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[plomrogue] / plugins / server / PleaseTheIslandGod.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
11
12 def make_world(seed):
13     from server.update_map_memory import update_map_memory
14     from server.config.misc import make_map_func
15     from server.utils import libpr
16
17     def free_pos(plant=False):
18         i = 0
19         while 1:
20             err = "Space to put thing on too hard to find. Map too small?"
21             while 1:
22                 y = rand.next() % world_db["MAP_LENGTH"]
23                 x = rand.next() % world_db["MAP_LENGTH"]
24                 pos = y * world_db["MAP_LENGTH"] + x;
25                 if (not plant
26                     and "." == chr(world_db["MAP"][pos])) \
27                    or ":" == chr(world_db["MAP"][pos]):
28                     break
29                 i += 1
30                 if i == 65535:
31                     raise SystemExit(err)
32             pos_clear = (0 == len([id for id in world_db["Things"]
33                                    if world_db["Things"][id]["T_LIFEPOINTS"]
34                                    if world_db["Things"][id]["T_POSY"] == y
35                                    if world_db["Things"][id]["T_POSX"] == x]))
36             if pos_clear:
37                 break
38         return (y, x)
39
40     rand.seed = seed
41     if world_db["MAP_LENGTH"] < 1:
42         print("Ignoring: No map length >= 1 defined.")
43         return
44     libpr.set_maplength(world_db["MAP_LENGTH"])
45     player_will_be_generated = False
46     playertype = world_db["PLAYER_TYPE"]
47     for ThingType in world_db["ThingTypes"]:
48         if playertype == ThingType:
49             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50                 player_will_be_generated = True
51             break
52     if not player_will_be_generated:
53         print("Ignoring: No player type with start number >0 defined.")
54         return
55     wait_action = False
56     for ThingAction in world_db["ThingActions"]:
57         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
58             wait_action = True
59     if not wait_action:
60         print("Ignoring beyond SEED_MAP: " +
61               "No thing action with name 'wait' defined.")
62         return
63     for name in world_db["specials"]:
64         if world_db[name] not in world_db["ThingTypes"]:
65             print("Ignoring: No valid " + name + " set.")
66             return
67     world_db["Things"] = {}
68     make_map()
69     world_db["WORLD_ACTIVE"] = 1
70     world_db["TURN"] = 1
71     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
72         id = id_setter(-1, "Things")
73         world_db["Things"][id] = new_Thing(playertype, free_pos())
74     if not world_db["Things"][0]["fovmap"]:
75         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
76         world_db["Things"][0]["fovmap"] = empty_fovmap
77     update_map_memory(world_db["Things"][0])
78     for type in world_db["ThingTypes"]:
79         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
80             if type != playertype:
81                 id = id_setter(-1, "Things")
82                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
83                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
84     strong_write(io_db["file_out"], "NEW_WORLD\n")
85
86 def thingproliferation(t, prol_map):
87     from server.new_thing import new_Thing
88     global directions_db, mv_yx_in_dir_legal
89     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
90     if prolscore and \
91       (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
92        t["T_LIFEPOINTS"] >= 0.9 *
93                         world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
94        and \
95       (1 == prolscore or 1 == (rand.next() % prolscore)):
96         candidates = []
97         for dir in [directions_db[key] for key in directions_db]:
98             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
99             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
100             if mv_result[0] and \
101                (ord(":") == prol_map[pos]
102                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
103                     and ord(".") == prol_map[pos])):
104                 candidates.append((mv_result[1], mv_result[2]))
105         if len(candidates):
106             i = rand.next() % len(candidates)
107             id = id_setter(-1, "Things")
108             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
109             world_db["Things"][id] = newT
110             if (world_db["FAVOR_STAGE"] > 0
111                 and t["T_TYPE"] == world_db["PLANT_0"]):
112                 world_db["GOD_FAVOR"] += 5
113             elif t["T_TYPE"] == world_db["PLANT_1"]:
114                 world_db["GOD_FAVOR"] += 25
115             elif world_db["FAVOR_STAGE"] >= 4 and \
116                 t["T_TYPE"] == world_db["ANIMAL_1"]:
117                 log("The Island God SMILES upon a new-born bear baby.")
118                 world_db["GOD_FAVOR"] += 750
119
120 def make_map():
121     global rand
122
123     def is_neighbor(coordinates, type):
124         y = coordinates[0]
125         x = coordinates[1]
126         length = world_db["MAP_LENGTH"]
127         ind = y % 2
128         diag_west = x + (ind > 0)
129         diag_east = x + (ind < (length - 1))
130         pos = (y * length) + x
131         if (y > 0 and diag_east
132             and type == chr(world_db["MAP"][pos - length + ind])) \
133            or (x < (length - 1)
134                and type == chr(world_db["MAP"][pos + 1])) \
135            or (y < (length - 1) and diag_east
136                and type == chr(world_db["MAP"][pos + length + ind])) \
137            or (y > 0 and diag_west
138                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
139            or (x > 0
140                and type == chr(world_db["MAP"][pos - 1])) \
141            or (y < (length - 1) and diag_west
142                and type == chr(world_db["MAP"][pos + length - (not ind)])):
143             return True
144         return False
145
146     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
147     length = world_db["MAP_LENGTH"]
148     add_half_width = (not (length % 2)) * int(length / 2)
149     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
150     while (1):
151         y = rand.next() % length
152         x = rand.next() % length
153         pos = (y * length) + x
154         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
155             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
156                 break
157             world_db["MAP"][pos] = ord(".")
158     n_trees = int((length ** 2) / 16)
159     i_trees = 0
160     while (i_trees <= n_trees):
161         single_allowed = rand.next() % 32
162         y = rand.next() % length
163         x = rand.next() % length
164         pos = (y * length) + x
165         if "." == chr(world_db["MAP"][pos]) \
166           and ((not single_allowed) or is_neighbor((y, x), "X")):
167             world_db["MAP"][pos] = ord("X")
168             i_trees += 1
169     n_colons = int((length ** 2) / 16)
170     i_colons = 0
171     while (i_colons <= n_colons):
172         single_allowed = rand.next() % 256
173         y = rand.next() % length
174         x = rand.next() % length
175         pos = (y * length) + x
176         if ("." == chr(world_db["MAP"][pos])
177           and ((not single_allowed) or is_neighbor((y, x), ":"))):
178             world_db["MAP"][pos] = ord(":")
179             i_colons += 1
180     altar_placed = False
181     while not altar_placed:
182         y = rand.next() % length
183         x = rand.next() % length
184         pos = (y * length) + x
185         if (("." == chr(world_db["MAP"][pos]
186              or ":" == chr(world_db["MAP"][pos]))
187             and not is_neighbor((y, x), "X"))):
188             world_db["MAP"][pos] = ord("_")
189             world_db["altar"] = (y, x)
190             altar_placed = True
191
192 def ai(t):
193     from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
194         standing_on_food
195     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
196                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
197     eating = len([id for id in world_db["ThingActions"]
198                   if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
199     picking = len([id for id in world_db["ThingActions"]
200                    if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
201     if eating and picking:
202         if get_dir_to_target(t, "f"):
203             return
204         sel = get_inventory_slot_to_consume(t)
205         if -1 != sel:
206             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
207                               if world_db["ThingActions"][id]["TA_NAME"]
208                                  == "use"][0]
209             t["T_ARGUMENT"] = sel
210         elif standing_on_food(t) and (len(t["T_CARRIES"]) <
211                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
212                 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
213                                   if world_db["ThingActions"][id]["TA_NAME"]
214                                   == "pickup"][0]
215         else:
216             going_to_known_food_spot = get_dir_to_target(t, "c")
217             if not going_to_known_food_spot:
218                 aiming_for_walking_food = get_dir_to_target(t, "a")
219                 if not aiming_for_walking_food:
220                     get_dir_to_target(t, "s")
221
222 def actor_pickup(t):
223     from server.ai import eat_vs_hunger_threshold
224     used_slots = len(t["T_CARRIES"])
225     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
226         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
227                if not world_db["Things"][id]["carried"]
228                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
229                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
230         if len(ids):
231             lowest_tid = -1
232             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
233             for iid in ids:
234                 tid = world_db["Things"][iid]["T_TYPE"] 
235                 if lowest_tid == -1 or tid < lowest_tid:
236                     if (t != world_db["Things"][0] and
237                         (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
238                          or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
239                              <= eat_cost))):
240                         continue
241                     id = iid
242                     lowest_tid = tid
243             world_db["Things"][id]["carried"] = True
244             ty = world_db["Things"][id]["T_TYPE"]
245             if (t != world_db["Things"][0]
246                 and world_db["Things"][id]["T_PLAYERDROP"]
247                 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
248                 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
249                 world_db["GOD_FAVOR"] += score
250                 world_db["Things"][id]["T_PLAYERDROP"] = 0
251             t["T_CARRIES"].append(id)
252             if t == world_db["Things"][0]:
253                 log("You PICK UP an object.")
254     elif t == world_db["Things"][0]:
255         log("CAN'T pick up object: No storage room to carry more.")
256
257
258 def actor_drop(t):
259     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
260     if len(t["T_CARRIES"]):
261         id = t["T_CARRIES"][t["T_ARGUMENT"]]
262         t["T_CARRIES"].remove(id)
263         world_db["Things"][id]["carried"] = False
264         if t == world_db["Things"][0]:
265             log("You DROP an object.")
266             world_db["Things"][id]["T_PLAYERDROP"] = 1
267
268
269 def actor_use(t):
270     if len(t["T_CARRIES"]):
271         id = t["T_CARRIES"][t["T_ARGUMENT"]]
272         type = world_db["Things"][id]["T_TYPE"]
273         if type == world_db["SLIPPERS"]:
274             if t == world_db["Things"][0]:
275                 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
276                     + ". It glows in wondrous colors, and emits a sound as if "
277                     + "from a dying cat. The Island God laughs.\n")
278             t["T_LIFEPOINTS"] = 1
279             from server.config.misc import decrement_lifepoints_func
280             decrement_lifepoints_func(t)
281         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
282             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
283             if (world_db["MAP"][pos] == ord("X")
284                 or world_db["MAP"][pos] == ord("|")):
285                 return
286             for id in [id for id in world_db["Things"]
287                        if not world_db["Things"][id] == t
288                        if not world_db["Things"][id]["carried"]
289                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
290                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
291                  return
292             wood_id = None
293             for id in t["T_CARRIES"]:
294                 type_material = world_db["Things"][id]["T_TYPE"]
295                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
296                     == "wood"):
297                     wood_id = id
298                     break
299             if wood_id != None:
300                 t["T_CARRIES"].remove(wood_id)
301                 del world_db["Things"][wood_id]
302                 world_db["MAP"][pos] = ord("|")
303                 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
304                     + " you build a WOODEN BARRIER from your "
305                     + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
306         elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
307             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
308             if world_db["MAP"][pos] == ord("."):
309                 log("You create SOIL.")
310                 world_db["MAP"][pos] = ord(":")
311         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
312             t["T_CARRIES"].remove(id)
313             del world_db["Things"][id]
314             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
315             if t == world_db["Things"][0]:
316                 log("You CONSUME this thing.")
317         elif t == world_db["Things"][0]:
318             log("You try to use this object, but FAIL.")
319
320 def decrement_lifepoints(t):
321     t["T_LIFEPOINTS"] -= 1
322     live_type = t["T_TYPE"]
323     _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
324     if 0 == t["T_LIFEPOINTS"]:
325         for id in t["T_CARRIES"]:
326             t["T_CARRIES"].remove(id)
327             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
328             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
329             world_db["Things"][id]["carried"] = False
330         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
331         if world_db["Things"][0] == t:
332             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
333             log("You die.")
334             log("See README on how to start over.")
335         else:
336             t["fovmap"] = False
337             t["T_MEMMAP"] = False
338             t["T_MEMDEPTHMAP"] = False
339             t["T_MEMTHING"] = []
340             n_species = len([id for id in world_db["Things"]
341                              if world_db["Things"][id]["T_TYPE"] == live_type])
342             if 0 == n_species:
343                 from server.new_thing import new_Thing
344                 if world_db["FAVOR_STAGE"] >= 3 and \
345                     live_type == world_db["ANIMAL_0"]:
346                     world_db["GOD_FAVOR"] += 3000
347                     log("CONGRATULATIONS! The "
348                         + world_db["ThingTypes"][live_type]["TT_NAME"]
349                         + " species has died out. The Island God is pleased.")
