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Server/py: Apply PEP8.
[plomrogue] / plomrogue-server.py
index 0ba6c07a7f4a7c141f0561c590448ccfcc4e5be9..06fe20819d1a3a66d293ae99b4a564131d2505a1 100755 (executable)
@@ -341,12 +341,11 @@ def try_worldstate_update():
         string = write_map(string, fov)
         mem = world_db["Things"][0]["T_MEMMAP"][:]
         for i in range(2):
-            for memthing in world_db["Things"][0]["T_MEMTHING"]:
-                type = world_db["Things"][memthing[0]]["T_TYPE"]
-                consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+            for mt in world_db["Things"][0]["T_MEMTHING"]:
+                consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
                 if (i == 0 and not consumable) or (i == 1 and consumable):
-                    c = world_db["ThingTypes"][type]["TT_SYMBOL"]
-                    mem[(memthing[1] * length) + memthing[2]] = ord(c)
+                    c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
+                    mem[(mt[1] * length) + mt[2]] = ord(c)
         string = write_map(string, mem)
         atomic_write(io_db["path_worldstate"], string)
         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
@@ -475,17 +474,19 @@ def update_map_memory(t):
             if " " == chr(t["T_MEMMAP"][pos]):
                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
             continue
-        # TODO: Aging of MEMDEPTHMAP.
-    for memthing in t["T_MEMTHING"]:
-        y = world_db["Things"][memthing[0]]["T_POSY"]
-        x = world_db["Things"][memthing[0]]["T_POSX"]
-        if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
-            t["T_MEMTHING"].remove(memthing)
+        if ord('0') <= t["T_MEMDEPTHMAP"][pos] \
+           and ord('9') >= t["T_MEMDEPTHMAP"][pos] \
+           and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
+            t["T_MEMDEPTHMAP"][pos] += 1
+    for mt in [mt for mt in t["T_MEMTHING"]
+               if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+                                         + mt[2]])]:
+            t["T_MEMTHING"].remove(mt)
     for id in world_db["Things"]:
         type = world_db["Things"][id]["T_TYPE"]
         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
             y = world_db["Things"][id]["T_POSY"]
-            x = world_db["Things"][id]["T_POSY"]
+            x = world_db["Things"][id]["T_POSX"]
             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
                 t["T_MEMTHING"].append((type, y, x))
 
@@ -545,7 +546,7 @@ def build_fov_map(t):
                                maptype.from_buffer(t["fovmap"]),
                                maptype.from_buffer(world_db["MAP"]))
     if test:
-        raise SystemExit("Malloc error in build_fov_Map().")
+        raise RuntimeError("Malloc error in build_fov_Map().")
 
 
 def decrement_lifepoints(t):
@@ -568,6 +569,15 @@ def decrement_lifepoints(t):
             strong_write(io_db["file_out"], "LOG It dies.\n")
 
 
+def mv_yx_in_dir_legal(dir, y, x):
+    """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
+    dir_c = dir.encode("ascii")[0]
+    test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
+    if -1 == test:
+        raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+    return (test, libpr.result_y(), libpr.result_x())
+
+
 def actor_wait(t):
     """Make t do nothing (but loudly, if player avatar)."""
     if t == world_db["Things"][0]:
@@ -576,19 +586,16 @@ def actor_wait(t):
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
-    dir_c = t["T_ARGUMENT"].encode("ascii")[0]
-    legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
     passable = False
-    if -1 == legal_move:
-        raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
-    elif 1 == legal_move:
-        pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x()
+    move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
         passable = "." == chr(world_db["MAP"][pos])
         hitted = [id for id in world_db["Things"]
                   if world_db["Things"][id] != t
                   if world_db["Things"][id]["T_LIFEPOINTS"]
-                  if world_db["Things"][id]["T_POSY"] == libpr.result_y()
-                  if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
+                  if world_db["Things"][id]["T_POSY"] == move_result[1]
+                  if world_db["Things"][id]["T_POSX"] == move_result[2]]
         if len(hitted):
             hit_id = hitted[0]
             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
@@ -597,18 +604,18 @@ def actor_move(t):
             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
             hitted = "you" if hit_id == 0 else hitted_name
             verb = " wound " if hitter == "You" else " wounds "
-            strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+            strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
                                             ".\n")
             decrement_lifepoints(world_db["Things"][hit_id])
             return
     dir = [dir for dir in directions_db
            if directions_db[dir] == t["T_ARGUMENT"]][0]
     if passable:
-        t["T_POSY"] = libpr.result_y()
-        t["T_POSX"] = libpr.result_x()
+        t["T_POSY"] = move_result[1]
+        t["T_POSX"] = move_result[2]
         for id in t["T_CARRIES"]:
-            world_db["Things"][id]["T_POSY"] = libpr.result_y()
-            world_db["Things"][id]["T_POSX"] = libpr.result_x()
+            world_db["Things"][id]["T_POSY"] = move_result[1]
+            world_db["Things"][id]["T_POSX"] = move_result[2]
         build_fov_map(t)
         strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
     else:
@@ -666,13 +673,84 @@ def actor_use(t):
                                         "you own none.\n")
 
