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Only re-process FOVs for players whose FOV radius is affected by change.
authorChristian Heller <c.heller@plomlompom.de>
Tue, 8 Dec 2020 22:01:20 +0000 (23:01 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Tue, 8 Dec 2020 22:01:20 +0000 (23:01 +0100)
plomrogue/commands.py
plomrogue/game.py
plomrogue/tasks.py
plomrogue/things.py

index 770fb2282d6a9f803bfe9210cda905340a041875..3a183b9f08f905062e83a902784c5bf2406c9e48 100644 (file)
@@ -82,7 +82,7 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
     map_control = game.get_map(big_yx, 'control')
     map_control[little_yx] = control_char
     game.changed = True
-    game.changed_fovs = True
+    game.record_fov_change((big_yx, little_yx))
 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
 
 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
index 1dc1e92cd2a29a0a28a72aa22a5d4365741fa95d..3b0b25f3afeacd77b732578e847a002982adf904 100755 (executable)
@@ -117,7 +117,7 @@ class Game(GameBase):
     def __init__(self, save_file, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.changed = True
-        self.changed_fovs = True
+        self.changed_tiles = []
         self.io = GameIO(self, save_file)
         self.tasks = {}
         self.thing_types = {}
@@ -212,7 +212,7 @@ class Game(GameBase):
 
     def remove_thing(self, t):
         self.things.remove(t)
-        self.changed_fovs = True
+        self.record_fov_change(t.position)
 
     def add_thing(self, type_, position, id_=0):
         t_old = None
@@ -223,7 +223,7 @@ class Game(GameBase):
             self.things[self.things.index(t_old)] = t
         else:
             self.things += [t]
-        self.changed_fovs = True
+        self.record_fov_change(t.position)
         return t
 
     def send_gamestate(self, connection_id=None):
@@ -245,8 +245,8 @@ class Game(GameBase):
             player.prepare_multiprocessible_fov_stencil() #!
             player_fovs += [player._fov]
             player_fov_ids += [player.id_]
+            print('DEBUG regen FOV for', player.id_)
         if len(player_fovs) > 0:
-            print('DEBUG regenerating FOVs')
             pool = multiprocessing.Pool()
             new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])  #!
             pool.close()
@@ -298,6 +298,11 @@ class Game(GameBase):
                                                        quote(annotation)), c_id)
         self.io.send('GAME_STATE_COMPLETE')
 
+    def record_fov_change(self, position):
+        big_yx, little_yx = position
+        self.changed_tiles += [self.map_geometry.undouble_yxyx(big_yx,
+                                                               little_yx)]
+
     def run_tick(self):
         to_delete = []
         for connection_id in self.sessions:
@@ -327,18 +332,34 @@ class Game(GameBase):
                     for connection_id in [c_id for c_id in self.sessions
                                           if self.sessions[c_id]['thing_id'] == t.id_]:
                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
-        if self.changed_fovs:
-            for t in [t for t in self.things if t.type_ == 'Player']:
-                t.invalidate_map_view()
         if self.changed:
             self.turn += 1
             # send_gamestate() can be rather expensive, due to among other reasons
-            # re-calculating each player's FOV, so don't send it out too often
+            # re-calculating players' FOVs, so don't send it out too often
             if self.last_send_gamestate < \
                datetime.datetime.now() -self.send_gamestate_interval:
+                if len(self.changed_tiles) > 0:
+                    for t in [t for t in self.things if t.type_ == 'Player']:
+                        fov_radius = 12  # TODO: un-hardcode
+                        absolute_position =\
+                            self.map_geometry.undouble_yxyx(t.position[0],
+                                                            t.position[1])
+                        y_range_start = absolute_position.y - fov_radius
+                        y_range_end = absolute_position.y + fov_radius
+                        x_range_start = absolute_position.x - fov_radius
+                        x_range_end = absolute_position.x + fov_radius
+                        for position in self.changed_tiles:
+                            if position.y < y_range_start\
+                               or position.y > y_range_end:
+                                continue
+                            if position.x < x_range_start\
+                               or position.x > x_range_end:
+                                continue
+                            t.invalidate_map_view()
+                            break
                 self.send_gamestate()
                 self.changed = False
-                self.changed_fovs = False
+                self.changed_tiles = []
                 self.save()
                 self.last_send_gamestate = datetime.datetime.now()
 
index 08a4a4f58119d2818a89a18a5b5e2577f230b945..a5407f345867a7c5f8ad8cc2c632cdbc411d4cbc 100644 (file)
@@ -38,10 +38,11 @@ class Task_MOVE(Task):
             raise PlayError('blocked by impassable tile')
 
     def do(self):
+        self.thing.game.record_fov_change(self.thing.position)
         self.thing.position = self.get_move_target()
+        self.thing.game.record_fov_change(self.thing.position)
         if self.thing.carrying:
             self.thing.carrying.position = self.thing.position
-        self.thing.game.changed_fovs = True
 
 
 
@@ -57,7 +58,7 @@ class Task_WRITE(Task):
         big_yx = self.thing.position[0]
         little_yx = self.thing.position[1]
         self.thing.game.maps[big_yx][little_yx] = self.args[0]
-        self.thing.game.changed_fovs = True
+        self.thing.game.record_fov_change((big_yx, little_yx))
 
 
 
@@ -74,7 +75,7 @@ class Task_FLATTEN_SURROUNDINGS(Task):
             if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
                 continue
             self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
-        self.thing.game.changed_fovs = True
+            self.thing.game.record_fov_change(yxyx)
 
 
 
@@ -147,7 +148,7 @@ class Task_DOOR(Task):
                 t.open()
             else:
                 t.close()
-        self.thing.game.changed_fovs = True
+            self.thing.game.record_fov_change(t.position)
 
 
 
@@ -167,7 +168,7 @@ class Task_INTOXICATE(Task):
         self.thing.send_msg('RANDOM_COLORS')
         self.thing.send_msg('CHAT "You are drunk now."')
         self.thing.drunk = 10000
-        self.thing.game.changed_fovs = True
+        self.thing.invalidate_map_view()
 
 
 
@@ -242,6 +243,6 @@ class Task_WEAR(Task):
         else:
             from plomrogue.misc import quote
             self.thing.game.hats[self.thing.name] = self.thing.carrying.design
-            self.thing.game.things.remove(self.thing.carrying)
+            self.thing.game.remove_thing(self.thing.carrying)
             self.thing.carrying = None
             self.thing.send_msg('CHAT "You put on a hat."')
index e1a9bd3a2d18b0d8b1b64943b6f055dfd11508e6..18cdf4c78069e9273e411c38223f4baae080a38f 100644 (file)
@@ -351,7 +351,7 @@ class ThingAnimate(Thing):
                     # TODO: refactor with self.send_msg
                     self.game.io.send('DEFAULT_COLORS', c_id)
                     self.game.io.send('CHAT "You sober up."', c_id)
-                    self.game.changed_fovs = True
+                    self.invalidate_map_view()
                     break
             self.game.changed = True
         if self.task is None: