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[plomrogue] / plugins / server / TheCrawlingEater.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7
8
9 def play_drink():
10     if action_exists("drink") and world_db["WORLD_ACTIVE"]:
11         pos = world_db["Things"][0]["pos"]
12         if not (chr(world_db["MAP"][pos]) == "0"
13                 and world_db["wetmap"][pos] > ord("0")):
14             log("NOTHING to drink here.")
15             return
16         elif world_db["Things"][0]["T_BLADDER"] >= 32:
17             log("You're too FULL to drink more.")
18             return
19         world_db["set_command"]("drink")
20
21
22 def actor_drink(t):
23     pos = world_db["Things"][0]["pos"]
24     if chr(world_db["MAP"][pos]) == "0" and \
25                 world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
26         log("You DRINK.")
27         t["T_BLADDER"] += 1
28         world_db["wetmap"][pos] -= 1
29         if world_db["wetmap"][pos] == ord("0"):
30             world_db["MAP"][pos] = ord("0")
31
32
33 def play_pee():
34     if action_exists("pee") and world_db["WORLD_ACTIVE"]:
35         if world_db["Things"][0]["T_BLADDER"] < 1:
36             log("Nothing to drop from empty bladder.")
37             return
38         world_db["set_command"]("pee")
39
40
41 def actor_pee(t):
42     if t["T_BLADDER"] < 1:
43         return
44     if t == world_db["Things"][0]:
45         log("You LOSE fluid.")
46     if not world_db["catch_air"](t):
47         return
48     t["T_BLADDER"] -= 1
49     world_db["wetmap"][t["pos"]] += 1
50
51
52 def play_drop():
53     if action_exists("drop") and world_db["WORLD_ACTIVE"]:
54         if world_db["Things"][0]["T_BOWEL"] < 1:
55             log("Nothing to drop from empty bowel.")
56             return
57         world_db["set_command"]("drop")
58
59
60 def actor_drop(t):
61     if t["T_BOWEL"] < 1:
62         return
63     if t == world_db["Things"][0]:
64         log("You DROP waste.")
65     if not world_db["catch_air"](t):
66         return
67     world_db["MAP"][t["pos"]] += 1
68     t["T_BOWEL"] -= 1
69
70
71 def play_move(str_arg):
72     """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
73     if action_exists("move") and world_db["WORLD_ACTIVE"]:
74         from server.config.world_data import directions_db, symbols_passable
75         t = world_db["Things"][0]
76         if not str_arg in directions_db:
77             print("Illegal move direction string.")
78             return
79         d = ord(directions_db[str_arg])
80         from server.utils import mv_yx_in_dir_legal
81         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
82         if 1 == move_result[0]:
83             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
84             if chr(world_db["MAP"][pos]) in "34":
85                 if t["T_BOWEL"] >= 32:
86                     if t == world_db["Things"][0]:
87                         log("You're too FULL to eat.")
88                     return
89                 world_db["Things"][0]["T_ARGUMENT"] = d
90                 world_db["set_command"]("move")
91                 return
92             if chr(world_db["MAP"][pos]) in symbols_passable:
93                 world_db["Things"][0]["T_ARGUMENT"] = d
94                 world_db["set_command"]("move")
95                 return
96         log("You CAN'T eat your way through there.")
97
98
99 def actor_move(t):
100     from server.build_fov_map import build_fov_map
101     from server.utils import mv_yx_in_dir_legal, rand
102     from server.config.world_data import directions_db, symbols_passable
103     passable = False
104     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
105                                      t["T_POSY"], t["T_POSX"])
106     if 1 == move_result[0]:
107         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
108         hitted = [tid for tid in world_db["Things"]
109                   if world_db["Things"][tid] != t
110                   if world_db["Things"][tid]["T_LIFEPOINTS"]
111                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
112                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
113         if len(hitted):
114             hit_id = hitted[0]
115             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
116             if t == world_db["Things"][0]:
117                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
118                 log("You BUMP into " + hitted_name + ".")
119             elif 0 == hit_id:
120                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
121                 log(hitter_name +" BUMPS into you.")
122             return
123         passable = chr(world_db["MAP"][pos]) in symbols_passable
124     direction = [direction for direction in directions_db
125                  if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
126     if passable:
127         t["T_POSY"] = move_result[1]
128         t["T_POSX"] = move_result[2]
129         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
130         if world_db["MAP"][t["pos"]] == ord("-"):
131             world_db["die"](t, "You FALL in a hole, and die.")
