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Plugin: Fix bug in thing type detection of play_use.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index 0159f661930d89633b8db688faefde55266ed906..4a884ed37883ab5cf11294d1d204376e1a9cf654 100644 (file)
@@ -46,16 +46,16 @@ def make_map():
             world_db["altar"] = (y, x)
             altar_placed = True
 
-def field_spreadable(c, t):
+def thingprol_field_spreadable(c, t):
     return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
                         and "." == c)
 
-def thingprol_plugin_conditions(t):
+def thingprol_test(t):
     tt = world_db["ThingTypes"][t["T_TYPE"]]
     return (tt["TT_LIFEPOINTS"] == 0 or \
             t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
 
-def thingprol_plugin_post_create_hook(t):
+def thingprol_post_create(t):
     tt = world_db["ThingTypes"][t["T_TYPE"]]
     if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
         world_db["GOD_FAVOR"] += 5
@@ -85,10 +85,10 @@ def actor_pickup(t):
         log("CAN'T pick up object: No storage room to carry more.")
 
 def actor_pickup_test_hook(t, tid):
-    from server.ai import eat_vs_hunger_threshold
     tt = world_db["ThingTypes"][tid]
     return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
-            (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
+            (tt["TT_TOOLPOWER"] <=
+             world_db["ThingTypes"][t["T_TYPE"]]["eat_vs_hunger_threshold"])))
 
 def actor_drop(t):
     from server.actions import actor_drop
@@ -101,7 +101,7 @@ def actor_use_attempts_hook(t, ty):
         if t == world_db["Things"][0]:
             log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
                 "It glows in wondrous colors, and emits a sound as if from a d"
-                "ying cat. The Island God laughs.\n")
+                "ying cat. The Island God laughs.")
         t["T_LIFEPOINTS"] = 1
         from server.config.misc import decrement_lifepoints
         decrement_lifepoints(t)
@@ -211,7 +211,7 @@ def actor_move(t):
             altar_msg_wait(100)
         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
             world_db["FAVOR_STAGE"] = 2
-            log(altar_msg_2)
+            log(altar_msg_1)
             id = id_setter(-1, "Things")
             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
                                                world_db["altar"])
@@ -375,19 +375,27 @@ def play_use_attempt_hook(t, tt):
                 wood_id = tid
                 break
         if wood_id == None:
-            log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+            log("You CAN'T use a " + tt["TT_NAME"]
                 + " without some wood in your inventory.")
             return False
-    elif (tt["TT_TOOL"] == "fertilizer"
-          and not world_db["MAP"][pos] == ord(".")):
-        log("Can only make soil out of NON-SOIL earth.")
-        return False
+        return True
+    elif tt["TT_TOOL"] == "fertilizer":
+        if not world_db["MAP"][pos] == ord("."):
+            log("Can only make soil out of NON-SOIL earth.")
+            return False
+        return True
     elif tt["TT_TOOL"] == "wood":
         log("To use wood, you NEED a carpentry tool.")
         return False
-    elif type == world_db["SLIPPERS"]:
+    elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]:
         return True
 
+def play_pickup_attempt_hook(t):
+    if len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
+        log("CAN'T pick up: No storage room to carry anything more.")
+        return False
+    return True
+
 def specialtypesetter(name):
     def helper(str_int):
         val = integer_test(str_int, 0)
@@ -463,22 +471,6 @@ def calc_effort(thing_action, thing):
         effort = 1 if effort == 0 else effort
     return effort
 
-def play_pickup():
-    """Try "pickup" as player's T_COMMAND"."""
-    if action_exists("pickup"):
-        t = world_db["Things"][0]
-        ids = [id for id in world_db["Things"] if id
-               if not world_db["Things"][id]["carried"]
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
-        if not len(ids):
-            log("NOTHING to pick up.")
-        elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
-                ["TT_STORAGE"]:
-            log("CAN'T pick up: No storage room to carry anything more.")
-        else:
-            set_command("pickup")
-
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
 def set_zero_if_undefined(key):
@@ -502,6 +494,9 @@ io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
 
 import server.config.world_data
 server.config.world_data.symbols_passable += ":_"
+server.config.world_data.thingprol_field_spreadable = thingprol_field_spreadable
+server.config.world_data.thingprol_test_hook = thingprol_test
+server.config.world_data.thingprol_post_create_hook = thingprol_post_create
 
 from server.config.world_data import thing_defaults, thingtype_defaults
 thing_defaults["T_PLAYERDROP"] = 0
@@ -519,7 +514,7 @@ from server.config.commands import commands_db
 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 255))
 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
@@ -529,29 +524,22 @@ commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
-commands_db["pickup"] = (0, False, play_pickup)
 import server.config.commands
 server.config.commands.command_worldactive_test_hook = \
     command_worldactive_test_hook
 server.config.commands.play_move_attempt_hook = play_move_attempt_hook
 server.config.commands.play_use_attempt_hook = play_use_attempt_hook
+server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook
 
 import server.config.misc
-server.config.misc.make_map_func = make_map
+server.config.misc.make_map = make_map
 server.config.misc.decrement_lifepoints = decrement_lifepoints
-server.config.misc.calc_effort_func = calc_effort
+server.config.misc.calc_effort = calc_effort
 
 import server.config.make_world_helpers
-server.config.make_world_helpers.pos_test_func = pos_test
-server.config.make_world_helpers.world_makable_func = world_makable
-server.config.make_world_helpers.make_map_func = make_map
-
-import server.config.thingproliferation
-server.config.thingproliferation.field_spreadable = field_spreadable
-server.config.thingproliferation.thingprol_plugin_conditions = \
-    thingprol_plugin_conditions
-server.config.thingproliferation.thingprol_plugin_post_create_hook = \
-    thingprol_plugin_post_create_hook
+server.config.make_world_helpers.pos_test = pos_test
+server.config.make_world_helpers.world_makable = world_makable
+server.config.make_world_helpers.make_map = make_map
 
 import server.config.ai
-server.config.ai.ai_hook_pickup = ai_hook_pickup_test
+server.config.ai.ai_hook_pickup_test = ai_hook_pickup_test