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Server/py: Use RuntimeError for truly exceptional errors.
[plomrogue] / plomrogue-server.py
index 8167000dc0adc63b4e2355dea1f208b580e8f762..9eee167dee3d9bb1faada199c53a2ec48f931082 100755 (executable)
@@ -485,7 +485,7 @@ def update_map_memory(t):
         type = world_db["Things"][id]["T_TYPE"]
         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
             y = world_db["Things"][id]["T_POSY"]
-            x = world_db["Things"][id]["T_POSY"]
+            x = world_db["Things"][id]["T_POSX"]
             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
                 t["T_MEMTHING"].append((type, y, x))
 
@@ -545,7 +545,7 @@ def build_fov_map(t):
                                maptype.from_buffer(t["fovmap"]),
                                maptype.from_buffer(world_db["MAP"]))
     if test:
-        raise SystemExit("Malloc error in build_fov_Map().")
+        raise RuntimeError("Malloc error in build_fov_Map().")
 
 
 def decrement_lifepoints(t):
@@ -573,7 +573,7 @@ def mv_yx_in_dir_legal(dir, y, x):
     dir_c = dir.encode("ascii")[0]
     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
     if -1 == test:
-        raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+        raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
     return (test, libpr.result_y(), libpr.result_x())
 
 
@@ -585,11 +585,7 @@ def actor_wait(t):
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
-    # dir_c = t["T_ARGUMENT"].encode("ascii")[0]
-    # legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
     passable = False
-    # if -1 == legal_move:
-    #    raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
     move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
     if 1 == move_result[0]:
         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
@@ -676,13 +672,63 @@ def actor_use(t):
                                         "you own none.\n")
 
 
+def thingproliferation(t):
+    """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
+
+    Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
+    passable and not be inhabited by a Thing of the same type, or, if Thing is
+    animate, any other animate Thing. If there are several map cell candidates,
+    one is selected randomly.
+    """
+    def test_cell(t, y, x):
+        if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
+            for id in [id for id in world_db["Things"]
+                       if y == world_db["Things"][id]["T_POSY"]
+                       if x == world_db["Things"][id]["T_POSX"]
+                       if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
+                       or (t["T_LIFEPOINTS"] and 
+                           world_db["Things"][id]["T_LIFEPOINTS"])]:
+                return False
+            return True
+        return False
+    prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
+    if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
+        candidates = []
+        for dir in [directions_db[key] for key in directions_db]:
+            mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
+            if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
+                candidates.append((mv_result[1], mv_result[2]))
+        if len(candidates):
+            i = rand.next() % len(candidates)
+            id = id_setter(-1, "Things")
+            newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
+            world_db["Things"][id] = newT
+
+
+def hunger(t):
+    """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+    if t["T_SATIATION"] > -32768:
+        t["T_SATIATION"] -= 1
+    testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
+    if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+        raise RuntimeError("A thing that should not hunger is hungering.")
+    stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
+    if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+        else:
+            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            strong_write(io_db["file_out"], "LOG " + name + \
+                                            " suffers from hunger.\n")
+        decrement_lifepoints(t)
+
+
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     id = 0
     whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
-        for id in [id for id in world_db["Things"]
-                   if world_db["Things"][id]["T_LIFEPOINTS"]]:
+        for id in [id for id in world_db["Things"]]:
             Thing = world_db["Things"][id]
             if Thing["T_LIFEPOINTS"]:
                 if not Thing["T_COMMAND"]:
@@ -701,8 +747,8 @@ def turn_over():
                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
                     Thing["T_COMMAND"] = 0
                     Thing["T_PROGRESS"] = 0
-                # DUMMY: hunger
-            # DUMMY: thingproliferation
+                hunger(Thing)
+            thingproliferation(Thing)
         if whilebreaker:
             break
         world_db["TURN"] += 1
@@ -796,7 +842,7 @@ def command_thingshere(str_y, str_x):
                 for id in world_db["Things"]:
                     write_thing_if_here()
             else:
-                for id in world_db["Things"]["T_MEMTHING"]:
+                for id in world_db["Things"][id]["T_MEMTHING"]:
                     write_thing_if_here()
             strong_write(io_db["file_out"], "THINGS_HERE END\n")
         else: