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Server/py: Create dummy map in remake_map().
[plomrogue] / plomrogue-server.py
index 8f44015f1979c69811b140e1cef86f5d1e3b9bfc..4cb138a3a6da7b2af8b11fa80b84b6dc784d653f 100755 (executable)
@@ -9,25 +9,21 @@ import time
 def setup_server_io():
     """Fill IO files DB with proper file( path)s. Write process IO test string.
 
-    Set io_db["kicked_by_rival"] to False. Decide file paths. Ensure IO files
-    directory at server/. Remove any old in file if found. Set up new in file
-    (io_db["file_in"]) for reading at io_db["path_in"], and new out file
-    (io_db["file_out"]) for writing at io_db["path_out"]. Start out file with
-    process hash line of format PID + " " + floated UNIX time
-    (io_db["teststring"]). Run detect_atomic_leftover on io_db["path_record"]
-    and io_db["path_save"].
+    Ensure IO files directory at server/. Remove any old input file if found.
+    Set up new input file for reading, and new output file for writing. Start
+    output file with process hash line of format PID + " " + floated UNIX time
+    (io_db["teststring"]). Raise SystemExit if file is found at path of either
+    record or save file plus io_db["tmp_suffix"].
     """
-    io_dir = "server/"
-    io_db["kicked_by_rival"] = False
-    io_db["path_in"] = io_dir + "in"
-    io_db["path_out"] = io_dir + "out"
-    io_db["path_worldstate"] = io_dir + "worldstate"
-    io_db["path_record"] = "record"
-    io_db["path_save"] = "save"
-    io_db["path_worldconf"] = "confserver/world"
-    io_db["tmp_suffix"] = "_tmp"
+    def detect_atomic_leftover(path, tmp_suffix):
+        path_tmp = path + tmp_suffix
+        msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
+              "aborted previous attempt to write '" + path + "'. Aborting " \
+             "until matter is resolved by removing it from its current path."
+        if os.access(path_tmp, os.F_OK):
+            raise SystemExit(msg)
     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
-    os.makedirs(io_dir, exist_ok=True)
+    os.makedirs(io_db["path_server"], exist_ok=True)
     io_db["file_out"] = open(io_db["path_out"], "w")
     io_db["file_out"].write(io_db["teststring"] + "\n")
     io_db["file_out"].flush()
@@ -55,25 +51,15 @@ def cleanup_server_io():
         io_db["file_record"].close()
 
 
-def detect_atomic_leftover(path, tmp_suffix):
-    """Raise explained SystemExit if file is found at path + tmp_suffix."""
-    path_tmp = path + tmp_suffix
-    msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
-          "aborted previous attempt to write '" + path + "'. Aborting until " \
-          "the matter is resolved by removing it from its current path."
-    if os.access(path_tmp, os.F_OK):
-        raise SystemExit(msg)
-
-
 def obey(command, prefix, replay=False, do_record=False):
     """Call function from commands_db mapped to command's first token.
 
     The command string is tokenized by shlex.split(comments=True). If replay is
     set, a non-meta command from the commands_db merely triggers obey() on the
-    next command from the records file. Non-meta commands are recorded in
-    non-replay mode if do_record is set. The prefix string is inserted into the
-    server's input message between its beginning 'input ' and ':'. All activity
-    is preceded by a call to server_test().
+    next command from the records file. If not, and do do_record is set,
+    non-meta commands are recorded via record(), and save_world() is called.
+    The prefix string is inserted into the server's input message between its
+    beginning 'input ' & ':'. All activity is preceded by a server_test() call.
     """
     server_test()
     print("input " + prefix + ": " + command)
@@ -83,7 +69,7 @@ def obey(command, prefix, replay=False, do_record=False):
         print("Can't tokenize command string: " + str(err) + ".")
         return
     if len(tokens) > 0 and tokens[0] in commands_db \
-       and len(tokens) >= commands_db[tokens[0]][0] + 1:
+       and len(tokens) == commands_db[tokens[0]][0] + 1:
         if commands_db[tokens[0]][1]:
             commands_db[tokens[0]][2]()
         elif replay:
@@ -96,29 +82,100 @@ def obey(command, prefix, replay=False, do_record=False):
             else:
                 print("Reached end of record file.")
         else:
-            commands_db[tokens[0]][2]()
+            commands_db[tokens[0]][2](*tokens[1:])
             if do_record:
                 record(command)
-    else:
+                save_world()
+    elif 0 != len(tokens):
         print("Invalid command/argument, or bad number of tokens.")
 
