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Also sit down if spawning over sittable.
[plomrogue2] / plomrogue / things.py
index 8a6be226532084e0e1d142a760e1cfb4c2aaca59..6cb1e89c3b3df30f9e9cd2dbedf09c42cd5649a9 100644 (file)
@@ -768,3 +768,18 @@ class Thing_Player(ThingAnimate):
         chars_split = list(chars)
         chars_split.sort()
         return ''.join(chars_split)
+
+    def try_to_sit(self):
+        terrain = self.game.maps[self.position[0]][self.position[1]]
+        if terrain in self.game.terrains:
+            terrain_type = self.game.terrains[terrain]
+            if 'sittable' in terrain_type.tags:
+                self.standing = False
+                self.send_msg('CHAT "You sink into the %s. '
+                              'Staying here will replenish your energy."'
+                              % terrain_type.description)
+        for t in [t for t in self.game.things
+                  if t.type_ == 'Chair' and t.position == self.position]:
+            self.standing = False
+            self.send_msg('CHAT "You sink into the Chair. '
+                          'Staying here will replenish your energy."')