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Server/py: More improvement of memthing handling.
[plomrogue] / plomrogue-server.py
index 99f1c6017d38aaa2fe6e9c77c1c3e51ca3f24050..d0c0e0c58d82cb3d0db038896ab436e926c59145 100755 (executable)
@@ -4,6 +4,52 @@ import os
 import shlex
 import shutil
 import time
+import ctypes
+
+
+class RandomnessIO:
+    """"Interface to libplomrogue's pseudo-randomness generator."""
+
+    def set_seed(self, seed):
+        libpr.seed_rrand(1, seed)
+
+    def get_seed(self):
+        return libpr.seed_rrand(0, 0)
+
+    def next(self):
+        return libpr.rrand()
+
+    seed = property(get_seed, set_seed)
+
+
+def prep_library():
+    """Prepare ctypes library at ./libplomrogue.so"""
+    libpath = ("./libplomrogue.so")
+    if not os.access(libpath, os.F_OK):
+        raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
+    libpr = ctypes.cdll.LoadLibrary(libpath)
+    libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
+    libpr.seed_rrand.restype = ctypes.c_uint32
+    libpr.rrand.argtypes = []
+    libpr.rrand.restype = ctypes.c_uint16
+    libpr.set_maplength.argtypes = [ctypes.c_uint16]
+    libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
+                                              ctypes.c_uint8]
+    libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
+    libpr.result_y.restype = ctypes.c_uint8
+    libpr.result_x.restype = ctypes.c_uint8
+    libpr.set_maplength(world_db["MAP_LENGTH"])
+    libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
+                                    ctypes.c_char_p, ctypes.c_char_p]
+    libpr.build_fov_map.restype = ctypes.c_uint8
+    return libpr
+
+
+def strong_write(file, string):
+    """Apply write(string), flush(), and os.fsync() to file."""
+    file.write(string)
+    file.flush()
+    os.fsync(file)
 
 
 def setup_server_io():
@@ -25,8 +71,7 @@ def setup_server_io():
     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
     os.makedirs(io_db["path_server"], exist_ok=True)
     io_db["file_out"] = open(io_db["path_out"], "w")
-    io_db["file_out"].write(io_db["teststring"] + "\n")
-    io_db["file_out"].flush()
+    strong_write(io_db["file_out"], io_db["teststring"] + "\n")
     if os.access(io_db["path_in"], os.F_OK):
         os.remove(io_db["path_in"])
     io_db["file_in"] = open(io_db["path_in"], "w")
@@ -54,10 +99,11 @@ def cleanup_server_io():
 def obey(command, prefix, replay=False, do_record=False):
     """Call function from commands_db mapped to command's first token.
 
-    The command string is tokenized by shlex.split(comments=True). If replay is
-    set, a non-meta command from the commands_db merely triggers obey() on the
-    next command from the records file. If not, and do do_record is set,
-    non-meta commands are recorded via record(), and save_world() is called.
+    Tokenize command string with shlex.split(comments=True). If replay is set,
+    a non-meta command from the commands_db merely triggers obey() on the next
+    command from the records file. If not, non-meta commands set
+    io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
+    do_record is set, are recorded via record(), and save_world() is called.
     The prefix string is inserted into the server's input message between its
     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
     """
@@ -71,7 +117,7 @@ def obey(command, prefix, replay=False, do_record=False):
     if len(tokens) > 0 and tokens[0] in commands_db \
        and len(tokens) == commands_db[tokens[0]][0] + 1:
         if commands_db[tokens[0]][1]:
-            commands_db[tokens[0]][2]()
+            commands_db[tokens[0]][2](*tokens[1:])
         elif replay:
             print("Due to replay mode, reading command as 'go on in record'.")
             line = io_db["file_record"].readline()
@@ -86,6 +132,7 @@ def obey(command, prefix, replay=False, do_record=False):
             if do_record:
                 record(command)
                 save_world()
+            io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
     elif 0 != len(tokens):
         print("Invalid command/argument, or bad number of tokens.")
 
