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[plomrogue] / plugins / server / PleaseTheIslandGod.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10
11 def pos_test(type, y, x):
12     pos = y * world_db["MAP_LENGTH"] + x;
13     plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
14     return (not plant or ":" == chr(world_db["MAP"][pos]))
15
16 def world_makable():
17     from server.world_makable import world_makable
18     playertype = world_makable()
19     for name in world_db["specials"]:
20         if world_db[name] not in world_db["ThingTypes"]:
21             print("Ignoring: No valid " + name + " set.")
22             return -1
23     return playertype
24
25 def make_map():
26     from server.make_map import make_map, is_neighbor, new_pos
27     global rand
28     make_map()
29     length = world_db["MAP_LENGTH"]
30     n_colons = int((length ** 2) / 16)
31     i_colons = 0
32     while (i_colons <= n_colons):
33         single_allowed = rand.next() % 256
34         y, x, pos = new_pos()
35         if ("." == chr(world_db["MAP"][pos])
36           and ((not single_allowed) or is_neighbor((y, x), ":"))):
37             world_db["MAP"][pos] = ord(":")
38             i_colons += 1
39     altar_placed = False
40     while not altar_placed:
41         y, x, pos = new_pos()
42         if (("." == chr(world_db["MAP"][pos]
43              or ":" == chr(world_db["MAP"][pos]))
44             and not is_neighbor((y, x), "X"))):
45             world_db["MAP"][pos] = ord("_")
46             world_db["altar"] = (y, x)
47             altar_placed = True
48
49 def field_spreadable(c, t):
50     return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
51                         and "." == c)
52
53 def thingprol_plugin_conditions(t):
54     tt = world_db["ThingTypes"][t["T_TYPE"]]
55     return (tt["TT_LIFEPOINTS"] == 0 or \
56             t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
57
58 def thingprol_plugin_post_create_hook(t):
59     tt = world_db["ThingTypes"][t["T_TYPE"]]
60     if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
61         world_db["GOD_FAVOR"] += 5
62     elif t["T_TYPE"] == world_db["PLANT_1"]:
63         world_db["GOD_FAVOR"] += 25
64     elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
65         log("The Island God SMILES upon a new-born bear baby.")
66         world_db["GOD_FAVOR"] += 750
67
68 def ai(t):
69     from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
70         standing_on_food
71     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
72                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
73     eating = len([id for id in world_db["ThingActions"]
74                   if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
75     picking = len([id for id in world_db["ThingActions"]
76                    if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
77     if eating and picking:
78         if get_dir_to_target(t, "f"):
79             return
80         sel = get_inventory_slot_to_consume(t)
81         if -1 != sel:
82             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
83                               if world_db["ThingActions"][id]["TA_NAME"]
84                                  == "use"][0]
85             t["T_ARGUMENT"] = sel
86         elif standing_on_food(t) and (len(t["T_CARRIES"]) <
87                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
88                 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
89                                   if world_db["ThingActions"][id]["TA_NAME"]
90                                   == "pickup"][0]
91         else:
92             going_to_known_food_spot = get_dir_to_target(t, "c")
93             if not going_to_known_food_spot:
94                 aiming_for_walking_food = get_dir_to_target(t, "a")
95                 if not aiming_for_walking_food:
96                     get_dir_to_target(t, "s")
97
98 def actor_pickup(t):
99     from server.ai import eat_vs_hunger_threshold
100     used_slots = len(t["T_CARRIES"])
101     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
102         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
103                if not world_db["Things"][id]["carried"]
104                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
105                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
106         if len(ids):
107             lowest_tid = -1
108             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
109             for iid in ids:
110                 tid = world_db["Things"][iid]["T_TYPE"] 
111                 if lowest_tid == -1 or tid < lowest_tid:
112                     if (t != world_db["Things"][0] and
113                         (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
114                          or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
115                              <= eat_cost))):
116                         continue
117                     id = iid
118                     lowest_tid = tid
119             world_db["Things"][id]["carried"] = True
120             ty = world_db["Things"][id]["T_TYPE"]
121             if (t != world_db["Things"][0]
122                 and world_db["Things"][id]["T_PLAYERDROP"]
123                 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
124                 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
125                 world_db["GOD_FAVOR"] += score
126                 world_db["Things"][id]["T_PLAYERDROP"] = 0
127             t["T_CARRIES"].append(id)
128             if t == world_db["Things"][0]:
129                 log("You PICK UP an object.")
