home · contact · privacy
Plugin: Fix bug in thing type detection of play_use.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index 8a3242bee4105baa20203ec59e779901170e6d21..4a884ed37883ab5cf11294d1d204376e1a9cf654 100644 (file)
 
 
 from server.io import log, strong_write
-from server.config.world_data import world_db, symbols_passable, directions_db
+from server.config.world_data import world_db, directions_db
 from server.utils import mv_yx_in_dir_legal, rand, id_setter
 from server.config.io import io_db
-from server.new_thing import new_Thing
-
-def make_world(seed):
-    from server.update_map_memory import update_map_memory
-    from server.config.misc import make_map_func
-    from server.utils import libpr
-
-    def free_pos(plant=False):
-        i = 0
-        while 1:
-            err = "Space to put thing on too hard to find. Map too small?"
-            while 1:
-                y = rand.next() % world_db["MAP_LENGTH"]
-                x = rand.next() % world_db["MAP_LENGTH"]
-                pos = y * world_db["MAP_LENGTH"] + x;
-                if (not plant
-                    and "." == chr(world_db["MAP"][pos])) \
-                   or ":" == chr(world_db["MAP"][pos]):
-                    break
-                i += 1
-                if i == 65535:
-                    raise SystemExit(err)
-            pos_clear = (0 == len([id for id in world_db["Things"]
-                                   if world_db["Things"][id]["T_LIFEPOINTS"]
-                                   if world_db["Things"][id]["T_POSY"] == y
-                                   if world_db["Things"][id]["T_POSX"] == x]))
-            if pos_clear:
-                break
-        return (y, x)
-
-    rand.seed = seed
-    if world_db["MAP_LENGTH"] < 1:
-        print("Ignoring: No map length >= 1 defined.")
-        return
-    libpr.set_maplength(world_db["MAP_LENGTH"])
-    player_will_be_generated = False
-    playertype = world_db["PLAYER_TYPE"]
-    for ThingType in world_db["ThingTypes"]:
-        if playertype == ThingType:
-            if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
-                player_will_be_generated = True
-            break
-    if not player_will_be_generated:
-        print("Ignoring: No player type with start number >0 defined.")
-        return
-    wait_action = False
-    for ThingAction in world_db["ThingActions"]:
-        if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
-            wait_action = True
-    if not wait_action:
-        print("Ignoring beyond SEED_MAP: " +
-              "No thing action with name 'wait' defined.")
-        return
+
+def pos_test(type, y, x):
+    pos = y * world_db["MAP_LENGTH"] + x;
+    plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
+    return (not plant or ":" == chr(world_db["MAP"][pos]))
+
+def world_makable():
+    from server.world_makable import world_makable
+    playertype = world_makable()
     for name in world_db["specials"]:
         if world_db[name] not in world_db["ThingTypes"]:
             print("Ignoring: No valid " + name + " set.")
-            return
-    world_db["Things"] = {}
-    make_map_func()
-    world_db["WORLD_ACTIVE"] = 1
-    world_db["TURN"] = 1
-    for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
-        id = id_setter(-1, "Things")
-        world_db["Things"][id] = new_Thing(playertype, free_pos())
-    if not world_db["Things"][0]["fovmap"]:
-        empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
-        world_db["Things"][0]["fovmap"] = empty_fovmap
-    update_map_memory(world_db["Things"][0])
-    for type in world_db["ThingTypes"]:
-        for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
-            if type != playertype:
-                id = id_setter(-1, "Things")
-                plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
-                world_db["Things"][id] = new_Thing(type, free_pos(plantness))
-    strong_write(io_db["file_out"], "NEW_WORLD\n")
-
-def thingproliferation(t, prol_map):
-    from server.new_thing import new_Thing
-    global directions_db, mv_yx_in_dir_legal
-    prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
-    if prolscore and \
-      (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
-       t["T_LIFEPOINTS"] >= 0.9 *
-                        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
-       and \
-      (1 == prolscore or 1 == (rand.next() % prolscore)):
-        candidates = []
-        for dir in [directions_db[key] for key in directions_db]:
-            mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
-            pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
-            if mv_result[0] and \
-               (ord(":") == prol_map[pos]
-                or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
-                    and ord(".") == prol_map[pos])):
-                candidates.append((mv_result[1], mv_result[2]))
-        if len(candidates):
-            i = rand.next() % len(candidates)
-            id = id_setter(-1, "Things")
-            newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
-            world_db["Things"][id] = newT
-            if (world_db["FAVOR_STAGE"] > 0
-                and t["T_TYPE"] == world_db["PLANT_0"]):
-                world_db["GOD_FAVOR"] += 5
-            elif t["T_TYPE"] == world_db["PLANT_1"]:
-                world_db["GOD_FAVOR"] += 25
-            elif world_db["FAVOR_STAGE"] >= 4 and \
-                t["T_TYPE"] == world_db["ANIMAL_1"]:
-                log("The Island God SMILES upon a new-born bear baby.")
-                world_db["GOD_FAVOR"] += 750
+            return -1
+    return playertype
 