@@ -99,9 +146,7 @@ def atomic_write(path, text, do_append=False):
         if os.access(path, os.F_OK):
             shutil.copyfile(path, path_tmp)
     file = open(path_tmp, mode)
-    file.write(text)
-    file.flush()
-    os.fsync(file.fileno())
+    strong_write(file, text)
     file.close()
     if os.access(path, os.F_OK):
         os.remove(path)
@@ -117,7 +162,7 @@ def record(command):
 
 
 def save_world():
-    """Save all commands needed to reconstruct current world state.""" 
+    """Save all commands needed to reconstruct current world state."""
     # TODO: Misses same optimizations as record() from the original record().
 
     def quote(string):
@@ -128,11 +173,12 @@ def save_world():
         def helper(id):
             string = ""
             if world_db["Things"][id][key]:
-                rmap = world_db["Things"][id][key]
+                map = world_db["Things"][id][key]
                 length = world_db["MAP_LENGTH"]
-                for i in range(world_db["MAP_LENGTH"]):
-                    line = rmap[i * length:(i * length) + length].decode()
-                    string = string + key + " " + str(i) + quote(line) + "\n"
+                for i in range(length):
+                    line = map[i * length:(i * length) + length].decode()
+                    string = string + key + " " + str(i) + " " + quote(line) \
+                             + "\n"
             return string
         return helper
 
@@ -158,7 +204,7 @@ def save_world():
 
     string = ""
     for key in world_db:
-        if dict != type(world_db[key]):
+        if dict != type(world_db[key]) and key != "MAP":
             string = string + key + " " + str(world_db[key]) + "\n"
     string = string + helper("ThingActions", "TA_ID")
     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
@@ -168,13 +214,15 @@ def save_world():
     string = string + helper("Things", "T_ID",
                              {"T_CARRIES": False, "carried": False,
                               "T_MEMMAP": mapsetter("T_MEMMAP"),
-                              "T_MEMTHING": memthing,
+                              "T_MEMTHING": memthing, "fovmap": False,
                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
     for id in world_db["Things"]:
         if [] != world_db["Things"][id]["T_CARRIES"]:
             string = string + "T_ID " + str(id) + "\n"
             for carried_id in world_db["Things"][id]["T_CARRIES"]:
                 string = string + "T_CARRIES " + str(carried_id) + "\n"
+    string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
+             "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
     atomic_write(io_db["path_save"], string)
 
 
@@ -224,7 +272,7 @@ def read_command():
     Keep building return string until a newline is encountered. Pause between
     unsuccessful reads, and after too much waiting, run server_test().
     """
-    wait_on_fail = 1
+    wait_on_fail = 0.03333
     max_wait = 5
     now = time.time()
     command = ""
@@ -243,12 +291,74 @@ def read_command():
     return command
 
 
+def try_worldstate_update():
+    """Write worldstate file if io_db["worldstate_updateable"] is set."""
+    if io_db["worldstate_updateable"]:
+
+        def draw_visible_Things(map, run):
+            for id in world_db["Things"]:
+                type = world_db["Things"][id]["T_TYPE"]
+                consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+                alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
+                if (0 == run and not consumable and not alive) \
+                   or (1 == run and consumable and not alive) \
+                   or (2 == run and alive):
+                    y = world_db["Things"][id]["T_POSY"]
+                    x = world_db["Things"][id]["T_POSX"]
+                    fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
+                    if 'v' == chr(fovflag):
+                        c = world_db["ThingTypes"][type]["TT_SYMBOL"]
+                        map[(y * length) + x] = ord(c)
+
+        def write_map(string, map):
+            for i in range(length):
+                line = map[i * length:(i * length) + length].decode()
+                string = string + line + "\n"
+            return string
+
+        inventory = ""
+        if [] == world_db["Things"][0]["T_CARRIES"]:
+            inventory = "(none)\n"
+        else:
+            for id in world_db["Things"][0]["T_CARRIES"]:
+                type_id = world_db["Things"][id]["T_TYPE"]
+                name = world_db["ThingTypes"][type_id]["TT_NAME"]
+                inventory = inventory + name + "\n"
+        string = str(world_db["TURN"]) + "\n" + \
+                 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
+                 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
+                 inventory + "%\n" + \
+                 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
+                 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
+                 str(world_db["MAP_LENGTH"]) + "\n"
+        length = world_db["MAP_LENGTH"]
+        fov = bytearray(b' ' * (length ** 2))
+        for pos in range(length ** 2):
+            if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
+                fov[pos] = world_db["MAP"][pos]
+        for i in range(3):
+            draw_visible_Things(fov, i)
+        string = write_map(string, fov)
+        mem = world_db["Things"][0]["T_MEMMAP"][:]
+        for i in range(2):
+            for mt in world_db["Things"][0]["T_MEMTHING"]:
+                consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
+                if (i == 0 and not consumable) or (i == 1 and consumable):
+                    c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
+                    mem[(mt[1] * length) + mt[2]] = ord(c)
+        string = write_map(string, mem)
+        atomic_write(io_db["path_worldstate"], string)
+        strong_write(io_db["file_out"], "WORLD_UPDATED\n")
+        io_db["worldstate_updateable"] = False
+
+
 def replay_game():
     """Replay game from record file.
 
     Use opts.replay as breakpoint turn to which to replay automatically before
     switching to manual input by non-meta commands in server input file
     triggering further reads of record file. Ensure opts.replay is at least 1.
+    Run try_worldstate_update() before each interactive obey()/read_command().
     """
     if opts.replay < 1:
         opts.replay = 1
@@ -267,6 +377,7 @@ def replay_game():
              + str(io_db["file_record"].line_n))
         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
     while True:
+        try_worldstate_update()
         obey(read_command(), "in file", replay=True)
 
 
@@ -275,7 +386,8 @@ def play_game():
 
     If no save file is found, a new world is generated from the commands in the
     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
-    command and all that follow via the server input file.
+    command and all that follow via the server input file. Run
+    try_worldstate_update() before each interactive obey()/read_command().
     """
     if os.access(io_db["path_save"], os.F_OK):
         obey_lines_in_file(io_db["path_save"], "save")
@@ -287,12 +399,93 @@ def play_game():
                            do_record=True)
         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
     while True:
+        try_worldstate_update()
         obey(read_command(), "in file", do_record=True)
 
 
 def remake_map():
-    # DUMMY.
-    print("I'd (re-)make the map now, if only I knew how.")
+    """(Re-)make island map.
+
+    Let "~" represent water, "." land, "X" trees: Build island shape randomly,
+    start with one land cell in the middle, then go into cycle of repeatedly
+    selecting a random sea cell and transforming it into land if it is neighbor
+    to land. The cycle ends when a land cell is due to be created at the map's
+    border. Then put some trees on the map (TODO: more precise algorithm desc).
+    """
+    def is_neighbor(coordinates, type):
+        y = coordinates[0]
+        x = coordinates[1]
+        length = world_db["MAP_LENGTH"]
+        ind = y % 2
+        diag_west = x + (ind > 0)
+        diag_east = x + (ind < (length - 1))
+        pos = (y * length) + x
+        if (y > 0 and diag_east
+            and type == chr(world_db["MAP"][pos - length + ind])) \
+           or (x < (length - 1)
+               and type == chr(world_db["MAP"][pos + 1])) \
+           or (y < (length - 1) and diag_east
+               and type == chr(world_db["MAP"][pos + length + ind])) \
+           or (y > 0 and diag_west
+               and type == chr(world_db["MAP"][pos - length - (not ind)])) \
+           or (x > 0
+               and type == chr(world_db["MAP"][pos - 1])) \
+           or (y < (length - 1) and diag_west
+               and type == chr(world_db["MAP"][pos + length - (not ind)])):
+            return True
+        return False
+    store_seed = rand.seed
+    world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
+    length = world_db["MAP_LENGTH"]
+    add_half_width = (not (length % 2)) * int(length / 2)
+    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
+    while (1):
+        y = rand.next() % length
+        x = rand.next() % length
+        pos = (y * length) + x
+        if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
+            if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
+                break
+            world_db["MAP"][pos] = ord(".")
+    n_trees = int((length ** 2) / 16)
+    i_trees = 0
+    while (i_trees <= n_trees):
+        single_allowed = rand.next() % 32
+        y = rand.next() % length
+        x = rand.next() % length
+        pos = (y * length) + x
+        if "." == chr(world_db["MAP"][pos]) \
+          and ((not single_allowed) or is_neighbor((y, x), "X")):
+            world_db["MAP"][pos] = ord("X")
+            i_trees += 1
+    rand.seed = store_seed
+    # This all-too-precise replica of the original C code misses iter_limit().
+
+
+def update_map_memory(t):
+    """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
+    if not t["T_MEMMAP"]:
+        t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+    if not t["T_MEMDEPTHMAP"]:
+        t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+    for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
+                    if "v" == chr(t["fovmap"][pos])]:
+            t["T_MEMDEPTHMAP"][pos] = ord("0")
+            if " " == chr(t["T_MEMMAP"][pos]):
+                t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+            continue
+        # TODO: Aging of MEMDEPTHMAP.
+    for mt in [mt for mt in t["T_MEMTHING"]
+               if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+                                         + mt[2]])]:
+            t["T_MEMTHING"].remove(mt)
+    for id in world_db["Things"]:
+        type = world_db["Things"][id]["T_TYPE"]
+        if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
+            y = world_db["Things"][id]["T_POSY"]
+            x = world_db["Things"][id]["T_POSX"]
+            if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
+                t["T_MEMTHING"].append((type, y, x))
 
 
 def set_world_inactive():
@@ -342,10 +535,284 @@ def setter(category, key, min, max):
     return f
 
