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[plomrogue] / plomrogue-server.py
1 import argparse
2 import errno
3 import os
4 import shlex
5 import shutil
6 import time
7 import ctypes
8
9
10 class RandomnessIO:
11     """"Interface to libplomrogue's pseudo-randomness generator."""
12
13     def set_seed(self, seed):
14         libpr.seed_rrand(1, seed)
15
16     def get_seed(self):
17         return libpr.seed_rrand(0, 0)
18
19     def next(self):
20         return libpr.rrand()
21
22     seed = property(get_seed, set_seed)
23
24
25 def prep_library():
26     """Prepare ctypes library at ./libplomrogue.so"""
27     libpath = ("./libplomrogue.so")
28     if not os.access(libpath, os.F_OK):
29         raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30     libpr = ctypes.cdll.LoadLibrary(libpath)
31     libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32     libpr.seed_rrand.restype = ctypes.c_uint32
33     libpr.rrand.argtypes = []
34     libpr.rrand.restype = ctypes.c_uint16
35     libpr.set_maplength.argtypes = [ctypes.c_uint16]
36     libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
37                                               ctypes.c_uint8]
38     libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39     libpr.result_y.restype = ctypes.c_uint8
40     libpr.result_x.restype = ctypes.c_uint8
41     libpr.set_maplength(world_db["MAP_LENGTH"])
42     libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43                                     ctypes.c_char_p, ctypes.c_char_p]
44     libpr.build_fov_map.restype = ctypes.c_uint8
45     return libpr
46
47
48 def strong_write(file, string):
49     """Apply write(string), flush(), and os.fsync() to file."""
50     file.write(string)
51     file.flush()
52     os.fsync(file)
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     os.makedirs(io_db["path_server"], exist_ok=True)
73     io_db["file_out"] = open(io_db["path_out"], "w")
74     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75     if os.access(io_db["path_in"], os.F_OK):
76         os.remove(io_db["path_in"])
77     io_db["file_in"] = open(io_db["path_in"], "w")
78     io_db["file_in"].close()
79     io_db["file_in"] = open(io_db["path_in"], "r")
80     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
82
83
84 def cleanup_server_io():
85     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86     def helper(file_key, path_key):
87         if file_key in io_db:
88             io_db[file_key].close()
89             if not io_db["kicked_by_rival"] \
90                and os.access(io_db[path_key], os.F_OK):
91                 os.remove(io_db[path_key])
92     helper("file_out", "path_out")
93     helper("file_in", "path_in")
94     helper("file_worldstate", "path_worldstate")
95     if "file_record" in io_db:
96         io_db["file_record"].close()
97
98
99 def obey(command, prefix, replay=False, do_record=False):
100     """Call function from commands_db mapped to command's first token.
101
102     Tokenize command string with shlex.split(comments=True). If replay is set,
103     a non-meta command from the commands_db merely triggers obey() on the next
104     command from the records file. If not, non-meta commands set
105     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106     do_record is set, are recorded via record(), and save_world() is called.
107     The prefix string is inserted into the server's input message between its
108     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
109     """
110     server_test()
111     print("input " + prefix + ": " + command)
112     try:
113         tokens = shlex.split(command, comments=True)
114     except ValueError as err:
115         print("Can't tokenize command string: " + str(err) + ".")
116         return
117     if len(tokens) > 0 and tokens[0] in commands_db \
118        and len(tokens) == commands_db[tokens[0]][0] + 1:
119         if commands_db[tokens[0]][1]:
120             commands_db[tokens[0]][2](*tokens[1:])
121         elif replay:
122             print("Due to replay mode, reading command as 'go on in record'.")
123             line = io_db["file_record"].readline()
124             if len(line) > 0:
125                 obey(line.rstrip(), io_db["file_record"].prefix
126                      + str(io_db["file_record"].line_n))
127                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128             else:
129                 print("Reached end of record file.")
130         else:
131             commands_db[tokens[0]][2](*tokens[1:])
132             if do_record:
133                 record(command)
134                 save_world()
135             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136     elif 0 != len(tokens):
137         print("Invalid command/argument, or bad number of tokens.")
138
139
140 def atomic_write(path, text, do_append=False):
141     """Atomic write of text to file at path, appended if do_append is set."""
142     path_tmp = path + io_db["tmp_suffix"]
143     mode = "w"
144     if do_append:
145         mode = "a"
146         if os.access(path, os.F_OK):
147             shutil.copyfile(path, path_tmp)
148     file = open(path_tmp, mode)
149     strong_write(file, text)
150     file.close()
151     if os.access(path, os.F_OK):
152         os.remove(path)
153     os.rename(path_tmp, path)
154
155
156 def record(command):
157     """Append command string plus newline to record file. (Atomic.)"""
158     # This misses some optimizations from the original record(), namely only
159     # finishing the atomic write with expensive flush() and fsync() every 15
160     # seconds unless explicitely forced. Implement as needed.
161     atomic_write(io_db["path_record"], command + "\n", do_append=True)
162
163
164 def save_world():
165     """Save all commands needed to reconstruct current world state."""
166     # TODO: Misses same optimizations as record() from the original record().
167
168     def quote(string):
169         string = string.replace("\u005C", '\u005C\u005C')
170         return '"' + string.replace('"', '\u005C"') + '"'
171
172     def mapsetter(key):
173         def helper(id):
174             string = ""
175             if world_db["Things"][id][key]:
176                 map = world_db["Things"][id][key]
177                 length = world_db["MAP_LENGTH"]
178                 for i in range(length):
179                     line = map[i * length:(i * length) + length].decode()
180                     string = string + key + " " + str(i) + " " + quote(line) \
181                              + "\n"
182             return string
183         return helper
184
185     def memthing(id):
186         string = ""
187         for memthing in world_db["Things"][id]["T_MEMTHING"]:
188             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
190         return string
191
192     def helper(category, id_string, special_keys={}):
193         string = ""
194         for id in world_db[category]:
195             string = string + id_string + " " + str(id) + "\n"
196             for key in world_db[category][id]:
197                 if not key in special_keys:
198                     x = world_db[category][id][key]
199                     argument = quote(x) if str == type(x) else str(x)
200                     string = string + key + " " + argument + "\n"
201                 elif special_keys[key]:
202                     string = string + special_keys[key](id)
203         return string
204
205     string = ""
206     for key in world_db:
207         if dict != type(world_db[key]) and key != "MAP":
208             string = string + key + " " + str(world_db[key]) + "\n"
209     string = string + helper("ThingActions", "TA_ID")
210     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
211     for id in world_db["ThingTypes"]:
212         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
213                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
214     string = string + helper("Things", "T_ID",
215                              {"T_CARRIES": False, "carried": False,
216                               "T_MEMMAP": mapsetter("T_MEMMAP"),
217                               "T_MEMTHING": memthing, "fovmap": False,
218                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
219     for id in world_db["Things"]:
220         if [] != world_db["Things"][id]["T_CARRIES"]:
221             string = string + "T_ID " + str(id) + "\n"
222             for carried_id in world_db["Things"][id]["T_CARRIES"]:
223                 string = string + "T_CARRIES " + str(carried_id) + "\n"
224     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
225              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
226     atomic_write(io_db["path_save"], string)
227
228
229 def obey_lines_in_file(path, name, do_record=False):
230     """Call obey() on each line of path's file, use name in input prefix."""
231     file = open(path, "r")
232     line_n = 1
233     for line in file.readlines():
234         obey(line.rstrip(), name + "file line " + str(line_n),
235              do_record=do_record)
236         line_n = line_n + 1
237     file.close()
238
239
240 def parse_command_line_arguments():
241     """Return settings values read from command line arguments."""
242     parser = argparse.ArgumentParser()
243     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
244                         action='store')
245     opts, unknown = parser.parse_known_args()
246     return opts
247
248
249 def server_test():
250     """Ensure valid server out file belonging to current process.
251
252     This is done by comparing io_db["teststring"] to what's found at the start
253     of the current file at io_db["path_out"]. On failure, set
254     io_db["kicked_by_rival"] and raise SystemExit.
255     """
256     if not os.access(io_db["path_out"], os.F_OK):
257         raise SystemExit("Server output file has disappeared.")
258     file = open(io_db["path_out"], "r")
259     test = file.readline().rstrip("\n")
260     file.close()
261     if test != io_db["teststring"]:
262         io_db["kicked_by_rival"] = True
263         msg = "Server test string in server output file does not match. This" \
264               " indicates that the current server process has been " \
265               "superseded by another one."
266         raise SystemExit(msg)
267
268
269 def read_command():
270     """Return next newline-delimited command from server in file.
271
272     Keep building return string until a newline is encountered. Pause between
273     unsuccessful reads, and after too much waiting, run server_test().
274     """
275     wait_on_fail = 0.03333
276     max_wait = 5
277     now = time.time()
278     command = ""
279     while True:
280         add = io_db["file_in"].readline()
281         if len(add) > 0:
282             command = command + add
283             if len(command) > 0 and "\n" == command[-1]:
284                 command = command[:-1]
285                 break
286         else:
287             time.sleep(wait_on_fail)
288             if now + max_wait < time.time():
289                 server_test()
290                 now = time.time()
291     return command
292
293
294 def try_worldstate_update():
295     """Write worldstate file if io_db["worldstate_updateable"] is set."""
296     if io_db["worldstate_updateable"]:
297
298         def draw_visible_Things(map, run):
299             for id in world_db["Things"]:
300                 type = world_db["Things"][id]["T_TYPE"]
301                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303                 if (0 == run and not consumable and not alive) \
304                    or (1 == run and consumable and not alive) \
305                    or (2 == run and alive):
306                     y = world_db["Things"][id]["T_POSY"]
307                     x = world_db["Things"][id]["T_POSX"]
308                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309                     if 'v' == chr(fovflag):
310                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311                         map[(y * length) + x] = ord(c)
312
313         def write_map(string, map):
314             for i in range(length):
315                 line = map[i * length:(i * length) + length].decode()
316                 string = string + line + "\n"
317             return string
318
319         inventory = ""
320         if [] == world_db["Things"][0]["T_CARRIES"]:
321             inventory = "(none)\n"
322         else:
323             for id in world_db["Things"][0]["T_CARRIES"]:
324                 type_id = world_db["Things"][id]["T_TYPE"]
325                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326                 inventory = inventory + name + "\n"
327         string = str(world_db["TURN"]) + "\n" + \
328                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
329                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
330                  inventory + "%\n" + \
331                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
332                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
333                  str(world_db["MAP_LENGTH"]) + "\n"
334         length = world_db["MAP_LENGTH"]
335         fov = bytearray(b' ' * (length ** 2))
336         for pos in range(length ** 2):
337             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
338                 fov[pos] = world_db["MAP"][pos]
339         for i in range(3):
340             draw_visible_Things(fov, i)
341         string = write_map(string, fov)
342         mem = world_db["Things"][0]["T_MEMMAP"][:]
343         for i in range(2):
344             for memthing in world_db["Things"][0]["T_MEMTHING"]:
345                 type = world_db["Things"][memthing[0]]["T_TYPE"]
346                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
347                 if (i == 0 and not consumable) or (i == 1 and consumable):
348                     c = world_db["ThingTypes"][type]["TT_SYMBOL"]
349                     mem[(memthing[1] * length) + memthing[2]] = ord(c)
350         string = write_map(string, mem)
351         atomic_write(io_db["path_worldstate"], string)
352         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353         io_db["worldstate_updateable"] = False
354
355
356 def replay_game():
357     """Replay game from record file.