 def make_map():
+    from server.make_map import make_map, is_neighbor, new_pos
     global rand
-
-    def is_neighbor(coordinates, type):
-        y = coordinates[0]
-        x = coordinates[1]
-        length = world_db["MAP_LENGTH"]
-        ind = y % 2
-        diag_west = x + (ind > 0)
-        diag_east = x + (ind < (length - 1))
-        pos = (y * length) + x
-        if (y > 0 and diag_east
-            and type == chr(world_db["MAP"][pos - length + ind])) \
-           or (x < (length - 1)
-               and type == chr(world_db["MAP"][pos + 1])) \
-           or (y < (length - 1) and diag_east
-               and type == chr(world_db["MAP"][pos + length + ind])) \
-           or (y > 0 and diag_west
-               and type == chr(world_db["MAP"][pos - length - (not ind)])) \
-           or (x > 0
-               and type == chr(world_db["MAP"][pos - 1])) \
-           or (y < (length - 1) and diag_west
-               and type == chr(world_db["MAP"][pos + length - (not ind)])):
-            return True
-        return False
-
-    world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
+    make_map()
     length = world_db["MAP_LENGTH"]
-    add_half_width = (not (length % 2)) * int(length / 2)
-    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
-    while (1):
-        y = rand.next() % length
-        x = rand.next() % length
-        pos = (y * length) + x
-        if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
-            if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
-                break
-            world_db["MAP"][pos] = ord(".")
-    n_trees = int((length ** 2) / 16)
-    i_trees = 0
-    while (i_trees <= n_trees):
-        single_allowed = rand.next() % 32
-        y = rand.next() % length
-        x = rand.next() % length
-        pos = (y * length) + x
-        if "." == chr(world_db["MAP"][pos]) \
-          and ((not single_allowed) or is_neighbor((y, x), "X")):
-            world_db["MAP"][pos] = ord("X")
-            i_trees += 1
     n_colons = int((length ** 2) / 16)
     i_colons = 0
     while (i_colons <= n_colons):
         single_allowed = rand.next() % 256
-        y = rand.next() % length
-        x = rand.next() % length
-        pos = (y * length) + x
+        y, x, pos = new_pos()
         if ("." == chr(world_db["MAP"][pos])
           and ((not single_allowed) or is_neighbor((y, x), ":"))):
             world_db["MAP"][pos] = ord(":")
             i_colons += 1
     altar_placed = False
     while not altar_placed:
-        y = rand.next() % length
-        x = rand.next() % length
-        pos = (y * length) + x
+        y, x, pos = new_pos()
         if (("." == chr(world_db["MAP"][pos]
              or ":" == chr(world_db["MAP"][pos]))
             and not is_neighbor((y, x), "X"))):
@@ -189,174 +46,94 @@ def make_map():
             world_db["altar"] = (y, x)
             altar_placed = True
 
-def ai(t):
-    from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
-        standing_on_food
-    t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                      if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
-    eating = len([id for id in world_db["ThingActions"]
-                  if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
-    picking = len([id for id in world_db["ThingActions"]
-                   if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
-    if eating and picking:
-        if get_dir_to_target(t, "f"):
-            return
-        sel = get_inventory_slot_to_consume(t)
-        if -1 != sel:
-            t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"]
-                                 == "use"][0]
-            t["T_ARGUMENT"] = sel
-        elif standing_on_food(t) and (len(t["T_CARRIES"]) <
-                world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
-                t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                                  if world_db["ThingActions"][id]["TA_NAME"]
-                                  == "pickup"][0]
-        else:
-            going_to_known_food_spot = get_dir_to_target(t, "c")
-            if not going_to_known_food_spot:
-                aiming_for_walking_food = get_dir_to_target(t, "a")
-                if not aiming_for_walking_food:
-                    get_dir_to_target(t, "s")
+def thingprol_field_spreadable(c, t):
+    return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+                        and "." == c)
+
+def thingprol_test(t):
+    tt = world_db["ThingTypes"][t["T_TYPE"]]
+    return (tt["TT_LIFEPOINTS"] == 0 or \
+            t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
+
+def thingprol_post_create(t):
+    tt = world_db["ThingTypes"][t["T_TYPE"]]
+    if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
+        world_db["GOD_FAVOR"] += 5
+    elif t["T_TYPE"] == world_db["PLANT_1"]:
+        world_db["GOD_FAVOR"] += 25
+    elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
+        log("The Island God SMILES upon a new-born bear baby.")
+        world_db["GOD_FAVOR"] += 750
+
+def ai_hook_pickup_test(t):
+    return len(t["T_CARRIES"]) < \
+        world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
 
 def actor_pickup(t):
-    from server.ai import eat_vs_hunger_threshold
     used_slots = len(t["T_CARRIES"])
     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
-        ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
-               if not world_db["Things"][id]["carried"]
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
-        if len(ids):
-            lowest_tid = -1
-            eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
-            for iid in ids:
-                tid = world_db["Things"][iid]["T_TYPE"] 
-                if lowest_tid == -1 or tid < lowest_tid:
-                    if (t != world_db["Things"][0] and
-                        (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
-                         or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
-                             <= eat_cost))):
-                        continue
-                    id = iid
-                    lowest_tid = tid
-            world_db["Things"][id]["carried"] = True
-            ty = world_db["Things"][id]["T_TYPE"]
-            if (t != world_db["Things"][0]
-                and world_db["Things"][id]["T_PLAYERDROP"]
-                and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
-                score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
+        from server.actions import actor_pickup
+        t_picked = actor_pickup(t)
+        if t_picked != None:
+            ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
+            if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
+                    and ty["TT_TOOL"] == "food":
+                score = int(ty["TT_TOOLPOWER"] / 32)
                 world_db["GOD_FAVOR"] += score
-                world_db["Things"][id]["T_PLAYERDROP"] = 0
-            t["T_CARRIES"].append(id)
-            if t == world_db["Things"][0]:
-                log("You PICK UP an object.")
+                t_picked["T_PLAYERDROP"] = 0
     elif t == world_db["Things"][0]:
         log("CAN'T pick up object: No storage room to carry more.")
 
+def actor_pickup_test_hook(t, tid):
+    tt = world_db["ThingTypes"][tid]
+    return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
+            (tt["TT_TOOLPOWER"] <=
+             world_db["ThingTypes"][t["T_TYPE"]]["eat_vs_hunger_threshold"])))
 
 def actor_drop(t):
-    """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
-    if len(t["T_CARRIES"]):
-        id = t["T_CARRIES"][t["T_ARGUMENT"]]
-        t["T_CARRIES"].remove(id)
-        world_db["Things"][id]["carried"] = False
-        if t == world_db["Things"][0]:
-            log("You DROP an object.")
-            world_db["Things"][id]["T_PLAYERDROP"] = 1
-
-
-def actor_use(t):
-    if len(t["T_CARRIES"]):
-        id = t["T_CARRIES"][t["T_ARGUMENT"]]
-        type = world_db["Things"][id]["T_TYPE"]
-        if type == world_db["SLIPPERS"]:
-            if t == world_db["Things"][0]:
-                log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
-                    ". It glows in wondrous colors, and emits a sound as if fr"
-                    "om a dying cat. The Island God laughs.\n")
-            t["T_LIFEPOINTS"] = 1
-            from server.config.misc import decrement_lifepoints_func
-            decrement_lifepoints_func(t)
-        elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
-            pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
-            if (world_db["MAP"][pos] == ord("X")
-                or world_db["MAP"][pos] == ord("|")):
-                return
-            for id in [id for id in world_db["Things"]
-                       if not world_db["Things"][id] == t
-                       if not world_db["Things"][id]["carried"]
-                       if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-                       if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
-                 return
-            wood_id = None
-            for id in t["T_CARRIES"]:
-                type_material = world_db["Things"][id]["T_TYPE"]
-                if (world_db["ThingTypes"][type_material]["TT_TOOL"]
-                    == "wood"):
-                    wood_id = id
-                    break
-            if wood_id != None:
-                t["T_CARRIES"].remove(wood_id)
-                del world_db["Things"][wood_id]
-                world_db["MAP"][pos] = ord("|")
-                log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
-                    + " you build a WOODEN BARRIER from your "
-                    + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
-        elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
-            pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
-            if world_db["MAP"][pos] == ord("."):
-                log("You create SOIL.")
-                world_db["MAP"][pos] = ord(":")
-        elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
-            t["T_CARRIES"].remove(id)
-            del world_db["Things"][id]
-            t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-            if t == world_db["Things"][0]:
-                log("You CONSUME this thing.")
-        elif t == world_db["Things"][0]:
-            log("You try to use this object, but FAIL.")
+    from server.actions import actor_drop
+    dropped = actor_drop(t)
+    if dropped != None:
+        dropped["T_PLAYERDROP"] = 1
 
-def decrement_lifepoints(t):
-    t["T_LIFEPOINTS"] -= 1
-    live_type = t["T_TYPE"]
-    _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
-    if 0 == t["T_LIFEPOINTS"]:
-        for id in t["T_CARRIES"]:
-            t["T_CARRIES"].remove(id)
-            world_db["Things"][id]["T_POSY"] = t["T_POSY"]
-            world_db["Things"][id]["T_POSX"] = t["T_POSX"]
-            world_db["Things"][id]["carried"] = False
-        t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
-        if world_db["Things"][0] == t:
-            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-            log("You die.")
-            log("See README on how to start over.")
-        else:
-            t["fovmap"] = False
-            t["T_MEMMAP"] = False
-            t["T_MEMDEPTHMAP"] = False
-            t["T_MEMTHING"] = []
-            n_species = len([id for id in world_db["Things"]
-                             if world_db["Things"][id]["T_TYPE"] == live_type])
-            if 0 == n_species:
-                from server.new_thing import new_Thing
-                if world_db["FAVOR_STAGE"] >= 3 and \
-                    live_type == world_db["ANIMAL_0"]:
-                    world_db["GOD_FAVOR"] += 3000
-                    log("CONGRATULATIONS! The "
-                        + world_db["ThingTypes"][live_type]["TT_NAME"]
-                        + " species has died out. The Island God is pleased.")
-                else:
-                    id = id_setter(-1, "Things")
-                    world_db["Things"][id] = new_Thing(live_type,
-                                                       world_db["altar"])
-                    log("The "
-                        + world_db["ThingTypes"][live_type]["TT_NAME"]
-                        + " species has temporarily died out. "
-                        + "One new-born is spawned at the altar.")
-        return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
-    return 0
+def actor_use_attempts_hook(t, ty):
+    if ty == world_db["SLIPPERS"]:
+        if t == world_db["Things"][0]:
+            log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
+                "It glows in wondrous colors, and emits a sound as if from a d"
+                "ying cat. The Island God laughs.")
+        t["T_LIFEPOINTS"] = 1
+        from server.config.misc import decrement_lifepoints
+        decrement_lifepoints(t)
+    elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"):
+        pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+        if (world_db["MAP"][pos] == ord("X")
+            or world_db["MAP"][pos] == ord("|")):
+            return
+        for t_id in [t_id for t_id in world_db["Things"]
+                   if not world_db["Things"][t_id] == t
+                   if not world_db["Things"][t_id]["carried"]
+                   if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"]
+                   if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]:
+            return
+        wood_id = None
+        for t_id in t["T_CARRIES"]:
+            type_material = world_db["Things"][t_id]["T_TYPE"]
+            if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"):
+                wood_id = t_id
+                break
+        if wood_id != None:
+            t["T_CARRIES"].remove(wood_id)
+            del world_db["Things"][wood_id]
+            world_db["MAP"][pos] = ord("|")
+            log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \
+                " build a WOODEN BARRIER from your "
+                + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+    elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer":
+        pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+        if world_db["MAP"][pos] == ord("."):
+            log("You create SOIL.")
+            world_db["MAP"][pos] = ord(":")
 
 def actor_move(t):
 
@@ -434,7 +211,7 @@ def actor_move(t):
             altar_msg_wait(100)
         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
             world_db["FAVOR_STAGE"] = 2
-            log(altar_msg_2)
+            log(altar_msg_1)
             id = id_setter(-1, "Things")
             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
                                                world_db["altar"])
@@ -474,233 +251,150 @@ def actor_move(t):
             world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
                                                world_db["altar"])
 
