}
# generate fov map?
# TODO: Generate things (player first, with updated memory)
- atomic_write(io_db["path_out"], "NEW_WORLD\n", do_append=True)
+ strong_write(io_db["file_out"], "NEW_WORLD\n")
def command_maplength(maplength_string):
"""World state database. With sane default values."""
world_db = {
- "TURN": 1,
+ "TURN": 0,
"SEED_MAP": 0,
"SEED_RANDOMNESS": 0,
"PLAYER_TYPE": 0,