358
359     Use opts.replay as breakpoint turn to which to replay automatically before
360     switching to manual input by non-meta commands in server input file
361     triggering further reads of record file. Ensure opts.replay is at least 1.
362     Run try_worldstate_update() before each interactive obey()/read_command().
363     """
364     if opts.replay < 1:
365         opts.replay = 1
366     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367           " (if so late a turn is to be found).")
368     if not os.access(io_db["path_record"], os.F_OK):
369         raise SystemExit("No record file found to replay.")
370     io_db["file_record"] = open(io_db["path_record"], "r")
371     io_db["file_record"].prefix = "record file line "
372     io_db["file_record"].line_n = 1
373     while world_db["TURN"] < opts.replay:
374         line = io_db["file_record"].readline()
375         if "" == line:
376             break
377         obey(line.rstrip(), io_db["file_record"].prefix
378              + str(io_db["file_record"].line_n))
379         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
380     while True:
381         try_worldstate_update()
382         obey(read_command(), "in file", replay=True)
383
384
385 def play_game():
386     """Play game by server input file commands. Before, load save file found.
387
388     If no save file is found, a new world is generated from the commands in the
389     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390     command and all that follow via the server input file. Run
391     try_worldstate_update() before each interactive obey()/read_command().
392     """
393     if os.access(io_db["path_save"], os.F_OK):
394         obey_lines_in_file(io_db["path_save"], "save")
395     else:
396         if not os.access(io_db["path_worldconf"], os.F_OK):
397             msg = "No world config file from which to start a new world."
398             raise SystemExit(msg)
399         obey_lines_in_file(io_db["path_worldconf"], "world config ",
400                            do_record=True)
401         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
402     while True:
403         try_worldstate_update()
404         obey(read_command(), "in file", do_record=True)
405
406
407 def remake_map():
408     """(Re-)make island map.
409
410     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411     start with one land cell in the middle, then go into cycle of repeatedly
412     selecting a random sea cell and transforming it into land if it is neighbor
413     to land. The cycle ends when a land cell is due to be created at the map's
414     border. Then put some trees on the map (TODO: more precise algorithm desc).
415     """
416     def is_neighbor(coordinates, type):
417         y = coordinates[0]
418         x = coordinates[1]
419         length = world_db["MAP_LENGTH"]
420         ind = y % 2
421         diag_west = x + (ind > 0)
422         diag_east = x + (ind < (length - 1))
423         pos = (y * length) + x
424         if (y > 0 and diag_east
425             and type == chr(world_db["MAP"][pos - length + ind])) \
426            or (x < (length - 1)
427                and type == chr(world_db["MAP"][pos + 1])) \
428            or (y < (length - 1) and diag_east
429                and type == chr(world_db["MAP"][pos + length + ind])) \
430            or (y > 0 and diag_west
431                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
432            or (x > 0
433                and type == chr(world_db["MAP"][pos - 1])) \
434            or (y < (length - 1) and diag_west
435                and type == chr(world_db["MAP"][pos + length - (not ind)])):
436             return True
437         return False
438     store_seed = rand.seed
439     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
440     length = world_db["MAP_LENGTH"]
441     add_half_width = (not (length % 2)) * int(length / 2)
442     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
443     while (1):
444         y = rand.next() % length
445         x = rand.next() % length
446         pos = (y * length) + x
447         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
448             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
449                 break
450             world_db["MAP"][pos] = ord(".")
451     n_trees = int((length ** 2) / 16)
452     i_trees = 0
453     while (i_trees <= n_trees):
454         single_allowed = rand.next() % 32
455         y = rand.next() % length
456         x = rand.next() % length
457         pos = (y * length) + x
458         if "." == chr(world_db["MAP"][pos]) \
459           and ((not single_allowed) or is_neighbor((y, x), "X")):
460             world_db["MAP"][pos] = ord("X")
461             i_trees += 1
462     rand.seed = store_seed
463     # This all-too-precise replica of the original C code misses iter_limit().
464
465
466 def update_map_memory(t):
467     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
468     if not t["T_MEMMAP"]:
469         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
470     if not t["T_MEMDEPTHMAP"]:
471         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
472     for pos in range(world_db["MAP_LENGTH"] ** 2):
473         if "v" == chr(t["fovmap"][pos]):
474             t["T_MEMDEPTHMAP"][pos] = ord("0")
475             if " " == chr(t["T_MEMMAP"][pos]):
476                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
477             continue
478         # TODO: Aging of MEMDEPTHMAP.
479     for memthing in t["T_MEMTHING"]:
480         y = world_db["Things"][memthing[0]]["T_POSY"]
481         x = world_db["Things"][memthing[0]]["T_POSX"]
482         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
483             t["T_MEMTHING"].remove(memthing)
484     for id in world_db["Things"]:
485         type = world_db["Things"][id]["T_TYPE"]
486         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
487             y = world_db["Things"][id]["T_POSY"]
488             x = world_db["Things"][id]["T_POSY"]
489             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
490                 t["T_MEMTHING"].append((type, y, x))
491
492
493 def set_world_inactive():
494     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
495     server_test()
496     if os.access(io_db["path_worldstate"], os.F_OK):
497         os.remove(io_db["path_worldstate"])
498     world_db["WORLD_ACTIVE"] = 0
499
500
501 def integer_test(val_string, min, max):
502     """Return val_string if possible integer >= min and <= max, else None."""
503     try:
504         val = int(val_string)
505         if val < min or val > max:
506             raise ValueError
507         return val
508     except ValueError:
509         print("Ignoring: Please use integer >= " + str(min) + " and <= " +
510               str(max) + ".")
511         return None
512
513
514 def setter(category, key, min, max):
515     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
516     if category is None:
517         def f(val_string):
518             val = integer_test(val_string, min, max)
519             if None != val:
520                 world_db[key] = val
521     else:
522         if category == "Thing":
523             id_store = command_tid
524             decorator = test_Thing_id
525         elif category == "ThingType":
526             id_store = command_ttid
527             decorator = test_ThingType_id
528         elif category == "ThingAction":
529             id_store = command_taid
530             decorator = test_ThingAction_id
531
532         @decorator
533         def f(val_string):
534             val = integer_test(val_string, min, max)
535             if None != val:
536                 world_db[category + "s"][id_store.id][key] = val
537     return f
538
539
540 def build_fov_map(t):
541     """Build Thing's FOV map."""
542     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
543     maptype = ctypes.c_char * len(world_db["MAP"])
544     test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
545                                maptype.from_buffer(t["fovmap"]),
546                                maptype.from_buffer(world_db["MAP"]))
547     if test:
548         raise SystemExit("Malloc error in build_fov_Map().")
549
550
551 def decrement_lifepoints(t):
552     """Decrement t's lifepoints by 1, and if to zero, corpse it.
553
554     If t is the player avatar, only blank its fovmap, so that the client may
555     still display memory data. On non-player things, erase fovmap and memory.
556     """
557     t["T_LIFEPOINTS"] -= 1
558     if 0 == t["T_LIFEPOINTS"]:
559         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
560         if world_db["Things"][0] == t:
561             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
562             strong_write(io_db["file_out"], "LOG You die.\n")
563         else:
564             t["fovmap"] = False
565             t["T_MEMMAP"] = False
566             t["T_MEMDEPTHMAP"] = False
567             t["T_MEMTHING"] = []
568             strong_write(io_db["file_out"], "LOG It dies.\n")
569
570
571 def mv_yx_in_dir_legal(dir, y, x):
572     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
573     dir_c = dir.encode("ascii")[0]
574     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
575     if -1 == test:
576         raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
577     return (test, libpr.result_y(), libpr.result_x())
578
579
580 def actor_wait(t):
581     """Make t do nothing (but loudly, if player avatar)."""
582     if t == world_db["Things"][0]:
583         strong_write(io_db["file_out"], "LOG You wait.\n")
584
585
586 def actor_move(t):
587     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
588     # dir_c = t["T_ARGUMENT"].encode("ascii")[0]
589     # legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
590     passable = False
591     # if -1 == legal_move:
592     #    raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
593     move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
594     if 1 == move_result[0]:
595         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
596         passable = "." == chr(world_db["MAP"][pos])
597         hitted = [id for id in world_db["Things"]
598                   if world_db["Things"][id] != t
599                   if world_db["Things"][id]["T_LIFEPOINTS"]
600                   if world_db["Things"][id]["T_POSY"] == move_result[1]
601                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
602         if len(hitted):
603             hit_id = hitted[0]
604             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
605             hitter = "You" if t == world_db["Things"][0] else hitter_name
606             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
607             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
608             hitted = "you" if hit_id == 0 else hitted_name
609             verb = " wound " if hitter == "You" else " wounds "
610             strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
611                                             ".\n")
612             decrement_lifepoints(world_db["Things"][hit_id])
613             return
614     dir = [dir for dir in directions_db
615            if directions_db[dir] == t["T_ARGUMENT"]][0]
616     if passable:
617         t["T_POSY"] = move_result[1]
618         t["T_POSX"] = move_result[2]
619         for id in t["T_CARRIES"]:
620             world_db["Things"][id]["T_POSY"] = move_result[1]
621             world_db["Things"][id]["T_POSX"] = move_result[2]
622         build_fov_map(t)
623         strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
624     else:
625         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
626
627
628 def actor_pick_up(t):
629     """Make t pick up (topmost?) Thing from ground into inventory."""
630     # Topmostness is actually not defined so far.
631     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
632            if not world_db["Things"][id]["carried"]
633            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
634            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
635     if len(ids):
636         world_db["Things"][ids[0]]["carried"] = True
637         t["T_CARRIES"].append(ids[0])
638         if t == world_db["Things"][0]:
639             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
640     elif t == world_db["Things"][0]:
641         err = "You try to pick up an object, but there is none."
642         strong_write(io_db["file_out"], "LOG " + err + "\n")
643
644
645 def actor_drop(t):
646     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
647     # TODO: Handle case where T_ARGUMENT matches nothing.
