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Plugin: Fix bug in thing type detection of play_use.
[plomrogue]
/
plugins
/
server
/
PleaseTheIslandGod.py
diff --git
a/plugins/server/PleaseTheIslandGod.py
b/plugins/server/PleaseTheIslandGod.py
index 770ce51aa76d488d285270eefcde6261d54b543e..4a884ed37883ab5cf11294d1d204376e1a9cf654 100644
(file)
--- a/
plugins/server/PleaseTheIslandGod.py
+++ b/
plugins/server/PleaseTheIslandGod.py
@@
-375,7
+375,7
@@
def play_use_attempt_hook(t, tt):
wood_id = tid
break
if wood_id == None:
wood_id = tid
break
if wood_id == None:
- log("You CAN'T use a " +
world_db["ThingTypes"][type]
["TT_NAME"]
+ log("You CAN'T use a " +
tt
["TT_NAME"]
+ " without some wood in your inventory.")
return False
return True
+ " without some wood in your inventory.")
return False
return True
@@
-387,7
+387,7
@@
def play_use_attempt_hook(t, tt):
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False
- elif t
ype == world_db["SLIPPERS"
]:
+ elif t
t == world_db["ThingTypes"][world_db["SLIPPERS"]
]:
return True
def play_pickup_attempt_hook(t):
return True
def play_pickup_attempt_hook(t):