350                 else:
351                     id = id_setter(-1, "Things")
352                     world_db["Things"][id] = new_Thing(live_type,
353                                                        world_db["altar"])
354                     log("The "
355                         + world_db["ThingTypes"][live_type]["TT_NAME"]
356                         + " species has temporarily died out. "
357                         + "One new-born is spawned at the altar.")
358         return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
359     return 0
360
361 def actor_move(t):
362
363     def enter_altar():
364         from server.new_thing import new_Thing
365         if world_db["FAVOR_STAGE"] > 9000:
366            log("You step on a soul-less slab of stone.")
367            return
368         log("YOU ENTER SACRED GROUND.")
369         if world_db["FAVOR_STAGE"] == 0:
370             world_db["FAVOR_STAGE"] = 1
371             log("The Island God speaks to you: \"I don't trust you. You intrud"
372                  + "e on the island's affairs. I think you're a nuisance at be"
373                  + "st, and a danger to my children at worst. I will give you "
374                  + "a chance to lighten my mood, however: For a while now, I'v"
375                  + "e been trying to spread the plant "
376                  + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
377                  + " (\""
378                  + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
379                  + "\"). I have not been very successful so far. Maybe you can"
380                  + " make yourself useful there. I will count each further "
381                  + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
382                  + " that grows to your favor.\"")
383         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
384             log("The Island God will talk again when it favors you to >=100 "
385                  +" points.")
386         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
387             world_db["FAVOR_STAGE"] = 2
388             log("The Island God speaks to you: \"You could have done worse so "
389                 + "far. Maybe you are not the worst to happen to this island "
390                 + "since the metal birds threw the great lightning ball. Maybe"
391                 + " you can help me spread another plant. It multiplies faster"
392                 + ",and it is highly nutritious: "
393                 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
394                 + " (\""
395                 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
396                 + "\"). It is new. I give you the only example. Be very carefu"
397                 + "l with it! I also give you another tool that may be helpful"
398                 + ".\"")
399             id = id_setter(-1, "Things")
400             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
401                                                world_db["altar"])
402             id = id_setter(-1, "Things")
403             world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
404                                                world_db["altar"])
405         elif world_db["FAVOR_STAGE"] == 2 and \
406             0 == len([id for id in world_db["Things"]
407                       if world_db["Things"][id]["T_TYPE"]
408                          == world_db["PLANT_1"]]):
409             log("The Island God speaks to you: \"I am greatly disappointed tha"
410                 + "t you lost all "
411                 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
412                 + " this island had. Here is another one. It cost me great wor"
413                + "k. Be more careful this time when planting it.\"")
414             id = id_setter(-1, "Things")
415             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
416                                                world_db["altar"])
417             world_db["GOD_FAVOR"] -= 250
418         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
419             log("The Island God will talk again when it favors you to >=500 "
420                  +" points.")
421         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
422             world_db["FAVOR_STAGE"] = 3
423             log("The Island God speaks to you: \"The "
424                 + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"]
425                 + " has lately become a pest. These creatures do not please me"
426                 + " as much as they used to do. Exterminate them all. I will c"
427                 + "ount each kill to your favor. To help you with the hunting,"
428                 + " I grant you the empathy and knowledge to read animals.\"")
429             log("You will now see animals' health bars, and activities (\"m\": "
430                 + "moving (maybe for an attack), \"u\": eating, \"p\": picking"
431                 + " something up; no letter: waiting).")
432             world_db["EMPATHY"] = 1
433         elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
434             log("The Island God will talk again when it favors you to >=5000 "
435                  +" points.")
436         elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
437             world_db["FAVOR_STAGE"] = 4
438             log("The Island God speaks to you: \"You know what animal I find "
439                  + "the cutest? The "
440                  + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
441                  + "! I think what this islands clearly needs more of is "
442                  + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
443                  + "s. Why don't you help? Support them. Make sure they are "
444                  + "well, and they will multiply faster. From now on, I will "
445                  + "count each new-born "
446                  + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
447                  + " (not spawned by me due to undo an extinction event) "
448                  + "greatly to your favor. To help you with the feeding, here "
449                  + "is something to make the ground bear more consumables.")
450             id = id_setter(-1, "Things")
451             world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
452                                                world_db["altar"])
453         elif world_db["GOD_FAVOR"] < 20000:
454             log("The Island God will talk again when it favors you to >=20000 "
455                  +" points.")
456         elif world_db["GOD_FAVOR"] > 20000:
457             world_db["FAVOR_STAGE"] = 9001
458             log("The Island God speaks to you: \"You have proven yourself wort"
459                  + "hy of my respect. You were a good citizen to the island, a"
460                  + "nd sometimes a better steward to its inhabitants than me. "
461                  + "The island shall miss you when you leave. But you have ear"
462                  + "ned the right to do so. Take this "
463                  + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
464                  + " and USE it when you please. It will take you to where you"
465                  + " came from. (But do feel free to stay here as long as you "
466                  + "like.)\"")
467             id = id_setter(-1, "Things")
468             world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
469                                                world_db["altar"])
470
471     from server.config.world_data import symbols_passable
472     from server.build_fov_map import build_fov_map
473     from server.config.misc import decrement_lifepoints_func
474     from server.new_thing import new_Thing
475     passable = False
476     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
477                                      t["T_POSY"], t["T_POSX"])
478     if 1 == move_result[0]:
479         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
480         hitted = [id for id in world_db["Things"]
481                   if world_db["Things"][id] != t
482                   if world_db["Things"][id]["T_LIFEPOINTS"]
483                   if world_db["Things"][id]["T_POSY"] == move_result[1]
484                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
485         if len(hitted):
486             hit_id = hitted[0]
487             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
488             if t == world_db["Things"][0]:
489                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
490                 log("You WOUND " + hitted_name + ".")
491                 world_db["GOD_FAVOR"] -= 1
492             elif 0 == hit_id:
493                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
494                 log(hitter_name +" WOUNDS you.")
495             test = decrement_lifepoints_func(world_db["Things"][hit_id])
496             if test and world_db["FAVOR_STAGE"] >= 3 and \
497                hitted_type == world_db["ANIMAL_0"]:
498                 world_db["GOD_FAVOR"] += 125
499             elif test and t == world_db["Things"][0]:
500                 world_db["GOD_FAVOR"] -= 2 * test
501             return
502         if (ord("X") == world_db["MAP"][pos]
503             or ord("|") == world_db["MAP"][pos]):
504             carries_axe = False
505             for id in t["T_CARRIES"]:
506                 type = world_db["Things"][id]["T_TYPE"]
507                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
508                     carries_axe = True
509                     break
510             if carries_axe:
511                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
512                 if t == world_db["Things"][0]:
513                     log("With your " + axe_name + ", you chop!")
514                     if ord("X") == world_db["MAP"][pos]:
515                         world_db["GOD_FAVOR"] -= 1
516                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
517
518                 case_X = world_db["MAP"][pos] == ord("X")
519                 if (chop_power > 0
520                     and ((case_X and
521                           0 == int(rand.next() / chop_power))
522                     or (not case_X and
523                              0 == int(rand.next() / (3 * chop_power))))):
524                     if t == world_db["Things"][0]:
525                         log("You chop it DOWN.")
526                         if ord("X") == world_db["MAP"][pos]:
527                             world_db["GOD_FAVOR"] -= 10
528                     world_db["MAP"][pos] = ord(".")
529                     i = 3 if case_X else 1
530                     for i in range(i):
531                         id = id_setter(-1, "Things")
532                         world_db["Things"][id] = \
533                           new_Thing(world_db["LUMBER"],
534                                     (move_result[1], move_result[2]))
535                     build_fov_map(t)
536                 return
537         passable = chr(world_db["MAP"][pos]) in symbols_passable
538     dir = [dir for dir in directions_db
539            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
540     if passable:
541         t["T_POSY"] = move_result[1]
542         t["T_POSX"] = move_result[2]
543         for id in t["T_CARRIES"]:
544             world_db["Things"][id]["T_POSY"] = move_result[1]
545             world_db["Things"][id]["T_POSX"] = move_result[2]
546         build_fov_map(t)
547         if t == world_db["Things"][0]:
548             log("You MOVE " + dir + ".")