648     if len(t["T_CARRIES"]):
649         id = t["T_CARRIES"][t["T_ARGUMENT"]]
650         t["T_CARRIES"].remove(id)
651         world_db["Things"][id]["carried"] = False
652         if t == world_db["Things"][0]:
653             strong_write(io_db["file_out"], "LOG You drop an object.\n")
654     elif t == world_db["Things"][0]:
655         err = "You try to drop an object, but you own none."
656         strong_write(io_db["file_out"], "LOG " + err + "\n")
657
658
659 def actor_use(t):
660     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
661     # Original wrongly featured lifepoints increase through consumable!
662     # TODO: Handle case where T_ARGUMENT matches nothing.
663     if len(t["T_CARRIES"]):
664         id = t["T_CARRIES"][t["T_ARGUMENT"]]
665         type = world_db["Things"][id]["T_TYPE"]
666         if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
667             t["T_CARRIES"].remove(id)
668             del world_db["Things"][id]
669             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
670             strong_write(io_db["file_out"], "LOG You consume this object.\n")
671         else:
672             strong_write(io_db["file_out"], "LOG You try to use this object," +
673                                             "but fail.\n")
674     else:
675         strong_write(io_db["file_out"], "LOG You try to use an object, but " +
676                                         "you own none.\n")
677
678
679 def turn_over():
680     """Run game world and its inhabitants until new player input expected."""
681     id = 0
682     whilebreaker = False
683     while world_db["Things"][0]["T_LIFEPOINTS"]:
684         for id in [id for id in world_db["Things"]
685                    if world_db["Things"][id]["T_LIFEPOINTS"]]:
686             Thing = world_db["Things"][id]
687             if Thing["T_LIFEPOINTS"]:
688                 if not Thing["T_COMMAND"]:
689                     update_map_memory(Thing)
690                     if 0 == id:
691                         whilebreaker = True
692                         break
693                     # DUMMY: ai(thing)
694                     Thing["T_COMMAND"] = 1
695                 # DUMMY: try_healing
696                 Thing["T_PROGRESS"] += 1
697                 taid = [a for a in world_db["ThingActions"]
698                           if a == Thing["T_COMMAND"]][0]
699                 ThingAction = world_db["ThingActions"][taid]
700                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
701                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
702                     Thing["T_COMMAND"] = 0
703                     Thing["T_PROGRESS"] = 0
704                 # DUMMY: hunger
705             # DUMMY: thingproliferation
706         if whilebreaker:
707             break
708         world_db["TURN"] += 1
709
710
711 def new_Thing(type, pos=(0,0)):
712     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
713     thing = {
714         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
715         "T_ARGUMENT": 0,
716         "T_PROGRESS": 0,
717         "T_SATIATION": 0,
718         "T_COMMAND": 0,
719         "T_TYPE": type,
720         "T_POSY": pos[0],
721         "T_POSX": pos[1],
722         "T_CARRIES": [],
723         "carried": False,
724         "T_MEMTHING": [],
725         "T_MEMMAP": False,
726         "T_MEMDEPTHMAP": False,
727         "fovmap": False
728     }
729     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
730         build_fov_map(thing)
731     return thing
732
733
734 def id_setter(id, category, id_store=False, start_at_1=False):
735     """Set ID of object of category to manipulate ID unused? Create new one.
736
737     The ID is stored as id_store.id (if id_store is set). If the integer of the
738     input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
739     32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
740     >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
741     new object is created, otherwise the new object's ID.
742     """
743     min = 0 if start_at_1 else -32768
744     max = 255 if start_at_1 else 32767
745     if str == type(id):
746         id = integer_test(id, min, max)
747     if None != id:
748         if id in world_db[category]:
749             if id_store:
750                 id_store.id = id
751             return None
752         else:
753             if (start_at_1 and 0 == id) \
754                or ((not start_at_1) and (id < 0 or id > 255)):
755                 id = -1
756                 while 1:
757                     id = id + 1
758                     if id not in world_db[category]:
759                         break
760                 if id > 255:
761                     print("Ignoring: "
762                           "No unused ID available to add to ID list.")
763                     return None
764             if id_store:
765                 id_store.id = id
766     return id
767
768
769 def command_ping():
770     """Send PONG line to server output file."""
771     strong_write(io_db["file_out"], "PONG\n")
772
773
774 def command_quit():
775     """Abort server process."""
776     raise SystemExit("received QUIT command")
777
778
779 def command_thingshere(str_y, str_x):
780     """Write to out file list of Things known to player at coordinate y, x."""
781     def write_thing_if_here():
782         if y == world_db["Things"][id]["T_POSY"] \
783            and x == world_db["Things"][id]["T_POSX"] \
784            and not world_db["Things"][id]["carried"]:
785             type = world_db["Things"][id]["T_TYPE"]
786             name = world_db["ThingTypes"][type]["TT_NAME"]
787             strong_write(io_db["file_out"], name + "\n")
788     if world_db["WORLD_ACTIVE"]:
789         y = integer_test(str_y, 0, 255)
790         x = integer_test(str_x, 0, 255)
791         length = world_db["MAP_LENGTH"]
792         if None != y and None != x and y < length and x < length:
793             pos = (y * world_db["MAP_LENGTH"]) + x
794             strong_write(io_db["file_out"], "THINGS_HERE START\n")
795             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
796                 for id in world_db["Things"]:
797                     write_thing_if_here()
798             else:
799                 for id in world_db["Things"]["T_MEMTHING"]:
800                     write_thing_if_here()
801             strong_write(io_db["file_out"], "THINGS_HERE END\n")
802         else:
803             print("Ignoring: Invalid map coordinates.")
804     else:
805         print("Ignoring: Command only works on existing worlds.")
806
807
808 def play_commander(action, args=False):
809     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
810
811     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
812     """
813
814     def set_command():
815         id = [x for x in world_db["ThingActions"]
816                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
817         world_db["Things"][0]["T_COMMAND"] = id
818         turn_over()
819
820     def set_command_and_argument_int(str_arg):
821         val = integer_test(str_arg, 0, 255)
822         if None != val:
823             world_db["Things"][0]["T_ARGUMENT"] = val
824             set_command()
825
826     def set_command_and_argument_movestring(str_arg):
827         if str_arg in directions_db:
828             world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
829             set_command()
830         else:
831             print("Ignoring: Argument must be valid direction string.")
832
833     if action == "move":
834         return set_command_and_argument_movestring
835     elif args:
836         return set_command_and_argument_int
837     else:
838         return set_command
839
840
841 def command_seedrandomness(seed_string):
842     """Set rand seed to int(seed_string)."""
843     val = integer_test(seed_string, 0, 4294967295)
844     if None != val:
845         rand.seed = val
846
847
848 def command_seedmap(seed_string):
849     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
850     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
851     remake_map()
852
853
854 def command_makeworld(seed_string):
855     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
856
857     Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
858     "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
859     TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
860     and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
861     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
862     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
863     other. Init player's memory map. Write "NEW_WORLD" line to out file.
864     """
865
866     def free_pos():
867         i = 0
868         while 1:
869             err = "Space to put thing on too hard to find. Map too small?"
870             while 1:
871                 y = rand.next() % world_db["MAP_LENGTH"]
872                 x = rand.next() % world_db["MAP_LENGTH"]
873                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
874                     break
875                 i += 1
876                 if i == 65535:
877                     raise SystemExit(err)
878             # Replica of C code, wrongly ignores animatedness of new Thing.
879             pos_clear = (0 == len([id for id in world_db["Things"]
880                                    if world_db["Things"][id]["T_LIFEPOINTS"]
881                                    if world_db["Things"][id]["T_POSY"] == y
882                                    if world_db["Things"][id]["T_POSX"] == x]))
883             if pos_clear:
884                 break
885         return (y, x)
886
887     val = integer_test(seed_string, 0, 4294967295)
888     if None == val:
889         return
890     rand.seed = val
891     world_db["SEED_MAP"] = val
892     player_will_be_generated = False
893     playertype = world_db["PLAYER_TYPE"]
894     for ThingType in world_db["ThingTypes"]:
895         if playertype == ThingType:
896             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
897                 player_will_be_generated = True
898             break
899     if not player_will_be_generated:
900         print("Ignoring beyond SEED_MAP: " +
901               "No player type with start number >0 defined.")
902         return
903     wait_action = False
904     for ThingAction in world_db["ThingActions"]:
905         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
906             wait_action = True
907     if not wait_action:
908         print("Ignoring beyond SEED_MAP: " +
909               "No thing action with name 'wait' defined.")
910         return
911     world_db["Things"] = {}
912     remake_map()
913     world_db["WORLD_ACTIVE"] = 1
914     world_db["TURN"] = 1
915     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
916         id = id_setter(-1, "Things")
917         world_db["Things"][id] = new_Thing(playertype, free_pos())
918     update_map_memory(world_db["Things"][0])
919     for type in world_db["ThingTypes"]:
920         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
921             if type != playertype:
922                 id = id_setter(-1, "Things")
923                 world_db["Things"][id] = new_Thing(type, free_pos())
924     strong_write(io_db["file_out"], "NEW_WORLD\n")
925
926
927 def command_maplength(maplength_string):
928     """Redefine map length. Invalidate map, therefore lose all things on it."""
929     val = integer_test(maplength_string, 1, 256)
930     if None != val:
931         world_db["MAP_LENGTH"] = val
932         set_world_inactive()
933         world_db["Things"] = {}
934         libpr.set_maplength(val)
935
936
937 def command_worldactive(worldactive_string):
938     """Toggle world_db["WORLD_ACTIVE"] if possible.
939
940     An active world can always be set inactive. An inactive world can only be
941     set active with a "wait" ThingAction, and a player Thing (of ID 0). On
942     activation, rebuild all Things' FOVs, and the player's map memory.
943     """
944     # In original version, map existence was also tested (unnecessarily?).
945     val = integer_test(worldactive_string, 0, 1)
946     if val:
947         if 0 != world_db["WORLD_ACTIVE"]:
948             if 0 == val:
949                 set_world_inactive()
950             else:
951                 print("World already active.")
952         elif 0 == world_db["WORLD_ACTIVE"]:
953             wait_exists = False
954             for ThingAction in world_db["ThingActions"]:
955                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
956                     wait_exists = True
957                     break
958             player_exists = False
959             for Thing in world_db["Things"]:
960                 if 0 == Thing:
961                     player_exists = True
962                     break
963             if wait_exists and player_exists:
964                 for id in world_db["Things"]:
965                     if world_db["Things"][id]["T_LIFEPOINTS"]:
966                         build_fov_map(world_db["Things"][id])
967                         if 0 == id:
968                             update_map_memory(world_db["Things"][id])
969                 world_db["WORLD_ACTIVE"] = 1
970
971
972 def test_for_id_maker(object, category):
973     """Return decorator testing for object having "id" attribute."""
974     def decorator(f):
975         def helper(*args):
976             if hasattr(object, "id"):
977                 f(*args)
978             else:
979                 print("Ignoring: No " + category +
980                       " defined to manipulate yet.")
981         return helper
982     return decorator
983
984
985 def command_tid(id_string):
986     """Set ID of Thing to manipulate. ID unused? Create new one.
987
988     Default new Thing's type to the first available ThingType, others: zero.
989     """
990     id = id_setter(id_string, "Things", command_tid)
991     if None != id:
992         if world_db["ThingTypes"] == {}:
993             print("Ignoring: No ThingType to settle new Thing in.")
994             return
995         type = list(world_db["ThingTypes"].keys())[0]
996         world_db["Things"][id] = new_Thing(type)
997
998
999 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1000
1001
1002 @test_Thing_id
1003 def command_tcommand(str_int):
1004     """Set T_COMMAND of selected Thing."""
1005     val = integer_test(str_int, 0, 255)
1006     if None != val:
1007         if 0 == val or val in world_db["ThingActions"]:
1008             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1009         else:
1010             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1011
1012
1013 @test_Thing_id
1014 def command_ttype(str_int):
1015     """Set T_TYPE of selected Thing."""
1016     val = integer_test(str_int, 0, 255)
1017     if None != val:
1018         if val in world_db["ThingTypes"]:
1019             world_db["Things"][command_tid.id]["T_TYPE"] = val
1020         else:
1021             print("Ignoring: ThingType ID belongs to no known ThingType.")
1022
1023
1024 @test_Thing_id
1025 def command_tcarries(str_int):
1026     """Append int(str_int) to T_CARRIES of selected Thing.
1027
1028     The ID int(str_int) must not be of the selected Thing, and must belong to a
1029     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1030     """
1031     val = integer_test(str_int, 0, 255)
1032     if None != val:
1033         if val == command_tid.id:
1034             print("Ignoring: Thing cannot carry itself.")
1035         elif val in world_db["Things"] \
1036              and not world_db["Things"][val]["carried"]:
1037             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1038             world_db["Things"][val]["carried"] = True
1039         else:
1040             print("Ignoring: Thing not available for carrying.")
1041     # Note that the whole carrying structure is different from the C version:
1042     # Carried-ness is marked by a "carried" flag, not by Things containing
1043     # Things internally.
1044
1045
1046 @test_Thing_id
1047 def command_tmemthing(str_t, str_y, str_x):
1048     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1049
1050     The type must fit to an existing ThingType, and the position into the map.
1051     """
1052     type = integer_test(str_t, 0, 255)
1053     posy = integer_test(str_y, 0, 255)
1054     posx = integer_test(str_x, 0, 255)
1055     if None != type and None != posy and None != posx:
1056         if type not in world_db["ThingTypes"] \
1057            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1058             print("Ignoring: Illegal value for thing type or position.")
1059         else:
1060             memthing = (type, posy, posx)
1061             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1062
1063
1064 def setter_map(maptype):
1065     """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1066
1067     If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1068     """
1069     @test_Thing_id
1070     def helper(str_int, mapline):
1071         val = integer_test(str_int, 0, 255)
1072         if None != val:
1073             if val >= world_db["MAP_LENGTH"]:
1074                 print("Illegal value for map line number.")
1075             elif len(mapline) != world_db["MAP_LENGTH"]:
1076                 print("Map line length is unequal map width.")
1077             else:
1078                 length = world_db["MAP_LENGTH"]
1079                 map = None
1080                 if not world_db["Things"][command_tid.id][maptype]:
1081                     map = bytearray(b' ' * (length ** 2))
1082                 else:
1083                     map = world_db["Things"][command_tid.id][maptype]
1084                 map[val * length:(val * length) + length] = mapline.encode()
1085                 world_db["Things"][command_tid.id][maptype] = map
1086     return helper
1087
1088
1089 def setter_tpos(axis):
1090     """Generate setter for T_POSX or  T_POSY of selected Thing.
1091
1092     If world is active, rebuilds animate things' fovmap, player's memory map.
1093     """
1094     @test_Thing_id
1095     def helper(str_int):
1096         val = integer_test(str_int, 0, 255)
1097         if None != val:
1098             if val < world_db["MAP_LENGTH"]:
1099                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1100                 if world_db["WORLD_ACTIVE"] \
1101                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1102                     build_fov_map(world_db["Things"][command_tid.id])
1103                     if 0 == command_tid.id:
1104                         update_map_memory(world_db["Things"][command_tid.id])
1105             else:
1106                 print("Ignoring: Position is outside of map.")
1107     return helper
1108
1109
1110 def command_ttid(id_string):
1111     """Set ID of ThingType to manipulate. ID unused? Create new one.
1112
1113     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1114     """
1115     id = id_setter(id_string, "ThingTypes", command_ttid)
1116     if None != id:
1117         world_db["ThingTypes"][id] = {
1118             "TT_NAME": "(none)",
1119             "TT_CONSUMABLE": 0,
1120             "TT_LIFEPOINTS": 0,
1121             "TT_PROLIFERATE": 0,
1122             "TT_START_NUMBER": 0,
1123             "TT_SYMBOL": "?",
1124             "TT_CORPSE_ID": id
1125         }
1126
1127
1128 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1129
1130
1131 @test_ThingType_id
1132 def command_ttname(name):
1133     """Set TT_NAME of selected ThingType."""