130     elif t == world_db["Things"][0]:
131         log("CAN'T pick up object: No storage room to carry more.")
132
133
134 def actor_drop(t):
135     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
136     if len(t["T_CARRIES"]):
137         id = t["T_CARRIES"][t["T_ARGUMENT"]]
138         t["T_CARRIES"].remove(id)
139         world_db["Things"][id]["carried"] = False
140         if t == world_db["Things"][0]:
141             log("You DROP an object.")
142             world_db["Things"][id]["T_PLAYERDROP"] = 1
143
144
145 def actor_use(t):
146     if len(t["T_CARRIES"]):
147         id = t["T_CARRIES"][t["T_ARGUMENT"]]
148         type = world_db["Things"][id]["T_TYPE"]
149         if type == world_db["SLIPPERS"]:
150             if t == world_db["Things"][0]:
151                 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
152                     ". It glows in wondrous colors, and emits a sound as if fr"
153                     "om a dying cat. The Island God laughs.\n")
154             t["T_LIFEPOINTS"] = 1
155             from server.config.misc import decrement_lifepoints_func
156             decrement_lifepoints_func(t)
157         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
158             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
159             if (world_db["MAP"][pos] == ord("X")
160                 or world_db["MAP"][pos] == ord("|")):
161                 return
162             for id in [id for id in world_db["Things"]
163                        if not world_db["Things"][id] == t
164                        if not world_db["Things"][id]["carried"]
165                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
166                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
167                  return
168             wood_id = None
169             for id in t["T_CARRIES"]:
170                 type_material = world_db["Things"][id]["T_TYPE"]
171                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
172                     == "wood"):
173                     wood_id = id
174                     break
175             if wood_id != None:
176                 t["T_CARRIES"].remove(wood_id)
177                 del world_db["Things"][wood_id]
178                 world_db["MAP"][pos] = ord("|")
179                 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
180                     + " you build a WOODEN BARRIER from your "
181                     + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
182         elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
183             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
184             if world_db["MAP"][pos] == ord("."):
185                 log("You create SOIL.")
186                 world_db["MAP"][pos] = ord(":")
187         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
188             t["T_CARRIES"].remove(id)
189             del world_db["Things"][id]
190             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
191             if t == world_db["Things"][0]:
192                 log("You CONSUME this thing.")
193         elif t == world_db["Things"][0]:
194             log("You try to use this object, but FAIL.")
195
196 def decrement_lifepoints(t):
197     t["T_LIFEPOINTS"] -= 1
198     live_type = t["T_TYPE"]
199     _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
200     if 0 == t["T_LIFEPOINTS"]:
201         for id in t["T_CARRIES"]:
202             t["T_CARRIES"].remove(id)
203             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
204             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
205             world_db["Things"][id]["carried"] = False
206         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
207         if world_db["Things"][0] == t:
208             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
209             log("You die.")
210             log("See README on how to start over.")
211         else:
212             t["fovmap"] = False
213             t["T_MEMMAP"] = False
214             t["T_MEMDEPTHMAP"] = False
215             t["T_MEMTHING"] = []
216             n_species = len([id for id in world_db["Things"]
217                              if world_db["Things"][id]["T_TYPE"] == live_type])
218             if 0 == n_species:
219                 from server.new_thing import new_Thing
220                 if world_db["FAVOR_STAGE"] >= 3 and \
221                     live_type == world_db["ANIMAL_0"]:
222                     world_db["GOD_FAVOR"] += 3000
223                     log("CONGRATULATIONS! The "
224                         + world_db["ThingTypes"][live_type]["TT_NAME"]
225                         + " species has died out. The Island God is pleased.")
226                 else:
227                     id = id_setter(-1, "Things")
228                     world_db["Things"][id] = new_Thing(live_type,
229                                                        world_db["altar"])
230                     log("The "
231                         + world_db["ThingTypes"][live_type]["TT_NAME"]
232                         + " species has temporarily died out. "
233                         + "One new-born is spawned at the altar.")
234         return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
235     return 0
236
237 def actor_move(t):
238
239     def altar_msg_wait(limit):
240             log("The Island God will talk again when it favors you to >=" +
241                 str(limit) + " points.")
242
243     altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
244     "trude on the island's affairs. I think you're a nuisance at best, and a" \
245     " danger to my children at worst. I will give you a chance to lighten my" \
246     " mood, however: For a while now, I've been trying to spread the plant " \
247     + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
248     world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
249     "not been very successful so far. Maybe you can make yourself useful the" \
250     "re. I will count each further " + \
251     world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
252     " your favor.\""
253
254     altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
255     " so far. Maybe you are not the worst to happen to this island since the" \
256     " metal birds threw the great lightning ball. Maybe you can help me spre" \
257     "ad another plant. It multiplies faster,and it is highly nutritious: " + \
258     world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
259     world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
260     "ew. I give you the only example. Be very careful with it! I also give y" \
261     "ou another tool that may be helpful.\""
262
263     altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
264     " that you lost all " + \
265     world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
266     "ad. Here is another one. It cost me great work. Be more careful this ti" \
267     "me when planting it.\""
268
269     altar_msg_3 = "The Island God speaks to you: \"The " + \
270     world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
271     "ecome a pest. These creatures do not please me as much as they used to " \
272     "do. Exterminate them all. I will count each kill to your favor. To help" \
273     " you with the hunting, I grant you the empathy and knowledge to read an" \
274     "imals.\""
275
276     altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
277     "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
278     "ing up; no letter: waiting)."
279
280     altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
281     "nd the cutest? The " + \
282     world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
283     "t this islands clearly needs more of is " + \
284     world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
285     "you help? Support them. Make sure they are well, and they will multiply" \
286     " faster. From now on, I will count each new-born " + \
287     world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
288     " (not spawned by me due to undo an extinction event) greatly to your fa" \
289     "vor. To help you with the feeding, here is something to make the ground" \
290     " bear more consumables."
291
292     altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
293     "worthy of my respect. You were a good citizen to the island, and someti" \
294     "mes a better steward to its inhabitants than me. The island shall miss " \
295     "you when you leave. But you have earned the right to do so. Take this" + \
296     world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
297     "hen you please. It will take you to where you came from. (But do feel f" \
298     "ree to stay here as long as you like.)\""
299
300     def enter_altar():
301         from server.new_thing import new_Thing
302         if world_db["FAVOR_STAGE"] > 9000:
303            log("You step on a soul-less slab of stone.")
304            return
305         log("YOU ENTER SACRED GROUND.")
306         if world_db["FAVOR_STAGE"] == 0:
307             world_db["FAVOR_STAGE"] = 1
308             log(altar_msg_0)
309         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
310             altar_msg_wait(100)
311         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
312             world_db["FAVOR_STAGE"] = 2
313             log(altar_msg_2)
314             id = id_setter(-1, "Things")
315             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
316                                                world_db["altar"])
317             id = id_setter(-1, "Things")
318             world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
319                                                world_db["altar"])
320         elif world_db["FAVOR_STAGE"] == 2 and \
321             0 == len([id for id in world_db["Things"]
322                       if world_db["Things"][id]["T_TYPE"]
323                          == world_db["PLANT_1"]]):
324             log(altar_msg_2)
325             id = id_setter(-1, "Things")
326             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
327                                                world_db["altar"])
328             world_db["GOD_FAVOR"] -= 250
329         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
330             altar_msg_wait(500)
331         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
332             world_db["FAVOR_STAGE"] = 3
333             log(altar_msg_3)
334             log(altar_msg_4)
335             world_db["EMPATHY"] = 1
336         elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
337             altar_msg_wait(5000)
338         elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
339             world_db["FAVOR_STAGE"] = 4
340             log(altar_msg_5)
341             id = id_setter(-1, "Things")
342             world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
343                                                world_db["altar"])
344         elif world_db["GOD_FAVOR"] < 20000:
345             altar_msg_wait(20000)
346         elif world_db["GOD_FAVOR"] > 20000:
347             world_db["FAVOR_STAGE"] = 9001
348             log(altar_msg_6)
349             id = id_setter(-1, "Things")
350             world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
351                                                world_db["altar"])
352
353     from server.config.world_data import symbols_passable
354     from server.build_fov_map import build_fov_map
355     from server.config.misc import decrement_lifepoints_func
356     from server.new_thing import new_Thing
357     global mv_yx_in_dir_legal
358     passable = False
359     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
360                                      t["T_POSY"], t["T_POSX"])
361     if 1 == move_result[0]:
362         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
363         hitted = [id for id in world_db["Things"]
364                   if world_db["Things"][id] != t
365                   if world_db["Things"][id]["T_LIFEPOINTS"]
366                   if world_db["Things"][id]["T_POSY"] == move_result[1]
367                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
368         if len(hitted):
369             hit_id = hitted[0]
370             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
371             if t == world_db["Things"][0]:
372                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
373                 log("You WOUND " + hitted_name + ".")
374                 world_db["GOD_FAVOR"] -= 1
375             elif 0 == hit_id:
376                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
377                 log(hitter_name +" WOUNDS you.")
378             test = decrement_lifepoints_func(world_db["Things"][hit_id])
379             if test and world_db["FAVOR_STAGE"] >= 3 and \
380                hitted_type == world_db["ANIMAL_0"]:
381                 world_db["GOD_FAVOR"] += 125
382             elif test and t == world_db["Things"][0]:
383                 world_db["GOD_FAVOR"] -= 2 * test
384             return
385         if (ord("X") == world_db["MAP"][pos]
386             or ord("|") == world_db["MAP"][pos]):
387             for id in t["T_CARRIES"]:
388                 type = world_db["Things"][id]["T_TYPE"]
389                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
390                     axe_name = world_db["ThingTypes"][type]["TT_NAME"]
391                     if t == world_db["Things"][0]:
392                         log("With your " + axe_name + ", you chop!")
393                         if ord("X") == world_db["MAP"][pos]:
394                             world_db["GOD_FAVOR"] -= 1
395                     chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
396
397                     case_X = world_db["MAP"][pos] == ord("X")
398                     if (chop_power > 0
399                         and ((case_X and
400                               0 == int(rand.next() / chop_power))
401                         or (not case_X and
402                                  0 == int(rand.next() / (3 * chop_power))))):
403                         if t == world_db["Things"][0]:
404                             log("You chop it DOWN.")
405                             if ord("X") == world_db["MAP"][pos]:
406                                 world_db["GOD_FAVOR"] -= 10
407                         world_db["MAP"][pos] = ord(".")
408                         i = 3 if case_X else 1
409                         for i in range(i):
410                             id = id_setter(-1, "Things")
411                             world_db["Things"][id] = \
412                               new_Thing(world_db["LUMBER"],
413                                         (move_result[1], move_result[2]))
414                         build_fov_map(t)
415                     return
416         passable = chr(world_db["MAP"][pos]) in symbols_passable
417     global directions_db
418     dir = [dir for dir in directions_db
419            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
420     if passable:
421         t["T_POSY"] = move_result[1]
422         t["T_POSX"] = move_result[2]
423         for id in t["T_CARRIES"]:
424             world_db["Things"][id]["T_POSY"] = move_result[1]
425             world_db["Things"][id]["T_POSX"] = move_result[2]
426         build_fov_map(t)
427         if t == world_db["Things"][0]:
428             log("You MOVE " + dir + ".")
429             if (move_result[1] == world_db["altar"][0] and
430                 move_result[2] == world_db["altar"][1]):
431                 enter_altar()
432
433 def command_ttid(id_string):
434     id = id_setter(id_string, "ThingTypes", command_ttid)
435     if None != id:
436         world_db["ThingTypes"][id] = {
437             "TT_NAME": "(none)",
438             "TT_TOOLPOWER": 0,
439             "TT_LIFEPOINTS": 0,
440             "TT_PROLIFERATE": 0,
441             "TT_START_NUMBER": 0,
442             "TT_STORAGE": 0,
443             "TT_SYMBOL": "?",
444             "TT_CORPSE_ID": id,
445             "TT_TOOL": ""
446         }
447
448 def command_worldactive(worldactive_string):
449     val = integer_test(worldactive_string, 0, 1)
450     if None != val:
451         if 0 != world_db["WORLD_ACTIVE"]:
452             if 0 == val:
453                 set_world_inactive()
454             else:
455                 print("World already active.")
456         elif 0 == world_db["WORLD_ACTIVE"]:
457             for ThingAction in world_db["ThingActions"]:
458                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
459                     break
460             else:
461                 print("Ignored: No wait action defined for world to activate.")
462                 return
463             for Thing in world_db["Things"]:
464                 if 0 == Thing:
465                     break
466             else:
467                 print("Ignored: No player defined for world to activate.")
468                 return
469             if world_db["MAP"]:
470                 pos = world_db["MAP"].find(b'_')
471                 if pos > 0:
472                     y = int(pos / world_db["MAP_LENGTH"])
473                     x = pos % world_db["MAP_LENGTH"]
474                     world_db["altar"] = (y, x)
475                 else:
476                     print("Ignored: No altar defined for world to activate.")
477                     return
478             else:
479                 print("Ignored: No map defined for world to activate.")
480                 return
481             for name in world_db["specials"]:
482                 if world_db[name] not in world_db["ThingTypes"]:
483                     print("Ignored: Not all specials set for world to "
484                           "activate.")
485                     return
486             for id in world_db["Things"]:
487                 if world_db["Things"][id]["T_LIFEPOINTS"]:
488                     build_fov_map(world_db["Things"][id])
489                     if 0 == id:
490                         update_map_memory(world_db["Things"][id], False)
491             if not world_db["Things"][0]["T_LIFEPOINTS"]:
492                 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
493                 world_db["Things"][0]["fovmap"] = empty_fovmap
494             world_db["WORLD_ACTIVE"] = 1
495
496 def play_move(str_arg):
497     if action_exists("move"):
498         from server.config.world_data import directions_db, symbols_passable
499         t = world_db["Things"][0]
500         if not str_arg in directions_db:
501             print("Illegal move direction string.")
502             return
503         dir = ord(directions_db[str_arg])
504         global mv_yx_in_dir_legal
505         move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
506         if 1 == move_result[0]:
507             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
508             if ord("~") == world_db["MAP"][pos]:
509                 log("You can't SWIM.")
510                 return
511             if (ord("X") == world_db["MAP"][pos]
512                 or ord("|") == world_db["MAP"][pos]):
513                 carries_axe = False
514                 for id in t["T_CARRIES"]:
515                     type = world_db["Things"][id]["T_TYPE"]
516                     if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
517                         world_db["Things"][0]["T_ARGUMENT"] = dir
518                         set_command("move")
519                         return
520             if chr(world_db["MAP"][pos]) in symbols_passable:
521                 world_db["Things"][0]["T_ARGUMENT"] = dir
522                 set_command("move")
523                 return
524         log("You CAN'T move there.")
525
526 def play_use(str_arg):
527     if action_exists("use"):
528         t = world_db["Things"][0]
529         if 0 == len(t["T_CARRIES"]):
530             log("You have NOTHING to use in your inventory.")
531         else:
532             val = integer_test(str_arg, 0, 255)
533             if None != val and val < len(t["T_CARRIES"]):
534                 id = t["T_CARRIES"][val]
535                 type = world_db["Things"][id]["T_TYPE"]
536                 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
537                       and t == world_db["Things"][0]):
538                     log("To use this item for chopping, move towards a tree "
539                         "while carrying it in your inventory.")
540                     return
541                 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
542                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
543                     if (world_db["MAP"][pos] == ord("X")
544                         or world_db["MAP"][pos] == ord("|")):
545                         log("CAN'T build when standing on barrier.")
546                         return
547                     for id in [id for id in world_db["Things"]
548                                if not world_db["Things"][id] == t
549                                if not world_db["Things"][id]["carried"]
550                                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
551                                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
552                          log("CAN'T build when standing objects.")
553                          return
554                     wood_id = None
555                     for id in t["T_CARRIES"]:
556                         type_material = world_db["Things"][id]["T_TYPE"]
557                         if (world_db["ThingTypes"][type_material]["TT_TOOL"]
558                             == "wood"):
559                             wood_id = id
560                             break
561                     if wood_id == None:
562                         log("You CAN'T use a "
563                             + world_db["ThingTypes"][type]["TT_NAME"]
564                             + " without some wood in your inventory.")
565                         return
566                 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
567                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
568                     if not world_db["MAP"][pos] == ord("."):
569                         log("Can only make soil out of NON-SOIL earth.")
570                         return
571                 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
572                         log("To use wood, you NEED a carpentry tool.")
573                         return
574                 elif type != world_db["SLIPPERS"] and not \
575                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
576                     log("You CAN'T consume this thing.")
577                     return
578                 world_db["Things"][0]["T_ARGUMENT"] = val
579                 set_command("use")
580             else:
581                 print("Illegal inventory index.")
582
583 def specialtypesetter(name):
584     def helper(str_int):
585         val = integer_test(str_int, 0)
586         if None != val:
587             world_db[name] = val
588             if world_db["WORLD_ACTIVE"] \
589                and world_db[name] not in world_db["ThingTypes"]:
590                 world_db["WORLD_ACTIVE"] = 0
591                 print(name + " fits no known ThingType, deactivating world.")
592     return helper
593
594 def write_metamap_A():
595     from server.worldstate_write_helpers import write_map
596     ord_v = ord("v")
597     length = world_db["MAP_LENGTH"]
598     metamapA = bytearray(b'0' * (length ** 2))
599     for id in [id for id in world_db["Things"]
600                   if not world_db["Things"][id]["carried"]
601                   if world_db["Things"][id]["T_LIFEPOINTS"]
602                   if world_db["Things"][0]["fovmap"][
603                        world_db["Things"][id]["T_POSY"] * length
604                        + world_db["Things"][id]["T_POSX"]] == ord_v]:
605         pos = (world_db["Things"][id]["T_POSY"] * length
606               + world_db["Things"][id]["T_POSX"])
607         if id == 0 or world_db["EMPATHY"]:
608             type = world_db["Things"][id]["T_TYPE"]
609             max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
610             third_of_hp = max_hp / 3
611             hp = world_db["Things"][id]["T_LIFEPOINTS"]
612             add = 0
613             if hp > 2 * third_of_hp:
614                  add = 2
615             elif hp > third_of_hp:
616                 add = 1
617             metamapA[pos] = ord('a') + add
618         else:
619             metamapA[pos] = ord('X')
620     for mt in world_db["Things"][0]["T_MEMTHING"]:
621         pos = mt[1] * length + mt[2]
622         if metamapA[pos] < ord('2'):
623             metamapA[pos] += 1
624     return write_map(metamapA, length)
625
626 def write_metamap_B():
627     from server.worldstate_write_helpers import write_map
628     ord_v = ord("v")
629     length = world_db["MAP_LENGTH"]
630     metamapB = bytearray(b' ' * (length ** 2))
631     for id in [id for id in world_db["Things"]
632                   if not world_db["Things"][id]["carried"]
633                   if world_db["Things"][id]["T_LIFEPOINTS"]
634                   if world_db["Things"][0]["fovmap"][
635                        world_db["Things"][id]["T_POSY"] * length
636                        + world_db["Things"][id]["T_POSX"]] == ord_v]:
637         pos = (world_db["Things"][id]["T_POSY"] * length
638               + world_db["Things"][id]["T_POSX"])
639         if id == 0 or world_db["EMPATHY"]:
640             action = world_db["Things"][id]["T_COMMAND"]
641             if 0 != action:
642                 name = world_db["ThingActions"][action]["TA_NAME"]
643             else:
644                 name = " "
645             metamapB[pos] = ord(name[0])
646     return write_map(metamapB, length)
647
648 def calc_effort(thing_action, thing):
649     from math import sqrt
650     effort = thing_action["TA_EFFORT"]
651     if thing_action["TA_NAME"] == "move":
652         typ = thing["T_TYPE"]
653         max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
654         effort = int(effort / sqrt(max_hp))
655         effort = 1 if effort == 0 else effort
656     return effort
657
658 def play_pickup():
659     """Try "pickup" as player's T_COMMAND"."""
660     if action_exists("pickup"):
661         t = world_db["Things"][0]
662         ids = [id for id in world_db["Things"] if id
663                if not world_db["Things"][id]["carried"]
664                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
665                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
666         if not len(ids):
667             log("NOTHING to pick up.")
668         elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
669                 ["TT_STORAGE"]:
670             log("CAN'T pick up: No storage room to carry anything more.")
671         else:
672             set_command("pickup")
673
674 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
675
676 def set_zero_if_undefined(key):
677     if not key in world_db:
678         world_db[key] = 0
679
680 set_zero_if_undefined("GOD_FAVOR")
681 set_zero_if_undefined("FAVOR_STAGE")
682 set_zero_if_undefined("EMPATHY")
683 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
684     "LUMBER", "ANIMAL_0", "ANIMAL_1"]
685 for key in world_db["specials"]:
686     set_zero_if_undefined(key)
687
688 world_db["terrain_names"][":"] = "SOIL"
689 world_db["terrain_names"]["|"] = "WALL"
690 world_db["terrain_names"]["_"] = "ALTAR"
691 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
692 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
693 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
694
695 import server.config.world_data
696 server.config.world_data.symbols_passable += ":_"
697
698 from server.config.world_data import thing_defaults
699 thing_defaults["T_PLAYERDROP"] = 0
700
701 import server.config.actions
702 server.config.actions.action_db["actor_move"] = actor_move
703 server.config.actions.action_db["actor_pickup"] = actor_pickup
704 server.config.actions.action_db["actor_drop"] = actor_drop
705 server.config.actions.action_db["actor_use"] = actor_use
706 server.config.actions.ai_func = ai
707
708 from server.config.commands import commands_db
709 commands_db["TT_ID"] = (1, False, command_ttid)
710 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
711 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
712 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
713 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
714 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
715 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
716 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
717 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
718 commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
719 commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
720 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
721 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
722 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
723 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
724 commands_db["use"] = (1, False, play_use)
725 commands_db["move"] = (1, False, play_move)
726 commands_db["pickup"] = (0, False, play_pickup)
727
728 import server.config.misc
729 server.config.misc.make_map_func = make_map
730 server.config.misc.decrement_lifepoints_func = decrement_lifepoints
731 server.config.misc.calc_effort_func = calc_effort
732
733 import server.config.make_world_helpers
734 server.config.make_world_helpers.pos_test_func = pos_test
735 server.config.make_world_helpers.world_makable_func = world_makable
736 server.config.make_world_helpers.make_map_func = make_map
737
738 import server.config.thingproliferation
739 server.config.thingproliferation.field_spreadable = field_spreadable
740 server.config.thingproliferation.thingprol_plugin_conditions = \
741     thingprol_plugin_conditions
742 server.config.thingproliferation.thingprol_plugin_post_create_hook = \
743     thingprol_plugin_post_create_hook