalc_input_lines():
581             if not self.mode.has_input_prompt:
582                 self.input_lines = []
583             else:
584                 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
585                                                            self.window_width)
586
587         def move_explorer(direction):
588             target = self.game.map_geometry.move_yx(self.explorer, direction)
589             if target:
590                 self.explorer = target
591                 if self.mode.shows_info:
592                     self.query_info()
593                 if self.tile_draw:
594                     self.send_tile_control_command()
595             else:
596                 self.flash = True
597
598         def draw_history():
599             lines = []
600             for line in self.log:
601                 lines += msg_into_lines_of_width(line, self.window_width)
602             lines.reverse()
603             height_header = 2
604             max_y = self.size.y - len(self.input_lines)
605             for i in range(len(lines)):
606                 if (i >= max_y - height_header):
607                     break
608                 safe_addstr(max_y - i - 1, self.window_width, lines[i])
609
610         def draw_info():
611             if not self.game.turn_complete:
612                 return
613             pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
614             info = 'outside field of view'
615             if self.game.fov[pos_i] == '.':
616                 terrain_char = self.game.map_content[pos_i]
617                 terrain_desc = '?'
618                 if terrain_char in self.game.terrains:
619                     terrain_desc = self.game.terrains[terrain_char]
620                 info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
621                 protection = self.game.map_control_content[pos_i]
622                 if protection == '.':
623                     protection = 'unprotected'
624                 info = 'PROTECTION: %s\n' % protection
625                 for t in self.game.things:
626                     if t.position == self.explorer:
627                         info += 'THING: %s / %s' % (t.type_,
628                                                     self.game.thing_types[t.type_])
629                         if hasattr(t, 'player_char'):
630                             info += t.player_char
631                         if hasattr(t, 'name'):
632                             info += ' (%s)' % t.name
633                         info += '\n'
634                 if self.explorer in self.game.portals:
635                     info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
636                 else:
637                     info += 'PORTAL: (none)\n'
638                 if self.explorer in self.game.info_db:
639                     info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
640                 else:
641                     info += 'ANNOTATION: waiting …'
642             lines = msg_into_lines_of_width(info, self.window_width)
643             height_header = 2
644             for i in range(len(lines)):
645                 y = height_header + i
646                 if y >= self.size.y - len(self.input_lines):
647                     break
648                 safe_addstr(y, self.window_width, lines[i])
649
650         def draw_input():
651             y = self.size.y - len(self.input_lines)
652             for i in range(len(self.input_lines)):
653                 safe_addstr(y, self.window_width, self.input_lines[i])
654                 y += 1
655
656         def draw_turn():
657             if not self.game.turn_complete:
658                 return
659             safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
660
661         def draw_mode():
662             help = "hit [%s] for help" % self.keys['help']
663             if self.mode.has_input_prompt:
664                 help = "enter /help for help"
665             safe_addstr(1, self.window_width,
666                         'MODE: %s – %s' % (self.mode.short_desc, help))
667
668         def draw_map():
669             if not self.game.turn_complete:
670                 return
671             map_lines_split = []
672             for y in range(self.game.map_geometry.size.y):
673                 start = self.game.map_geometry.size.x * y
674                 end = start + self.game.map_geometry.size.x
675                 if self.mode.name in {'edit', 'write', 'control_tile_draw',
676                                       'control_tile_type'}:
677                     line = []
678                     for i in range(start, end):
679                         line += [self.game.map_content[i]
680                                  + self.game.map_control_content[i]]
681                     map_lines_split += [line]
682                 else:
683                     map_lines_split += [[c + ' ' for c
684                                          in self.game.map_content[start:end]]]
685             if self.map_mode == 'annotations':
686                 for p in self.game.info_hints:
687                     map_lines_split[p.y][p.x] = 'A '
688             elif self.map_mode == 'all':
689                 for p in self.game.portals.keys():
690                     original = map_lines_split[p.y][p.x]
691                     map_lines_split[p.y][p.x] = original[0] + 'P'
692                 used_positions = []
693                 for t in self.game.things:
694                     symbol = self.game.thing_types[t.type_]
695                     meta_char = ' '
696                     if hasattr(t, 'player_char'):
697                         meta_char = t.player_char
698                     if t.position in used_positions:
699                         meta_char = '+'
700                     map_lines_split[t.position.y][t.position.x] = symbol + meta_char
701                     used_positions += [t.position]
702             if self.mode.shows_info or self.mode.name == 'control_tile_draw':
703                 map_lines_split[self.explorer.y][self.explorer.x] = '??'
704             map_lines = []
705             if type(self.game.map_geometry) == MapGeometryHex:
706                 indent = 0
707                 for line in map_lines_split:
708                     map_lines += [indent*' ' + ''.join(line)]
709                     indent = 0 if indent else 1
710             else:
711                 for line in map_lines_split:
712                     map_lines += [''.join(line)]
713             window_center = YX(int(self.size.y / 2),
714                                int(self.window_width / 2))
715             player = self.game.get_thing(self.game.player_id)
716             center = player.position
717             if self.mode.shows_info:
718                 center = self.explorer
719             center = YX(center.y, center.x * 2)
720             offset = center - window_center
721             if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
722                 offset += YX(0, 1)
723             term_y = max(0, -offset.y)
724             term_x = max(0, -offset.x)
725             map_y = max(0, offset.y)
726             map_x = max(0, offset.x)
727             while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
728                 to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
729                 safe_addstr(term_y, term_x, to_draw)
730                 term_y += 1
731                 map_y += 1
732
733         def draw_help():
734             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
735                                              self.mode.help_intro)
736             if self.mode.name == 'play':
737                 content += "Available actions:\n"
738                 if 'MOVE' in self.game.tasks:
739                     content += "[%s] – move player\n" % ','.join(self.movement_keys)
740                 if 'PICK_UP' in self.game.tasks:
741                     content += "[%s] – pick up thing\n" % self.keys['take_thing']
742                 if 'DROP' in self.game.tasks:
743                     content += "[%s] – drop picked up thing\n" % self.keys['drop_thing']
744                 content += '[%s] – teleport to other space\n' % self.keys['teleport']
745                 content += '\n'
746             elif self.mode.name == 'study':
747                 content += 'Available actions:\n'
748                 content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
749                 content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
750                 content += '\n'
751             elif self.mode.name == 'edit':
752                 content += "Available actions:\n"
753                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
754                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
755                 content += '\n'
756             elif self.mode.name == 'control_tile_draw':
757                 content += "Available actions:\n"
758                 content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
759                 content += '\n'
760             elif self.mode.name == 'chat':
761                 content += '/nick NAME – re-name yourself to NAME\n'
762                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
763                 content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
764                 content += '/%s or /edit – switch to map edit mode\n' % self.keys['switch_to_edit']
765                 content += '/%s or /admin – switch to admin mode\n' % self.keys['switch_to_admin_enter']
766             content += self.mode.list_available_modes(self)
767             for i in range(self.size.y):
768                 safe_addstr(i,
769                             self.window_width * (not self.mode.has_input_prompt),
770                             ' '*self.window_width)
771             lines = []
772             for line in content.split('\n'):
773                 lines += msg_into_lines_of_width(line, self.window_width)
774             for i in range(len(lines)):
775                 if i >= self.size.y:
776                     break
777                 safe_addstr(i,
778                             self.window_width * (not self.mode.has_input_prompt),
779                             lines[i])
780
781         def draw_screen():
782             stdscr.clear()
783             if self.mode.has_input_prompt:
784                 recalc_input_lines()
785                 draw_input()
786             if self.mode.shows_info:
787                 draw_info()
788             else:
789                 draw_history()
790             draw_mode()
791             if not self.mode.is_intro:
792                 draw_turn()
793                 draw_map()
794             if self.show_help:
795                 draw_help()
796
797         curses.curs_set(False)  # hide cursor
798         curses.use_default_colors();
799         stdscr.timeout(10)
800         reset_screen_size()
801         self.explorer = YX(0, 0)
802         self.input_ = ''
803         input_prompt = '> '
804         interval = datetime.timedelta(seconds=5)
805         last_ping = datetime.datetime.now() - interval
806         while True:
807             if self.disconnected and self.force_instant_connect:
808                 self.force_instant_connect = False
809                 self.connect()
810             now = datetime.datetime.now()
811             if now - last_ping > interval:
812                 if self.disconnected:
813                     self.connect()
814                 else:
815                     self.send('PING')
816                 last_ping = now
817             if self.flash:
818                 curses.flash()
819                 self.flash = False
820             if self.do_refresh:
821                 draw_screen()
822                 self.do_refresh = False
823             while True:
824                 try:
825                     msg = self.queue.get(block=False)
826                     handle_input(msg)
827                 except queue.Empty:
828                     break
829             try:
830                 key = stdscr.getkey()
831                 self.do_refresh = True
832             except curses.error:
833                 continue
834             self.show_help = False
835             if key == 'KEY_RESIZE':
836                 reset_screen_size()
837             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
838                 self.input_ = self.input_[:-1]
839             elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
840                 self.show_help = True
841                 self.input_ = ""
842                 self.restore_input_values()
843             elif self.mode.has_input_prompt and key != '\n':  # Return key
844                 self.input_ += key
845                 max_length = self.window_width * self.size.y - len(input_prompt) - 1
846                 if len(self.input_) > max_length:
847                     self.input_ = self.input_[:max_length]
848             elif key == self.keys['help'] and not self.mode.is_single_char_entry:
849                 self.show_help = True
850             elif self.mode.name == 'login' and key == '\n':
851                 self.login_name = self.input_
852                 self.send('LOGIN ' + quote(self.input_))
853                 self.input_ = ""
854             elif self.mode.name == 'control_pw_pw' and key == '\n':
855                 if self.input_ == '':
856                     self.log_msg('@ aborted')
857                 else:
858                     self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
859                 self.switch_mode('admin')
860             elif self.mode.name == 'password' and key == '\n':
861                 if self.input_ == '':
862                     self.input_ = ' '
863                 self.password = self.input_
864                 self.switch_mode('edit')
865             elif self.mode.name == 'admin_enter' and key == '\n':
866                 self.send('BECOME_ADMIN ' + quote(self.input_))
867                 self.switch_mode('play')
868             elif self.mode.name == 'control_pw_type' and key == '\n':
869                 if len(self.input_) != 1:
870                     self.log_msg('@ entered non-single-char, therefore aborted')
871                     self.switch_mode('admin')
872                 else:
873                     self.tile_control_char = self.input_
874                     self.switch_mode('control_pw_pw')
875             elif self.mode.name == 'control_tile_type' and key == '\n':
876                 if len(self.input_) != 1:
877                     self.log_msg('@ entered non-single-char, therefore aborted')
878                     self.switch_mode('admin')
879                 else:
880                     self.tile_control_char = self.input_
881                     self.switch_mode('control_tile_draw')
882             elif self.mode.name == 'chat' and key == '\n':
883                 if self.input_ == '':
884                     continue
885                 if self.input_[0] == '/':  # FIXME fails on empty input
886                     if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
887                         self.switch_mode('play')
888                     elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
889                         self.switch_mode('study')
890                     elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
891                         self.switch_mode('edit')
892                     elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
893                         self.switch_mode('admin_enter')
894                     elif self.input_.startswith('/nick'):
895                         tokens = self.input_.split(maxsplit=1)
896                         if len(tokens) == 2:
897                             self.send('NICK ' + quote(tokens[1]))
898                         else:
899                             self.log_msg('? need login name')
900                     else:
901                         self.log_msg('? unknown command')
902                 else:
903                     self.send('ALL ' + quote(self.input_))
904                 self.input_ = ""
905             elif self.mode.name == 'annotate' and key == '\n':
906                 if self.input_ == '':
907                     self.input_ = ' '
908                 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
909                                                  quote(self.password)))
910                 self.switch_mode('edit')
911             elif self.mode.name == 'portal' and key == '\n':
912                 if self.input_ == '':
913                     self.input_ = ' '
914                 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
915                                                quote(self.password)))
916                 self.switch_mode('edit')
917             elif self.mode.name == 'study':
918                 if self.mode.mode_switch_on_key(self, key):
919                     continue
920                 elif key == self.keys['toggle_map_mode']:
921                     if self.map_mode == 'terrain':
922                         self.map_mode = 'annotations'
923                     elif self.map_mode == 'annotations':
924                         self.map_mode = 'all'
925                     else:
926                         self.map_mode = 'terrain'
927                 elif key in self.movement_keys:
928                     move_explorer(self.movement_keys[key])
929             elif self.mode.name == 'play':
930                 if self.mode.mode_switch_on_key(self, key):
931                     continue
932                 elif key == self.keys['take_thing'] and 'PICK_UP' in self.game.tasks:
933                     self.send('TASK:PICK_UP')
934                 elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
935                     self.send('TASK:DROP')
936                 elif key == self.keys['teleport']:
937                     player = self.game.get_thing(self.game.player_id)
938                     if player.position in self.game.portals:
939                         self.host = self.game.portals[player.position]
940                         self.reconnect()
941                     else:
942                         self.flash = True
943                         self.log_msg('? not standing on portal')
944                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
945                     self.send('TASK:MOVE ' + self.movement_keys[key])
946             elif self.mode.name == 'write':
947                 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
948                 self.switch_mode('edit')
949             elif self.mode.name == 'control_tile_draw':
950                 if self.mode.mode_switch_on_key(self, key):
951                     continue
952                 elif key in self.movement_keys:
953                     move_explorer(self.movement_keys[key])
954                 elif key == self.keys['toggle_tile_draw']:
955                     self.tile_draw = False if self.tile_draw else True
956             elif self.mode.name == 'admin':
957                 if self.mode.mode_switch_on_key(self, key):
958                     continue
959             elif self.mode.name == 'edit':
960                 if self.mode.mode_switch_on_key(self, key):
961                     continue
962                 if key == self.keys['flatten'] and\
963                      'FLATTEN_SURROUNDINGS' in self.game.tasks:
964                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
965                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
966                     self.send('TASK:MOVE ' + self.movement_keys[key])
967
968 if len(sys.argv) != 2:
969     raise ArgError('wrong number of arguments, need game host')
970 host = sys.argv[1]
971 TUI(host)