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Server/py: Apply PEP8.
[plomrogue] / plomrogue-server.py
index 7c67024f39d6e7e4b17aa00912feb839c7597e9f..b5e4db6bc8db6173391b927dad9960def3bec8d9 100755 (executable)
@@ -6,6 +6,13 @@ import shutil
 import time
 
 
+def strong_write(file, string):
+    """Apply write(string), flush(), and os.fsync() to file."""
+    file.write(string)
+    file.flush()
+    os.fsync(file)
+
+
 def setup_server_io():
     """Fill IO files DB with proper file( path)s. Write process IO test string.
 
@@ -25,8 +32,7 @@ def setup_server_io():
     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
     os.makedirs(io_db["path_server"], exist_ok=True)
     io_db["file_out"] = open(io_db["path_out"], "w")
-    io_db["file_out"].write(io_db["teststring"] + "\n")
-    io_db["file_out"].flush()
+    strong_write(io_db["file_out"], io_db["teststring"] + "\n")
     if os.access(io_db["path_in"], os.F_OK):
         os.remove(io_db["path_in"])
     io_db["file_in"] = open(io_db["path_in"], "w")
@@ -54,10 +60,11 @@ def cleanup_server_io():
 def obey(command, prefix, replay=False, do_record=False):
     """Call function from commands_db mapped to command's first token.
 
-    The command string is tokenized by shlex.split(comments=True). If replay is
-    set, a non-meta command from the commands_db merely triggers obey() on the
-    next command from the records file. If not, and do do_record is set,
-    non-meta commands are recorded via record(), and save_world() is called.
+    Tokenize command string with shlex.split(comments=True). If replay is set,
+    a non-meta command from the commands_db merely triggers obey() on the next
+    command from the records file. If not, non-meta commands set
+    io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
+    do_record is set, are recorded via record(), and save_world() is called.
     The prefix string is inserted into the server's input message between its
     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
     """
@@ -71,7 +78,7 @@ def obey(command, prefix, replay=False, do_record=False):
     if len(tokens) > 0 and tokens[0] in commands_db \
        and len(tokens) == commands_db[tokens[0]][0] + 1:
         if commands_db[tokens[0]][1]:
-            commands_db[tokens[0]][2]()
+            commands_db[tokens[0]][2](*tokens[1:])
         elif replay:
             print("Due to replay mode, reading command as 'go on in record'.")
             line = io_db["file_record"].readline()
@@ -86,6 +93,7 @@ def obey(command, prefix, replay=False, do_record=False):
             if do_record:
                 record(command)
                 save_world()
+            io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
     elif 0 != len(tokens):
         print("Invalid command/argument, or bad number of tokens.")
 
@@ -99,9 +107,7 @@ def atomic_write(path, text, do_append=False):
         if os.access(path, os.F_OK):
             shutil.copyfile(path, path_tmp)
     file = open(path_tmp, mode)
-    file.write(text)
-    file.flush()
-    os.fsync(file.fileno())
+    strong_write(file, text)
     file.close()
     if os.access(path, os.F_OK):
         os.remove(path)
@@ -117,20 +123,23 @@ def record(command):
 
 
 def save_world():
-    """Save all commands needed to reconstruct current world state.""" 
+    """Save all commands needed to reconstruct current world state."""
     # TODO: Misses same optimizations as record() from the original record().
-    # TODO: How to handle strings that contain ' or "?
+
+    def quote(string):
+        string = string.replace("\u005C", '\u005C\u005C')
+        return '"' + string.replace('"', '\u005C"') + '"'
 
     def mapsetter(key):
         def helper(id):
             string = ""
             if world_db["Things"][id][key]:
-                memmap = world_db["Things"][id][key]
+                map = world_db["Things"][id][key]
                 length = world_db["MAP_LENGTH"]
-                for i in range(world_db["MAP_LENGTH"]):
-                    string = string + key + " " + str(i) + " '" + \
-                             memmap[i * length:(i * length) + length].decode() \
-                             + "'\n"
+                for i in range(length):
+                    line = map[i * length:(i * length) + length].decode()
+                    string = string + key + " " + str(i) + " " + quote(line) \
+                             + "\n"
             return string
         return helper
 
@@ -148,7 +157,7 @@ def save_world():
             for key in world_db[category][id]:
                 if not key in special_keys:
                     x = world_db[category][id][key]
-                    argument = "'" + x + "'" if str == type(x) else str(x)
+                    argument = quote(x) if str == type(x) else str(x)
                     string = string + key + " " + argument + "\n"
                 elif special_keys[key]:
                     string = string + special_keys[key](id)
@@ -156,7 +165,7 @@ def save_world():
 
     string = ""
     for key in world_db:
-        if dict != type(world_db[key]):
+        if dict != type(world_db[key]) and key != "MAP":
             string = string + key + " " + str(world_db[key]) + "\n"
     string = string + helper("ThingActions", "TA_ID")
     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
@@ -166,13 +175,14 @@ def save_world():
     string = string + helper("Things", "T_ID",
                              {"T_CARRIES": False, "carried": False,
                               "T_MEMMAP": mapsetter("T_MEMMAP"),
-                              "T_MEMTHING": memthing,
+                              "T_MEMTHING": memthing, "fovmap": False,
                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
     for id in world_db["Things"]:
         if [] != world_db["Things"][id]["T_CARRIES"]:
             string = string + "T_ID " + str(id) + "\n"
             for carried_id in world_db["Things"][id]["T_CARRIES"]:
                 string = string + "T_CARRIES " + str(carried_id) + "\n"
+    string = string + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
     atomic_write(io_db["path_save"], string)
 
 
@@ -241,12 +251,76 @@ def read_command():
     return command
 
 
+def try_worldstate_update():
+    """Write worldstate file if io_db["worldstate_updateable"] is set."""
+    if io_db["worldstate_updateable"]:
+
+        def draw_visible_Things(map, run):
+            for id in world_db["Things"]:
+                type = world_db["Things"][id]["T_TYPE"]
+                consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+                alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
+                if (0 == run and not consumable and not alive) \
+                   or (1 == run and consumable and not alive) \
+                   or (2 == run and alive):
+                    y = world_db["Things"][id]["T_POSY"]
+                    x = world_db["Things"][id]["T_POSX"]
+                    fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
+                    if 'v' == chr(fovflag):
+                        c = world_db["ThingTypes"][type]["TT_SYMBOL"]
+                        map[(y * length) + x] = ord(c)
+
+        def write_map(string, map):
+            for i in range(length):
+                line = map[i * length:(i * length) + length].decode()
+                string = string + line + "\n"
+            return string
+
+        inventory = ""
+        if [] == world_db["Things"][0]["T_CARRIES"]:
+            inventory = "(none)\n"
+        else:
+            for id in world_db["Things"][0]["T_CARRIES"]:
+                type_id = world_db["Things"][id]["T_TYPE"]
+                name = world_db["ThingTypes"][type_id]["TT_NAME"]
+                inventory = inventory + name + "\n"
+        string = str(world_db["TURN"]) + "\n" + \
+                 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
+                 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
+                 inventory + "%\n" + \
+                 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
+                 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
+                 str(world_db["MAP_LENGTH"]) + "\n"
+        length = world_db["MAP_LENGTH"]
+        fov = bytearray(b' ' * (length ** 2))
+        for pos in range(length ** 2):
+            fovflag = world_db["Things"][0]["fovmap"][pos]
+            if 'v' == chr(fovflag):
+                fov[pos] = world_db["MAP"][pos]
+        for i in range(3):
+            draw_visible_Things(fov, i)
+        string = write_map(string, fov)
+        mem = world_db["Things"][0]["T_MEMMAP"][:]
+        for i in range(2):
+            for id in world_db["Things"][0]["T_MEMTHING"]:
+                type = world_db["Things"][id]["T_TYPE"]
+                consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+                if (i == 0 and not consumable) or (i == 1 and consumable):
+                        c = world_db["ThingTypes"][type]["TT_SYMBOL"]
+                        mem[(y * length) + x] = ord(c)
+        string = write_map(string, mem)
+        atomic_write(io_db["path_worldstate"], string)
+        strong_write(io_db["file_out"], "WORLD_UPDATED\n")
+        io_db["worldstate_updateable"] = False
+
+
 def replay_game():
     """Replay game from record file.
 
     Use opts.replay as breakpoint turn to which to replay automatically before
     switching to manual input by non-meta commands in server input file
     triggering further reads of record file. Ensure opts.replay is at least 1.
+    Run try_worldstate_update() before each interactive obey()/read_command().
     """
     if opts.replay < 1:
         opts.replay = 1
@@ -265,6 +339,7 @@ def replay_game():
              + str(io_db["file_record"].line_n))
         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
     while True:
+        try_worldstate_update()
         obey(read_command(), "in file", replay=True)
 
 
@@ -273,7 +348,8 @@ def play_game():
 
     If no save file is found, a new world is generated from the commands in the
     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
-    command and all that follow via the server input file.
+    command and all that follow via the server input file. Run
+    try_worldstate_update() before each interactive obey()/read_command().
     """
     if os.access(io_db["path_save"], os.F_OK):
         obey_lines_in_file(io_db["path_save"], "save")
@@ -285,12 +361,40 @@ def play_game():
                            do_record=True)
         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
     while True:
+        try_worldstate_update()
         obey(read_command(), "in file", do_record=True)
 
 
 def remake_map():
-    # DUMMY.
-    print("I'd (re-)make the map now, if only I knew how.")
+    # DUMMY map creator.
+    world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2))
+
+
+def update_map_memory(t):
+    """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
+    if not t["T_MEMMAP"]:
+        t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+    if not t["T_MEMDEPTHMAP"]:
+        t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+    for pos in range(world_db["MAP_LENGTH"] ** 2):
+        if "v" == chr(t["fovmap"][pos]):
+            t["T_MEMDEPTHMAP"][pos] = ord("0")
+            if " " == chr(t["T_MEMMAP"][pos]):
+                t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+            continue
+        # TODO: Aging of MEMDEPTHMAP.
+    for id in t["T_MEMTHING"]:
+        y = world_db["Things"][id]["T_POSY"]
+        x = world_db["Things"][id]["T_POSY"]
+        if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
+            t["T_MEMTHING"].remove(id)
+    for id in world_db["Things"]:
+        type = world_db["Things"][id]["T_TYPE"]
+        if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
+            y = world_db["Things"][id]["T_POSY"]
+            x = world_db["Things"][id]["T_POSY"]
+            if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
+                t["T_MEMTHING"] = (type, y, x)
 
 
 def set_world_inactive():
@@ -340,10 +444,73 @@ def setter(category, key, min, max):
     return f
 
 
+def build_fov_map(t):
+    """Build Thing's FOV map."""
+    t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
+    # DUMMY so far. Just builds an all-visible map.
+
+
+def new_Thing(type):
+    """Return Thing of type T_TYPE, with fovmap if alive and world active."""
+    thing = {
+        "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
+        "T_ARGUMENT": 0,
+        "T_PROGRESS": 0,
+        "T_SATIATION": 0,
+        "T_COMMAND": 0,
+        "T_TYPE": type,
+        "T_POSY": 0,
+        "T_POSX": 0,
+        "T_CARRIES": [],
+        "carried": False,
+        "T_MEMTHING": [],
+        "T_MEMMAP": False,
+        "T_MEMDEPTHMAP": False,
+        "fovmap": False
+    }
+    if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
+        build_fov_map(thing)
+    return thing
+
+
+def id_setter(id, category, id_store=False, start_at_1=False):
+    """Set ID of object of category to manipulate ID unused? Create new one.
+
+    The ID is stored as id_store.id (if id_store is set). If the integer of the
+    input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
+    32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
+    >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
+    new object is created, otherwise the new object's ID.
+    """
+    min = 0 if start_at_1 else -32768
+    max = 255 if start_at_1 else 32767
+    if str == type(id):
+        id = integer_test(id, min, max)
+    if None != id:
+        if id in world_db[category]:
+            if id_store:
+                id_store.id = id
+            return None
+        else:
+            if (start_at_1 and 0 == id) \
+               or ((not start_at_1) and (id < 0 or id > 255)):
+                id = -1
+                while 1:
+                    id = id + 1
+                    if id not in world_db[category]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return None
+            if id_store:
+                id_store.id = id
+    return id
+
+
 def command_ping():
     """Send PONG line to server output file."""
-    io_db["file_out"].write("PONG\n")
-    io_db["file_out"].flush()
+    strong_write(io_db["file_out"], "PONG\n")
 
 
 def command_quit():
@@ -351,6 +518,11 @@ def command_quit():
     raise SystemExit("received QUIT command")
 
