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Also sit down if spawning over sittable.
authorChristian Heller <c.heller@plomlompom.de>
Sat, 26 Dec 2020 21:20:37 +0000 (22:20 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sat, 26 Dec 2020 21:20:37 +0000 (22:20 +0100)
plomrogue/game.py
plomrogue/tasks.py
plomrogue/things.py

index 90f70d9937ab84d4afd0f47ea5da4e6c8893324c..95ea71dd71d4e5848924c33cd75f4d419f2eaa64 100755 (executable)
@@ -356,6 +356,7 @@ class Game(GameBase):
             if s.temporary:
                 self.remove_thing(s)
                 break
+        t.try_to_sit()
 
     def run_tick(self):
 
index ad8cfc8b648c3a2cfcc53d76166e5d7dc5060395..68ffb09d203055f4e2bd32126d1c609d103517be 100644 (file)
@@ -61,20 +61,7 @@ class Task_MOVE(Task):
                                      self.thing.name))
                     break
         self.thing.game.record_change(self.thing.position, 'other')
-        terrain = \
-            self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
-        if terrain in self.thing.game.terrains:
-            terrain_type = self.thing.game.terrains[terrain]
-            if 'sittable' in terrain_type.tags:
-                self.thing.standing = False
-                self.thing.send_msg('CHAT "You sink into the %s. '
-                                    'Staying here will replenish your energy."'
-                                    % terrain_type.description)
-        for t in [t for t in self.thing.game.things
-                  if t.type_ == 'Chair' and t.position == self.thing.position]:
-            self.thing.standing = False
-            self.thing.send_msg('CHAT "You sink into the Chair. '
-                                'Staying here will replenish your energy."')
+        self.thing.try_to_sit()
         self.thing.invalidate('fov')
         if self.thing.blocks_light:
             self.thing.game.record_change(self.thing.position, 'fov')
index 8a6be226532084e0e1d142a760e1cfb4c2aaca59..6cb1e89c3b3df30f9e9cd2dbedf09c42cd5649a9 100644 (file)
@@ -768,3 +768,18 @@ class Thing_Player(ThingAnimate):
         chars_split = list(chars)
         chars_split.sort()
         return ''.join(chars_split)
+
+    def try_to_sit(self):
+        terrain = self.game.maps[self.position[0]][self.position[1]]
+        if terrain in self.game.terrains:
+            terrain_type = self.game.terrains[terrain]
+            if 'sittable' in terrain_type.tags:
+                self.standing = False
+                self.send_msg('CHAT "You sink into the %s. '
+                              'Staying here will replenish your energy."'
+                              % terrain_type.description)
+        for t in [t for t in self.game.things
+                  if t.type_ == 'Chair' and t.position == self.position]:
+            self.standing = False
+            self.send_msg('CHAT "You sink into the Chair. '
+                          'Staying here will replenish your energy."')