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Server/py: Undummify build_fov_map().
[plomrogue] / plomrogue-server.py
index 1751544620b093c56c34e95a4abcf07a9ce03eea..0ba6c07a7f4a7c141f0561c590448ccfcc4e5be9 100755 (executable)
@@ -32,6 +32,16 @@ def prep_library():
     libpr.seed_rrand.restype = ctypes.c_uint32
     libpr.rrand.argtypes = []
     libpr.rrand.restype = ctypes.c_uint16
+    libpr.set_maplength.argtypes = [ctypes.c_uint16]
+    libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
+                                              ctypes.c_uint8]
+    libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
+    libpr.result_y.restype = ctypes.c_uint8
+    libpr.result_x.restype = ctypes.c_uint8
+    libpr.set_maplength(world_db["MAP_LENGTH"])
+    libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
+                                    ctypes.c_char_p, ctypes.c_char_p]
+    libpr.build_fov_map.restype = ctypes.c_uint8
     return libpr
 
 
@@ -262,7 +272,7 @@ def read_command():
     Keep building return string until a newline is encountered. Pause between
     unsuccessful reads, and after too much waiting, run server_test().
     """
-    wait_on_fail = 1
+    wait_on_fail = 0.03333
     max_wait = 5
     now = time.time()
     command = ""
@@ -468,7 +478,7 @@ def update_map_memory(t):
         # TODO: Aging of MEMDEPTHMAP.
     for memthing in t["T_MEMTHING"]:
         y = world_db["Things"][memthing[0]]["T_POSY"]
-        x = world_db["Things"][memthing[1]]["T_POSY"]
+        x = world_db["Things"][memthing[0]]["T_POSX"]
         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
             t["T_MEMTHING"].remove(memthing)
     for id in world_db["Things"]:
@@ -530,7 +540,32 @@ def setter(category, key, min, max):
 def build_fov_map(t):
     """Build Thing's FOV map."""
     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
-    # DUMMY so far. Just builds an all-visible map.
+    maptype = ctypes.c_char * len(world_db["MAP"])
+    test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
+                               maptype.from_buffer(t["fovmap"]),
+                               maptype.from_buffer(world_db["MAP"]))
+    if test:
+        raise SystemExit("Malloc error in build_fov_Map().")
+
+
+def decrement_lifepoints(t):
+    """Decrement t's lifepoints by 1, and if to zero, corpse it.
+
+    If t is the player avatar, only blank its fovmap, so that the client may
+    still display memory data. On non-player things, erase fovmap and memory.
+    """
+    t["T_LIFEPOINTS"] -= 1
+    if 0 == t["T_LIFEPOINTS"]:
+        t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+        if world_db["Things"][0] == t:
+            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+            strong_write(io_db["file_out"], "LOG You die.\n")
+        else:
+            t["fovmap"] = False
+            t["T_MEMMAP"] = False
+            t["T_MEMDEPTHMAP"] = False
+            t["T_MEMTHING"] = []
+            strong_write(io_db["file_out"], "LOG It dies.\n")
 
 
 def actor_wait(t):
@@ -540,7 +575,44 @@ def actor_wait(t):
 
 
 def actor_move(t):
-    pass
+    """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+    dir_c = t["T_ARGUMENT"].encode("ascii")[0]
+    legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
+    passable = False
+    if -1 == legal_move:
+        raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+    elif 1 == legal_move:
+        pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x()
+        passable = "." == chr(world_db["MAP"][pos])
+        hitted = [id for id in world_db["Things"]
+                  if world_db["Things"][id] != t
+                  if world_db["Things"][id]["T_LIFEPOINTS"]
+                  if world_db["Things"][id]["T_POSY"] == libpr.result_y()
+                  if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            hitter = "You" if t == world_db["Things"][0] else hitter_name
+            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
+            hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+            hitted = "you" if hit_id == 0 else hitted_name
+            verb = " wound " if hitter == "You" else " wounds "
+            strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+                                            ".\n")
+            decrement_lifepoints(world_db["Things"][hit_id])
+            return
+    dir = [dir for dir in directions_db
+           if directions_db[dir] == t["T_ARGUMENT"]][0]
+    if passable:
+        t["T_POSY"] = libpr.result_y()
+        t["T_POSX"] = libpr.result_x()
+        for id in t["T_CARRIES"]:
+            world_db["Things"][id]["T_POSY"] = libpr.result_y()
+            world_db["Things"][id]["T_POSX"] = libpr.result_x()
+        build_fov_map(t)
+        strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+    else:
+        strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
 
 
 def actor_pick_up(t):
@@ -740,14 +812,10 @@ def play_commander(action, args=False):
         if None != val:
             world_db["Things"][0]["T_ARGUMENT"] = val
             set_command()
-        else:
-            print("Ignoring: Argument must be integer >= 0 <=255.")
 
     def set_command_and_argument_movestring(str_arg):
-        dirs = {"east": "d", "south-east": "c", "south-west": "x",
-                "west": "s", "north-west": "w", "north-east": "e"}
-        if str_arg in dirs:
-            world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+        if str_arg in directions_db:
+            world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
             set_command()
         else:
             print("Ignoring: Argument must be valid direction string.")
@@ -765,8 +833,6 @@ def command_seedrandomness(seed_string):
     val = integer_test(seed_string, 0, 4294967295)
     if None != val:
         rand.seed = val
-    else:
-        print("Ignoring: Value must be integer >= 0, <= 4294967295.")
 
 
 def command_seedmap(seed_string):
@@ -810,7 +876,6 @@ def command_makeworld(seed_string):
 
     val = integer_test(seed_string, 0, 4294967295)
     if None == val:
-        print("Ignoring: Value must be integer >= 0, <= 4294967295.")
         return
     rand.seed = val
     world_db["SEED_MAP"] = val
@@ -851,9 +916,12 @@ def command_makeworld(seed_string):
 
 def command_maplength(maplength_string):
     """Redefine map length. Invalidate map, therefore lose all things on it."""
-    set_world_inactive()
-    world_db["Things"] = {}
-    setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
+    val = integer_test(maplength_string, 1, 256)
+    if None != val:
+        world_db["MAP_LENGTH"] = val
+        set_world_inactive()
+        world_db["Things"] = {}
+        libpr.set_maplength(val)
 
 
 def command_worldactive(worldactive_string):
@@ -1180,6 +1248,9 @@ world_db = {
     "Things": {}
 }
 
+"""Mapping of direction names to internal direction chars."""
+directions_db = {"east": "d", "south-east": "c", "south-west": "x",
+                 "west": "s", "north-west": "w", "north-east": "e"}
 
 """File IO database."""
 io_db = {