 
+def build_fov_map(t):
+    """Build Thing's FOV map."""
+    t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
+    maptype = ctypes.c_char * len(world_db["MAP"])
+    test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
+                               maptype.from_buffer(t["fovmap"]),
+                               maptype.from_buffer(world_db["MAP"]))
+    if test:
+        raise RuntimeError("Malloc error in build_fov_Map().")
+
+
+def decrement_lifepoints(t):
+    """Decrement t's lifepoints by 1, and if to zero, corpse it.
+
+    If t is the player avatar, only blank its fovmap, so that the client may
+    still display memory data. On non-player things, erase fovmap and memory.
+    """
+    t["T_LIFEPOINTS"] -= 1
+    if 0 == t["T_LIFEPOINTS"]:
+        t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+        if world_db["Things"][0] == t:
+            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+            strong_write(io_db["file_out"], "LOG You die.\n")
+        else:
+            t["fovmap"] = False
+            t["T_MEMMAP"] = False
+            t["T_MEMDEPTHMAP"] = False
+            t["T_MEMTHING"] = []
+            strong_write(io_db["file_out"], "LOG It dies.\n")
+
+
+def mv_yx_in_dir_legal(dir, y, x):
+    """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
+    dir_c = dir.encode("ascii")[0]
+    test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
+    if -1 == test:
+        raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+    return (test, libpr.result_y(), libpr.result_x())
+
+
+def actor_wait(t):
+    """Make t do nothing (but loudly, if player avatar)."""
+    if t == world_db["Things"][0]:
+        strong_write(io_db["file_out"], "LOG You wait.\n")
+
+
+def actor_move(t):
+    """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+    passable = False
+    move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        passable = "." == chr(world_db["MAP"][pos])
+        hitted = [id for id in world_db["Things"]
+                  if world_db["Things"][id] != t
+                  if world_db["Things"][id]["T_LIFEPOINTS"]
+                  if world_db["Things"][id]["T_POSY"] == move_result[1]
+                  if world_db["Things"][id]["T_POSX"] == move_result[2]]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            hitter = "You" if t == world_db["Things"][0] else hitter_name
+            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
+            hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+            hitted = "you" if hit_id == 0 else hitted_name
+            verb = " wound " if hitter == "You" else " wounds "
+            strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+                                            ".\n")
+            decrement_lifepoints(world_db["Things"][hit_id])
+            return
+    dir = [dir for dir in directions_db
+           if directions_db[dir] == t["T_ARGUMENT"]][0]
+    if passable:
+        t["T_POSY"] = move_result[1]
+        t["T_POSX"] = move_result[2]
+        for id in t["T_CARRIES"]:
+            world_db["Things"][id]["T_POSY"] = move_result[1]
+            world_db["Things"][id]["T_POSX"] = move_result[2]
+        build_fov_map(t)
+        strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+    else:
+        strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
+
+
+def actor_pick_up(t):
+    """Make t pick up (topmost?) Thing from ground into inventory."""
+    # Topmostness is actually not defined so far.
+    ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
+           if not world_db["Things"][id]["carried"]
+           if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+           if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+    if len(ids):
+        world_db["Things"][ids[0]]["carried"] = True
+        t["T_CARRIES"].append(ids[0])
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You pick up an object.\n")
+    elif t == world_db["Things"][0]:
+        err = "You try to pick up an object, but there is none."
+        strong_write(io_db["file_out"], "LOG " + err + "\n")
+
+
+def actor_drop(t):
+    """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
+    # TODO: Handle case where T_ARGUMENT matches nothing.
+    if len(t["T_CARRIES"]):
+        id = t["T_CARRIES"][t["T_ARGUMENT"]]
+        t["T_CARRIES"].remove(id)
+        world_db["Things"][id]["carried"] = False
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You drop an object.\n")
+    elif t == world_db["Things"][0]:
+        err = "You try to drop an object, but you own none."
+        strong_write(io_db["file_out"], "LOG " + err + "\n")
+
+
+def actor_use(t):
+    """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
+    # Original wrongly featured lifepoints increase through consumable!
+    # TODO: Handle case where T_ARGUMENT matches nothing.
+    if len(t["T_CARRIES"]):
+        id = t["T_CARRIES"][t["T_ARGUMENT"]]
+        type = world_db["Things"][id]["T_TYPE"]
+        if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
+            t["T_CARRIES"].remove(id)
+            del world_db["Things"][id]
+            t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+            strong_write(io_db["file_out"], "LOG You consume this object.\n")
+        else:
+            strong_write(io_db["file_out"], "LOG You try to use this object," +
+                                            "but fail.\n")
+    else:
+        strong_write(io_db["file_out"], "LOG You try to use an object, but " +
+                                        "you own none.\n")
+
+
+def thingproliferation(t):
+    """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
+
+    Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
+    passable and not be inhabited by a Thing of the same type, or, if Thing is
+    animate, any other animate Thing. If there are several map cell candidates,
+    one is selected randomly.
+    """
+    def test_cell(t, y, x):
+        if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
+            for id in [id for id in world_db["Things"]
+                       if y == world_db["Things"][id]["T_POSY"]
+                       if x == world_db["Things"][id]["T_POSX"]
+                       if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
+                       or (t["T_LIFEPOINTS"] and 
+                           world_db["Things"][id]["T_LIFEPOINTS"])]:
+                return False
+            return True
+        return False
+    prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
+    if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
+        candidates = []
+        for dir in [directions_db[key] for key in directions_db]:
+            mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
+            if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
+                candidates.append((mv_result[1], mv_result[2]))
+        if len(candidates):
+            i = rand.next() % len(candidates)
+            id = id_setter(-1, "Things")
+            newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
+            world_db["Things"][id] = newT
+
+
+def hunger(t):
+    """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+    if t["T_SATIATION"] > -32768:
+        t["T_SATIATION"] -= 1
+    testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
+    if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+        raise RuntimeError("A thing that should not hunger is hungering.")
+    stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
+    if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+        if t == world_db["Things"][0]:
+            strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+        else:
+            name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+            strong_write(io_db["file_out"], "LOG " + name + \
+                                            " suffers from hunger.\n")
+        decrement_lifepoints(t)
+
+
+def turn_over():
+    """Run game world and its inhabitants until new player input expected."""
+    id = 0
+    whilebreaker = False
+    while world_db["Things"][0]["T_LIFEPOINTS"]:
+        for id in [id for id in world_db["Things"]]:
+            Thing = world_db["Things"][id]
+            if Thing["T_LIFEPOINTS"]:
+                if not Thing["T_COMMAND"]:
+                    update_map_memory(Thing)
+                    if 0 == id:
+                        whilebreaker = True
+                        break
+                    # DUMMY: ai(thing)
+                    Thing["T_COMMAND"] = 1
+                # DUMMY: try_healing
+                Thing["T_PROGRESS"] += 1
+                taid = [a for a in world_db["ThingActions"]
+                          if a == Thing["T_COMMAND"]][0]
+                ThingAction = world_db["ThingActions"][taid]
+                if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    eval("actor_" + ThingAction["TA_NAME"])(Thing)
+                    Thing["T_COMMAND"] = 0
+                    Thing["T_PROGRESS"] = 0
+                hunger(Thing)
+            thingproliferation(Thing)
+        if whilebreaker:
+            break
+        world_db["TURN"] += 1
+
+
+def new_Thing(type, pos=(0,0)):
+    """Return Thing of type T_TYPE, with fovmap if alive and world active."""
+    thing = {
+        "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
+        "T_ARGUMENT": 0,
+        "T_PROGRESS": 0,
+        "T_SATIATION": 0,
+        "T_COMMAND": 0,
+        "T_TYPE": type,
+        "T_POSY": pos[0],
+        "T_POSX": pos[1],
+        "T_CARRIES": [],
+        "carried": False,
+        "T_MEMTHING": [],
+        "T_MEMMAP": False,
+        "T_MEMDEPTHMAP": False,
+        "fovmap": False
+    }
+    if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
+        build_fov_map(thing)
+    return thing
+
+
+def id_setter(id, category, id_store=False, start_at_1=False):
+    """Set ID of object of category to manipulate ID unused? Create new one.
+
+    The ID is stored as id_store.id (if id_store is set). If the integer of the
+    input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
+    32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
+    >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
+    new object is created, otherwise the new object's ID.
+    """
+    min = 0 if start_at_1 else -32768
+    max = 255 if start_at_1 else 32767
+    if str == type(id):
+        id = integer_test(id, min, max)
+    if None != id:
+        if id in world_db[category]:
+            if id_store:
+                id_store.id = id
+            return None
+        else:
+            if (start_at_1 and 0 == id) \
+               or ((not start_at_1) and (id < 0 or id > 255)):
+                id = -1
+                while 1:
+                    id = id + 1
+                    if id not in world_db[category]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return None
+            if id_store:
+                id_store.id = id
+    return id
+
+
 def command_ping():
     """Send PONG line to server output file."""
-    io_db["file_out"].write("PONG\n")
-    io_db["file_out"].flush()
+    strong_write(io_db["file_out"], "PONG\n")
 
