home · contact · privacy
Server/py: Undummify build_fov_map().
[plomrogue] / plomrogue-server.py
index 05975528d6e66b0c34de55734e7d2e11b9572955..0ba6c07a7f4a7c141f0561c590448ccfcc4e5be9 100755 (executable)
@@ -39,6 +39,9 @@ def prep_library():
     libpr.result_y.restype = ctypes.c_uint8
     libpr.result_x.restype = ctypes.c_uint8
     libpr.set_maplength(world_db["MAP_LENGTH"])
+    libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
+                                    ctypes.c_char_p, ctypes.c_char_p]
+    libpr.build_fov_map.restype = ctypes.c_uint8
     return libpr
 
 
@@ -269,7 +272,7 @@ def read_command():
     Keep building return string until a newline is encountered. Pause between
     unsuccessful reads, and after too much waiting, run server_test().
     """
-    wait_on_fail = 1
+    wait_on_fail = 0.03333
     max_wait = 5
     now = time.time()
     command = ""
@@ -537,7 +540,12 @@ def setter(category, key, min, max):
 def build_fov_map(t):
     """Build Thing's FOV map."""
     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
-    # DUMMY so far. Just builds an all-visible map.
+    maptype = ctypes.c_char * len(world_db["MAP"])
+    test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
+                               maptype.from_buffer(t["fovmap"]),
+                               maptype.from_buffer(world_db["MAP"]))
+    if test:
+        raise SystemExit("Malloc error in build_fov_Map().")
 
 
 def decrement_lifepoints(t):
@@ -582,16 +590,16 @@ def actor_move(t):
                   if world_db["Things"][id]["T_POSY"] == libpr.result_y()
                   if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
         if len(hitted):
-            hitted = hitted[0]
-            decrement_lifepoints(world_db["Things"][hitted])
+            hit_id = hitted[0]
             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
             hitter = "You" if t == world_db["Things"][0] else hitter_name
-            hitted_type = world_db["Things"][hitted]["T_TYPE"]
+            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
-            hitted = "you" if hitted == world_db["Things"][0] else hitted_name
+            hitted = "you" if hit_id == 0 else hitted_name
             verb = " wound " if hitter == "You" else " wounds "
             strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
                                             ".\n")
+            decrement_lifepoints(world_db["Things"][hit_id])
             return
     dir = [dir for dir in directions_db
            if directions_db[dir] == t["T_ARGUMENT"]][0]