1134     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1135
1136
1137 @test_ThingType_id
1138 def command_ttsymbol(char):
1139     """Set TT_SYMBOL of selected ThingType. """
1140     if 1 == len(char):
1141         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1142     else:
1143         print("Ignoring: Argument must be single character.")
1144
1145
1146 @test_ThingType_id
1147 def command_ttcorpseid(str_int):
1148     """Set TT_CORPSE_ID of selected ThingType."""
1149     val = integer_test(str_int, 0, 255)
1150     if None != val:
1151         if val in world_db["ThingTypes"]:
1152             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1153         else:
1154             print("Ignoring: Corpse ID belongs to no known ThignType.")
1155
1156
1157 def command_taid(id_string):
1158     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1159
1160     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1161     """
1162     id = id_setter(id_string, "ThingActions", command_taid, True)
1163     if None != id:
1164         world_db["ThingActions"][id] = {
1165             "TA_EFFORT": 1,
1166             "TA_NAME": "wait"
1167         }
1168
1169
1170 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1171
1172
1173 @test_ThingAction_id
1174 def command_taname(name):
1175     """Set TA_NAME of selected ThingAction.
1176
1177     The name must match a valid thing action function. If after the name
1178     setting no ThingAction with name "wait" remains, call set_world_inactive().
1179     """
1180     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1181        or name == "pick_up":
1182         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1183         if 1 == world_db["WORLD_ACTIVE"]:
1184             wait_defined = False
1185             for id in world_db["ThingActions"]:
1186                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1187                     wait_defined = True
1188                     break
1189             if not wait_defined:
1190                 set_world_inactive()
1191     else:
1192         print("Ignoring: Invalid action name.")
1193     # In contrast to the original,naming won't map a function to a ThingAction.
1194
1195
1196 """Commands database.
1197
1198 Map command start tokens to ([0]) number of expected command arguments, ([1])
1199 the command's meta-ness (i.e. is it to be written to the record file, is it to
1200 be ignored in replay mode if read from server input file), and ([2]) a function
1201 to be called on it.
1202 """
1203 commands_db = {
1204     "QUIT": (0, True, command_quit),
1205     "PING": (0, True, command_ping),
1206     "THINGS_HERE": (2, True, command_thingshere),
1207     "MAKE_WORLD": (1, False, command_makeworld),
1208     "SEED_MAP": (1, False, command_seedmap),
1209     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1210     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1211     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1212     "MAP_LENGTH": (1, False, command_maplength),
1213     "WORLD_ACTIVE": (1, False, command_worldactive),
1214     "TA_ID": (1, False, command_taid),
1215     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1216     "TA_NAME": (1, False, command_taname),
1217     "TT_ID": (1, False, command_ttid),
1218     "TT_NAME": (1, False, command_ttname),
1219     "TT_SYMBOL": (1, False, command_ttsymbol),
1220     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1221     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1222                                        0, 65535)),
1223     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1224                                          0, 255)),
1225     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1226                                         0, 255)),
1227     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1228     "T_ID": (1, False, command_tid),
1229     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1230     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1231     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1232     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1233     "T_COMMAND": (1, False, command_tcommand),
1234     "T_TYPE": (1, False, command_ttype),
1235     "T_CARRIES": (1, False, command_tcarries),
1236     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1237     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1238     "T_MEMTHING": (3, False, command_tmemthing),
1239     "T_POSY": (1, False, setter_tpos("Y")),
1240     "T_POSX": (1, False, setter_tpos("X")),
1241     "wait": (0, False, play_commander("wait")),
1242     "move": (1, False, play_commander("move")),
1243     "pick_up": (0, False, play_commander("pick_up")),
1244     "drop": (1, False, play_commander("drop", True)),
1245     "use": (1, False, play_commander("use", True)),
1246 }
1247
1248
1249 """World state database. With sane default values. (Randomness is in rand.)"""
1250 world_db = {
1251     "TURN": 0,
1252     "SEED_MAP": 0,
1253     "PLAYER_TYPE": 0,
1254     "MAP_LENGTH": 64,
1255     "WORLD_ACTIVE": 0,
1256     "ThingActions": {},
1257     "ThingTypes": {},
1258     "Things": {}
1259 }
1260
1261 """Mapping of direction names to internal direction chars."""
1262 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1263                  "west": "s", "north-west": "w", "north-east": "e"}
1264
1265 """File IO database."""
1266 io_db = {
1267     "path_save": "save",
1268     "path_record": "record",
1269     "path_worldconf": "confserver/world",
1270     "path_server": "server/",
1271     "path_in": "server/in",
1272     "path_out": "server/out",
1273     "path_worldstate": "server/worldstate",
1274     "tmp_suffix": "_tmp",
1275     "kicked_by_rival": False,
1276     "worldstate_updateable": False
1277 }
1278
1279
1280 try:
1281     libpr = prep_library()
1282     rand = RandomnessIO()
1283     opts = parse_command_line_arguments()
1284     setup_server_io()
1285     if None != opts.replay:
1286         replay_game()
1287     else:
1288         play_game()
1289 except SystemExit as exit:
1290     print("ABORTING: " + exit.args[0])
1291 except:
1292     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1293     raise
1294 finally:
1295     cleanup_server_io()