 
 def command_quit():
@@ -353,6 +820,75 @@ def command_quit():
     raise SystemExit("received QUIT command")
 
 
+def command_thingshere(str_y, str_x):
+    """Write to out file list of Things known to player at coordinate y, x."""
+    def write_thing_if_here():
+        if y == world_db["Things"][id]["T_POSY"] \
+           and x == world_db["Things"][id]["T_POSX"] \
+           and not world_db["Things"][id]["carried"]:
+            type = world_db["Things"][id]["T_TYPE"]
+            name = world_db["ThingTypes"][type]["TT_NAME"]
+            strong_write(io_db["file_out"], name + "\n")
+    if world_db["WORLD_ACTIVE"]:
+        y = integer_test(str_y, 0, 255)
+        x = integer_test(str_x, 0, 255)
+        length = world_db["MAP_LENGTH"]
+        if None != y and None != x and y < length and x < length:
+            pos = (y * world_db["MAP_LENGTH"]) + x
+            strong_write(io_db["file_out"], "THINGS_HERE START\n")
+            if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
+                for id in world_db["Things"]:
+                    write_thing_if_here()
+            else:
+                for id in world_db["Things"][0]["T_MEMTHING"]:
+                    write_thing_if_here()
+            strong_write(io_db["file_out"], "THINGS_HERE END\n")
+        else:
+            print("Ignoring: Invalid map coordinates.")
+    else:
+        print("Ignoring: Command only works on existing worlds.")
+
+
+def play_commander(action, args=False):
+    """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
+
+    T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
+    """
+
+    def set_command():
+        id = [x for x in world_db["ThingActions"]
+                if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+        world_db["Things"][0]["T_COMMAND"] = id
+        turn_over()
+
+    def set_command_and_argument_int(str_arg):
+        val = integer_test(str_arg, 0, 255)
+        if None != val:
+            world_db["Things"][0]["T_ARGUMENT"] = val
+            set_command()
+
+    def set_command_and_argument_movestring(str_arg):
+        if str_arg in directions_db:
+            world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
+            set_command()
+        else:
+            print("Ignoring: Argument must be valid direction string.")
+
+    if action == "move":
+        return set_command_and_argument_movestring
+    elif args:
+        return set_command_and_argument_int
+    else:
+        return set_command
+
+
+def command_seedrandomness(seed_string):
+    """Set rand seed to int(seed_string)."""
+    val = integer_test(seed_string, 0, 4294967295)
+    if None != val:
+        rand.seed = val
+
+
 def command_seedmap(seed_string):
     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
@@ -360,71 +896,123 @@ def command_seedmap(seed_string):
 
 
 def command_makeworld(seed_string):
-    # DUMMY.
-    setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
-    setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string)
-    # TODO: Test for existence of player thing and 'wait' thing action?
+    """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
+
+    Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
+    "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
+    TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
+    and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+    according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
+    of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
+    other. Init player's memory map. Write "NEW_WORLD" line to out file.
+    """
 
+    def free_pos():
+        i = 0
+        while 1:
+            err = "Space to put thing on too hard to find. Map too small?"
+            while 1:
+                y = rand.next() % world_db["MAP_LENGTH"]
+                x = rand.next() % world_db["MAP_LENGTH"]
+                if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
+                    break
+                i += 1
+                if i == 65535:
+                    raise SystemExit(err)
+            # Replica of C code, wrongly ignores animatedness of new Thing.
+            pos_clear = (0 == len([id for id in world_db["Things"]
+                                   if world_db["Things"][id]["T_LIFEPOINTS"]
+                                   if world_db["Things"][id]["T_POSY"] == y
+                                   if world_db["Things"][id]["T_POSX"] == x]))
+            if pos_clear:
+                break
+        return (y, x)
 
