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Server/py: Undummify actor_pick_up, correct some bugs encountered onway.
[plomrogue] / plomrogue-server.py
index 299155df632a0668125255ae09e97587066e364d..a66e2ae8e92f6376e97bde3d94181b6006ee9c3c 100755 (executable)
@@ -382,11 +382,11 @@ def update_map_memory(t):
                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
             continue
         # TODO: Aging of MEMDEPTHMAP.
-    for id in t["T_MEMTHING"]:
-        y = world_db["Things"][id]["T_POSY"]
-        x = world_db["Things"][id]["T_POSY"]
+    for memthing in t["T_MEMTHING"]:
+        y = world_db["Things"][memthing[0]]["T_POSY"]
+        x = world_db["Things"][memthing[1]]["T_POSY"]
         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
-            t["T_MEMTHING"].remove(id)
+            t["T_MEMTHING"].remove(memthing)
     for id in world_db["Things"]:
         type = world_db["Things"][id]["T_TYPE"]
         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
@@ -449,6 +449,72 @@ def build_fov_map(t):
     # DUMMY so far. Just builds an all-visible map.
 
 
+def actor_wait(Thing):
+    """Do nothing (but loudly, if by player)."""
+    if Thing == world_db["Things"][0]:
+        strong_write(io_db["file_out"], "LOG You wait.\n")
+
+
+def actor_move(Thing):
+    pass
+
+
+def actor_pick_up(Thing):
+    """Pick up (topmost?) thing from ground into inventory."""
+    # Topmostness is actually not defined so far.
+    ids = [id for id in world_db["Things"] if world_db["Things"][id] != Thing
+           if not world_db["Things"][id]["carried"]
+           if world_db["Things"][id]["T_POSY"] == Thing["T_POSY"]
+           if world_db["Things"][id]["T_POSX"] == Thing["T_POSX"]]
+    if ids:
+        world_db["Things"][ids[0]]["carried"] = True
+        Thing["T_CARRIES"].append(ids[0])
+        strong_write(io_db["file_out"], "LOG You pick up an object.\n")
+    else:
+        err = "You try to pick up an object, but there is none."
+        strong_write(io_db["file_out"], "LOG " + err + "\n")
+
+
+def actor_drop(Thing):
+    pass
+
+
+def actor_use(Thing):
+    pass
+
+
+def turn_over():
+    """Run game world and its inhabitants until new player input expected."""
+    id = 0
+    whilebreaker = False
+    while world_db["Things"][0]["T_LIFEPOINTS"]:
+        for id in [id for id in world_db["Things"]
+                   if world_db["Things"][id]["T_LIFEPOINTS"]]:
+            Thing = world_db["Things"][id]
+            if Thing["T_LIFEPOINTS"]:
+                if not Thing["T_COMMAND"]:
+                    update_map_memory(Thing)
+                    if 0 == id:
+                        whilebreaker = True
+                        break
+                    # DUMMY: ai(thing)
+                    Thing["T_COMMAND"] = 1
+                # DUMMY: try_healing
+                Thing["T_PROGRESS"] += 1
+                taid = [a for a in world_db["ThingActions"]
+                          if a == Thing["T_COMMAND"]][0]
+                ThingAction = world_db["ThingActions"][taid]
+                if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    eval("actor_" + ThingAction["TA_NAME"])(Thing)
+                    Thing["T_COMMAND"] = 0
+                    Thing["T_PROGRESS"] = 0
+                # DUMMY: hunger
+            # DUMMY: thingproliferation
+        if whilebreaker:
+            break
+        world_db["TURN"] += 1
+
+
 def new_Thing(type):
     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
     thing = {
@@ -521,7 +587,8 @@ def command_thingshere(str_y, str_x):
     """Write to out file list of Things known to player at coordinate y, x."""
     def write_thing_if_here():
         if y == world_db["Things"][id]["T_POSY"] \
-           and x == world_db["Things"][id]["T_POSX"]:
+           and x == world_db["Things"][id]["T_POSX"] \
+           and not world_db["Things"][id]["carried"]:
             type = world_db["Things"][id]["T_TYPE"]
             name = world_db["ThingTypes"][type]["TT_NAME"]
             strong_write(io_db["file_out"], name + "\n")
@@ -545,6 +612,44 @@ def command_thingshere(str_y, str_x):
         print("Ignoring: Command only works on existing worlds.")
 
 
+def play_commander(action, args=False):
+    """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
+
+    T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
+    """
+
+    def set_command():
+        id = [x for x in world_db["ThingActions"]
+                if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+        world_db["Things"][0]["T_COMMAND"] = id
+        turn_over()
+        # TODO: call turn_over()
+
+    def set_command_and_argument_int(str_arg):
+        val = integer_test(str_arg, 0, 255)
+        if None != val:
+            world_db["Things"][0]["T_ARGUMENT"] = val
+            set_command()
+        else:
+            print("Ignoring: Argument must be integer >= 0 <=255.")
+
+    def set_command_and_argument_movestring(str_arg):
+        dirs = {"east": "d", "south-east": "c", "south-west": "x",
+                "west": "s", "north-west": "w", "north-east": "e"}
+        if str_arg in dirs:
+            world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+            set_command()
+        else:
+            print("Ignoring: Argument must be valid direction string.")
+
+    if action == "move":
+        return set_command_and_argument_movestring
+    elif args:
+        return set_command_and_argument_int
+    else:
+        return set_command
+
+
 def command_seedmap(seed_string):
     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
@@ -913,6 +1018,11 @@ commands_db = {
     "T_MEMTHING": (3, False, command_tmemthing),
     "T_POSY": (1, False, setter_tpos("Y")),
     "T_POSX": (1, False, setter_tpos("X")),
+    "wait": (0, False, play_commander("wait")),
+    "move": (1, False, play_commander("move")),
+    "pick_up": (0, False, play_commander("pick_up")),
+    "drop": (1, False, play_commander("drop", True)),
+    "use": (1, False, play_commander("use", True)),
 }