 
+def command_thingshere(y, x):
+    # DUMMY
+    print("Ignoring not-yet implemented THINGS_HERE command.")
+
+
 def command_seedmap(seed_string):
     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
@@ -358,70 +530,96 @@ def command_seedmap(seed_string):
 
 
 def command_makeworld(seed_string):
-    # DUMMY.
-    setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
+    """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
+
+    Make seed world_db["SEED_RANDOMNESS"] and world_db["SEED_MAP"]. Do more
+    only with a "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType
+    of TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
+    and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+    according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
+    of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
+    other. Init player's memory map. Write "NEW_WORLD" line to out file.
+    """
     setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string)
-    # TODO: Test for existence of player thing and 'wait' thing action?
+    setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
+    player_will_be_generated = False
+    playertype = world_db["PLAYER_TYPE"]
+    for ThingType in world_db["ThingTypes"]:
+        if playertype == ThingType:
+            if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
+                player_will_be_generated = True
+            break
+    if not player_will_be_generated:
+        print("Ignoring beyond SEED_MAP: " +
+              "No player type with start number >0 defined.")
+        return
+    wait_action = False
+    for ThingAction in world_db["ThingActions"]:
+        if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+            wait_action = True
+    if not wait_action:
+        print("Ignoring beyond SEED_MAP: " +
+              "No thing action with name 'wait' defined.")
+        return
+    world_db["Things"] = {}
+    remake_map()
+    world_db["WORLD_ACTIVE"] = 1
+    world_db["TURN"] = 1
+    for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
+        id = id_setter(-1, "Things")
+        world_db["Things"][id] = new_Thing(playertype)
+    # TODO: Positioning.
+    update_map_memory(world_db["Things"][0])
+    for type in world_db["ThingTypes"]:
+        for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(playertype)
+    # TODO: Positioning.
+    strong_write(io_db["file_out"], "NEW_WORLD\n")
 
 
 def command_maplength(maplength_string):
-    # DUMMY.
+    """Redefine map length. Invalidate map, therefore lose all things on it."""
     set_world_inactive()
-    # TODO: remove things, map
+    world_db["Things"] = {}
     setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
 
 
 def command_worldactive(worldactive_string):
-    # DUMMY.
+    """Toggle world_db["WORLD_ACTIVE"] if possible.
+
+    An active world can always be set inactive. An inactive world can only be
+    set active with a "wait" ThingAction, and a player Thing (of ID 0). On
+    activation, rebuild all Things' FOVs, and the player's map memory.
+    """
+    # In original version, map existence was also tested (unnecessarily?).
     val = integer_test(worldactive_string, 0, 1)
     if val:
-        if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
-            set_world_inactive()
+        if 0 != world_db["WORLD_ACTIVE"]:
+            if 0 == val:
+                set_world_inactive()
+            else:
+                print("World already active.")
         elif 0 == world_db["WORLD_ACTIVE"]:
             wait_exists = False
+            for ThingAction in world_db["ThingActions"]:
+                if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+                    wait_exists = True
+                    break
             player_exists = False
-            map_exists = False
-            # TODO: perform tests:
-            # Is there thing action of name 'wait'?
-            # Is there a player thing?
-            # Is there a map?
-            if wait_exists and player_exists and map_exists:
-                # TODO: rebuild al things' FOVs, map memories
+            for Thing in world_db["Things"]:
+                if 0 == Thing:
+                    player_exists = True
+                    break
+            if wait_exists and player_exists:
+                for id in world_db["Things"]:
+                    if world_db["Things"][id]["T_LIFEPOINTS"]:
+                        build_fov_map(world_db["Things"][id])
+                        if 0 == id:
+                            update_map_memory(world_db["Things"][id])
                 world_db["WORLD_ACTIVE"] = 1
 
 
-def id_setter(id_string, category, id_store, start_at_1=False):
-    """Set ID of object of category to manipulate ID unused? Create new one.
-
-    The ID is stored as id_store.id. If the integer of the input is valid (if
-    start_at_1, >= 0 and <= 255, else >= -32768 and <= 32767), but <0 or (if
-    start_at_1) <1, calculate new ID: lowest unused ID >=0 or (if start_at_1)
-    >= 1, and <= 255. None is always returned when no new object is created,
-    otherwise the new object's ID.
-    """
-    min = 0 if start_at_1 else -32768
-    max = 255 if start_at_1 else 32767
-    id = integer_test(id_string, min, max)
-    if None != id:
-        if id in world_db[category]:
-            id_store.id = id
-            return None
-        else:
-            if (start_at_1 and 0 == id) \
-               or ((not start_at_1) and (id < 0 or id > 255)):
-                id = -1
-                while 1:
-                    id = id + 1
-                    if id not in world_db[category]:
-                        break
-                if id > 255:
-                    print("Ignoring: "
-                          "No unused ID available to add to ID list.")
-                    return None
-            id_store.id = id
-    return id
-
-
 def test_for_id_maker(object, category):
     """Return decorator testing for object having "id" attribute."""
     def decorator(f):
@@ -445,21 +643,8 @@ def command_tid(id_string):
         if world_db["ThingTypes"] == {}:
             print("Ignoring: No ThingType to settle new Thing in.")
             return
-        world_db["Things"][id] = {
-            "T_LIFEPOINTS": 0,
-            "T_ARGUMENT": 0,
-            "T_PROGRESS": 0,
-            "T_SATIATION": 0,
-            "T_COMMAND": 0,
-            "T_TYPE": list(world_db["ThingTypes"].keys())[0],
-            "T_POSY": 0,
-            "T_POSX": 0,
-            "T_CARRIES": [],
-            "carried": False,
-            "T_MEMTHING": [],
-            "T_MEMMAP": False,
-            "T_MEMDEPTHMAP": False
-        }
+        type = list(world_db["ThingTypes"].keys())[0]
+        world_db["Things"][id] = new_Thing(type)
 
 
 test_Thing_id = test_for_id_maker(command_tid, "Thing")
@@ -542,25 +727,32 @@ def setter_map(maptype):
                 print("Map line length is unequal map width.")
             else:
                 length = world_db["MAP_LENGTH"]
-                rmap = None
+                map = None
                 if not world_db["Things"][command_tid.id][maptype]:
-                    rmap = bytearray(b' ' * (length ** 2))
+                    map = bytearray(b' ' * (length ** 2))
                 else:
-                    rmap = world_db["Things"][command_tid.id][maptype]
-                rmap[val * length:(val * length) + length] = mapline.encode()
-                world_db["Things"][command_tid.id][maptype] = rmap
+                    map = world_db["Things"][command_tid.id][maptype]
+                map[val * length:(val * length) + length] = mapline.encode()
+                world_db["Things"][command_tid.id][maptype] = map
     return helper
 
 
 def setter_tpos(axis):
-    """Generate setter for T_POSX or  T_POSY of selected Thing."""
+    """Generate setter for T_POSX or  T_POSY of selected Thing.
+
+    If world is active, rebuilds animate things' fovmap, player's memory map.
+    """
     @test_Thing_id
     def helper(str_int):
         val = integer_test(str_int, 0, 255)
         if None != val:
             if val < world_db["MAP_LENGTH"]:
                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
-                # TODO: Delete Thing's FOV, and rebuild it if world is active.
+                if world_db["WORLD_ACTIVE"] \
+                   and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
+                    build_fov_map(world_db["Things"][command_tid.id])
+                    if 0 == command_tid.id:
+                        update_map_memory(world_db["Things"][command_tid.id])
             else:
                 print("Ignoring: Position is outside of map.")
     return helper
@@ -662,6 +854,7 @@ to be called on it.
 commands_db = {
     "QUIT": (0, True, command_quit),
     "PING": (0, True, command_ping),
+    "THINGS_HERE": (2, True, command_thingshere),
     "MAKE_WORLD": (1, False, command_makeworld),
     "SEED_MAP": (1, False, command_seedmap),
     "SEED_RANDOMNESS": (1, False, setter(None, "SEED_RANDOMNESS",
@@ -702,7 +895,7 @@ commands_db = {
 
 """World state database. With sane default values."""
 world_db = {
-    "TURN": 1,
+    "TURN": 0,
     "SEED_MAP": 0,
     "SEED_RANDOMNESS": 0,
     "PLAYER_TYPE": 0,
@@ -724,7 +917,8 @@ io_db = {
     "path_out": "server/out",
     "path_worldstate": "server/worldstate",
     "tmp_suffix": "_tmp",
-    "kicked_by_rival": False
+    "kicked_by_rival": False,
+    "worldstate_updateable": False
 }