549             if (move_result[1] == world_db["altar"][0] and
550                 move_result[2] == world_db["altar"][1]):
551                 enter_altar()
552
553 def command_ttid(id_string):
554     id = id_setter(id_string, "ThingTypes", command_ttid)
555     if None != id:
556         world_db["ThingTypes"][id] = {
557             "TT_NAME": "(none)",
558             "TT_TOOLPOWER": 0,
559             "TT_LIFEPOINTS": 0,
560             "TT_PROLIFERATE": 0,
561             "TT_START_NUMBER": 0,
562             "TT_STORAGE": 0,
563             "TT_SYMBOL": "?",
564             "TT_CORPSE_ID": id,
565             "TT_TOOL": ""
566         }
567
568 def command_worldactive(worldactive_string):
569     val = integer_test(worldactive_string, 0, 1)
570     if None != val:
571         if 0 != world_db["WORLD_ACTIVE"]:
572             if 0 == val:
573                 set_world_inactive()
574             else:
575                 print("World already active.")
576         elif 0 == world_db["WORLD_ACTIVE"]:
577             wait_exists = False
578             for ThingAction in world_db["ThingActions"]:
579                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
580                     wait_exists = True
581                     break
582             player_exists = False
583             for Thing in world_db["Things"]:
584                 if 0 == Thing:
585                     player_exists = True
586                     break
587             altar_found = False
588             if world_db["MAP"]:
589                 pos = world_db["MAP"].find(b'_')
590                 if pos > 0:
591                     y = int(pos / world_db["MAP_LENGTH"])
592                     x = pos % world_db["MAP_LENGTH"]
593                     world_db["altar"] = (y, x)
594                     altar_found = True
595             specials_set = True
596             for name in world_db["specials"]:
597                 if world_db[name] not in world_db["ThingTypes"]:
598                     specials_set = False
599             if altar_found and wait_exists and player_exists and \
600                     world_db["MAP"] and specials_set:
601                 for id in world_db["Things"]:
602                     if world_db["Things"][id]["T_LIFEPOINTS"]:
603                         build_fov_map(world_db["Things"][id])
604                         if 0 == id:
605                             update_map_memory(world_db["Things"][id], False)
606                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
607                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
608                     world_db["Things"][0]["fovmap"] = empty_fovmap
609                 world_db["WORLD_ACTIVE"] = 1
610             else:
611                 print("Ignoring: Not all conditions for world activation met.")
612
613 def play_move(str_arg):
614     if action_exists("move"):
615         from server.config.world_data import directions_db, symbols_passable
616         t = world_db["Things"][0]
617         if not str_arg in directions_db:
618             print("Illegal move direction string.")
619             return
620         dir = ord(directions_db[str_arg])
621         from server.utils import mv_yx_in_dir_legal
622         move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
623         if 1 == move_result[0]:
624             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
625             if ord("~") == world_db["MAP"][pos]:
626                 log("You can't SWIM.")
627                 return
628             if (ord("X") == world_db["MAP"][pos]
629                 or ord("|") == world_db["MAP"][pos]):
630                 carries_axe = False
631                 for id in t["T_CARRIES"]:
632                     type = world_db["Things"][id]["T_TYPE"]
633                     if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
634                         world_db["Things"][0]["T_ARGUMENT"] = dir
635                         set_command("move")
636                         return
637             if chr(world_db["MAP"][pos]) in symbols_passable:
638                 world_db["Things"][0]["T_ARGUMENT"] = dir
639                 set_command("move")
640                 return
641         log("You CAN'T move there.")
642
643 def play_use(str_arg):
644     if action_exists("use"):
645         t = world_db["Things"][0]
646         if 0 == len(t["T_CARRIES"]):
647             log("You have NOTHING to use in your inventory.")
648         else:
649             val = integer_test(str_arg, 0, 255)
650             if None != val and val < len(t["T_CARRIES"]):
651                 id = t["T_CARRIES"][val]
652                 type = world_db["Things"][id]["T_TYPE"]
653                 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
654                       and t == world_db["Things"][0]):
655                     log("To use this item for chopping, move towards a tree "
656                          + "while carrying it in your inventory.")
657                     return
658                 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
659                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
660                     if (world_db["MAP"][pos] == ord("X")
661                         or world_db["MAP"][pos] == ord("|")):
662                         log("CAN'T build when standing on barrier.")
663                         return
664                     for id in [id for id in world_db["Things"]
665                                if not world_db["Things"][id] == t
666                                if not world_db["Things"][id]["carried"]
667                                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
668                                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
669                          log("CAN'T build when standing objects.")
670                          return
671                     wood_id = None
672                     for id in t["T_CARRIES"]:
673                         type_material = world_db["Things"][id]["T_TYPE"]
674                         if (world_db["ThingTypes"][type_material]["TT_TOOL"]
675                             == "wood"):
676                             wood_id = id
677                             break
678                     if wood_id == None:
679                         log("You CAN'T use a "
680                             + world_db["ThingTypes"][type]["TT_NAME"]
681                             + " without some wood in your inventory.")
682                         return
683                 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
684                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
685                     if not world_db["MAP"][pos] == ord("."):
686                         log("Can only make soil out of NON-SOIL earth.")
687                         return
688                 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
689                         log("To use wood, you NEED a carpentry tool.")
690                         return
691                 elif type != world_db["SLIPPERS"] and not \
692                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
693                     log("You CAN'T consume this thing.")
694                     return
695                 world_db["Things"][0]["T_ARGUMENT"] = val
696                 set_command("use")
697             else:
698                 print("Illegal inventory index.")
699
700 def specialtypesetter(name):
701     def helper(str_int):
702         val = integer_test(str_int, 0)
703         if None != val:
704             world_db[name] = val
705             if world_db["WORLD_ACTIVE"] \
706                and world_db[name] not in world_db["ThingTypes"]:
707                 world_db["WORLD_ACTIVE"] = 0
708                 print(name + " fits no known ThingType, deactivating world.")
709     return helper
710
711 def write_metamap_A():
712     from server.worldstate_write_helpers import write_map
713     ord_v = ord("v")
714     length = world_db["MAP_LENGTH"]
715     metamapA = bytearray(b'0' * (length ** 2))
716     for id in [id for id in world_db["Things"]
717                   if not world_db["Things"][id]["carried"]
718                   if world_db["Things"][id]["T_LIFEPOINTS"]
719                   if world_db["Things"][0]["fovmap"][
720                        world_db["Things"][id]["T_POSY"] * length
721                        + world_db["Things"][id]["T_POSX"]] == ord_v]:
722         pos = (world_db["Things"][id]["T_POSY"] * length
723               + world_db["Things"][id]["T_POSX"])
724         if id == 0 or world_db["EMPATHY"]:
725             type = world_db["Things"][id]["T_TYPE"]
726             max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
727             third_of_hp = max_hp / 3
728             hp = world_db["Things"][id]["T_LIFEPOINTS"]
729             add = 0
730             if hp > 2 * third_of_hp:
731                  add = 2
732             elif hp > third_of_hp:
733                 add = 1
734             metamapA[pos] = ord('a') + add
735         else:
736             metamapA[pos] = ord('X')
737     for mt in world_db["Things"][0]["T_MEMTHING"]:
738         pos = mt[1] * length + mt[2]
739         if metamapA[pos] < ord('2'):
740             metamapA[pos] += 1
741     return write_map(metamapA, length)
742
743 def write_metamap_B():
744     from server.worldstate_write_helpers import write_map
745     ord_v = ord("v")
746     length = world_db["MAP_LENGTH"]
747     metamapB = bytearray(b' ' * (length ** 2))
748     for id in [id for id in world_db["Things"]
749                   if not world_db["Things"][id]["carried"]
750                   if world_db["Things"][id]["T_LIFEPOINTS"]
751                   if world_db["Things"][0]["fovmap"][
752                        world_db["Things"][id]["T_POSY"] * length
753                        + world_db["Things"][id]["T_POSX"]] == ord_v]:
754         pos = (world_db["Things"][id]["T_POSY"] * length
755               + world_db["Things"][id]["T_POSX"])
756         if id == 0 or world_db["EMPATHY"]:
757             action = world_db["Things"][id]["T_COMMAND"]
758             if 0 != action:
759                 name = world_db["ThingActions"][action]["TA_NAME"]
760             else:
761                 name = " "
762             metamapB[pos] = ord(name[0])
763     return write_map(metamapB, length)
764
765 def calc_effort(thing_action, thing):
766     from math import sqrt
767     effort = thing_action["TA_EFFORT"]
768     if thing_action["TA_NAME"] == "move":
769         typ = thing["T_TYPE"]
770         max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
771         effort = int(effort / sqrt(max_hp))
772         effort = 1 if effort == 0 else effort
773     return effort
774
775 def play_pickup():
776     """Try "pickup" as player's T_COMMAND"."""
777     if action_exists("pickup"):
778         t = world_db["Things"][0]
779         ids = [id for id in world_db["Things"] if id
780                if not world_db["Things"][id]["carried"]
781                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
782                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
783         if not len(ids):
784             log("NOTHING to pick up.")
785         elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
786                 ["TT_STORAGE"]:
787             log("CAN'T pick up: No storage room to carry anything more.")
788         else:
789             set_command("pickup")
790
791 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
792
793 if not "GOD_FAVOR" in world_db:
794     world_db["GOD_FAVOR"] = 0
795 if not "FAVOR_STAGE" in world_db:
796     world_db["FAVOR_STAGE"] = 0
797 if not "SLIPPERS" in world_db:
798     world_db["SLIPPERS"] = 0
799 if not "PLANT_0" in world_db:
800     world_db["PLANT_0"] = 0
801 if not "PLANT_1" in world_db:
802     world_db["PLANT_1"] = 0
803 if not "ANIMAL_0" in world_db:
804     world_db["ANIMAL_0"] = 0
805 if not "ANIMAL_1" in world_db:
806     world_db["ANIMAL_1"] = 0
807 if not "TOOL_0" in world_db:
808     world_db["TOOL_0"] = 0
809 if not "TOOL_1" in world_db:
810     world_db["TOOL_1"] = 0
811 if not "LUMBER" in world_db:
812     world_db["LUMBER"] = 0
813 if not "EMPATHY" in world_db:
814     world_db["EMPATHY"] = 0
815 world_db["terrain_names"][":"] = "SOIL"
816 world_db["terrain_names"]["|"] = "WALL"
817 world_db["terrain_names"]["_"] = "ALTAR"
818 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
819     "LUMBER", "ANIMAL_0, ANIMAL_1"]
820 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
821 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
822 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
823
824 import server.config.world_data
825 server.config.world_data.symbols_passable += ":_"
826
827 from server.config.world_data import thing_defaults
828 thing_defaults["T_PLAYERDROP"] = 0
829
830 import server.config.actions
831 server.config.actions.action_db["actor_move"] = actor_move
832 server.config.actions.action_db["actor_pickup"] = actor_pickup
833 server.config.actions.action_db["actor_drop"] = actor_drop
834 server.config.actions.action_db["actor_use"] = actor_use
835 server.config.actions.ai_func = ai
836
837 from server.config.commands import commands_db
838 commands_db["TT_ID"] = (1, False, command_ttid)
839 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
840 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
841 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
842 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
843 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
844 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
845 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
846 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
847 commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
848 commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
849 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
850 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
851 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
852 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
853 commands_db["use"] = (1, False, play_use)
854 commands_db["move"] = (1, False, play_move)
855 commands_db["pickup"] = (0, False, play_pickup)
856
857 import server.config.misc
858 server.config.misc.make_map_func = make_map
859 server.config.misc.thingproliferation_func = thingproliferation
860 server.config.misc.make_world = make_world
861 server.config.misc.decrement_lifepoints_func = decrement_lifepoints
862 server.config.misc.calc_effort_func = calc_effort