132             return
133         build_fov_map(t)
134     else:
135         height = world_db["MAP"][pos] - ord("0")
136         if t["T_BOWEL"] >= 32 or height == 5:
137             return
138         eaten = False
139         if height == 3 and 0 == int(rand.next() % 2):
140             t["T_BOWEL"] += height
141             eaten = True
142         elif height == 4 and 0 == int(rand.next() % 5):
143             t["T_BOWEL"] += height
144             eaten = True
145         log("You EAT.")
146         if eaten:
147             world_db["MAP"][pos] = ord("0")
148             if t["T_BOWEL"] > 32:
149                 t["T_BOWEL"] = 32
150
151
152
153 def catch_air(t):
154     if (world_db["wetmap"][t["pos"]] - ord("0")) \
155             + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
156         world_db["die"](t, "You SUFFOCATE")
157         return False
158     return True
159 world_db["catch_air"] = catch_air
160
161
162 def die(t, message):
163     t["T_LIFEPOINTS"] = 0
164     if t == world_db["Things"][0]:
165         t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
166         log(message)
167 world_db["die"] = die
168
169
170 def make_map():
171     from server.make_map import new_pos, is_neighbor
172     from server.utils import rand
173     world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
174     length = world_db["MAP_LENGTH"]
175     add_half_width = (not (length % 2)) * int(length / 2)
176     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
177     while (1):
178         y, x, pos = new_pos()
179         if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
180             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
181                 break
182             world_db["MAP"][pos] = ord("4")
183     n_ground = int((length ** 2) / 16)
184     i_ground = 0
185     while (i_ground <= n_ground):
186         single_allowed = rand.next() % 32
187         y, x, pos = new_pos()
188         if "4" == chr(world_db["MAP"][pos]) \
189                 and ((not single_allowed) or is_neighbor((y, x), "0")):
190             world_db["MAP"][pos] = ord("0")
191             i_ground += 1
192     n_water = int((length ** 2) / 64)
193     i_water = 0
194     while (i_water <= n_water):
195         y, x, pos = new_pos()
196         if ord("0") == world_db["MAP"][pos] and \
197                 ord("0") == world_db["wetmap"][pos]:
198             world_db["wetmap"][pos] = ord("3")
199             i_water += 1
200
201
202 def calc_effort(ta, t):
203     from server.utils import mv_yx_in_dir_legal
204     if ta["TA_NAME"] == "move":
205         move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
206                                          t["T_POSY"], t["T_POSX"])
207         if 1 == move_result[0]:
208             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
209             narrowness = world_db["MAP"][pos] - ord("0")
210             return 2 ** narrowness
211     return 1
212 world_db["calc_effort"] = calc_effort
213
214
215 def turn_over():
216     from server.ai import ai
217     from server.config.actions import action_db
218     from server.update_map_memory import update_map_memory
219     from server.io import try_worldstate_update
220     from server.config.io import io_db
221     from server.utils import rand
222     while world_db["Things"][0]["T_LIFEPOINTS"]:
223         for tid in [tid for tid in world_db["Things"]]:
224             if not tid in world_db["Things"]:
225                 continue
226             Thing = world_db["Things"][tid]
227             if Thing["T_LIFEPOINTS"]:
228                 if not Thing["T_COMMAND"]:
229                     update_map_memory(Thing)
230                     if 0 == tid:
231                         return
232                     ai(Thing)
233                 if Thing["T_LIFEPOINTS"]:
234                     Thing["T_PROGRESS"] += 1
235                     taid = [a for a in world_db["ThingActions"]
236                               if a == Thing["T_COMMAND"]][0]
237                     ThingAction = world_db["ThingActions"][taid]
238                     effort = world_db["calc_effort"](ThingAction, Thing)
239                     if Thing["T_PROGRESS"] >= effort:
240                         action = action_db["actor_" + ThingAction["TA_NAME"]]
241                         action(Thing)
242                         Thing["T_COMMAND"] = 0
243                         Thing["T_PROGRESS"] = 0
244                     if Thing["T_BOWEL"] > 16:
245                         if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
246                             action_db["actor_drop"](Thing)
247                     if Thing["T_BLADDER"] > 16:
248                         if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
249                             action_db["actor_pee"](Thing)
250         water = 0
251         positions_to_wet = []
252         for pos in range(world_db["MAP_LENGTH"] ** 2):
253             if world_db["MAP"][pos] == ord("0") \
254                     and world_db["wetmap"][pos] < ord("5"):
255                 positions_to_wet += [pos]
256         i_positions_to_wet = len(positions_to_wet)
257         for pos in range(world_db["MAP_LENGTH"] ** 2):
258             wetness = world_db["wetmap"][pos] - ord("0")
259             height = world_db["MAP"][pos] - ord("0")
260             if height == 0 and wetness > 0 \
261                     and 0 == rand.next() % ((2 ** 16) / (2 ** wetness)):
262                 world_db["MAP"][pos] = ord("-")
263                 if pos in positions_to_wet:
264                     positions_to_wet.remove(pos)
265                     i_positions_to_wet -= 1
266             if ((wetness > 0 and height != 0) or wetness > 1) \
267                 and 0 == rand.next() % 5:
268                 world_db["wetmap"][pos] -= 1
269                 water += 1
270                 i_positions_to_wet -= 1
271             if i_positions_to_wet == 0:
272                 break
273         if water > 0:
274             while water > 0:
275                 select = rand.next() % len(positions_to_wet)
276                 pos = positions_to_wet[select]
277                 world_db["wetmap"][pos] += 1
278                 positions_to_wet.remove(pos)
279                 water -= 1
280         world_db["TURN"] += 1
281         io_db["worldstate_updateable"] = True
282         try_worldstate_update()
283 world_db["turn_over"] = turn_over
284
285
286 def command_ai():
287     """Call ai() on player Thing, then turn_over()."""
288     from server.ai import ai
289     if world_db["WORLD_ACTIVE"]:
290         ai(world_db["Things"][0])
291         world_db["turn_over"]()
292
293
294 def set_command(action):
295     """Set player's T_COMMAND, then call turn_over()."""
296     tid = [x for x in world_db["ThingActions"]
297            if world_db["ThingActions"][x]["TA_NAME"] == action][0]
298     world_db["Things"][0]["T_COMMAND"] = tid
299     world_db["turn_over"]()
300 world_db["set_command"] = set_command
301
302
303 def play_wait():
304     """Try "wait" as player's T_COMMAND."""
305     if world_db["WORLD_ACTIVE"]:
306         world_db["set_command"]("wait")
307
308
309 def save_wetmap():
310     length = world_db["MAP_LENGTH"]
311     string = ""
312     for i in range(length):
313         line = world_db["wetmap"][i * length:(i * length) + length].decode()
314         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
315     return string
316
317
318 def wetmapset(str_int, mapline):
319     def valid_map_line(str_int, mapline):
320         from server.utils import integer_test
321         val = integer_test(str_int, 0, 255)
322         if None != val:
323             if val >= world_db["MAP_LENGTH"]:
324                 print("Illegal value for map line number.")
325             elif len(mapline) != world_db["MAP_LENGTH"]:
326                 print("Map line length is unequal map width.")
327             else:
328                 return val
329         return None
330     val = valid_map_line(str_int, mapline)
331     if None != val:
332         length = world_db["MAP_LENGTH"]
333         if not world_db["wetmap"]:
334             m = bytearray(b' ' * (length ** 2))
335         else:
336             m = world_db["wetmap"]
337         m[val * length:(val * length) + length] = mapline.encode()
338         if not world_db["wetmap"]:
339             world_db["wetmap"] = m
340
341 def write_wetmap():
342     from server.worldstate_write_helpers import write_map
343     length = world_db["MAP_LENGTH"]
344     visible_wetmap = bytearray(b' ' * (length ** 2))
345     for i in range(length ** 2):
346         if world_db["Things"][0]["fovmap"][i] == ord('v'):
347             visible_wetmap[i] = world_db["wetmap"][i]
348     return write_map(visible_wetmap, world_db["MAP_LENGTH"])
349
350
351 from server.config.io import io_db
352 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
353 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
354 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
355 import server.config.world_data
356 server.config.world_data.symbols_hide = "345"
357 server.config.world_data.symbols_passable = "012-"
358 server.config.world_data.thing_defaults["T_BOWEL"] = 0
359 server.config.world_data.thing_defaults["T_BLADDER"] = 0
360 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
361 io_db["hook_save"] = save_wetmap
362 import server.config.make_world_helpers
363 server.config.make_world_helpers.make_map = make_map
364 from server.config.commands import commands_db
365 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
366 commands_db["ai"] = (0, False, command_ai)
367 commands_db["move"] = (1, False, play_move)
368 commands_db["wait"] = (0, False, play_wait)
369 commands_db["drop"] = (0, False, play_drop)
370 commands_db["drink"] = (0, False, play_drink)
371 commands_db["pee"] = (0, False, play_pee)
372 commands_db["use"] = (1, False, lambda x: None)
373 commands_db["pickup"] = (0, False, lambda: None)
374 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
375 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
376 commands_db["WETMAP"] = (2, False, wetmapset)
377 from server.actions import actor_wait
378 import server.config.actions
379 server.config.actions.action_db = {
380     "actor_wait": actor_wait,
381     "actor_move": actor_move,
382     "actor_drop": actor_drop,
383     "actor_drink": actor_drink,
384     "actor_pee": actor_pee,
385 }
386
387 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")