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Server/py: Some refactoring.
[plomrogue] / plomrogue-server.py
index 0802d1f4f8928f4d1805812aa16d838c2252cab1..4b2aee189601bd5150730c84c53f615ee6ee0244 100755 (executable)
@@ -86,7 +86,7 @@ def obey(command, prefix, replay=False, do_record=False):
             if do_record:
                 record(command)
                 save_world()
-    else:
+    elif 0 != len(tokens):
         print("Invalid command/argument, or bad number of tokens.")
 
 
@@ -119,15 +119,27 @@ def record(command):
 def save_world():
     # Dummy for saving all commands to reconstruct current world state.
     # Misses same optimizations as record() from the original record().
-    atomic_write(io_db["path_save"],
-                 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
-                 "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
-                 "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
-                 "TURN " + str(world_db["TURN"]) + "\n" +
-                 "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
-                 "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
-    # TODO: If all this ever does is just writing down what's in world_db, some
-    # loop over its entries should be all that's needed.
+    string = ""
+    for key in world_db:
+        if dict != type(world_db[key]):
+            string = string + key + " " + str(world_db[key]) + "\n"
+    for id in world_db["ThingActions"]:
+        string = string + "TA_ID " + str(id) + "\n"
+        for key in world_db["ThingActions"][id]:
+            val = world_db["ThingActions"][id][key]
+            argument = "'" + val + "'" if str == type(val) else str(val)
+            string = string + key + " " + argument + "\n"
+    for id in world_db["ThingTypes"]:
+        string = string + "TT_ID " + str(id) + "\n"
+        for key in world_db["ThingTypes"][id]:
+            if not "TT_CORPSE_ID" == key:
+                val = world_db["ThingTypes"][id][key]
+                argument = "'" + val + "'" if str == type(val) else str(val)
+                string = string + key + " " + argument + "\n"
+    for id in world_db["ThingTypes"]:
+        string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
+                 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
+    atomic_write(io_db["path_save"], string)
 
 
 def obey_lines_in_file(path, name, do_record=False):
@@ -247,17 +259,33 @@ def remake_map():
     print("I'd (re-)make the map now, if only I knew how.")
 
 
+def set_world_inactive():
+    """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+    server_test()
+    if os.access(io_db["path_worldstate"], os.F_OK):
+        os.remove(io_db["path_worldstate"])
+    world_db["WORLD_ACTIVE"] = 0
+
+
+def integer_test(val_string, min, max):
+    """Return val_string if possible integer >= min and <= max, else None."""
+    try:
+        val = int(val_string)
+        if val < min or val > max:
+            raise ValueError
+        return val
+    except ValueError:
+        print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+              str(max) + ".")
+        return None
+
+
 def worlddb_value_setter(key, min, max):
     """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
     def func(val_string):
-        try:
-            val = int(val_string)
-            if val < min or val > max:
-                raise ValueError
+        val = integer_test(val_string, min, max)
+        if val:
             world_db[key] = val
-        except ValueError:
-            print("Ignoring: Please use integer >= " + str(min) + " and <= " +
-                  str(max) + ".")
     return func
 
 
@@ -282,35 +310,181 @@ def command_makeworld(seed_string):
     # DUMMY.
     worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
     worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+    # TODO: Test for existence of player thing and 'wait' thing action?
 
 
 def command_maplength(maplength_string):
     # DUMMY.
+    set_world_inactive()
+    # TODO: remove things, map
     worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
 
 
 def command_worldactive(worldactive_string):
     # DUMMY.
-    try:
-        val = int(worldactive_string)
-        if not (0 == val or 1 == val):
-            raise ValueError
-    except ValueError:
-        print("Ignoring: Please use integer 0 or 1.")
-        return
-    if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
-        world_db["WORLD_ACTIVE"] = 0
-    elif 0 == world_db["WORLD_ACTIVE"]:
-        wait_exists = False
-        player_exists = False
-        map_exists = False
-        # TODO: perform tests:
-        # Is there thing action of name 'wait'?
-        # Is there a player thing?
-        # Is there a map?
-        if wait_exists and player_exists and map_exists:
-            # TODO: rebuild al things' FOVs, map memories
-            world_db["WORLD_ACTIVE"] = 1
+    val = integer_test(worldactive_string, 0, 1)
+    if val:
+        if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+            set_world_inactive()
+        elif 0 == world_db["WORLD_ACTIVE"]:
+            wait_exists = False
+            player_exists = False
+            map_exists = False
+            # TODO: perform tests:
+            # Is there thing action of name 'wait'?
+            # Is there a player thing?
+            # Is there a map?
+            if wait_exists and player_exists and map_exists:
+                # TODO: rebuild al things' FOVs, map memories
+                world_db["WORLD_ACTIVE"] = 1
+
+
+def command_ttid(id_string):
+    """Set ID of ThingType to manipulate. ID unused? Create new ThingType.
+
+    The ID of the ThingType to manipulate is stored as command_ttid.id. If
+    the integer of the input value is valid (>= -32768 and <= 32767), but <0 or
+    >255, a new ID is calculated: the lowest unused ID >=0 and <= 255.
+    """
+    id = integer_test(id_string, -32768, 32767)
+    if None != id:
+        if id in world_db["ThingTypes"]:
+            command_ttid.id = id
+        else:
+            if id < 0 or id > 255:
+                id = -1
+                while 1:
+                    id = id + 1
+                    if id not in world_db["ThingTypes"]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return
+            command_ttid.id = id
+            world_db["ThingTypes"][id] = {
+                "TT_NAME": "(none)",
+                "TT_CONSUMABLE": 0,
+                "TT_LIFEPOINTS": 0,
+                "TT_PROLIFERATE": 0,
+                "TT_START_NUMBER": 0,
+                "TT_SYMBOL": "?",
+                "TT_CORPSE_ID": id
+            }
+
+
+def test_for_id_maker(object, category):
+    """Return decorator testing for object having "id" attribute."""
+    def decorator(f):
+        def helper(*args):
+            if hasattr(object, "id"):
+                f(*args)
+            else:
+                print("Ignoring: No " + category +
+                      " defined to manipulate yet.")
+        return helper
+    return decorator
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+
+
+def ThingType_value_setter(key, min, max):
+    """Build: Set selected ThingType's [key] to int(val_string) >=min/<=max."""
+    @test_ThingType_id
+    def f(val_string):
+        val = integer_test(val_string, min, max)
+        if None != val:
+            world_db["ThingTypes"][command_ttid.id][key] = val
+    return f
+
+
+@test_ThingType_id
+def command_ttname(name):
+    """Set to name TT_NAME of selected ThingType."""
+    world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+
+
+@test_ThingType_id
+def command_ttsymbol(char):
+    """Set to char TT_SYMBOL of selected ThingType. """
+    if 1 == len(char):
+        world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
+    else:
+        print("Ignoring: Argument must be single character.")
+
+
+@test_ThingType_id
+def command_ttcorpseid(str_int):
+    """Set to int(str_int) TT_CORPSE_ID of selected ThingType."""
+    val = integer_test(str_int, 0, 255)
+    if None != val:
+        if val in world_db["ThingTypes"]:
+            world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
+        else:
+            print("Corpse ID belongs to no known object type.")
+
+
+def command_taid(id_string):
+    """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+
+    The ID of the ThingAction to manipulate is stored as command_taid.id. If
+    the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
+    is calculated: The lowest unused ID >0 and <= 255.
+    """
+    id = integer_test(id_string, 0, 255)
+    if None != id:
+        if id in world_db["ThingActions"]:
+            command_taid.id = id
+        else:
+            if 0 == id:
+                while 1:
+                    id = id + 1
+                    if id not in world_db["ThingActions"]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return
+            command_taid.id = id
+            world_db["ThingActions"][id] = {
+                "TA_EFFORT": 1,
+                "TA_NAME": "wait"
+            }
+
+
+test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
+
+
+@test_ThingAction_id
+def command_taeffort(str_int):
+    """Set to int(str_int) TA_EFFORT of selected ThingAction."""
+    val = integer_test(str_int, 0, 255)
+    if None != val:
+        world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
+
+
+@test_ThingAction_id
+def command_taname(name):
+    """Set to name TA_NAME of selected ThingAction.
+
+    The name must match a valid thing action function. If after the name
+    setting no ThingAction with name "wait" remains, call set_world_inactive().
+    """
+    if name == "wait" or name == "move" or name == "use" or name == "drop" \
+       or name == "pick_up":
+        world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+        if 1 == world_db["WORLD_ACTIVE"]:
+            wait_defined = False
+            for id in world_db["ThingActions"]:
+                if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+                    wait_defined = True
+                    break
+            if not wait_defined:
+                set_world_inactive()
+    else:
+        print("Ignoring: Invalid action name.")
+    # In contrast to the original,naming won't map a function to a ThingAction.
 
 
 """Commands database.
@@ -325,12 +499,27 @@ commands_db = {
     "PING": (0, True, command_ping),
     "MAKE_WORLD": (1, False, command_makeworld),
     "SEED_MAP": (1, False, command_seedmap),
-    "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
-                                                       4294967295)),
+    "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS",
+                                                       0, 4294967295)),
     "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
     "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
     "MAP_LENGTH": (1, False, command_maplength),
-    "WORLD_ACTIVE": (1, False, command_worldactive)
+    "WORLD_ACTIVE": (1, False, command_worldactive),
+    "TA_ID": (1, False, command_taid),
+    "TA_EFFORT": (1, False, command_taeffort),
+    "TA_NAME": (1, False, command_taname),
+    "TT_ID": (1, False, command_ttid),
+    "TT_NAME": (1, False, command_ttname),
+    "TT_SYMBOL": (1, False, command_ttsymbol),
+    "TT_CORPSE_ID": (1, False, command_ttcorpseid),
+    "TT_CONSUMABLE": (1, False, ThingType_value_setter("TT_CONSUMABLE",
+                                                       0, 65535)),
+    "TT_START_NUMBER": (1, False, ThingType_value_setter("TT_START_NUMBER",
+                                                         0, 255)),
+    "TT_PROLIFERATE": (1, False, ThingType_value_setter("TT_PROLIFERATE",
+                                                        0, 255)),
+    "TT_LIFEPOINTS": (1, False, ThingType_value_setter("TT_LIFEPOINTS",
+                                                       0, 255))
 }
 
 
@@ -341,7 +530,10 @@ world_db = {
     "SEED_RANDOMNESS": 0,
     "PLAYER_TYPE": 0,
     "MAP_LENGTH": 64,
-    "WORLD_ACTIVE": 0
+    "WORLD_ACTIVE": 0,
+    "ThingActions": {},
+    "ThingTypes": {},
+    "Things": {}
 }