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Add proximity dependence to chat messages.
authorChristian Heller <c.heller@plomlompom.de>
Thu, 12 Nov 2020 01:10:33 +0000 (02:10 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Thu, 12 Nov 2020 01:10:33 +0000 (02:10 +0100)
plomrogue/commands.py

index 389b534da2bb7783dbd254a5ba16eb19f94289c0..3e8a476460687b873192d1cc0f54f03215b358e9 100644 (file)
@@ -10,10 +10,19 @@ def cmd_TASKS(game, connection_id):
 cmd_TASKS.argtypes = ''
 
 def cmd_ALL(game, msg, connection_id):
+    import math
     if not connection_id in game.sessions:
         raise GameError('need to be logged in for this')
-    t = game.get_thing(game.sessions[connection_id], False)
-    game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+    speaker = game.get_thing(game.sessions[connection_id], False)
+    for c_id in game.sessions:
+        listener = game.get_thing(game.sessions[c_id], create_unfound=False)
+        d_y = abs(speaker.position.y - listener.position.y)
+        d_x = abs(speaker.position.x - listener.position.x)
+        d = math.sqrt(d_y ** 2 + d_x ** 2)
+        distance = '(close)' if d < 3 else '(distant)'
+        game.io.send('CHAT ' +
+                     quote('%s %s: %s' % (distance, speaker.nickname, msg)),
+                     c_id)
 cmd_ALL.argtypes = 'string'
 
 def cmd_LOGIN(game, nick, connection_id):