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Server: Explain in map_object_actions.h why MapObjAct.id must not be 0.
[plomrogue] / TODO
diff --git a/TODO b/TODO
index e80f6d7de8231ccb04415f9f07fcc60b2d9a5339..640bbf9bf41c62d240ea6988dd9bb50a01cbe445 100644 (file)
--- a/TODO
+++ b/TODO
@@ -18,8 +18,6 @@ SERVER:
 - for game continuation, replace re-playing of whole record files with loading
   game state snapshots / save files
 
-- why does an MapObjAct id of 0 fail?
-
 CLIENT:
 
 - enable toggling of window borders