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[plomrogue] / plomrogue-server.py
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15
16
17 class RandomnessIO:
18     """"Interface to libplomrogue's pseudo-randomness generator."""
19
20     def set_seed(self, seed):
21         libpr.seed_rrand(1, seed)
22
23     def get_seed(self):
24         return libpr.seed_rrand(0, 0)
25
26     def next(self):
27         return libpr.rrand()
28
29     seed = property(get_seed, set_seed)
30
31
32 def prep_library():
33     """Prepare ctypes library at ./libplomrogue.so"""
34     libpath = ("./libplomrogue.so")
35     if not os.access(libpath, os.F_OK):
36         raise SystemExit("No library " + libpath +
37                          ", run ./compile-server.sh first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def strong_write(file, string):
44     """Apply write(string), then flush()."""
45     file.write(string)
46     file.flush()
47
48
49 def setup_server_io():
50     """Fill IO files DB with proper file( path)s. Write process IO test string.
51
52     Ensure IO files directory at server/. Remove any old input file if found.
53     Set up new input file for reading, and new output file for writing. Start
54     output file with process hash line of format PID + " " + floated UNIX time
55     (io_db["teststring"]). Raise SystemExit if file is found at path of either
56     record or save file plus io_db["tmp_suffix"].
57     """
58     def detect_atomic_leftover(path, tmp_suffix):
59         path_tmp = path + tmp_suffix
60         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
61               "aborted previous attempt to write '" + path + "'. Aborting " \
62              "until matter is resolved by removing it from its current path."
63         if os.access(path_tmp, os.F_OK):
64             raise SystemExit(msg)
65     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
66     io_db["save_wait"] = 0
67     io_db["verbose"] = False
68     io_db["record_chunk"] = ""
69     os.makedirs(io_db["path_server"], exist_ok=True)
70     io_db["file_out"] = open(io_db["path_out"], "w")
71     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
72     if os.access(io_db["path_in"], os.F_OK):
73         os.remove(io_db["path_in"])
74     io_db["file_in"] = open(io_db["path_in"], "w")
75     io_db["file_in"].close()
76     io_db["file_in"] = open(io_db["path_in"], "r")
77     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
78     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
79
80
81 def cleanup_server_io():
82     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
83     def helper(file_key, path_key):
84         if file_key in io_db:
85             io_db[file_key].close()
86         if not io_db["kicked_by_rival"] \
87            and os.access(io_db[path_key], os.F_OK):
88             os.remove(io_db[path_key])
89     helper("file_in", "path_in")
90     helper("file_out", "path_out")
91     helper("file_worldstate", "path_worldstate")
92     if "file_record" in io_db:
93         io_db["file_record"].close()
94
95
96 def obey(command, prefix, replay=False, do_record=False):
97     """Call function from commands_db mapped to command's first token.
98
99     Tokenize command string with shlex.split(comments=True). If replay is set,
100     a non-meta command from the commands_db merely triggers obey() on the next
101     command from the records file. If not, non-meta commands set
102     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
103     do_record is set, are recorded to io_db["record_chunk"], and save_world()
104     is called (and io_db["record_chunk"] written) if 15 seconds have passed
105     since the last time it was called. The prefix string is inserted into the
106     server's input message between its beginning 'input ' and ':'. All activity
107     is preceded by a server_test() call.
108     """
109     server_test()
110     if io_db["verbose"]:
111         print("input " + prefix + ": " + command)
112     try:
113         tokens = shlex.split(command, comments=True)
114     except ValueError as err:
115         print("Can't tokenize command string: " + str(err) + ".")
116         return
117     if len(tokens) > 0 and tokens[0] in commands_db \
118        and len(tokens) == commands_db[tokens[0]][0] + 1:
119         if commands_db[tokens[0]][1]:
120             commands_db[tokens[0]][2](*tokens[1:])
121         elif replay:
122             print("Due to replay mode, reading command as 'go on in record'.")
123             line = io_db["file_record"].readline()
124             if len(line) > 0:
125                 obey(line.rstrip(), io_db["file_record"].prefix
126                      + str(io_db["file_record"].line_n))
127                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128             else:
129                 print("Reached end of record file.")
130         else:
131             commands_db[tokens[0]][2](*tokens[1:])
132             if do_record:
133                 io_db["record_chunk"] += command + "\n"
134                 if time.time() > io_db["save_wait"] + 15:
135                     atomic_write(io_db["path_record"], io_db["record_chunk"],
136                                  do_append=True)
137                     save_world()
138                     io_db["record_chunk"] = ""
139                     io_db["save_wait"] = time.time()
140             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
141     elif 0 != len(tokens):
142         print("Invalid command/argument, or bad number of tokens.")
143
144
145 def atomic_write(path, text, do_append=False):
146     """Atomic write of text to file at path, appended if do_append is set."""
147     path_tmp = path + io_db["tmp_suffix"]
148     mode = "w"
149     if do_append:
150         mode = "a"
151         if os.access(path, os.F_OK):
152             shutil.copyfile(path, path_tmp)
153     file = open(path_tmp, mode)
154     strong_write(file, text)
155     file.close()
156     if os.access(path, os.F_OK):
157         os.remove(path)
158     os.rename(path_tmp, path)
159
160
161 def save_world():
162     """Save all commands needed to reconstruct current world state."""
163
164     def quote(string):
165         string = string.replace("\u005C", '\u005C\u005C')
166         return '"' + string.replace('"', '\u005C"') + '"'
167
168     def mapsetter(key):
169         def helper(id):
170             string = ""
171             if world_db["Things"][id][key]:
172                 map = world_db["Things"][id][key]
173                 length = world_db["MAP_LENGTH"]
174                 for i in range(length):
175                     line = map[i * length:(i * length) + length].decode()
176                     string = string + key + " " + str(i) + " " + quote(line) \
177                              + "\n"
178             return string
179         return helper
180
181     def memthing(id):
182         string = ""
183         for memthing in world_db["Things"][id]["T_MEMTHING"]:
184             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
185                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
186         return string
187
188     def helper(category, id_string, special_keys={}):
189         string = ""
190         for id in world_db[category]:
191             string = string + id_string + " " + str(id) + "\n"
192             for key in world_db[category][id]:
193                 if not key in special_keys:
194                     x = world_db[category][id][key]
195                     argument = quote(x) if str == type(x) else str(x)
196                     string = string + key + " " + argument + "\n"
197                 elif special_keys[key]:
198                     string = string + special_keys[key](id)
199         return string
200
201     string = ""
202     for key in world_db:
203         if dict != type(world_db[key]) and key != "MAP" and \
204            key != "WORLD_ACTIVE" and key != "SEED_MAP":
205             string = string + key + " " + str(world_db[key]) + "\n"
206     string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
207     string = string + helper("ThingActions", "TA_ID")
208     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
209     for id in world_db["ThingTypes"]:
210         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
211                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
212     string = string + helper("Things", "T_ID",
213                              {"T_CARRIES": False, "carried": False,
214                               "T_MEMMAP": mapsetter("T_MEMMAP"),
215                               "T_MEMTHING": memthing, "fovmap": False,
216                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
217     for id in world_db["Things"]:
218         if [] != world_db["Things"][id]["T_CARRIES"]:
219             string = string + "T_ID " + str(id) + "\n"
220             for carried_id in world_db["Things"][id]["T_CARRIES"]:
221                 string = string + "T_CARRIES " + str(carried_id) + "\n"
222     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
223              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
224     atomic_write(io_db["path_save"], string)
225
226
227 def obey_lines_in_file(path, name, do_record=False):
228     """Call obey() on each line of path's file, use name in input prefix."""
229     file = open(path, "r")
230     line_n = 1
231     for line in file.readlines():
232         obey(line.rstrip(), name + "file line " + str(line_n),
233              do_record=do_record)
234         line_n = line_n + 1
235     file.close()
236
237
238 def parse_command_line_arguments():
239     """Return settings values read from command line arguments."""
240     parser = argparse.ArgumentParser()
241     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
242                         action='store')
243     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
244                         action="store")
245     parser.add_argument('-v', dest='verbose', action='store_true')
246     opts, unknown = parser.parse_known_args()
247     return opts
248
249
250 def server_test():
251     """Ensure valid server out file belonging to current process.
252
253     This is done by comparing io_db["teststring"] to what's found at the start
254     of the current file at io_db["path_out"]. On failure, set
255     io_db["kicked_by_rival"] and raise SystemExit.
256     """
257     if not os.access(io_db["path_out"], os.F_OK):
258         raise SystemExit("Server output file has disappeared.")
259     file = open(io_db["path_out"], "r")
260     test = file.readline().rstrip("\n")
261     file.close()
262     if test != io_db["teststring"]:
263         io_db["kicked_by_rival"] = True
264         msg = "Server test string in server output file does not match. This" \
265               " indicates that the current server process has been " \
266               "superseded by another one."
267         raise SystemExit(msg)
268
269
270 def read_command():
271     """Return next newline-delimited command from server in file.
272
273     Keep building return string until a newline is encountered. Pause between
274     unsuccessful reads, and after too much waiting, run server_test().
275     """
276     wait_on_fail = 0.03333
277     max_wait = 5
278     now = time.time()
279     command = ""
280     while True:
281         add = io_db["file_in"].readline()
282         if len(add) > 0:
283             command = command + add
284             if len(command) > 0 and "\n" == command[-1]:
285                 command = command[:-1]
286                 break
287         else:
288             time.sleep(wait_on_fail)
289             if now + max_wait < time.time():
290                 server_test()
291                 now = time.time()
292     return command
293
294
295 def try_worldstate_update():
296     """Write worldstate file if io_db["worldstate_updateable"] is set."""
297     if io_db["worldstate_updateable"]:
298
299         def draw_visible_Things(map, run):
300             for id in world_db["Things"]:
301                 type = world_db["Things"][id]["T_TYPE"]
302                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
303                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
304                 if (0 == run and not consumable and not alive) \
305                    or (1 == run and consumable and not alive) \
306                    or (2 == run and alive):
307                     y = world_db["Things"][id]["T_POSY"]
308                     x = world_db["Things"][id]["T_POSX"]
309                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
310                     if 'v' == chr(fovflag):
311                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
312                         map[(y * length) + x] = ord(c)
313
314         def write_map(string, map):
315             for i in range(length):
316                 line = map[i * length:(i * length) + length].decode()
317                 string = string + line + "\n"
318             return string
319
320         inventory = ""
321         if [] == world_db["Things"][0]["T_CARRIES"]:
322             inventory = "(none)\n"
323         else:
324             for id in world_db["Things"][0]["T_CARRIES"]:
325                 type_id = world_db["Things"][id]["T_TYPE"]
326                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
327                 inventory = inventory + name + "\n"
328         string = str(world_db["TURN"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336         fov = bytearray(b' ' * (length ** 2))
337         for pos in range(length ** 2):
338             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
339                 fov[pos] = world_db["MAP"][pos]
340         for i in range(3):
341             draw_visible_Things(fov, i)
342         string = write_map(string, fov)
343         mem = world_db["Things"][0]["T_MEMMAP"][:]
344         for i in range(2):
345             for mt in world_db["Things"][0]["T_MEMTHING"]:
346                 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
347                 if (i == 0 and not consumable) or (i == 1 and consumable):
348                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
349                     mem[(mt[1] * length) + mt[2]] = ord(c)
350         string = write_map(string, mem)
351         atomic_write(io_db["path_worldstate"], string)
352         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353         io_db["worldstate_updateable"] = False
354
355
356 def replay_game():
357     """Replay game from record file.
358
359     Use opts.replay as breakpoint turn to which to replay automatically before
360     switching to manual input by non-meta commands in server input file
361     triggering further reads of record file. Ensure opts.replay is at least 1.
362     Run try_worldstate_update() before each interactive obey()/read_command().
363     """
364     if opts.replay < 1:
365         opts.replay = 1
366     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367           " (if so late a turn is to be found).")
368     if not os.access(io_db["path_record"], os.F_OK):
369         raise SystemExit("No record file found to replay.")
370     io_db["file_record"] = open(io_db["path_record"], "r")
371     io_db["file_record"].prefix = "record file line "
372     io_db["file_record"].line_n = 1
373     while world_db["TURN"] < opts.replay:
374         line = io_db["file_record"].readline()
375         if "" == line:
376             break
377         obey(line.rstrip(), io_db["file_record"].prefix
378              + str(io_db["file_record"].line_n))
379         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
380     while True:
381         try_worldstate_update()
382         obey(read_command(), "in file", replay=True)
383
384
385 def play_game():
386     """Play game by server input file commands. Before, load save file found.
387
388     If no save file is found, a new world is generated from the commands in the
389     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390     command and all that follow via the server input file. Run
391     try_worldstate_update() before each interactive obey()/read_command().
392     """
393     if os.access(io_db["path_save"], os.F_OK):
394         obey_lines_in_file(io_db["path_save"], "save")
395     else:
396         if not os.access(io_db["path_worldconf"], os.F_OK):
397             msg = "No world config file from which to start a new world."
398             raise SystemExit(msg)
399         obey_lines_in_file(io_db["path_worldconf"], "world config ",
400                            do_record=True)
401         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
402     while True:
403         try_worldstate_update()
404         obey(read_command(), "in file", do_record=True)
405
406
407 def remake_map():
408     """(Re-)make island map.
409
410     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411     start with one land cell in the middle, then go into cycle of repeatedly
412     selecting a random sea cell and transforming it into land if it is neighbor
413     to land. The cycle ends when a land cell is due to be created at the map's
414     border. Then put some trees on the map (TODO: more precise algorithm desc).
415     """
416     def is_neighbor(coordinates, type):
417         y = coordinates[0]
418         x = coordinates[1]
419         length = world_db["MAP_LENGTH"]
420         ind = y % 2
421         diag_west = x + (ind > 0)
422         diag_east = x + (ind < (length - 1))
423         pos = (y * length) + x
424         if (y > 0 and diag_east
425             and type == chr(world_db["MAP"][pos - length + ind])) \
426            or (x < (length - 1)
427                and type == chr(world_db["MAP"][pos + 1])) \
428            or (y < (length - 1) and diag_east
429                and type == chr(world_db["MAP"][pos + length + ind])) \
430            or (y > 0 and diag_west
431                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
432            or (x > 0
433                and type == chr(world_db["MAP"][pos - 1])) \
434            or (y < (length - 1) and diag_west
435                and type == chr(world_db["MAP"][pos + length - (not ind)])):
436             return True
437         return False
438     store_seed = rand.seed
439     rand.seed = world_db["SEED_MAP"]
440     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
441     length = world_db["MAP_LENGTH"]
442     add_half_width = (not (length % 2)) * int(length / 2)
443     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
444     while (1):
445         y = rand.next() % length
446         x = rand.next() % length
447         pos = (y * length) + x
448         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
449             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
450                 break
451             world_db["MAP"][pos] = ord(".")
452     n_trees = int((length ** 2) / 16)
453     i_trees = 0
454     while (i_trees <= n_trees):
455         single_allowed = rand.next() % 32
456         y = rand.next() % length
457         x = rand.next() % length
458         pos = (y * length) + x
459         if "." == chr(world_db["MAP"][pos]) \
460           and ((not single_allowed) or is_neighbor((y, x), "X")):
461             world_db["MAP"][pos] = ord("X")
462             i_trees += 1
463     rand.seed = store_seed
464     # This all-too-precise replica of the original C code misses iter_limit().
465
466
467 def update_map_memory(t, age_map=True):
468     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
469     if not t["T_MEMMAP"]:
470         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
471     if not t["T_MEMDEPTHMAP"]:
472         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
473     ord_v = ord("v")
474     ord_0 = ord("0")
475     ord_9 = ord("9")
476     ord_space = ord(" ")
477     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
478                 if ord_v == t["fovmap"][pos]]:
479         t["T_MEMDEPTHMAP"][pos] = ord_0
480         if ord_space == t["T_MEMMAP"][pos]:
481             t["T_MEMMAP"][pos] = world_db["MAP"][pos]
482     if age_map:
483          for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484                      if not ord_v == t["fovmap"][pos]
485                      if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486                      if ord_9 > t["T_MEMDEPTHMAP"][pos]
487                      if not rand.next() % (2 **
488                                            (t["T_MEMDEPTHMAP"][pos] - 48))]:
489             t["T_MEMDEPTHMAP"][pos] += 1
490     for mt in [mt for mt in t["T_MEMTHING"]
491                if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
492                                          + mt[2]])]:
493          t["T_MEMTHING"].remove(mt)
494     for id in [id for id in world_db["Things"]
495                if not world_db["Things"][id]["carried"]]:
496         type = world_db["Things"][id]["T_TYPE"]
497         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
498             y = world_db["Things"][id]["T_POSY"]
499             x = world_db["Things"][id]["T_POSX"]
500             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
501                 t["T_MEMTHING"].append((type, y, x))
502
503
504 def set_world_inactive():
505     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
506     server_test()
507     if os.access(io_db["path_worldstate"], os.F_OK):
508         os.remove(io_db["path_worldstate"])
509     world_db["WORLD_ACTIVE"] = 0
510
511
512 def integer_test(val_string, min, max):
513     """Return val_string if possible integer >= min and <= max, else None."""
514     try:
515         val = int(val_string)
516         if val < min or val > max:
517             raise ValueError
518         return val
519     except ValueError:
520         print("Ignoring: Please use integer >= " + str(min) + " and <= " +
521               str(max) + ".")
522         return None
523
524
525 def setter(category, key, min, max):
526     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
527     if category is None:
528         def f(val_string):
529             val = integer_test(val_string, min, max)
530             if None != val:
531                 world_db[key] = val
532     else:
533         if category == "Thing":
534             id_store = command_tid
535             decorator = test_Thing_id
536         elif category == "ThingType":
537             id_store = command_ttid
538             decorator = test_ThingType_id
539         elif category == "ThingAction":
540             id_store = command_taid
541             decorator = test_ThingAction_id
542
543         @decorator
544         def f(val_string):
545             val = integer_test(val_string, min, max)
546             if None != val:
547                 world_db[category + "s"][id_store.id][key] = val
548     return f
549
550
551 def build_fov_map(t):
552     """Build Thing's FOV map."""
553     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
554     maptype = ctypes.c_char * len(world_db["MAP"])
555     test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
556                                maptype.from_buffer(t["fovmap"]),
557                                maptype.from_buffer(world_db["MAP"]))
558     if test:
559         raise RuntimeError("Malloc error in build_fov_Map().")
560
561
562 def decrement_lifepoints(t):
563     """Decrement t's lifepoints by 1, and if to zero, corpse it.
564
565     If t is the player avatar, only blank its fovmap, so that the client may
566     still display memory data. On non-player things, erase fovmap and memory.
567     """
568     t["T_LIFEPOINTS"] -= 1
569     if 0 == t["T_LIFEPOINTS"]:
570         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
571         if world_db["Things"][0] == t:
572             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
573             strong_write(io_db["file_out"], "LOG You die.\n")
574         else:
575             t["fovmap"] = False
576             t["T_MEMMAP"] = False
577             t["T_MEMDEPTHMAP"] = False
578             t["T_MEMTHING"] = []
579             strong_write(io_db["file_out"], "LOG It dies.\n")
580
581
582 def mv_yx_in_dir_legal(dir, y, x):
583     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
584     dir_c = dir.encode("ascii")[0]
585     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
586     if -1 == test:
587         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
588     return (test, libpr.result_y(), libpr.result_x())
589
590
591 def actor_wait(t):
592     """Make t do nothing (but loudly, if player avatar)."""
593     if t == world_db["Things"][0]:
594         strong_write(io_db["file_out"], "LOG You wait.\n")
595
596
597 def actor_move(t):
598     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
599     passable = False
600     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
601                                      t["T_POSY"], t["T_POSX"])
602     if 1 == move_result[0]:
603         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
604         passable = "." == chr(world_db["MAP"][pos])
605         hitted = [id for id in world_db["Things"]
606                   if world_db["Things"][id] != t
607                   if world_db["Things"][id]["T_LIFEPOINTS"]
608                   if world_db["Things"][id]["T_POSY"] == move_result[1]
609                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
610         if len(hitted):
611             hit_id = hitted[0]
612             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
613             hitter = "You" if t == world_db["Things"][0] else hitter_name
614             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
615             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
616             hitted = "you" if hit_id == 0 else hitted_name
617             verb = " wound " if hitter == "You" else " wounds "
618             strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
619                                             ".\n")
620             decrement_lifepoints(world_db["Things"][hit_id])
621             return
622     dir = [dir for dir in directions_db
623            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
624     if passable:
625         t["T_POSY"] = move_result[1]
626         t["T_POSX"] = move_result[2]
627         for id in t["T_CARRIES"]:
628             world_db["Things"][id]["T_POSY"] = move_result[1]
629             world_db["Things"][id]["T_POSX"] = move_result[2]
630         build_fov_map(t)
631         if t == world_db["Things"][0]:
632             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
633     elif t == world_db["Things"][0]:
634         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
635
636
637 def actor_pick_up(t):
638     """Make t pick up (topmost?) Thing from ground into inventory."""
639     # Topmostness is actually not defined so far. Picks Thing with highest ID.
640     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
641            if not world_db["Things"][id]["carried"]
642            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
643            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
644     if len(ids):
645         highest_id = 0
646         for id in ids:
647             if id > highest_id:
648                 highest_id = id
649         world_db["Things"][highest_id]["carried"] = True
650         t["T_CARRIES"].append(highest_id)
651         if t == world_db["Things"][0]:
652             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
653     elif t == world_db["Things"][0]:
654         err = "You try to pick up an object, but there is none."
655         strong_write(io_db["file_out"], "LOG " + err + "\n")
656
657
658 def actor_drop(t):
659     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
660     # TODO: Handle case where T_ARGUMENT matches nothing.
661     if len(t["T_CARRIES"]):
662         id = t["T_CARRIES"][t["T_ARGUMENT"]]
663         t["T_CARRIES"].remove(id)
664         world_db["Things"][id]["carried"] = False
665         if t == world_db["Things"][0]:
666             strong_write(io_db["file_out"], "LOG You drop an object.\n")
667     elif t == world_db["Things"][0]:
668         err = "You try to drop an object, but you own none."
669         strong_write(io_db["file_out"], "LOG " + err + "\n")
670
671
672 def actor_use(t):
673     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
674     # TODO: Handle case where T_ARGUMENT matches nothing.
675     if len(t["T_CARRIES"]):
676         id = t["T_CARRIES"][t["T_ARGUMENT"]]
677         type = world_db["Things"][id]["T_TYPE"]
678         if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
679             t["T_CARRIES"].remove(id)
680             del world_db["Things"][id]
681             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
682             if t == world_db["Things"][0]:
683                 strong_write(io_db["file_out"],
684                              "LOG You consume this object.\n")
685         elif t == world_db["Things"][0]:
686             strong_write(io_db["file_out"],
687                          "LOG You try to use this object, but fail.\n")
688     elif t == world_db["Things"][0]:
689         strong_write(io_db["file_out"],
690                      "LOG You try to use an object, but you own none.\n")
691
692
693 def thingproliferation(t):
694     """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
695
696     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
697     passable and not be inhabited by a Thing of the same type, or, if Thing is
698     animate, any other animate Thing. If there are several map cell candidates,
699     one is selected randomly.
700     """
701     def test_cell(t, y, x):
702         if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
703             for id in [id for id in world_db["Things"]
704                        if y == world_db["Things"][id]["T_POSY"]
705                        if x == world_db["Things"][id]["T_POSX"]
706                        if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
707                        or (t["T_LIFEPOINTS"] and
708                            world_db["Things"][id]["T_LIFEPOINTS"])]:
709                 return False
710             return True
711         return False
712     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
713     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
714         candidates = []
715         for dir in [directions_db[key] for key in directions_db]:
716             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
717             if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
718                 candidates.append((mv_result[1], mv_result[2]))
719         if len(candidates):
720             i = rand.next() % len(candidates)
721             id = id_setter(-1, "Things")
722             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
723             world_db["Things"][id] = newT
724
725
726 def try_healing(t):
727     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
728
729     On success, decrease satiation score by 32.
730     """
731     if t["T_SATIATION"] > 0 \
732        and t["T_LIFEPOINTS"] < \
733            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
734        and 0 == (rand.next() % 31) \
735        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
736                               if world_db["ThingActions"][id]["TA_NAME"] ==
737                                  "wait"][0]:
738         t["T_LIFEPOINTS"] += 1
739         t["T_SATIATION"] -= 32
740         if t == world_db["Things"][0]:
741             strong_write(io_db["file_out"], "LOG You heal.\n")
742         else:
743             name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
744             strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
745
746
747 def hunger(t):
748     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
749     if t["T_SATIATION"] > -32768:
750         t["T_SATIATION"] -= 1
751     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
752     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
753         raise RuntimeError("A thing that should not hunger is hungering.")
754     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
755     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
756         if t == world_db["Things"][0]:
757             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
758         else:
759             name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760             strong_write(io_db["file_out"], "LOG " + name +
761                                             " suffers from hunger.\n")
762         decrement_lifepoints(t)
763
764
765 def get_dir_to_target(t, filter):
766     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
767
768     The path-wise nearest target is chosen, via the shortest available path.
769     Target must not be t. On succcess, return positive value, else False.
770     Filters:
771     "a": Thing in FOV is below a certain distance, animate, but of ThingType
772          that is not t's, and starts out weaker than t is; build path as
773          avoiding things of t's ThingType
774     "f": neighbor cell (not inhabited by any animate Thing) further away from
775          animate Thing not further than x steps away and in FOV and of a
776          ThingType that is not t's, and starts out stronger or as strong as t
777          is currently; or (cornered), if no such flight cell, but Thing of
778          above criteria is too near,1 a cell closer to it, or, if less near,
779          just wait
780     "c": Thing in memorized map is consumable
781     "s": memory map cell with greatest-reachable degree of unexploredness
782     """
783
784     def set_map_score(pos, score):
785         test = libpr.set_map_score(pos, score)
786         if test:
787             raise RuntimeError("No score map allocated for set_map_score().")
788
789     def get_map_score(pos):
790         result = libpr.get_map_score(pos)
791         if result < 0:
792             raise RuntimeError("No score map allocated for get_map_score().")
793         return result
794
795     def seeing_thing():
796         if t["fovmap"] and ("a" == filter or "f" == filter):
797             for id in world_db["Things"]:
798                 Thing = world_db["Things"][id]
799                 if Thing != t and Thing["T_LIFEPOINTS"] and \
800                    t["T_TYPE"] != Thing["T_TYPE"] and \
801                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
802                                           * world_db["MAP_LENGTH"])
803                                           + Thing["T_POSX"]]):
804                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
805                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
806                                           t["T_LIFEPOINTS"]) \
807                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
808                                              t["T_LIFEPOINTS"]):
809                         return True
810         elif t["T_MEMMAP"] and "c" == filter:
811             for mt in t["T_MEMTHING"]:
812                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
813                                          + mt[2]]) \
814                    and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
815                     return True
816         return False
817
818     def init_score_map():
819         test = libpr.init_score_map()
820         if test:
821             raise RuntimeError("Malloc error in init_score_map().")
822         ord_dot = ord(".")
823         ord_v = ord("v")
824         ord_blank = ord(" ")
825         for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
826                   if ord_dot == t["T_MEMMAP"][i]]:
827             set_map_score(i, 65535 - 1)
828         if "a" == filter:
829             for id in world_db["Things"]:
830                 Thing = world_db["Things"][id]
831                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
832                       + Thing["T_POSX"]
833                 if t != Thing and Thing["T_LIFEPOINTS"] and \
834                    t["T_TYPE"] != Thing["T_TYPE"] and \
835                    ord_v == t["fovmap"][pos] and \
836                    t["T_LIFEPOINTS"] > \
837                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
838                     set_map_score(pos, 0)
839                 elif t["T_TYPE"] == Thing["T_TYPE"]:
840                     set_map_score(pos, 65535)
841         elif "f" == filter:
842             for id in [id for id in world_db["Things"]
843                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
844                 Thing = world_db["Things"][id]
845                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
846                       + Thing["T_POSX"]
847                 if t["T_TYPE"] != Thing["T_TYPE"] and \
848                    ord_v == t["fovmap"][pos] and \
849                    t["T_LIFEPOINTS"] <= \
850                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
851                     set_map_score(pos, 0)
852         elif "c" == filter:
853             for mt in [mt for mt in t["T_MEMTHING"]
854                        if ord_blank != t["T_MEMMAP"][mt[1]
855                                                     * world_db["MAP_LENGTH"]
856                                                     + mt[2]]
857                        if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
858                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
859         elif "s" == filter:
860             for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
861                       if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
862                 set_map_score(i, 0)
863
864     def rand_target_dir(neighbors, cmp, dirs):
865         candidates = []
866         n_candidates = 0
867         for i in range(len(dirs)):
868             if cmp == neighbors[i]:
869                 candidates.append(dirs[i])
870                 n_candidates += 1
871         return candidates[rand.next() % n_candidates] if n_candidates else 0
872
873     def get_neighbor_scores(dirs, eye_pos):
874         scores = []
875         if libpr.ready_neighbor_scores(eye_pos):
876             raise RuntimeError("No score map allocated for " +
877                                "ready_neighbor_scores.()")
878         for i in range(len(dirs)):
879             scores.append(libpr.get_neighbor_score(i))
880         return scores
881
882     def get_dir_from_neighbors():
883         dir_to_target = False
884         dirs = "edcxsw"
885         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
886         neighbors = get_neighbor_scores(dirs, eye_pos)
887         if "f" == filter:
888             inhabited = [world_db["Things"][id]["T_POSY"]
889                          * world_db["MAP_LENGTH"]
890                          + world_db["Things"][id]["T_POSX"]
891                          for id in world_db["Things"]
892                          if world_db["Things"][id]["T_LIFEPOINTS"]]
893             for i in range(len(dirs)):
894                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
895                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
896                           + libpr.result_x()
897                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
898                     neighbors[i] = 65535
899                     break
900         minmax_start = 0 if "f" == filter else 65535 - 1
901         minmax_neighbor = minmax_start
902         for i in range(len(dirs)):
903             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
904                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
905                or ("f" != filter and minmax_neighbor > neighbors[i]):
906                 minmax_neighbor = neighbors[i]
907         if minmax_neighbor != minmax_start:
908             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
909         if "f" == filter:
910             if not dir_to_target:
911                 if 1 == get_map_score(eye_pos):
912                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
913                 elif 3 >= get_map_score(eye_pos):
914                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
915                                       if
916                                       world_db["ThingActions"][id]["TA_NAME"]
917                                          == "wait"][0]
918                     return 1
919             elif dir_to_target and 3 < get_map_score(eye_pos):
920                 dir_to_target = 0
921         elif "a" == filter and 10 <= get_map_score(eye_pos):
922             dir_to_target = 0
923         return dir_to_target
924
925     dir_to_target = False
926     mem_depth_c = b' '
927     run_i = 9 + 1 if "s" == filter else 1
928     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
929         run_i -= 1
930         init_score_map()
931         mem_depth_c = b'9' if b' ' == mem_depth_c \
932                            else bytes([mem_depth_c[0] - 1])
933         if libpr.dijkstra_map():
934             raise RuntimeError("No score map allocated for dijkstra_map().")
935         dir_to_target = get_dir_from_neighbors()
936         libpr.free_score_map()
937         if dir_to_target and str == type(dir_to_target):
938             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
939                               if world_db["ThingActions"][id]["TA_NAME"]
940                                  == "move"][0]
941             t["T_ARGUMENT"] = ord(dir_to_target)
942     return dir_to_target
943
944
945 def standing_on_consumable(t):
946     """Return True/False whether t is standing on a consumable."""
947     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
948                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
949                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
950                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
951                           ["TT_CONSUMABLE"]]:
952         return True
953     return False
954
955
956 def get_inventory_slot_to_consume(t):
957     """Return slot Id of strongest consumable in t's inventory, else -1."""
958     cmp_consumability = 0
959     selection = -1
960     i = 0
961     for id in t["T_CARRIES"]:
962         type = world_db["Things"][id]["T_TYPE"]
963         if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
964             cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
965             selection = i
966         i += 1
967     return selection
968
969
970 def ai(t):
971     """Determine next command/argment for actor t via AI algorithms.
972
973     AI will look for, and move towards, enemies (animate Things not of their
974     own ThingType); if they see none, they will consume consumables in their
975     inventory; if there are none, they will pick up what they stand on if they
976     stand on consumables; if they stand on none, they will move towards the
977     next consumable they see or remember on the map; if they see or remember
978     none, they will explore parts of the map unseen since ever or for at least
979     one turn; if there is nothing to explore, they will simply wait.
980     """
981     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
982                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
983     if not get_dir_to_target(t, "f"):
984         sel = get_inventory_slot_to_consume(t)
985         if -1 != sel:
986             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
987                               if world_db["ThingActions"][id]["TA_NAME"]
988                                  == "use"][0]
989             t["T_ARGUMENT"] = sel
990         elif standing_on_consumable(t):
991             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
992                               if world_db["ThingActions"][id]["TA_NAME"]
993                                  == "pick_up"][0]
994         elif (not get_dir_to_target(t, "c")) and \
995              (not get_dir_to_target(t, "a")):
996             get_dir_to_target(t, "s")
997
998
999 def turn_over():
1000     """Run game world and its inhabitants until new player input expected."""
