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Also sit down if spawning over sittable.
[plomrogue2] / plomrogue / game.py
index 90f70d9937ab84d4afd0f47ea5da4e6c8893324c..95ea71dd71d4e5848924c33cd75f4d419f2eaa64 100755 (executable)
@@ -356,6 +356,7 @@ class Game(GameBase):
             if s.temporary:
                 self.remove_thing(s)
                 break
+        t.try_to_sit()
 
     def run_tick(self):