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Server/py: Add memdepthmap aging.
[plomrogue] / plomrogue-server.py
index bd89f8b02bff3e64a965add1e57a4af2cb3ec38e..5c07f6d73a1acd96a7c3915fc3cac635f8937ce4 100755 (executable)
@@ -341,12 +341,11 @@ def try_worldstate_update():
         string = write_map(string, fov)
         mem = world_db["Things"][0]["T_MEMMAP"][:]
         for i in range(2):
-            for memthing in world_db["Things"][0]["T_MEMTHING"]:
-                type = world_db["Things"][memthing[0]]["T_TYPE"]
-                consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+            for mt in world_db["Things"][0]["T_MEMTHING"]:
+                consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
                 if (i == 0 and not consumable) or (i == 1 and consumable):
-                    c = world_db["ThingTypes"][type]["TT_SYMBOL"]
-                    mem[(memthing[1] * length) + memthing[2]] = ord(c)
+                    c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
+                    mem[(mt[1] * length) + mt[2]] = ord(c)
         string = write_map(string, mem)
         atomic_write(io_db["path_worldstate"], string)
         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
@@ -475,12 +474,14 @@ def update_map_memory(t):
             if " " == chr(t["T_MEMMAP"][pos]):
                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
             continue
-        # TODO: Aging of MEMDEPTHMAP.
-    for memthing in t["T_MEMTHING"]:
-        y = world_db["Things"][memthing[0]]["T_POSY"]
-        x = world_db["Things"][memthing[0]]["T_POSX"]
-        if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
-            t["T_MEMTHING"].remove(memthing)
+        if ord('0') <= t["T_MEMDEPTHMAP"][pos] \
+           and ord('9') >= t["T_MEMDEPTHMAP"][pos] \
+           and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
+            t["T_MEMDEPTHMAP"][pos] += 1
+    for mt in [mt for mt in t["T_MEMTHING"]
+               if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+                                         + mt[2]])]:
+            t["T_MEMTHING"].remove(mt)
     for id in world_db["Things"]:
         type = world_db["Things"][id]["T_TYPE"]
         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
@@ -545,7 +546,7 @@ def build_fov_map(t):
                                maptype.from_buffer(t["fovmap"]),
                                maptype.from_buffer(world_db["MAP"]))
     if test:
-        raise SystemExit("Malloc error in build_fov_Map().")
+        raise RuntimeError("Malloc error in build_fov_Map().")
 
 
 def decrement_lifepoints(t):
@@ -573,7 +574,7 @@ def mv_yx_in_dir_legal(dir, y, x):
     dir_c = dir.encode("ascii")[0]
     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
     if -1 == test:
-        raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+        raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
     return (test, libpr.result_y(), libpr.result_x())
 
 
@@ -705,6 +706,24 @@ def thingproliferation(t):
             world_db["Things"][id] = newT
 
 
+def hunger(t):
+    """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+    if t["T_SATIATION"] > -32768:
+        t["T_SATIATION"] -= 1
+    testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
+    if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+        raise RuntimeError("A thing that should not hunger is hungering.")
+    stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
+    if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+        else:
+            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            strong_write(io_db["file_out"], "LOG " + name + \
+                                            " suffers from hunger.\n")
+        decrement_lifepoints(t)
+
+
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     id = 0
@@ -729,7 +748,7 @@ def turn_over():
                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
                     Thing["T_COMMAND"] = 0
                     Thing["T_PROGRESS"] = 0
-                # DUMMY: hunger
+                hunger(Thing)
             thingproliferation(Thing)
         if whilebreaker:
             break
@@ -824,7 +843,7 @@ def command_thingshere(str_y, str_x):
                 for id in world_db["Things"]:
                     write_thing_if_here()
             else:
-                for id in world_db["Things"][id]["T_MEMTHING"]:
+                for id in world_db["Things"][0]["T_MEMTHING"]:
                     write_thing_if_here()
             strong_write(io_db["file_out"], "THINGS_HERE END\n")
         else: