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Server/py: Add skeleton for turn_over().
[plomrogue] / plomrogue-server.py
index b5e4db6bc8db6173391b927dad9960def3bec8d9..2121c75ad2cf15988c240544b10da159e37d0d0c 100755 (executable)
@@ -294,20 +294,19 @@ def try_worldstate_update():
         length = world_db["MAP_LENGTH"]
         fov = bytearray(b' ' * (length ** 2))
         for pos in range(length ** 2):
-            fovflag = world_db["Things"][0]["fovmap"][pos]
-            if 'v' == chr(fovflag):
+            if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
                 fov[pos] = world_db["MAP"][pos]
         for i in range(3):
             draw_visible_Things(fov, i)
         string = write_map(string, fov)
         mem = world_db["Things"][0]["T_MEMMAP"][:]
         for i in range(2):
-            for id in world_db["Things"][0]["T_MEMTHING"]:
-                type = world_db["Things"][id]["T_TYPE"]
+            for memthing in world_db["Things"][0]["T_MEMTHING"]:
+                type = world_db["Things"][memthing[0]]["T_TYPE"]
                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
                 if (i == 0 and not consumable) or (i == 1 and consumable):
-                        c = world_db["ThingTypes"][type]["TT_SYMBOL"]
-                        mem[(y * length) + x] = ord(c)
+                    c = world_db["ThingTypes"][type]["TT_SYMBOL"]
+                    mem[(memthing[1] * length) + memthing[2]] = ord(c)
         string = write_map(string, mem)
         atomic_write(io_db["path_worldstate"], string)
         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
@@ -383,18 +382,18 @@ def update_map_memory(t):
                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
             continue
         # TODO: Aging of MEMDEPTHMAP.
-    for id in t["T_MEMTHING"]:
-        y = world_db["Things"][id]["T_POSY"]
-        x = world_db["Things"][id]["T_POSY"]
+    for memthing in t["T_MEMTHING"]:
+        y = world_db["Things"][memthing[0]]["T_POSY"]
+        x = world_db["Things"][memthing[1]]["T_POSY"]
         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
-            t["T_MEMTHING"].remove(id)
+            t["T_MEMTHING"].remove(memthing)
     for id in world_db["Things"]:
         type = world_db["Things"][id]["T_TYPE"]
         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
             y = world_db["Things"][id]["T_POSY"]
             x = world_db["Things"][id]["T_POSY"]
             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
-                t["T_MEMTHING"] = (type, y, x)
+                t["T_MEMTHING"].append((type, y, x))
 
 
 def set_world_inactive():
@@ -450,6 +449,47 @@ def build_fov_map(t):
     # DUMMY so far. Just builds an all-visible map.
 
 
+def turn_over():
+    """Run game world and its inhabitants until new player input expected."""
+    id = 0
+    print("turning over")
+    whilebreaker = False
+    while world_db["Things"][0]["T_LIFEPOINTS"]:
+        for id in [id for id in world_db["Things"]
+                      if not world_db["Things"][id]["carried"]
+                      if world_db["Things"][id]["T_LIFEPOINTS"]]:
+            print(str(id))
+            Thing = world_db["Things"][id]
+            if Thing["T_LIFEPOINTS"]:
+                print("  evaluating thing")
+                if not Thing["T_COMMAND"]:
+                    print("    thing needs new command")
+                    update_map_memory(Thing)
+                    if 0 == id:
+                        whilebreaker = True
+                        break
+                    # DUMMY: ai(thing)
+                    print("    run AI")
+                    Thing["T_COMMAND"] = 1
+                # DUMMY: try_healing
+                Thing["T_PROGRESS"] += 1
+                taid = [a for a in world_db["ThingActions"]
+                          if a == Thing["T_COMMAND"]][0]
+                ThingAction = world_db["ThingActions"][taid]
+                if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    print("  running thing action")
+                    # run_thing_action(action["TA_NAME"])
+                    Thing["T_COMMAND"] = 0
+                    Thing["T_PROGRESS"] = 0
+                # DUMMY: hunger
+            # DUMMY: thingproliferation
+        if whilebreaker:
+            break
+        print("  turn finished")
+        world_db["TURN"] += 1
+        print("  new turn " + str(world_db["TURN"]))
+
+
 def new_Thing(type):
     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
     thing = {
@@ -518,9 +558,70 @@ def command_quit():
     raise SystemExit("received QUIT command")
 
 
-def command_thingshere(y, x):
-    # DUMMY
-    print("Ignoring not-yet implemented THINGS_HERE command.")
+def command_thingshere(str_y, str_x):
+    """Write to out file list of Things known to player at coordinate y, x."""
+    def write_thing_if_here():
+        if y == world_db["Things"][id]["T_POSY"] \
+           and x == world_db["Things"][id]["T_POSX"]:
+            type = world_db["Things"][id]["T_TYPE"]
+            name = world_db["ThingTypes"][type]["TT_NAME"]
+            strong_write(io_db["file_out"], name + "\n")
+    if world_db["WORLD_ACTIVE"]:
+        y = integer_test(str_y, 0, 255)
+        x = integer_test(str_x, 0, 255)
+        length = world_db["MAP_LENGTH"]
+        if None != y and None != x and y < length and x < length:
+            pos = (y * world_db["MAP_LENGTH"]) + x
+            strong_write(io_db["file_out"], "THINGS_HERE START\n")
+            if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
+                for id in world_db["Things"]:
+                    write_thing_if_here()
+            else:
+                for id in world_db["Things"]["T_MEMTHING"]:
+                    write_thing_if_here()
+            strong_write(io_db["file_out"], "THINGS_HERE END\n")
+        else:
+            print("Ignoring: Invalid map coordinates.")
+    else:
+        print("Ignoring: Command only works on existing worlds.")
+
+
+def play_commander(action, args=False):
+    """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
+
+    T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
+    """
+
+    def set_command():
+        id = [x for x in world_db["ThingActions"]
+                if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+        world_db["Things"][0]["T_COMMAND"] = id
+        turn_over()
+        # TODO: call turn_over()
+
+    def set_command_and_argument_int(str_arg):
+        val = integer_test(str_arg, 0, 255)
+        if None != val:
+            world_db["Things"][0]["T_ARGUMENT"] = val
+            set_command()
+        else:
+            print("Ignoring: Argument must be integer >= 0 <=255.")
+
+    def set_command_and_argument_movestring(str_arg):
+        dirs = {"east": "d", "south-east": "c", "south-west": "x",
+                "west": "s", "north-west": "w", "north-east": "e"}
+        if str_arg in dirs:
+            world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+            set_command()
+        else:
+            print("Ignoring: Argument must be valid direction string.")
+
+    if action == "move":
+        return set_command_and_argument_movestring
+    elif args:
+        return set_command_and_argument_int
+    else:
+        return set_command
 
 
 def command_seedmap(seed_string):
@@ -572,8 +673,9 @@ def command_makeworld(seed_string):
     update_map_memory(world_db["Things"][0])
     for type in world_db["ThingTypes"]:
         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
-            id = id_setter(-1, "Things")
-            world_db["Things"][id] = new_Thing(playertype)
+            if type != playertype:
+                id = id_setter(-1, "Things")
+                world_db["Things"][id] = new_Thing(type)
     # TODO: Positioning.
     strong_write(io_db["file_out"], "NEW_WORLD\n")
 
@@ -890,6 +992,11 @@ commands_db = {
     "T_MEMTHING": (3, False, command_tmemthing),
     "T_POSY": (1, False, setter_tpos("Y")),
     "T_POSX": (1, False, setter_tpos("X")),
+    "wait": (0, False, play_commander("wait")),
+    "move": (1, False, play_commander("move")),
+    "pick_up": (0, False, play_commander("pick_up")),
+    "drop": (1, False, play_commander("drop", True)),
+    "use": (1, False, play_commander("use", True)),
 }
 
 
@@ -925,7 +1032,6 @@ io_db = {
 try:
     opts = parse_command_line_arguments()
     setup_server_io()
-    # print("DUMMY: Run game.")
     if None != opts.replay:
         replay_game()
     else:
@@ -937,4 +1043,3 @@ except:
     raise
 finally:
     cleanup_server_io()
-    # print("DUMMY: (Clean up C heap.)")