 
+def atomic_write(path, text, do_append=False):
+    """Atomic write of text to file at path, appended if do_append is set."""
+    path_tmp = path + io_db["tmp_suffix"]
+    mode = "w"
+    if do_append:
+        mode = "a"
+        if os.access(path, os.F_OK):
+            shutil.copyfile(path, path_tmp)
+    file = open(path_tmp, mode)
+    file.write(text)
+    file.flush()
+    os.fsync(file.fileno())
+    file.close()
+    if os.access(path, os.F_OK):
+        os.remove(path)
+    os.rename(path_tmp, path)
+
+
 def record(command):
     """Append command string plus newline to record file. (Atomic.)"""
     # This misses some optimizations from the original record(), namely only
     # finishing the atomic write with expensive flush() and fsync() every 15
     # seconds unless explicitely forced. Implement as needed.
-    path_tmp = io_db["path_record"] + io_db["tmp_suffix"]
-    if os.access(io_db["path_record"], os.F_OK):
-        shutil.copyfile(io_db["path_record"], path_tmp)
-    file = open(path_tmp, "a")
-    file.write(command + "\n")
-    file.flush()
-    os.fsync(file.fileno())
-    file.close()
-    if os.access(io_db["path_record"], os.F_OK):
-        os.remove(io_db["path_record"])
-    os.rename(path_tmp, io_db["path_record"])
+    atomic_write(io_db["path_record"], command + "\n", do_append=True)
+
+
+def save_world():
+    """Save all commands needed to reconstruct current world state."""
+    # TODO: Misses same optimizations as record() from the original record().
+
+    def quote(string):
+        string = string.replace("\u005C", '\u005C\u005C')
+        return '"' + string.replace('"', '\u005C"') + '"'
+
+    def mapsetter(key):
+        def helper(id):
+            string = ""
+            if world_db["Things"][id][key]:
+                rmap = world_db["Things"][id][key]
+                length = world_db["MAP_LENGTH"]
+                for i in range(world_db["MAP_LENGTH"]):
+                    line = rmap[i * length:(i * length) + length].decode()
+                    string = string + key + " " + str(i) + quote(line) + "\n"
+            return string
+        return helper
+
+    def memthing(id):
+        string = ""
+        for memthing in world_db["Things"][id]["T_MEMTHING"]:
+            string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
+                     str(memthing[1]) + " " + str(memthing[2]) + "\n"
+        return string
+
+    def helper(category, id_string, special_keys={}):
+        string = ""
+        for id in world_db[category]:
+            string = string + id_string + " " + str(id) + "\n"
+            for key in world_db[category][id]:
+                if not key in special_keys:
+                    x = world_db[category][id][key]
+                    argument = quote(x) if str == type(x) else str(x)
+                    string = string + key + " " + argument + "\n"
+                elif special_keys[key]:
+                    string = string + special_keys[key](id)
+        return string
+
+    string = ""
+    for key in world_db:
+        if dict != type(world_db[key]):
+            string = string + key + " " + str(world_db[key]) + "\n"
+    string = string + helper("ThingActions", "TA_ID")
+    string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
+    for id in world_db["ThingTypes"]:
+        string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
+                 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
+    string = string + helper("Things", "T_ID",
+                             {"T_CARRIES": False, "carried": False,
+                              "T_MEMMAP": mapsetter("T_MEMMAP"),
+                              "T_MEMTHING": memthing,
+                              "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
+    for id in world_db["Things"]:
+        if [] != world_db["Things"][id]["T_CARRIES"]:
+            string = string + "T_ID " + str(id) + "\n"
+            for carried_id in world_db["Things"][id]["T_CARRIES"]:
+                string = string + "T_CARRIES " + str(carried_id) + "\n"
+    atomic_write(io_db["path_save"], string)
 
 
 def obey_lines_in_file(path, name, do_record=False):
@@ -144,7 +201,9 @@ def parse_command_line_arguments():
 def server_test():
     """Ensure valid server out file belonging to current process.
 
-    On failure, set io_db["kicked_by_rival"] and raise SystemExit.
+    This is done by comparing io_db["teststring"] to what's found at the start
+    of the current file at io_db["path_out"]. On failure, set
+    io_db["kicked_by_rival"] and raise SystemExit.
     """
     if not os.access(io_db["path_out"], os.F_OK):
         raise SystemExit("Server output file has disappeared.")
@@ -169,7 +228,7 @@ def read_command():
     max_wait = 5
     now = time.time()
     command = ""
-    while 1:
+    while True:
         add = io_db["file_in"].readline()
         if len(add) > 0:
             command = command + add
@@ -184,9 +243,103 @@ def read_command():
     return command
 
 
-def command_makeworld():
-    """Mere dummy so far."""
-    print("I would build a whole world now if only I knew how.")
+def replay_game():
+    """Replay game from record file.
+
+    Use opts.replay as breakpoint turn to which to replay automatically before
+    switching to manual input by non-meta commands in server input file
+    triggering further reads of record file. Ensure opts.replay is at least 1.
+    """
+    if opts.replay < 1:
+        opts.replay = 1
+    print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
+          " (if so late a turn is to be found).")
+    if not os.access(io_db["path_record"], os.F_OK):
+        raise SystemExit("No record file found to replay.")
+    io_db["file_record"] = open(io_db["path_record"], "r")
+    io_db["file_record"].prefix = "record file line "
+    io_db["file_record"].line_n = 1
+    while world_db["TURN"] < opts.replay:
+        line = io_db["file_record"].readline()
+        if "" == line:
+            break
+        obey(line.rstrip(), io_db["file_record"].prefix
+             + str(io_db["file_record"].line_n))
+        io_db["file_record"].line_n = io_db["file_record"].line_n + 1
+    while True:
+        obey(read_command(), "in file", replay=True)
+
+
+def play_game():
+    """Play game by server input file commands. Before, load save file found.
+
+    If no save file is found, a new world is generated from the commands in the
+    world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
+    command and all that follow via the server input file.
+    """
+    if os.access(io_db["path_save"], os.F_OK):
+        obey_lines_in_file(io_db["path_save"], "save")
+    else:
+        if not os.access(io_db["path_worldconf"], os.F_OK):
+            msg = "No world config file from which to start a new world."
+            raise SystemExit(msg)
+        obey_lines_in_file(io_db["path_worldconf"], "world config ",
+                           do_record=True)
+        obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
+    while True:
+        obey(read_command(), "in file", do_record=True)
+
+
+def remake_map():
+    # DUMMY map creator.
+    world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2))
+
+
+def set_world_inactive():
+    """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+    server_test()
+    if os.access(io_db["path_worldstate"], os.F_OK):
+        os.remove(io_db["path_worldstate"])
+    world_db["WORLD_ACTIVE"] = 0
+
+
+def integer_test(val_string, min, max):
+    """Return val_string if possible integer >= min and <= max, else None."""
+    try:
+        val = int(val_string)
+        if val < min or val > max:
+            raise ValueError
+        return val
+    except ValueError:
+        print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+              str(max) + ".")
+        return None
+
+
+def setter(category, key, min, max):
+    """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
+    if category is None:
+        def f(val_string):
+            val = integer_test(val_string, min, max)
+            if None != val:
+                world_db[key] = val
+    else:
+        if category == "Thing":
+            id_store = command_tid
+            decorator = test_Thing_id
+        elif category == "ThingType":
+            id_store = command_ttid
+            decorator = test_ThingType_id
+        elif category == "ThingAction":
+            id_store = command_taid
+            decorator = test_ThingAction_id
+
+        @decorator
+        def f(val_string):
+            val = integer_test(val_string, min, max)
+            if None != val:
+                world_db[category + "s"][id_store.id][key] = val
+    return f
 
 
 def command_ping():
@@ -200,58 +353,392 @@ def command_quit():
     raise SystemExit("received QUIT command")
 
 
+def command_seedmap(seed_string):
+    """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
+    setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
+    remake_map()
+
+
+def command_makeworld(seed_string):
+    # DUMMY.
+    setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
+    setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+    # TODO: Test for existence of player thing and 'wait' thing action?
+
+
+def command_maplength(maplength_string):
+    # DUMMY.
+    set_world_inactive()
+    # TODO: remove map
+    world_db["Things"] = {}
+    setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
+
+
+def command_worldactive(worldactive_string):
+    # DUMMY.
+    val = integer_test(worldactive_string, 0, 1)
+    if val:
+        if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+            set_world_inactive()
+        elif 0 == world_db["WORLD_ACTIVE"]:
+            wait_exists = False
+            player_exists = False
+            map_exists = False
+            # TODO: perform tests:
+            # Is there thing action of name 'wait'?
+            # Is there a player thing?
+            # Is there a map?
+            if wait_exists and player_exists and map_exists:
+                # TODO: rebuild al things' FOVs, map memories
+                world_db["WORLD_ACTIVE"] = 1
+
+
+def id_setter(id_string, category, id_store, start_at_1=False):
+    """Set ID of object of category to manipulate ID unused? Create new one.
+
+    The ID is stored as id_store.id. If the integer of the input is valid (if
+    start_at_1, >= 0 and <= 255, else >= -32768 and <= 32767), but <0 or (if
+    start_at_1) <1, calculate new ID: lowest unused ID >=0 or (if start_at_1)
+    >= 1, and <= 255. None is always returned when no new object is created,
+    otherwise the new object's ID.
+    """
+    min = 0 if start_at_1 else -32768
+    max = 255 if start_at_1 else 32767
+    id = integer_test(id_string, min, max)
+    if None != id:
+        if id in world_db[category]:
+            id_store.id = id
+            return None
+        else:
+            if (start_at_1 and 0 == id) \
+               or ((not start_at_1) and (id < 0 or id > 255)):
+                id = -1
+                while 1:
+                    id = id + 1
+                    if id not in world_db[category]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return None
+            id_store.id = id
+    return id
+
+
+def test_for_id_maker(object, category):
+    """Return decorator testing for object having "id" attribute."""
+    def decorator(f):
+        def helper(*args):
+            if hasattr(object, "id"):
+                f(*args)
+            else:
+                print("Ignoring: No " + category +
+                      " defined to manipulate yet.")
+        return helper
+    return decorator
+
+
+def command_tid(id_string):
+    """Set ID of Thing to manipulate. ID unused? Create new one.
+
+    Default new Thing's type to the first available ThingType, others: zero.
+    """
+    id = id_setter(id_string, "Things", command_tid)
+    if None != id:
+        if world_db["ThingTypes"] == {}:
+            print("Ignoring: No ThingType to settle new Thing in.")
+            return
+        world_db["Things"][id] = {
+            "T_LIFEPOINTS": 0,
+            "T_ARGUMENT": 0,
+            "T_PROGRESS": 0,
+            "T_SATIATION": 0,
+            "T_COMMAND": 0,
+            "T_TYPE": list(world_db["ThingTypes"].keys())[0],
+            "T_POSY": 0,
+            "T_POSX": 0,
+            "T_CARRIES": [],
+            "carried": False,
+            "T_MEMTHING": [],
+            "T_MEMMAP": False,
+            "T_MEMDEPTHMAP": False
+        }
+
+
+test_Thing_id = test_for_id_maker(command_tid, "Thing")
+
+
+@test_Thing_id
+def command_tcommand(str_int):
+    """Set T_COMMAND of selected Thing."""
+    val = integer_test(str_int, 0, 255)
+    if None != val:
+        if 0 == val or val in world_db["ThingActions"]:
+            world_db["Things"][command_tid.id]["T_COMMAND"] = val
+        else:
+            print("Ignoring: ThingAction ID belongs to no known ThingAction.")
+
+
+@test_Thing_id
+def command_ttype(str_int):
+    """Set T_TYPE of selected Thing."""
+    val = integer_test(str_int, 0, 255)
+    if None != val:
+        if val in world_db["ThingTypes"]:
+            world_db["Things"][command_tid.id]["T_TYPE"] = val
+        else:
+            print("Ignoring: ThingType ID belongs to no known ThingType.")
+
+
+@test_Thing_id
+def command_tcarries(str_int):
+    """Append int(str_int) to T_CARRIES of selected Thing.
+
+    The ID int(str_int) must not be of the selected Thing, and must belong to a
+    Thing with unset "carried" flag. Its "carried" flag will be set on owning.
+    """
+    val = integer_test(str_int, 0, 255)
+    if None != val:
+        if val == command_tid.id:
+            print("Ignoring: Thing cannot carry itself.")
+        elif val in world_db["Things"] \
+             and not world_db["Things"][val]["carried"]:
+            world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
+            world_db["Things"][val]["carried"] = True
+        else:
+            print("Ignoring: Thing not available for carrying.")
+    # Note that the whole carrying structure is different from the C version:
+    # Carried-ness is marked by a "carried" flag, not by Things containing
+    # Things internally.
+
+
+@test_Thing_id
+def command_tmemthing(str_t, str_y, str_x):
+    """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
+
+    The type must fit to an existing ThingType, and the position into the map.
+    """
+    type = integer_test(str_t, 0, 255)
+    posy = integer_test(str_y, 0, 255)
+    posx = integer_test(str_x, 0, 255)
+    if None != type and None != posy and None != posx:
+        if type not in world_db["ThingTypes"] \
+           or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
+            print("Ignoring: Illegal value for thing type or position.")
+        else:
+            memthing = (type, posy, posx)
+            world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
+
+
+def setter_map(maptype):
+    """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
+
+    If Thing has no map of maptype yet, initialize it with ' ' bytes first.
+    """
+    @test_Thing_id
+    def helper(str_int, mapline):
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                length = world_db["MAP_LENGTH"]
+                rmap = None
+                if not world_db["Things"][command_tid.id][maptype]:
+                    rmap = bytearray(b' ' * (length ** 2))
+                else:
+                    rmap = world_db["Things"][command_tid.id][maptype]
+                rmap[val * length:(val * length) + length] = mapline.encode()
+                world_db["Things"][command_tid.id][maptype] = rmap
+    return helper
+
+
+def setter_tpos(axis):
+    """Generate setter for T_POSX or  T_POSY of selected Thing."""
+    @test_Thing_id
+    def helper(str_int):
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val < world_db["MAP_LENGTH"]:
+                world_db["Things"][command_tid.id]["T_POS" + axis] = val
+                # TODO: Delete Thing's FOV, and rebuild it if world is active.
+            else:
+                print("Ignoring: Position is outside of map.")
+    return helper
+
+
+def command_ttid(id_string):
+    """Set ID of ThingType to manipulate. ID unused? Create new one.
+
+    Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+    """
+    id = id_setter(id_string, "ThingTypes", command_ttid)
+    if None != id:
+        world_db["ThingTypes"][id] = {
+            "TT_NAME": "(none)",
+            "TT_CONSUMABLE": 0,
+            "TT_LIFEPOINTS": 0,
+            "TT_PROLIFERATE": 0,
+            "TT_START_NUMBER": 0,
+            "TT_SYMBOL": "?",
+            "TT_CORPSE_ID": id
+        }
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+
+
+@test_ThingType_id
+def command_ttname(name):
+    """Set TT_NAME of selected ThingType."""
+    world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+
+
+@test_ThingType_id
+def command_ttsymbol(char):
+    """Set TT_SYMBOL of selected ThingType. """
+    if 1 == len(char):
+        world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
+    else:
+        print("Ignoring: Argument must be single character.")
+
+
+@test_ThingType_id
+def command_ttcorpseid(str_int):
+    """Set TT_CORPSE_ID of selected ThingType."""
+    val = integer_test(str_int, 0, 255)
+    if None != val:
+        if val in world_db["ThingTypes"]:
+            world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
+        else:
+            print("Ignoring: Corpse ID belongs to no known ThignType.")
+
+
+def command_taid(id_string):
+    """Set ID of ThingAction to manipulate. ID unused? Create new one.
+
+    Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
+    """
+    id = id_setter(id_string, "ThingActions", command_taid, True)
+    if None != id:
+        world_db["ThingActions"][id] = {
+            "TA_EFFORT": 1,
+            "TA_NAME": "wait"
+        }
+
+
+test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
+
+
+@test_ThingAction_id
+def command_taname(name):
+    """Set TA_NAME of selected ThingAction.
+
+    The name must match a valid thing action function. If after the name
+    setting no ThingAction with name "wait" remains, call set_world_inactive().
+    """
+    if name == "wait" or name == "move" or name == "use" or name == "drop" \
+       or name == "pick_up":
+        world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+        if 1 == world_db["WORLD_ACTIVE"]:
+            wait_defined = False
+            for id in world_db["ThingActions"]:
+                if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+                    wait_defined = True
+                    break
+            if not wait_defined:
+                set_world_inactive()
+    else:
+        print("Ignoring: Invalid action name.")
+    # In contrast to the original,naming won't map a function to a ThingAction.
+
+
 """Commands database.
 
