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[plomrogue] / plugins / client / PleaseTheIslandGod.py
1 from client.config.io import io
2 from client.config.world_data import world_data
3 world_data["GOD_FAVOR"] = 0
4 io["worldstate_read_order"] += [["GOD_FAVOR", "int"]]
5 world_data["metamap_A"] = ""
6 world_data["metamap_B"] = ""
7 io["worldstate_read_order"] += [["metamap_A", "map"]]
8 io["worldstate_read_order"] += [["metamap_B", "map"]]
9
10 def win_info(self):
11     winmap = "T: " + str(world_data["turn"]) \
12         + " H: " + str(world_data["lifepoints"]) \
13         + " S: " + str(world_data["satiation"]) \
14         + " G: " + str(world_data["GOD_FAVOR"])
15     winmap_size = [1, len(winmap)]
16     offset = [0, 0]
17     return offset, winmap_size, winmap
18
19 def win_map(self):
20     win_size = self.size
21     offset = [0, 0]
22     for i in range(2):
23         if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
24                 win_size[i] < world_data["map_size"] * (i + 1):
25             if world_data["map_center"][i] * (i + 1) \
26                 < world_data["map_size"] * (i + 1) - win_size[i] / 2:
27                 offset[i] = world_data["map_center"][i] * (i + 1) \
28                     - int(win_size[i] / 2)
29                 if i == 1:
30                     offset[1] = offset[1] + world_data["map_center"][0] % 2
31             else:
32                 offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
33     winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
34     winmap = []
35     curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_WHITE)
36     curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_WHITE)
37     curses.init_pair(3, curses.COLOR_RED, curses.COLOR_WHITE)
38     curses.init_pair(4, curses.COLOR_WHITE, curses.COLOR_BLUE)
39     curses.init_pair(5, curses.COLOR_BLUE, curses.COLOR_RED)
40     curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_RED)
41     curses.init_pair(7, curses.COLOR_BLUE, curses.COLOR_GREEN)
42     curses.init_pair(8, curses.COLOR_BLUE, curses.COLOR_YELLOW)
43     curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
44     curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
45     curses.init_pair(11, curses.COLOR_WHITE, curses.COLOR_BLACK)
46     curses.init_pair(12, curses.COLOR_BLUE, curses.COLOR_BLACK)
47     curses.init_pair(13, curses.COLOR_RED, curses.COLOR_BLACK)
48     curses.init_pair(14, curses.COLOR_GREEN, curses.COLOR_BLACK)
49     curses.init_pair(15, curses.COLOR_YELLOW, curses.COLOR_BLACK)
50     curses.init_pair(16, curses.COLOR_CYAN, curses.COLOR_BLACK)
51     curses.init_pair(17, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
52     curses.init_pair(18, curses.COLOR_WHITE, curses.COLOR_MAGENTA)
53     col_unknown = curses.color_pair(1)
54     col_mem = curses.color_pair(4)
55     col_mem_obstacle = curses.color_pair(2)
56     col_mem_altar = curses.color_pair(18)
57     col_plant = curses.color_pair(11)
58     col_altar = curses.color_pair(10)
59     col_tool = curses.color_pair(16)
60     col_corpse = curses.color_pair(17)
61     col_unkraut = curses.color_pair(14)
62     col_animal = curses.color_pair(6)
63     col_player = curses.color_pair(3)
64     col_ground = curses.color_pair(15)
65     col_obstacle = curses.color_pair(9)
66     col_health_good = curses.color_pair(7)
67     col_health_middle = curses.color_pair(8)
68     col_health_bad = curses.color_pair(5)
69     col_lumber = curses.color_pair(13)
70     col_water = curses.color_pair(12)
71     col_stack = curses.color_pair(11)
72     for y in range(world_data["map_size"]):
73         for x in range(world_data["map_size"]):
74             pos = y * world_data["map_size"] + x
75             char = world_data["fov_map"][pos]
76             if world_data["look_mode"] and y == world_data["map_center"][0] \
77                     and x == world_data["map_center"][1]:
78                 if char == " ":
79                     char = world_data["mem_map"][pos]
80                 winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
81                 continue
82             if char == " ":
83                 char = world_data["mem_map"][pos]
84                 attribute = col_mem
85                 if char == " ":
86                     attribute = col_unknown
87                 elif char == "X" or char == "|":
88                     attribute = col_mem_obstacle
89                 elif char == "_":
90                     attribute = col_mem_altar
91                 bonus = (" ", attribute)
92                 if len(world_data["metamap_A"]) > 0 and \
93                         world_data["metamap_A"][pos] == "2":
94                     bonus = ("+", col_mem)
95                 winmap += [(char, attribute), bonus]
96             else:
97                 attribute = col_water
98                 if char == "." or char == ":":
99                     attribute = col_ground
100                 elif char == "@":
101                     attribute = col_player
102                 elif char == "," or char == "d" or char == "B":
103                     attribute = col_animal
104                 elif char == "#":
105                     attribute = col_unkraut
106                 elif char == "$" or char == "%" or char == ";" or char == "&":
107                     attribute = col_corpse
108                 elif char == "-" or char == "/" or char == "]" or char == "[":
109                     attribute = col_tool
110                 elif char == "X" or char == "|":
111                     attribute = col_obstacle
112                 elif char == "_":
113                     attribute = col_altar
114                 elif char == "(" or char == "*":
115                     attribute = col_plant
116                 elif char == "=":
117                     attribute = col_lumber
118                 bonus = (" ", attribute)
119                 if len(world_data["metamap_A"]) > 0 and \
120                         world_data["metamap_A"][pos] == "2":
121                     bonus = ("+", col_stack)
122                 winmap += [(char, attribute), bonus]
123         if y % 2 == 0:
124             winmap += "  "
125     return offset, winmap_size, winmap
126
127 from client.config.windows import windows_config
128 from client.windows import win_log, win_inventory, win_look
129 windows_config[:] = [
130     {"config": [1, 33], "func": win_info, "title": "Info"},
131     {"config": [-7, 33], "func": win_log, "title": "Log"},
132     {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
133     {"config": [4, 16], "func": win_look, "title": "Things here"},
134     {"config": [0, -34], "func": win_map, "title": "Map"}
135 ]
136 from client.window_management import set_windows
137 set_windows()