 
+def thingproliferation(t):
+    """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
+
+    Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
+    passable and not be inhabited by a Thing of the same type, or, if Thing is
+    animate, any other animate Thing. If there are several map cell candidates,
+    one is selected randomly.
+    """
+    def test_cell(t, y, x):
+        if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
+            for id in [id for id in world_db["Things"]
+                       if y == world_db["Things"][id]["T_POSY"]
+                       if x == world_db["Things"][id]["T_POSX"]
+                       if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
+                       or (t["T_LIFEPOINTS"] and
+                           world_db["Things"][id]["T_LIFEPOINTS"])]:
+                return False
+            return True
+        return False
+    prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
+    if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
+        candidates = []
+        for dir in [directions_db[key] for key in directions_db]:
+            mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
+            if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
+                candidates.append((mv_result[1], mv_result[2]))
+        if len(candidates):
+            i = rand.next() % len(candidates)
+            id = id_setter(-1, "Things")
+            newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
+            world_db["Things"][id] = newT
+
+
+def try_healing(t):
+    """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
+
+    On success, decrease satiation score by 32.
+    """
+    if t["T_SATIATION"] > 0 \
+       and t["T_LIFEPOINTS"] < \
+           world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
+       and 0 == (rand.next() % 31) \
+       and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
+                              if world_db["ThingActions"][id]["TA_NAME"] ==
+                                 "wait"][0]:
+        t["T_LIFEPOINTS"] += 1
+        t["T_SATIATION"] -= 32
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You heal.\n")
+        else:
+            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
+
+
+def hunger(t):
+    """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
+    if t["T_SATIATION"] > -32768:
+        t["T_SATIATION"] -= 1
+    testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
+    if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+        raise RuntimeError("A thing that should not hunger is hungering.")
+    stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
+    if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+        else:
+            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            strong_write(io_db["file_out"], "LOG " + name +
+                                            " suffers from hunger.\n")
+        decrement_lifepoints(t)
+
+
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     id = 0
     whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
-        for id in [id for id in world_db["Things"]
-                   if world_db["Things"][id]["T_LIFEPOINTS"]]:
+        for id in [id for id in world_db["Things"]]:
             Thing = world_db["Things"][id]
             if Thing["T_LIFEPOINTS"]:
                 if not Thing["T_COMMAND"]:
@@ -682,7 +760,7 @@ def turn_over():
                         break
                     # DUMMY: ai(thing)
                     Thing["T_COMMAND"] = 1
-                # DUMMY: try_healing
+                try_healing(Thing)
                 Thing["T_PROGRESS"] += 1
                 taid = [a for a in world_db["ThingActions"]
                           if a == Thing["T_COMMAND"]][0]
@@ -691,14 +769,14 @@ def turn_over():
                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
                     Thing["T_COMMAND"] = 0
                     Thing["T_PROGRESS"] = 0
-                # DUMMY: hunger
-            # DUMMY: thingproliferation
+                hunger(Thing)
+            thingproliferation(Thing)
         if whilebreaker:
             break
         world_db["TURN"] += 1
 
 
-def new_Thing(type, pos=(0,0)):
+def new_Thing(type, pos=(0, 0)):
     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
     thing = {
         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
@@ -786,7 +864,7 @@ def command_thingshere(str_y, str_x):
                 for id in world_db["Things"]:
                     write_thing_if_here()
             else:
-                for id in world_db["Things"]["T_MEMTHING"]:
+                for id in world_db["Things"][0]["T_MEMTHING"]:
                     write_thing_if_here()
             strong_write(io_db["file_out"], "THINGS_HERE END\n")
         else: