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TCE: Add water.
[plomrogue] / plugins / client / TheCrawlingEater.py
index a1af9c2565a5db5ad49f751ad8fe5a6b6dbdb516..106fc5be707ef66ae44e4e5bc6fba096edee31e7 100644 (file)
@@ -34,6 +34,7 @@ def win_map(self):
     curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
     curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
     curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+    curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_BLUE)
     col_unknown = curses.color_pair(1)
     col_mem_obstacle = curses.color_pair(2)
     col_mem = curses.color_pair(2)
@@ -41,6 +42,7 @@ def win_map(self):
     col_dirt = curses.color_pair(4)
     col_earth = curses.color_pair(3)
     col_player = curses.color_pair(5)
+    col_water = curses.color_pair(6)
     for y in range(world_data["map_size"]):
         for x in range(world_data["map_size"]):
             pos = y * world_data["map_size"] + x
@@ -61,8 +63,8 @@ def win_map(self):
                 bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
             else:
-                bonus_char = " "
                 attribute = col_stone
+                bonus = " "
                 if char == ".":
                     attribute = col_dirt
                 elif char == ":":
@@ -71,10 +73,11 @@ def win_map(self):
                     attribute = col_earth
                 elif char == "#":
                     attribute = col_dirt
+                elif char == "~":
+                    attribute = col_water
                 elif char == "o":
                     attribute = col_player
-                    bonus_char = char
-                bonus = (bonus_char, attribute)
+                    bonus = (char, attribute)
                 winmap += [(char, attribute), bonus]
         if y % 2 == 0:
             winmap += "  "