1001     id = 0
1002     whilebreaker = False
1003     while world_db["Things"][0]["T_LIFEPOINTS"]:
1004         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1005             if not id in world_db["Things"] or \
1006                world_db["Things"][id]["carried"]:   # May have been consumed or
1007                 continue                            # picked up during turn …
1008             Thing = world_db["Things"][id]
1009             if Thing["T_LIFEPOINTS"]:
1010                 if not Thing["T_COMMAND"]:
1011                     update_map_memory(Thing)
1012                     if 0 == id:
1013                         whilebreaker = True
1014                         break
1015                     ai(Thing)
1016                 try_healing(Thing)
1017                 Thing["T_PROGRESS"] += 1
1018                 taid = [a for a in world_db["ThingActions"]
1019                           if a == Thing["T_COMMAND"]][0]
1020                 ThingAction = world_db["ThingActions"][taid]
1021                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1022                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
1023                     Thing["T_COMMAND"] = 0
1024                     Thing["T_PROGRESS"] = 0
1025                 hunger(Thing)
1026             thingproliferation(Thing)
1027         if whilebreaker:
1028             break
1029         world_db["TURN"] += 1
1030
1031
1032 def new_Thing(type, pos=(0, 0)):
1033     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1034     thing = {
1035         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1036         "T_ARGUMENT": 0,
1037         "T_PROGRESS": 0,
1038         "T_SATIATION": 0,
1039         "T_COMMAND": 0,
1040         "T_TYPE": type,
1041         "T_POSY": pos[0],
1042         "T_POSX": pos[1],
1043         "T_CARRIES": [],
1044         "carried": False,
1045         "T_MEMTHING": [],
1046         "T_MEMMAP": False,
1047         "T_MEMDEPTHMAP": False,
1048         "fovmap": False
1049     }
1050     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1051         build_fov_map(thing)
1052     return thing
1053
1054
1055 def id_setter(id, category, id_store=False, start_at_1=False):
1056     """Set ID of object of category to manipulate ID unused? Create new one.
1057
1058     The ID is stored as id_store.id (if id_store is set). If the integer of the
1059     input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
1060     32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
1061     >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
1062     new object is created, otherwise the new object's ID.
1063     """
1064     min = 0 if start_at_1 else -32768
1065     max = 255 if start_at_1 else 32767
1066     if str == type(id):
1067         id = integer_test(id, min, max)
1068     if None != id:
1069         if id in world_db[category]:
1070             if id_store:
1071                 id_store.id = id
1072             return None
1073         else:
1074             if (start_at_1 and 0 == id) \
1075                or ((not start_at_1) and (id < 0 or id > 255)):
1076                 id = -1
1077                 while 1:
1078                     id = id + 1
1079                     if id not in world_db[category]:
1080                         break
1081                 if id > 255:
1082                     print("Ignoring: "
1083                           "No unused ID available to add to ID list.")
1084                     return None
1085             if id_store:
1086                 id_store.id = id
1087     return id
1088
1089
1090 def command_ping():
1091     """Send PONG line to server output file."""
1092     strong_write(io_db["file_out"], "PONG\n")
1093
1094
1095 def command_quit():
1096     """Abort server process."""
1097     save_world()
1098     atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1099     raise SystemExit("received QUIT command")
1100
1101
1102 def command_thingshere(str_y, str_x):
1103     """Write to out file list of Things known to player at coordinate y, x."""
1104     if world_db["WORLD_ACTIVE"]:
1105         y = integer_test(str_y, 0, 255)
1106         x = integer_test(str_x, 0, 255)
1107         length = world_db["MAP_LENGTH"]
1108         if None != y and None != x and y < length and x < length:
1109             pos = (y * world_db["MAP_LENGTH"]) + x
1110             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1111             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1112                 for id in world_db["Things"]:
1113                     if y == world_db["Things"][id]["T_POSY"] \
1114                        and x == world_db["Things"][id]["T_POSX"] \
1115                        and not world_db["Things"][id]["carried"]:
1116                         type = world_db["Things"][id]["T_TYPE"]
1117                         name = world_db["ThingTypes"][type]["TT_NAME"]
1118                         strong_write(io_db["file_out"], name + "\n")
1119             else:
1120                 for mt in world_db["Things"][0]["T_MEMTHING"]:
1121                     if y == mt[1] and x == mt[2]:
1122                         name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1123                         strong_write(io_db["file_out"], name + "\n")
1124             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1125         else:
1126             print("Ignoring: Invalid map coordinates.")
1127     else:
1128         print("Ignoring: Command only works on existing worlds.")
1129
1130
1131 def play_commander(action, args=False):
1132     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1133
1134     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1135     """
1136
1137     def set_command():
1138         id = [x for x in world_db["ThingActions"]
1139                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1140         world_db["Things"][0]["T_COMMAND"] = id
1141         turn_over()
1142
1143     def set_command_and_argument_int(str_arg):
1144         val = integer_test(str_arg, 0, 255)
1145         if None != val:
1146             world_db["Things"][0]["T_ARGUMENT"] = val
1147             set_command()
1148
1149     def set_command_and_argument_movestring(str_arg):
1150         if str_arg in directions_db:
1151             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1152             set_command()
1153         else:
1154             print("Ignoring: Argument must be valid direction string.")
1155
1156     if action == "move":
1157         return set_command_and_argument_movestring
1158     elif args:
1159         return set_command_and_argument_int
1160     else:
1161         return set_command
1162
1163
1164 def command_seedrandomness(seed_string):
1165     """Set rand seed to int(seed_string)."""
1166     val = integer_test(seed_string, 0, 4294967295)
1167     if None != val:
1168         rand.seed = val
1169
1170
1171 def command_seedmap(seed_string):
1172     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1173     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1174     remake_map()
1175
1176
1177 def command_makeworld(seed_string):
1178     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1179
1180     Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1181     "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1182     TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1183     and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1184     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1185     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1186     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1187     """
1188
1189     def free_pos():
1190         i = 0
1191         while 1:
1192             err = "Space to put thing on too hard to find. Map too small?"
1193             while 1:
1194                 y = rand.next() % world_db["MAP_LENGTH"]
1195                 x = rand.next() % world_db["MAP_LENGTH"]
1196                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1197                     break
1198                 i += 1
1199                 if i == 65535:
1200                     raise SystemExit(err)
1201             # Replica of C code, wrongly ignores animatedness of new Thing.
1202             pos_clear = (0 == len([id for id in world_db["Things"]
1203                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1204                                    if world_db["Things"][id]["T_POSY"] == y
1205                                    if world_db["Things"][id]["T_POSX"] == x]))
1206             if pos_clear:
1207                 break
1208         return (y, x)
1209
1210     val = integer_test(seed_string, 0, 4294967295)
1211     if None == val:
1212         return
1213     rand.seed = val
1214     world_db["SEED_MAP"] = val
1215     player_will_be_generated = False
1216     playertype = world_db["PLAYER_TYPE"]
1217     for ThingType in world_db["ThingTypes"]:
1218         if playertype == ThingType:
1219             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1220                 player_will_be_generated = True
1221             break
1222     if not player_will_be_generated:
1223         print("Ignoring beyond SEED_MAP: " +
1224               "No player type with start number >0 defined.")
1225         return
1226     wait_action = False
1227     for ThingAction in world_db["ThingActions"]:
1228         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1229             wait_action = True
1230     if not wait_action:
1231         print("Ignoring beyond SEED_MAP: " +
1232               "No thing action with name 'wait' defined.")
1233         return
1234     world_db["Things"] = {}
1235     remake_map()
1236     world_db["WORLD_ACTIVE"] = 1
1237     world_db["TURN"] = 1
1238     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1239         id = id_setter(-1, "Things")
1240         world_db["Things"][id] = new_Thing(playertype, free_pos())
1241     update_map_memory(world_db["Things"][0])
1242     for type in world_db["ThingTypes"]:
1243         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1244             if type != playertype:
1245                 id = id_setter(-1, "Things")
1246                 world_db["Things"][id] = new_Thing(type, free_pos())
1247     strong_write(io_db["file_out"], "NEW_WORLD\n")
1248
1249
1250 def command_maplength(maplength_string):
1251     """Redefine map length. Invalidate map, therefore lose all things on it."""
1252     val = integer_test(maplength_string, 1, 256)
1253     if None != val:
1254         world_db["MAP_LENGTH"] = val
1255         set_world_inactive()
1256         world_db["Things"] = {}
1257         libpr.set_maplength(val)
1258
1259
1260 def command_worldactive(worldactive_string):
1261     """Toggle world_db["WORLD_ACTIVE"] if possible.
1262
1263     An active world can always be set inactive. An inactive world can only be
1264     set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1265     activation, rebuild all Things' FOVs, and the player's map memory.
1266     """
1267     # In original version, map existence was also tested (unnecessarily?).
1268     val = integer_test(worldactive_string, 0, 1)
1269     if val:
1270         if 0 != world_db["WORLD_ACTIVE"]:
1271             if 0 == val:
1272                 set_world_inactive()
1273             else:
1274                 print("World already active.")
1275         elif 0 == world_db["WORLD_ACTIVE"]:
1276             wait_exists = False
1277             for ThingAction in world_db["ThingActions"]:
1278                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1279                     wait_exists = True
1280                     break
1281             player_exists = False
1282             for Thing in world_db["Things"]:
1283                 if 0 == Thing:
1284                     player_exists = True
1285                     break
1286             if wait_exists and player_exists:
1287                 for id in world_db["Things"]:
1288                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1289                         build_fov_map(world_db["Things"][id])
1290                         if 0 == id:
1291                             update_map_memory(world_db["Things"][id], False)
1292                 world_db["WORLD_ACTIVE"] = 1
1293
1294
1295 def test_for_id_maker(object, category):
1296     """Return decorator testing for object having "id" attribute."""
1297     def decorator(f):
1298         def helper(*args):
1299             if hasattr(object, "id"):
1300                 f(*args)
1301             else:
1302                 print("Ignoring: No " + category +
1303                       " defined to manipulate yet.")
1304         return helper
1305     return decorator
1306
1307
1308 def command_tid(id_string):
1309     """Set ID of Thing to manipulate. ID unused? Create new one.
1310
1311     Default new Thing's type to the first available ThingType, others: zero.
1312     """
1313     id = id_setter(id_string, "Things", command_tid)
1314     if None != id:
1315         if world_db["ThingTypes"] == {}:
1316             print("Ignoring: No ThingType to settle new Thing in.")
1317             return
1318         type = list(world_db["ThingTypes"].keys())[0]
1319         world_db["Things"][id] = new_Thing(type)
1320
1321
1322 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1323
1324
1325 @test_Thing_id
1326 def command_tcommand(str_int):
1327     """Set T_COMMAND of selected Thing."""
1328     val = integer_test(str_int, 0, 255)
1329     if None != val:
1330         if 0 == val or val in world_db["ThingActions"]:
1331             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1332         else:
1333             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1334
1335
1336 @test_Thing_id
1337 def command_ttype(str_int):
1338     """Set T_TYPE of selected Thing."""
1339     val = integer_test(str_int, 0, 255)
1340     if None != val:
1341         if val in world_db["ThingTypes"]:
1342             world_db["Things"][command_tid.id]["T_TYPE"] = val
1343         else:
1344             print("Ignoring: ThingType ID belongs to no known ThingType.")
1345
1346
1347 @test_Thing_id
1348 def command_tcarries(str_int):
1349     """Append int(str_int) to T_CARRIES of selected Thing.
1350
1351     The ID int(str_int) must not be of the selected Thing, and must belong to a
1352     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1353     """
1354     val = integer_test(str_int, 0, 255)
1355     if None != val:
1356         if val == command_tid.id:
1357             print("Ignoring: Thing cannot carry itself.")
1358         elif val in world_db["Things"] \
1359              and not world_db["Things"][val]["carried"]:
1360             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1361             world_db["Things"][val]["carried"] = True
1362         else:
1363             print("Ignoring: Thing not available for carrying.")
1364     # Note that the whole carrying structure is different from the C version:
1365     # Carried-ness is marked by a "carried" flag, not by Things containing
1366     # Things internally.
1367
1368
1369 @test_Thing_id
1370 def command_tmemthing(str_t, str_y, str_x):
1371     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1372
1373     The type must fit to an existing ThingType, and the position into the map.
1374     """
1375     type = integer_test(str_t, 0, 255)
1376     posy = integer_test(str_y, 0, 255)
1377     posx = integer_test(str_x, 0, 255)
1378     if None != type and None != posy and None != posx:
1379         if type not in world_db["ThingTypes"] \
1380            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1381             print("Ignoring: Illegal value for thing type or position.")
1382         else:
1383             memthing = (type, posy, posx)
1384             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1385
1386
1387 def setter_map(maptype):
1388     """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1389
1390     If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1391     """
1392     @test_Thing_id
1393     def helper(str_int, mapline):
1394         val = integer_test(str_int, 0, 255)
1395         if None != val:
1396             if val >= world_db["MAP_LENGTH"]:
1397                 print("Illegal value for map line number.")
1398             elif len(mapline) != world_db["MAP_LENGTH"]:
1399                 print("Map line length is unequal map width.")
1400             else:
1401                 length = world_db["MAP_LENGTH"]
1402                 map = None
1403                 if not world_db["Things"][command_tid.id][maptype]:
1404                     map = bytearray(b' ' * (length ** 2))
1405                 else:
1406                     map = world_db["Things"][command_tid.id][maptype]
1407                 map[val * length:(val * length) + length] = mapline.encode()
1408                 world_db["Things"][command_tid.id][maptype] = map
1409     return helper
1410
1411
1412 def setter_tpos(axis):
1413     """Generate setter for T_POSX or  T_POSY of selected Thing.
1414
1415     If world is active, rebuilds animate things' fovmap, player's memory map.
1416     """
1417     @test_Thing_id
1418     def helper(str_int):
1419         val = integer_test(str_int, 0, 255)
1420         if None != val:
1421             if val < world_db["MAP_LENGTH"]:
1422                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1423                 if world_db["WORLD_ACTIVE"] \
1424                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1425                     build_fov_map(world_db["Things"][command_tid.id])
1426                     if 0 == command_tid.id:
1427                         update_map_memory(world_db["Things"][command_tid.id])
1428             else:
1429                 print("Ignoring: Position is outside of map.")
1430     return helper
1431
1432
1433 def command_ttid(id_string):
1434     """Set ID of ThingType to manipulate. ID unused? Create new one.
1435
1436     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1437     """
1438     id = id_setter(id_string, "ThingTypes", command_ttid)
1439     if None != id:
1440         world_db["ThingTypes"][id] = {
1441             "TT_NAME": "(none)",
1442             "TT_CONSUMABLE": 0,
1443             "TT_LIFEPOINTS": 0,
1444             "TT_PROLIFERATE": 0,
1445             "TT_START_NUMBER": 0,
1446             "TT_SYMBOL": "?",
1447             "TT_CORPSE_ID": id
1448         }
1449
1450
1451 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1452
1453
1454 @test_ThingType_id
1455 def command_ttname(name):
1456     """Set TT_NAME of selected ThingType."""
1457     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1458
1459
1460 @test_ThingType_id
1461 def command_ttsymbol(char):
1462     """Set TT_SYMBOL of selected ThingType. """
1463     if 1 == len(char):
1464         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1465     else:
1466         print("Ignoring: Argument must be single character.")
1467
1468
1469 @test_ThingType_id
1470 def command_ttcorpseid(str_int):
1471     """Set TT_CORPSE_ID of selected ThingType."""
1472     val = integer_test(str_int, 0, 255)
1473     if None != val:
1474         if val in world_db["ThingTypes"]:
1475             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1476         else:
1477             print("Ignoring: Corpse ID belongs to no known ThignType.")
1478
1479
1480 def command_taid(id_string):
1481     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1482
1483     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1484     """
1485     id = id_setter(id_string, "ThingActions", command_taid, True)
1486     if None != id:
1487         world_db["ThingActions"][id] = {
1488             "TA_EFFORT": 1,
1489             "TA_NAME": "wait"
1490         }
1491
1492
1493 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1494
1495
1496 @test_ThingAction_id
1497 def command_taname(name):
1498     """Set TA_NAME of selected ThingAction.
1499
1500     The name must match a valid thing action function. If after the name
1501     setting no ThingAction with name "wait" remains, call set_world_inactive().
1502     """
1503     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1504        or name == "pick_up":
1505         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1506         if 1 == world_db["WORLD_ACTIVE"]:
1507             wait_defined = False
1508             for id in world_db["ThingActions"]:
1509                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1510                     wait_defined = True
1511                     break
1512             if not wait_defined:
1513                 set_world_inactive()
1514     else:
1515         print("Ignoring: Invalid action name.")
1516     # In contrast to the original,naming won't map a function to a ThingAction.
1517
1518
1519 def command_ai():
1520     """Call ai() on player Thing, then turn_over()."""
1521     ai(world_db["Things"][0])
1522     turn_over()
1523
1524
1525 """Commands database.
1526
1527 Map command start tokens to ([0]) number of expected command arguments, ([1])
1528 the command's meta-ness (i.e. is it to be written to the record file, is it to
1529 be ignored in replay mode if read from server input file), and ([2]) a function
1530 to be called on it.
1531 """
1532 commands_db = {
1533     "QUIT": (0, True, command_quit),
1534     "PING": (0, True, command_ping),
1535     "THINGS_HERE": (2, True, command_thingshere),
1536     "MAKE_WORLD": (1, False, command_makeworld),
1537     "SEED_MAP": (1, False, command_seedmap),
1538     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1539     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1540     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1541     "MAP_LENGTH": (1, False, command_maplength),
1542     "WORLD_ACTIVE": (1, False, command_worldactive),
1543     "TA_ID": (1, False, command_taid),
1544     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1545     "TA_NAME": (1, False, command_taname),
1546     "TT_ID": (1, False, command_ttid),
1547     "TT_NAME": (1, False, command_ttname),
1548     "TT_SYMBOL": (1, False, command_ttsymbol),
1549     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1550     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1551                                        0, 65535)),
1552     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1553                                          0, 255)),
1554     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1555                                         0, 255)),
1556     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1557     "T_ID": (1, False, command_tid),
1558     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1559     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1560     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1561     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1562     "T_COMMAND": (1, False, command_tcommand),
1563     "T_TYPE": (1, False, command_ttype),
1564     "T_CARRIES": (1, False, command_tcarries),
1565     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1566     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1567     "T_MEMTHING": (3, False, command_tmemthing),
1568     "T_POSY": (1, False, setter_tpos("Y")),
1569     "T_POSX": (1, False, setter_tpos("X")),
1570     "wait": (0, False, play_commander("wait")),
1571     "move": (1, False, play_commander("move")),
1572     "pick_up": (0, False, play_commander("pick_up")),
1573     "drop": (1, False, play_commander("drop", True)),
1574     "use": (1, False, play_commander("use", True)),
1575     "ai": (0, False, command_ai)
1576 }
1577
1578
1579 """World state database. With sane default values. (Randomness is in rand.)"""
1580 world_db = {
1581     "TURN": 0,
1582     "MAP_LENGTH": 64,
1583     "SEED_MAP": 0,
1584     "PLAYER_TYPE": 0,
1585     "WORLD_ACTIVE": 0,
1586     "ThingActions": {},
1587     "ThingTypes": {},
1588     "Things": {}
1589 }
1590
1591 """Mapping of direction names to internal direction chars."""
1592 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1593                  "west": "s", "north-west": "w", "north-east": "e"}
1594
1595 """File IO database."""
1596 io_db = {
1597     "path_save": "save",
1598     "path_record": "record_save",
1599     "path_worldconf": "confserver/world",
1600     "path_server": "server/",
1601     "path_in": "server/in",
1602     "path_out": "server/out",
1603     "path_worldstate": "server/worldstate",
1604     "tmp_suffix": "_tmp",
1605     "kicked_by_rival": False,
1606     "worldstate_updateable": False
1607 }
1608
1609
1610 try:
1611     libpr = prep_library()
1612     rand = RandomnessIO()
1613     opts = parse_command_line_arguments()
1614     if opts.savefile:
1615         io_db["path_save"] = opts.savefile
1616         io_db["path_record"] = "record_" + opts.savefile
1617     setup_server_io()
1618     if opts.verbose:
1619         io_db["verbose"] = True
1620     if None != opts.replay:
1621         replay_game()
1622     else:
1623         play_game()
1624 except SystemExit as exit:
1625     print("ABORTING: " + exit.args[0])
1626 except:
1627     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1628     raise
1629 finally:
1630     cleanup_server_io()