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TCE: Add help texts, improve log texts, minor interface fixes.
[plomrogue] / plugins / client / TheCrawlingEater.py
index b2acb06eb8c4c25f9745f275e7b5cbd707fc288a..1a6274e20f5627f6e3e3f516f5326a0a52f43cfd 100644 (file)
@@ -3,27 +3,37 @@
 # see the file NOTICE in the root directory of the PlomRogue source package.
 
 
-def win_bladder(self):
-    winmap = []
-    curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
-    for i in range(world_data["bladder"]):
-        winmap += [("~", curses.color_pair(79))]
-    winmap_size = [1, len(winmap)]
-    offset = [0, 0]
-    return offset, winmap_size, winmap
+curses.init_pair(76, curses.COLOR_BLACK, curses.COLOR_WHITE)
+curses.init_pair(77, curses.COLOR_WHITE, curses.COLOR_GREEN)
+curses.init_pair(78, curses.COLOR_BLACK, curses.COLOR_RED)
+curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+curses.init_pair(80, curses.COLOR_BLACK, curses.COLOR_YELLOW)
 
 
-def win_bowel(self):
-    winmap = []
-    curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
-    for i in range(world_data["bowel"]):
-        winmap += [("#", curses.color_pair(80))]
-    winmap_size = [1, len(winmap)]
-    offset = [0, 0]
-    return offset, winmap_size, winmap
+def win_bar_maker(color_number, symbol, title):
+    def win_bar(self):
+        winmap = []
+        for i in range(world_data[title]):
+            if i == 32:
+                break
+            winmap += [(symbol, curses.color_pair(color_number))]
+        winmap_size = [1, len(winmap)]
+        offset = [0, 0]
+        return offset, winmap_size, winmap
+    return win_bar
 
 
 def win_map(self):
+    charmap = {
+        "0": "_",
+        "1": ".",
+        "2": ":",
+        "3": "%",
+        "4": "#",
+        "5": "X",
+        "*": "O",
+        "&": "0",
+    }
     win_size = self.size
     offset = [0, 0]
     for i in range(2):
@@ -40,19 +50,38 @@ def win_map(self):
     winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
     winmap = []
     curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
-    curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
-    curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
-    curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
-    curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
-    curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_BLUE)
+    #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+    curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
+    curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
+    curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+    curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
+    curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+    curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
+    curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+    curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+    curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
+    curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+    curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
+    curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
     col_unknown = curses.color_pair(1)
-    col_mem_obstacle = curses.color_pair(2)
-    col_mem = curses.color_pair(2)
-    col_stone = curses.color_pair(1)
-    col_dirt = curses.color_pair(4)
-    col_earth = curses.color_pair(3)
-    col_player = curses.color_pair(5)
-    col_water = curses.color_pair(6)
+    col_creature = curses.color_pair(13)
+    col_player = curses.color_pair(8)
+    col_altar = curses.color_pair(3)
+    earth_colors = [
+        curses.color_pair(4),
+        curses.color_pair(5),
+        curses.color_pair(5),
+        curses.color_pair(6),
+        curses.color_pair(6),
+        curses.color_pair(7),
+    ]
+    water_colors = [
+        curses.color_pair(9),
+        curses.color_pair(10),
+        curses.color_pair(11),
+        curses.color_pair(12),
+        curses.color_pair(14),
+    ]
     for y in range(world_data["map_size"]):
         for x in range(world_data["map_size"]):
             pos = y * world_data["map_size"] + x
@@ -60,57 +89,118 @@ def win_map(self):
             if world_data["look_mode"] and y == world_data["map_center"][0] \
                     and x == world_data["map_center"][1]:
                 if char == " ":
-                    char = world_data["mem_map"][pos]
-                winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+                    bonus = "?"
+                else:
+                    bonus = world_data["wetmap"][pos]
+                char = world_data["mem_map"][pos]
+                winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
                 continue
+            bonus = " "
+            attribute = col_unknown
             if char == " ":
+                if world_data["soundmap"][pos] != "0":
+                    bonus = "?"
                 char = world_data["mem_map"][pos]
-                attribute = col_mem
-                if char == " ":
-                    attribute = col_unknown
-                elif char == "X" or char == "#":
-                    attribute = col_mem_obstacle
-                bonus = (" ", attribute)
+                if char in charmap:
+                    char = charmap[char]
                 winmap += [(char, attribute), bonus]
             else:
-                attribute = col_stone
-                bonus = " "
-                if char == ".":
-                    attribute = col_dirt
-                elif char == ":":
-                    attribute = col_earth
-                elif char == "%":
-                    attribute = col_earth
-                elif char == "#":
-                    attribute = col_dirt
-                elif char == "~":
-                    attribute = col_water
-                elif char == "@":
+                wetval = ord(world_data["wetmap"][pos]) - ord("0")
+                if char in "012345-+":
+                    mapval = 0
+                    if char not in "-+":
+                        mapval = ord(char) - ord("0")
+                    if 1 <= wetval <= 5:
+                        attribute = water_colors[wetval + (mapval - 1)]
+                    else:
+                        attribute = earth_colors[mapval]
+                if char == "&":
                     attribute = col_player
-                    bonus = (char, attribute)
+                elif char == "$":
+                    attribute = col_altar
+                if char in charmap:
+                    char = charmap[char]
+                elif char == "@":
+                    attribute = col_creature
+                    av_pos = world_data["avatar_position"]
+                    if pos == av_pos[0] * world_data["map_size"] + av_pos[1]:
+                        attribute = col_player
                 winmap += [(char, attribute), bonus]
         if y % 2 == 0:
             winmap += "  "
     return offset, winmap_size, winmap
 
+
 from client.config.world_data import world_data
+world_data["grace"] = 0
+world_data["kidney"] = 0
+world_data["stomach"] = 0
 world_data["bowel"] = 0
 world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
+world_data["log"] = [
+"This is not the environment you are used to. This is not the body you are use"
+"d to. Surely this is a dream. But you have a feeling you might not wake up. U"
+"nless you find a way out of here. Until then, you must survive. Explore, keep"
+" fed, and hydrated. And avoid things that move by themselves.",
+"",
+"[hit '0' for help]"
+]
 from client.config.io import io
+io["worldstate_read_order"] += [["stomach", "int"]]
+io["worldstate_read_order"] += [["kidney", "int"]]
 io["worldstate_read_order"] += [["bowel", "int"]]
 io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
+io["worldstate_read_order"] += [["grace", "int"]]
 from client.config.windows import windows_config
 from client.windows import win_log
 windows_config[:] = [
-    {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
-    {"config": [1, 33], "func": win_bowel, "title": "bowel"},
-    {"config": [1, 33], "func": win_bladder, "title": "bladder"},
-    {"config": [-4, 33], "func": win_log, "title": "log"}
+    {"config": [0, -33],
+     "func": win_map,
+     "scroll_hints": False,
+      "title": "THE CRAWLING EATER"},
+    {"config": [1, 32],
+     "func": win_bar_maker(76, "+", "grace"),
+     "scroll_hints": False,
+      "title": "grace"},
+    {"config": [1, 32],
+     "func": win_bar_maker(77, "%", "stomach"),
+     "scroll_hints": False,
+     "title": "calories"},
+    {"config": [1, 32],
+     "func": win_bar_maker(79, "~", "kidney"),
+     "scroll_hints": False,
+      "title": "hydration"},
+    {"config": [1, 32],
+     "func": win_bar_maker(78, "%", "bowel"),
+     "scroll_hints": False,
+     "title": "bowel"},
+    {"config": [1, 32],
+     "func": win_bar_maker(80, "~", "bladder"),
+     "scroll_hints": False,
+      "title": "bladder"},
+    {"config": [-10, 32],
+     "func": win_log,
+     "scroll_hints": False,
+     "title": "log"}
 ]
 from client.window_management import set_windows
 set_windows()
 from client.commands import command_sender
 from client.config.commands import commands
-commands["S"] = (command_sender("drop"),)
-commands["D"] = (command_sender("drink"),)
-commands["P"] = (command_sender("pee"),)
+commands["o"] = (command_sender("drop"),)
+commands["i"] = (command_sender("drink"),)
+commands["p"] = (command_sender("pee"),)
+commands["0"] = (command_sender("HELP 0"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)
+commands["5"] = (command_sender("HELP 5"),)
+commands["6"] = (command_sender("HELP 6"),)
+commands["7"] = (command_sender("HELP 7"),)
+commands["8"] = (command_sender("HELP 8"),)
+commands["9"] = (command_sender("HELP 9"),)