-    from server.config.world_data import symbols_passable
-    from server.build_fov_map import build_fov_map
-    from server.config.misc import decrement_lifepoints_func
-    from server.new_thing import new_Thing
-    passable = False
-    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
-                                     t["T_POSY"], t["T_POSX"])
-    if 1 == move_result[0]:
-        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-        hitted = [id for id in world_db["Things"]
-                  if world_db["Things"][id] != t
-                  if world_db["Things"][id]["T_LIFEPOINTS"]
-                  if world_db["Things"][id]["T_POSY"] == move_result[1]
-                  if world_db["Things"][id]["T_POSX"] == move_result[2]]
-        if len(hitted):
-            hit_id = hitted[0]
-            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
-            if t == world_db["Things"][0]:
-                hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
-                log("You WOUND " + hitted_name + ".")
+    from server.actions import actor_move
+    test = actor_move(t)
+    if test != None:
+        if 2 == len(test):
+            if test[0] > 0:
+                if world_db["FAVOR_STAGE"] >= 3 and \
+                        test[1] == world_db["ANIMAL_0"]:
+                    world_db["GOD_FAVOR"] += 125
+                elif t == world_db["Things"][0]:
+                    world_db["GOD_FAVOR"] -= 2 * test[1]
+            elif t == world_db["Things"][0]:
                 world_db["GOD_FAVOR"] -= 1
-            elif 0 == hit_id:
-                hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
-                log(hitter_name +" WOUNDS you.")
-            test = decrement_lifepoints_func(world_db["Things"][hit_id])
-            if test and world_db["FAVOR_STAGE"] >= 3 and \
-               hitted_type == world_db["ANIMAL_0"]:
-                world_db["GOD_FAVOR"] += 125
-            elif test and t == world_db["Things"][0]:
-                world_db["GOD_FAVOR"] -= 2 * test
-            return
-        if (ord("X") == world_db["MAP"][pos]
-            or ord("|") == world_db["MAP"][pos]):
-            for id in t["T_CARRIES"]:
-                type = world_db["Things"][id]["T_TYPE"]
-                if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
-                    axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+        elif 3 == len(test):
+            if (t == world_db["Things"][0] and
+                    test[1] == world_db["altar"][0] and
+                    test[2] == world_db["altar"][1]):
+                enter_altar()
+
+def actor_move_attempts_hook(t, move_result, pos):
+    if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+        for tid in t["T_CARRIES"]:
+            ty = world_db["Things"][tid]["T_TYPE"]
+            if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+                axe_name = world_db["ThingTypes"][ty]["TT_NAME"]
+                if t == world_db["Things"][0]:
+                    log("With your " + axe_name + ", you chop!")
+                    if ord("X") == world_db["MAP"][pos]:
+                        world_db["GOD_FAVOR"] -= 1
+                chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"]
+                case_X = world_db["MAP"][pos] == ord("X")
+                if (chop_power > 0 and
+                    ((case_X and 0 == int(rand.next() / chop_power))
+                     or (not case_X and
+                         0 == int(rand.next() / (3 * chop_power))))):
                     if t == world_db["Things"][0]:
-                        log("With your " + axe_name + ", you chop!")
+                        log("You chop it DOWN.")
                         if ord("X") == world_db["MAP"][pos]:
-                            world_db["GOD_FAVOR"] -= 1
-                    chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-
-                    case_X = world_db["MAP"][pos] == ord("X")
-                    if (chop_power > 0
-                        and ((case_X and
-                              0 == int(rand.next() / chop_power))
-                        or (not case_X and
-                                 0 == int(rand.next() / (3 * chop_power))))):
-                        if t == world_db["Things"][0]:
-                            log("You chop it DOWN.")
-                            if ord("X") == world_db["MAP"][pos]:
-                                world_db["GOD_FAVOR"] -= 10
-                        world_db["MAP"][pos] = ord(".")
-                        i = 3 if case_X else 1
-                        for i in range(i):
-                            id = id_setter(-1, "Things")
-                            world_db["Things"][id] = \
-                              new_Thing(world_db["LUMBER"],
-                                        (move_result[1], move_result[2]))
-                        build_fov_map(t)
-                    return
-        passable = chr(world_db["MAP"][pos]) in symbols_passable
-    dir = [dir for dir in directions_db
-           if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
-    if passable:
-        t["T_POSY"] = move_result[1]
-        t["T_POSX"] = move_result[2]
-        for id in t["T_CARRIES"]:
-            world_db["Things"][id]["T_POSY"] = move_result[1]
-            world_db["Things"][id]["T_POSX"] = move_result[2]
-        build_fov_map(t)
-        if t == world_db["Things"][0]:
-            log("You MOVE " + dir + ".")
-            if (move_result[1] == world_db["altar"][0] and
-                move_result[2] == world_db["altar"][1]):
-                enter_altar()
+                            world_db["GOD_FAVOR"] -= 10
+                    world_db["MAP"][pos] = ord(".")
+                    i = 3 if case_X else 1
+                    from server.new_thing import new_Thing
+                    for i in range(i):
+                        tid = id_setter(-1, "Things")
+                        world_db["Things"][tid] = new_Thing(world_db["LUMBER"],
+                                    (move_result[1], move_result[2]))
+                    build_fov_map(t)
+                return True
+    return False
 
-def command_ttid(id_string):
-    id = id_setter(id_string, "ThingTypes", command_ttid)
-    if None != id:
-        world_db["ThingTypes"][id] = {
-            "TT_NAME": "(none)",
-            "TT_TOOLPOWER": 0,
-            "TT_LIFEPOINTS": 0,
-            "TT_PROLIFERATE": 0,
-            "TT_START_NUMBER": 0,
-            "TT_STORAGE": 0,
-            "TT_SYMBOL": "?",
-            "TT_CORPSE_ID": id,
-            "TT_TOOL": ""
-        }
-
-def command_worldactive(worldactive_string):
-    val = integer_test(worldactive_string, 0, 1)
-    if None != val:
-        if 0 != world_db["WORLD_ACTIVE"]:
-            if 0 == val:
-                set_world_inactive()
-            else:
-                print("World already active.")
-        elif 0 == world_db["WORLD_ACTIVE"]:
-            for ThingAction in world_db["ThingActions"]:
-                if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
-                    break
-            else:
-                print("Ignored: No wait action defined for world to activate.")
-                return
-            for Thing in world_db["Things"]:
-                if 0 == Thing:
-                    break
-            else:
-                print("Ignored: No player defined for world to activate.")
-                return
-            if world_db["MAP"]:
-                pos = world_db["MAP"].find(b'_')
-                if pos > 0:
-                    y = int(pos / world_db["MAP_LENGTH"])
-                    x = pos % world_db["MAP_LENGTH"]
-                    world_db["altar"] = (y, x)
-                else:
-                    print("Ignored: No altar defined for world to activate.")
-                    return
+def decrement_lifepoints(t):
+    from server.decrement_lifepoints import decrement_lifepoints
+    live_tid = t["T_TYPE"]
+    test = decrement_lifepoints(t)
+    if test > 0 and t != world_db["Things"][0]:
+        n_species = len([tid for tid in world_db["Things"]
+                         if world_db["Things"][tid]["T_TYPE"] == live_tid])
+        if 0 == n_species:
+            from server.new_thing import new_Thing
+            if world_db["FAVOR_STAGE"] >= 3 and \
+                    live_tid == world_db["ANIMAL_0"]:
+                world_db["GOD_FAVOR"] += 3000
+                log("CONGRATULATIONS! The "
+                    + world_db["ThingTypes"][live_tid]["TT_NAME"]
+                    + " species has died out. The Island God is pleased.")
             else:
-                print("Ignored: No map defined for world to activate.")
-                return
-            for name in world_db["specials"]:
-                if world_db[name] not in world_db["ThingTypes"]:
-                    print("Ignored: Not all specials set for world to "
-                          "activate.")
-                    return
-            for id in world_db["Things"]:
-                if world_db["Things"][id]["T_LIFEPOINTS"]:
-                    build_fov_map(world_db["Things"][id])
-                    if 0 == id:
-                        update_map_memory(world_db["Things"][id], False)
-            if not world_db["Things"][0]["T_LIFEPOINTS"]:
-                empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
-                world_db["Things"][0]["fovmap"] = empty_fovmap
-            world_db["WORLD_ACTIVE"] = 1
-
-def play_move(str_arg):
-    if action_exists("move"):
-        from server.config.world_data import directions_db, symbols_passable
-        t = world_db["Things"][0]
-        if not str_arg in directions_db:
-            print("Illegal move direction string.")
-            return
-        dir = ord(directions_db[str_arg])
-        from server.utils import mv_yx_in_dir_legal
-        move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
-        if 1 == move_result[0]:
-            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            if ord("~") == world_db["MAP"][pos]:
-                log("You can't SWIM.")
-                return
-            if (ord("X") == world_db["MAP"][pos]
-                or ord("|") == world_db["MAP"][pos]):
-                carries_axe = False
-                for id in t["T_CARRIES"]:
-                    type = world_db["Things"][id]["T_TYPE"]
-                    if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
-                        world_db["Things"][0]["T_ARGUMENT"] = dir
-                        set_command("move")
-                        return
-            if chr(world_db["MAP"][pos]) in symbols_passable:
-                world_db["Things"][0]["T_ARGUMENT"] = dir
+                tid = id_setter(-1, "Things")
+                world_db["Things"][tid] = new_Thing(live_tid,
+                                                    world_db["altar"])
+                log("The " + world_db["ThingTypes"][live_tid]["TT_NAME"] + " s"
+                    "pecies has temporarily died out. One new-born is spawned "
+                    "at the altar.")
+    return test
+
+def command_worldactive_test_hook():
+    pos = world_db["MAP"].find(b'_')
+    if pos > 0:
+        y = int(pos / world_db["MAP_LENGTH"])
+        x = pos % world_db["MAP_LENGTH"]
+        world_db["altar"] = (y, x)
+    else:
+        print("Ignored: No altar defined for world to activate.")
+        return False
+    for name in world_db["specials"]:
+        if world_db[name] not in world_db["ThingTypes"]:
+            print("Ignored: Not all specials set for world to activate.")
+            return False
+    return True
+
+def play_move_attempt_hook(t, direction, pos):
+    if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+        carries_axe = False
+        for tid in t["T_CARRIES"]:
+            ty = world_db["Things"][tid]["T_TYPE"]
+            if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+                world_db["Things"][0]["T_ARGUMENT"] = direction
                 set_command("move")
-                return
-        log("You CAN'T move there.")
-
-def play_use(str_arg):
-    if action_exists("use"):
-        t = world_db["Things"][0]
-        if 0 == len(t["T_CARRIES"]):
-            log("You have NOTHING to use in your inventory.")
-        else:
-            val = integer_test(str_arg, 0, 255)
-            if None != val and val < len(t["T_CARRIES"]):
-                id = t["T_CARRIES"][val]
-                type = world_db["Things"][id]["T_TYPE"]
-                if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
-                      and t == world_db["Things"][0]):
-                    log("To use this item for chopping, move towards a tree "
-                        "while carrying it in your inventory.")
-                    return
-                elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
-                    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
-                    if (world_db["MAP"][pos] == ord("X")
-                        or world_db["MAP"][pos] == ord("|")):
-                        log("CAN'T build when standing on barrier.")
-                        return
-                    for id in [id for id in world_db["Things"]
-                               if not world_db["Things"][id] == t
-                               if not world_db["Things"][id]["carried"]
-                               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-                               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
-                         log("CAN'T build when standing objects.")
-                         return
-                    wood_id = None
-                    for id in t["T_CARRIES"]:
-                        type_material = world_db["Things"][id]["T_TYPE"]
-                        if (world_db["ThingTypes"][type_material]["TT_TOOL"]
-                            == "wood"):
-                            wood_id = id
-                            break
-                    if wood_id == None:
-                        log("You CAN'T use a "
-                            + world_db["ThingTypes"][type]["TT_NAME"]
-                            + " without some wood in your inventory.")
-                        return
-                elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
-                    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
-                    if not world_db["MAP"][pos] == ord("."):
-                        log("Can only make soil out of NON-SOIL earth.")
-                        return
-                elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
-                        log("To use wood, you NEED a carpentry tool.")
-                        return
-                elif type != world_db["SLIPPERS"] and not \
-                        world_db["ThingTypes"][type]["TT_TOOL"] == "food":
-                    log("You CAN'T consume this thing.")
-                    return
-                world_db["Things"][0]["T_ARGUMENT"] = val
-                set_command("use")
-            else:
-                print("Illegal inventory index.")
+                return True
+    return False
+
+def play_use_attempt_hook(t, tt):
+    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+    if tt["TT_TOOL"] == "axe":
+        log("To use this item for chopping, MOVE towards a tree while carrying"
+            " it in your inventory.")
+        return False
+    elif tt["TT_TOOL"] == "carpentry":
+        if (world_db["MAP"][pos] == ord("X")
+            or world_db["MAP"][pos] == ord("|")):
+            log("CAN'T build when standing on barrier.")
+            return False
+        for tid in [tid for tid in world_db["Things"]
+                    if not world_db["Things"][tid] == t
+                    if not world_db["Things"][tid]["carried"]
+                    if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
+                    if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]:
+             log("CAN'T build when standing objects.")
+             return False
+        wood_id = None
+        for tid in t["T_CARRIES"]:
+            type_material = world_db["Things"][tid]["T_TYPE"]
+            if world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood":
+                wood_id = tid
+                break
+        if wood_id == None:
+            log("You CAN'T use a " + tt["TT_NAME"]
+                + " without some wood in your inventory.")
+            return False
+        return True
+    elif tt["TT_TOOL"] == "fertilizer":
+        if not world_db["MAP"][pos] == ord("."):
+            log("Can only make soil out of NON-SOIL earth.")
+            return False
+        return True
+    elif tt["TT_TOOL"] == "wood":
+        log("To use wood, you NEED a carpentry tool.")
+        return False
+    elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]:
+        return True
+
+def play_pickup_attempt_hook(t):
+    if len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
+        log("CAN'T pick up: No storage room to carry anything more.")
+        return False
+    return True
 
