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Update FOVs on dropping Things in a way that removes them.
authorChristian Heller <c.heller@plomlompom.de>
Tue, 8 Dec 2020 20:19:31 +0000 (21:19 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Tue, 8 Dec 2020 20:19:31 +0000 (21:19 +0100)
plomrogue/tasks.py

index edfc3d10efddbd1fc4a9d95031b3fd8ea4101aca..446e0b186894dc3f306e293a0b8d313d44902f68 100644 (file)
@@ -103,7 +103,6 @@ class Task_PICK_UP(Task):
         to_pick_up = self.thing.game.get_thing(self.args[0])
         to_pick_up.position = self.thing.position[:]
         self.thing.carrying = to_pick_up
-        #self.thing.game.changed_fovs = True
 
 
 
@@ -125,15 +124,16 @@ class Task_DROP(Task):
                       and t.position == self.thing.position]:
                 t.accept()
                 self.thing.game.things.remove(self.thing.carrying)
+                self.thing.game.changed_fovs = True
                 break
         elif self.thing.carrying.type_ == 'Hat':
             for t in [t for t in self.thing.game.things
                       if t.type_ == 'HatRemixer'
                       and t.position == self.thing.position]:
                 t.accept(self.thing.carrying)
+                self.thing.game.changed_fovs = True
                 break
         self.thing.carrying = None
-        #self.thing.game.changed_fovs = True