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TCE: Add help texts, improve log texts, minor interface fixes.
[plomrogue] / plugins / client / TheCrawlingEater.py
index 1bcf7af5687eb3137def118fda3a18ae5d2a463e..1a6274e20f5627f6e3e3f516f5326a0a52f43cfd 100644 (file)
@@ -3,6 +3,7 @@
 # see the file NOTICE in the root directory of the PlomRogue source package.
 
 
+curses.init_pair(76, curses.COLOR_BLACK, curses.COLOR_WHITE)
 curses.init_pair(77, curses.COLOR_WHITE, curses.COLOR_GREEN)
 curses.init_pair(78, curses.COLOR_BLACK, curses.COLOR_RED)
 curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
@@ -13,6 +14,8 @@ def win_bar_maker(color_number, symbol, title):
     def win_bar(self):
         winmap = []
         for i in range(world_data[title]):
+            if i == 32:
+                break
             winmap += [(symbol, curses.color_pair(color_number))]
         winmap_size = [1, len(winmap)]
         offset = [0, 0]
@@ -28,7 +31,8 @@ def win_map(self):
         "3": "%",
         "4": "#",
         "5": "X",
-        "-": "O",
+        "*": "O",
+        "&": "0",
     }
     win_size = self.size
     offset = [0, 0]
@@ -47,21 +51,22 @@ def win_map(self):
     winmap = []
     curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
     #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
-    #curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
+    curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
     curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
     curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
     curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
     curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
     curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
-    #curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+    curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
     curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
     curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
     curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
     curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
     curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
     col_unknown = curses.color_pair(1)
-    col_mem = curses.color_pair(1)
+    col_creature = curses.color_pair(13)
     col_player = curses.color_pair(8)
+    col_altar = curses.color_pair(3)
     earth_colors = [
         curses.color_pair(4),
         curses.color_pair(5),
@@ -71,10 +76,10 @@ def win_map(self):
         curses.color_pair(7),
     ]
     water_colors = [
+        curses.color_pair(9),
         curses.color_pair(10),
         curses.color_pair(11),
         curses.color_pair(12),
-        curses.color_pair(13),
         curses.color_pair(14),
     ]
     for y in range(world_data["map_size"]):
@@ -84,33 +89,42 @@ def win_map(self):
             if world_data["look_mode"] and y == world_data["map_center"][0] \
                     and x == world_data["map_center"][1]:
                 if char == " ":
-                    char = world_data["mem_map"][pos]
-                winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+                    bonus = "?"
+                else:
+                    bonus = world_data["wetmap"][pos]
+                char = world_data["mem_map"][pos]
+                winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
                 continue
+            bonus = " "
+            attribute = col_unknown
             if char == " ":
+                if world_data["soundmap"][pos] != "0":
+                    bonus = "?"
                 char = world_data["mem_map"][pos]
-                if char == " ":
-                    attribute = col_unknown
-                else:
-                    attribute = col_mem
                 if char in charmap:
                     char = charmap[char]
-                bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
             else:
-                bonus = " "
-                attribute = col_unknown
                 wetval = ord(world_data["wetmap"][pos]) - ord("0")
-                if ord("0") <= ord(char) <= ord("5"):
-                    mapval = ord(char) - ord("0")
+                if char in "012345-+":
+                    mapval = 0
+                    if char not in "-+":
+                        mapval = ord(char) - ord("0")
                     if 1 <= wetval <= 5:
                         attribute = water_colors[wetval + (mapval - 1)]
                     else:
                         attribute = earth_colors[mapval]
+                if char == "&":
+                    attribute = col_player
+                elif char == "$":
+                    attribute = col_altar
                 if char in charmap:
                     char = charmap[char]
                 elif char == "@":
-                    attribute = col_player
+                    attribute = col_creature
+                    av_pos = world_data["avatar_position"]
+                    if pos == av_pos[0] * world_data["map_size"] + av_pos[1]:
+                        attribute = col_player
                 winmap += [(char, attribute), bonus]
         if y % 2 == 0:
             winmap += "  "
@@ -118,43 +132,75 @@ def win_map(self):
 
 
 from client.config.world_data import world_data
+world_data["grace"] = 0
 world_data["kidney"] = 0
 world_data["stomach"] = 0
 world_data["bowel"] = 0
 world_data["bladder"] = 0
 world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
+world_data["log"] = [
+"This is not the environment you are used to. This is not the body you are use"
+"d to. Surely this is a dream. But you have a feeling you might not wake up. U"
+"nless you find a way out of here. Until then, you must survive. Explore, keep"
+" fed, and hydrated. And avoid things that move by themselves.",
+"",
+"[hit '0' for help]"
+]
 from client.config.io import io
 io["worldstate_read_order"] += [["stomach", "int"]]
 io["worldstate_read_order"] += [["kidney", "int"]]
 io["worldstate_read_order"] += [["bowel", "int"]]
 io["worldstate_read_order"] += [["bladder", "int"]]
 io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
+io["worldstate_read_order"] += [["grace", "int"]]
 from client.config.windows import windows_config
 from client.windows import win_log
 windows_config[:] = [
-    {"config": [0, -34],
+    {"config": [0, -33],
      "func": win_map,
-      "title": "The Crawling Eater"},
-    {"config": [1, 33],
+     "scroll_hints": False,
+      "title": "THE CRAWLING EATER"},
+    {"config": [1, 32],
+     "func": win_bar_maker(76, "+", "grace"),
+     "scroll_hints": False,
+      "title": "grace"},
+    {"config": [1, 32],
      "func": win_bar_maker(77, "%", "stomach"),
-     "title": "stomach"},
-    {"config": [1, 33],
+     "scroll_hints": False,
+     "title": "calories"},
+    {"config": [1, 32],
+     "func": win_bar_maker(79, "~", "kidney"),
+     "scroll_hints": False,
+      "title": "hydration"},
+    {"config": [1, 32],
      "func": win_bar_maker(78, "%", "bowel"),
+     "scroll_hints": False,
      "title": "bowel"},
-    {"config": [1, 33],
-     "func": win_bar_maker(79, "~", "kidney"),
-      "title": "kidney"},
-    {"config": [1, 33],
+    {"config": [1, 32],
      "func": win_bar_maker(80, "~", "bladder"),
+     "scroll_hints": False,
       "title": "bladder"},
-    {"config": [-8, 33],
+    {"config": [-10, 32],
      "func": win_log,
+     "scroll_hints": False,
      "title": "log"}
 ]
 from client.window_management import set_windows
 set_windows()
 from client.commands import command_sender
 from client.config.commands import commands
-commands["S"] = (command_sender("drop"),)
-commands["D"] = (command_sender("drink"),)
-commands["P"] = (command_sender("pee"),)
+commands["o"] = (command_sender("drop"),)
+commands["i"] = (command_sender("drink"),)
+commands["p"] = (command_sender("pee"),)
+commands["0"] = (command_sender("HELP 0"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)
+commands["5"] = (command_sender("HELP 5"),)
+commands["6"] = (command_sender("HELP 6"),)
+commands["7"] = (command_sender("HELP 7"),)
+commands["8"] = (command_sender("HELP 8"),)
+commands["9"] = (command_sender("HELP 9"),)