-Map command start tokens to ([0]) minimum number of expected command arguments,
-([1]) the command's meta-ness (i.e. is it to be written to the record file, is
-it to be ignored in replay mode if read from server input file), and ([2]) a
-function to be called on it.
+Map command start tokens to ([0]) number of expected command arguments, ([1])
+the command's meta-ness (i.e. is it to be written to the record file, is it to
+be ignored in replay mode if read from server input file), and ([2]) a function
+to be called on it.
 """
 commands_db = {
     "QUIT": (0, True, command_quit),
     "PING": (0, True, command_ping),
-    "MAKE_WORLD": (1, False, command_makeworld)
+    "MAKE_WORLD": (1, False, command_makeworld),
+    "SEED_MAP": (1, False, command_seedmap),
+    "SEED_RANDOMNESS": (1, False, setter(None, "SEED_RANDOMNESS",
+                                         0, 4294967295)),
+    "TURN": (1, False, setter(None, "TURN", 0, 65535)),
+    "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
+    "MAP_LENGTH": (1, False, command_maplength),
+    "WORLD_ACTIVE": (1, False, command_worldactive),
+    "TA_ID": (1, False, command_taid),
+    "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
+    "TA_NAME": (1, False, command_taname),
+    "TT_ID": (1, False, command_ttid),
+    "TT_NAME": (1, False, command_ttname),
+    "TT_SYMBOL": (1, False, command_ttsymbol),
+    "TT_CORPSE_ID": (1, False, command_ttcorpseid),
+    "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
+                                       0, 65535)),
+    "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
+                                         0, 255)),
+    "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
+                                        0, 255)),
+    "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
+    "T_ID": (1, False, command_tid),
+    "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
+    "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
+    "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
+    "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
+    "T_COMMAND": (1, False, command_tcommand),
+    "T_TYPE": (1, False, command_ttype),
+    "T_CARRIES": (1, False, command_tcarries),
+    "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
+    "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
+    "T_MEMTHING": (3, False, command_tmemthing),
+    "T_POSY": (1, False, setter_tpos("Y")),
+    "T_POSX": (1, False, setter_tpos("X")),
+}
+
+
+"""World state database. With sane default values."""
+world_db = {
+    "TURN": 1,
+    "SEED_MAP": 0,
+    "SEED_RANDOMNESS": 0,
+    "PLAYER_TYPE": 0,
+    "MAP_LENGTH": 64,
+    "WORLD_ACTIVE": 0,
+    "ThingActions": {},
+    "ThingTypes": {},
+    "Things": {}
 }
 
-io_db = {}
-world_db = {}
+
+"""File IO database."""
+io_db = {
+    "path_save": "save",
+    "path_record": "record",
+    "path_worldconf": "confserver/world",
+    "path_server": "server/",
+    "path_in": "server/in",
+    "path_out": "server/out",
+    "path_worldstate": "server/worldstate",
+    "tmp_suffix": "_tmp",
+    "kicked_by_rival": False
+}
+
+
 try:
     opts = parse_command_line_arguments()
     setup_server_io()
     # print("DUMMY: Run game.")
     if None != opts.replay:
-        if opts.replay < 1:
-            opts.replay = 1
-        print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
-              " (if so late a turn is to be found).")
-        if not os.access(io_db["path_record"], os.F_OK):
-            raise SystemExit("No record file found to replay.")
-        world_db["turn"] = 0
-        io_db["file_record"] = open(io_db["path_record"], "r")
-        io_db["file_record"].prefix = "recod file line "
-        io_db["file_record"].line_n = 1
-        while world_db["turn"] < opts.replay:
-            line = io_db["file_record"].readline()
-            if "" == line:
-                break
-            obey(line.rstrip(), io_db["file_record"].prefix
-                 + str(io_db["file_record"].line_n))
-            io_db["file_record"].line_n = io_db["file_record"].line_n + 1
-        while True:
-            obey(read_command(), "in file", replay=True)
+        replay_game()
     else:
-        if os.access(io_db["path_save"], os.F_OK):
-            obey_lines_in_file(io_db["path_save"], "save")
-        else:
-            if not os.access(io_db["path_worldconf"], os.F_OK):
-                msg = "No world config file from which to start a new world."
-                raise SystemExit(msg)
-            obey_lines_in_file(io_db["path_worldconf"], "world config ",
-                               do_record=True)
-            obey("MAKE_WORLD " + str(int(time.time())), "in file",
-                 do_record=True)
-        while True:
-            obey(read_command(), "in file", do_record=True)
+        play_game()
 except SystemExit as exit:
     print("ABORTING: " + exit.args[0])
 except: