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Server/py: Ensure SEED_MAP is called after MAP_LENGTH.
[plomrogue] / plomrogue-server.py
index d9ea68d14c55b7b7895d655dc664ba7398c14c69..78cf88c5aa0594a6475c4c96d9bbd94374d01f56 100755 (executable)
@@ -204,8 +204,10 @@ def save_world():
 
     string = ""
     for key in world_db:
-        if dict != type(world_db[key]) and key != "MAP":
+        if dict != type(world_db[key]) and key != "MAP" and \
+           key != "WORLD_ACTIVE" and key != "SEED_MAP":
             string = string + key + " " + str(world_db[key]) + "\n"
+    string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
     string = string + helper("ThingActions", "TA_ID")
     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
     for id in world_db["ThingTypes"]:
@@ -1388,9 +1390,9 @@ commands_db = {
 """World state database. With sane default values. (Randomness is in rand.)"""
 world_db = {
     "TURN": 0,
+    "MAP_LENGTH": 64,
     "SEED_MAP": 0,
     "PLAYER_TYPE": 0,
-    "MAP_LENGTH": 64,
     "WORLD_ACTIVE": 0,
     "ThingActions": {},
     "ThingTypes": {},