-def command_maplength(maplength_string):
-    # DUMMY.
-    set_world_inactive()
-    # TODO: remove map
+    val = integer_test(seed_string, 0, 4294967295)
+    if None == val:
+        return
+    rand.seed = val
+    world_db["SEED_MAP"] = val
+    player_will_be_generated = False
+    playertype = world_db["PLAYER_TYPE"]
+    for ThingType in world_db["ThingTypes"]:
+        if playertype == ThingType:
+            if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
+                player_will_be_generated = True
+            break
+    if not player_will_be_generated:
+        print("Ignoring beyond SEED_MAP: " +
+              "No player type with start number >0 defined.")
+        return
+    wait_action = False
+    for ThingAction in world_db["ThingActions"]:
+        if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+            wait_action = True
+    if not wait_action:
+        print("Ignoring beyond SEED_MAP: " +
+              "No thing action with name 'wait' defined.")
+        return
     world_db["Things"] = {}
-    setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
+    remake_map()
+    world_db["WORLD_ACTIVE"] = 1
+    world_db["TURN"] = 1
+    for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
+        id = id_setter(-1, "Things")
+        world_db["Things"][id] = new_Thing(playertype, free_pos())
+    update_map_memory(world_db["Things"][0])
+    for type in world_db["ThingTypes"]:
+        for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
+            if type != playertype:
+                id = id_setter(-1, "Things")
+                world_db["Things"][id] = new_Thing(type, free_pos())
+    strong_write(io_db["file_out"], "NEW_WORLD\n")
+
+
+def command_maplength(maplength_string):
+    """Redefine map length. Invalidate map, therefore lose all things on it."""
+    val = integer_test(maplength_string, 1, 256)
+    if None != val:
+        world_db["MAP_LENGTH"] = val
+        set_world_inactive()
+        world_db["Things"] = {}
+        libpr.set_maplength(val)
 
 
 def command_worldactive(worldactive_string):
-    # DUMMY.
+    """Toggle world_db["WORLD_ACTIVE"] if possible.
+
+    An active world can always be set inactive. An inactive world can only be
+    set active with a "wait" ThingAction, and a player Thing (of ID 0). On
+    activation, rebuild all Things' FOVs, and the player's map memory.
+    """
+    # In original version, map existence was also tested (unnecessarily?).
     val = integer_test(worldactive_string, 0, 1)
     if val:
-        if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
-            set_world_inactive()
+        if 0 != world_db["WORLD_ACTIVE"]:
+            if 0 == val:
+                set_world_inactive()
+            else:
+                print("World already active.")
         elif 0 == world_db["WORLD_ACTIVE"]:
             wait_exists = False
+            for ThingAction in world_db["ThingActions"]:
+                if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+                    wait_exists = True
+                    break
             player_exists = False
-            map_exists = False
-            # TODO: perform tests:
-            # Is there thing action of name 'wait'?
-            # Is there a player thing?
-            # Is there a map?
-            if wait_exists and player_exists and map_exists:
-                # TODO: rebuild al things' FOVs, map memories
+            for Thing in world_db["Things"]:
+                if 0 == Thing:
+                    player_exists = True
+                    break
+            if wait_exists and player_exists:
+                for id in world_db["Things"]:
+                    if world_db["Things"][id]["T_LIFEPOINTS"]:
+                        build_fov_map(world_db["Things"][id])
+                        if 0 == id:
+                            update_map_memory(world_db["Things"][id])
                 world_db["WORLD_ACTIVE"] = 1
 
 
-def id_setter(id_string, category, id_store, start_at_1=False):
-    """Set ID of object of category to manipulate ID unused? Create new one.
-
-    The ID is stored as id_store.id. If the integer of the input is valid (if
-    start_at_1, >= 0 and <= 255, else >= -32768 and <= 32767), but <0 or (if
-    start_at_1) <1, calculate new ID: lowest unused ID >=0 or (if start_at_1)
-    >= 1, and <= 255. None is always returned when no new object is created,
-    otherwise the new object's ID.
-    """
-    min = 0 if start_at_1 else -32768
-    max = 255 if start_at_1 else 32767
-    id = integer_test(id_string, min, max)
-    if None != id:
-        if id in world_db[category]:
-            id_store.id = id
-            return None
-        else:
-            if (start_at_1 and 0 == id) \
-               or ((not start_at_1) and (id < 0 or id > 255)):
-                id = -1
-                while 1:
-                    id = id + 1
-                    if id not in world_db[category]:
-                        break
-                if id > 255:
-                    print("Ignoring: "
-                          "No unused ID available to add to ID list.")
-                    return None
-            id_store.id = id
-    return id
-
-
 def test_for_id_maker(object, category):
     """Return decorator testing for object having "id" attribute."""
     def decorator(f):
@@ -448,21 +1036,8 @@ def command_tid(id_string):
         if world_db["ThingTypes"] == {}:
             print("Ignoring: No ThingType to settle new Thing in.")
             return
-        world_db["Things"][id] = {
-            "T_LIFEPOINTS": 0,
-            "T_ARGUMENT": 0,
-            "T_PROGRESS": 0,
-            "T_SATIATION": 0,
-            "T_COMMAND": 0,
-            "T_TYPE": list(world_db["ThingTypes"].keys())[0],
-            "T_POSY": 0,
-            "T_POSX": 0,
-            "T_CARRIES": [],
-            "carried": False,
-            "T_MEMTHING": [],
-            "T_MEMMAP": False,
-            "T_MEMDEPTHMAP": False
-        }
+        type = list(world_db["ThingTypes"].keys())[0]
+        world_db["Things"][id] = new_Thing(type)
 
 
 test_Thing_id = test_for_id_maker(command_tid, "Thing")
@@ -545,25 +1120,32 @@ def setter_map(maptype):
                 print("Map line length is unequal map width.")
             else:
                 length = world_db["MAP_LENGTH"]
-                rmap = None
+                map = None
                 if not world_db["Things"][command_tid.id][maptype]:
-                    rmap = bytearray(b' ' * (length ** 2))
+                    map = bytearray(b' ' * (length ** 2))
                 else:
-                    rmap = world_db["Things"][command_tid.id][maptype]
-                rmap[val * length:(val * length) + length] = mapline.encode()
-                world_db["Things"][command_tid.id][maptype] = rmap
+                    map = world_db["Things"][command_tid.id][maptype]
+                map[val * length:(val * length) + length] = mapline.encode()
+                world_db["Things"][command_tid.id][maptype] = map
     return helper
 
 
 def setter_tpos(axis):
-    """Generate setter for T_POSX or  T_POSY of selected Thing."""
+    """Generate setter for T_POSX or  T_POSY of selected Thing.
+
+    If world is active, rebuilds animate things' fovmap, player's memory map.
+    """
     @test_Thing_id
     def helper(str_int):
         val = integer_test(str_int, 0, 255)
         if None != val:
             if val < world_db["MAP_LENGTH"]:
                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
-                # TODO: Delete Thing's FOV, and rebuild it if world is active.
+                if world_db["WORLD_ACTIVE"] \
+                   and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
+                    build_fov_map(world_db["Things"][command_tid.id])
+                    if 0 == command_tid.id:
+                        update_map_memory(world_db["Things"][command_tid.id])
             else:
                 print("Ignoring: Position is outside of map.")
     return helper
@@ -665,10 +1247,10 @@ to be called on it.
 commands_db = {
     "QUIT": (0, True, command_quit),
     "PING": (0, True, command_ping),
+    "THINGS_HERE": (2, True, command_thingshere),
     "MAKE_WORLD": (1, False, command_makeworld),
     "SEED_MAP": (1, False, command_seedmap),
-    "SEED_RANDOMNESS": (1, False, setter(None, "SEED_RANDOMNESS",
-                                         0, 4294967295)),
+    "SEED_RANDOMNESS": (1, False, command_seedrandomness),
     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
     "MAP_LENGTH": (1, False, command_maplength),
@@ -700,14 +1282,18 @@ commands_db = {
     "T_MEMTHING": (3, False, command_tmemthing),
     "T_POSY": (1, False, setter_tpos("Y")),
     "T_POSX": (1, False, setter_tpos("X")),
+    "wait": (0, False, play_commander("wait")),
+    "move": (1, False, play_commander("move")),
+    "pick_up": (0, False, play_commander("pick_up")),
+    "drop": (1, False, play_commander("drop", True)),
+    "use": (1, False, play_commander("use", True)),
 }
 
 
-"""World state database. With sane default values."""
+"""World state database. With sane default values. (Randomness is in rand.)"""
 world_db = {
-    "TURN": 1,
+    "TURN": 0,
     "SEED_MAP": 0,
-    "SEED_RANDOMNESS": 0,
     "PLAYER_TYPE": 0,
     "MAP_LENGTH": 64,
     "WORLD_ACTIVE": 0,
@@ -716,6 +1302,9 @@ world_db = {
     "Things": {}
 }
 
+"""Mapping of direction names to internal direction chars."""
+directions_db = {"east": "d", "south-east": "c", "south-west": "x",
+                 "west": "s", "north-west": "w", "north-east": "e"}
 
 """File IO database."""
 io_db = {
@@ -727,14 +1316,16 @@ io_db = {
     "path_out": "server/out",
     "path_worldstate": "server/worldstate",
     "tmp_suffix": "_tmp",
-    "kicked_by_rival": False
+    "kicked_by_rival": False,
+    "worldstate_updateable": False
 }
 
 
 try:
+    libpr = prep_library()
+    rand = RandomnessIO()
     opts = parse_command_line_arguments()
     setup_server_io()
-    # print("DUMMY: Run game.")
     if None != opts.replay:
         replay_game()
     else:
@@ -746,4 +1337,3 @@ except:
     raise
 finally:
     cleanup_server_io()
-    # print("DUMMY: (Clean up C heap.)")