 def specialtypesetter(name):
     def helper(str_int):
@@ -777,75 +471,50 @@ def calc_effort(thing_action, thing):
         effort = 1 if effort == 0 else effort
     return effort
 
-def play_pickup():
-    """Try "pickup" as player's T_COMMAND"."""
-    if action_exists("pickup"):
-        t = world_db["Things"][0]
-        ids = [id for id in world_db["Things"] if id
-               if not world_db["Things"][id]["carried"]
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
-        if not len(ids):
-            log("NOTHING to pick up.")
-        elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
-                ["TT_STORAGE"]:
-            log("CAN'T pick up: No storage room to carry anything more.")
-        else:
-            set_command("pickup")
-
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
-if not "GOD_FAVOR" in world_db:
-    world_db["GOD_FAVOR"] = 0
-if not "FAVOR_STAGE" in world_db:
-    world_db["FAVOR_STAGE"] = 0
-if not "SLIPPERS" in world_db:
-    world_db["SLIPPERS"] = 0
-if not "PLANT_0" in world_db:
-    world_db["PLANT_0"] = 0
-if not "PLANT_1" in world_db:
-    world_db["PLANT_1"] = 0
-if not "ANIMAL_0" in world_db:
-    world_db["ANIMAL_0"] = 0
-if not "ANIMAL_1" in world_db:
-    world_db["ANIMAL_1"] = 0
-if not "TOOL_0" in world_db:
-    world_db["TOOL_0"] = 0
-if not "TOOL_1" in world_db:
-    world_db["TOOL_1"] = 0
-if not "LUMBER" in world_db:
-    world_db["LUMBER"] = 0
-if not "EMPATHY" in world_db:
-    world_db["EMPATHY"] = 0
+def set_zero_if_undefined(key):
+    if not key in world_db:
+        world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+    set_zero_if_undefined(key)
+
 world_db["terrain_names"][":"] = "SOIL"
 world_db["terrain_names"]["|"] = "WALL"
 world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
-    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
 
 import server.config.world_data
 server.config.world_data.symbols_passable += ":_"
+server.config.world_data.thingprol_field_spreadable = thingprol_field_spreadable
+server.config.world_data.thingprol_test_hook = thingprol_test
+server.config.world_data.thingprol_post_create_hook = thingprol_post_create
 
-from server.config.world_data import thing_defaults
+from server.config.world_data import thing_defaults, thingtype_defaults
 thing_defaults["T_PLAYERDROP"] = 0
+thingtype_defaults["TT_STORAGE"] = 0
 
 import server.config.actions
 server.config.actions.action_db["actor_move"] = actor_move
 server.config.actions.action_db["actor_pickup"] = actor_pickup
 server.config.actions.action_db["actor_drop"] = actor_drop
-server.config.actions.action_db["actor_use"] = actor_use
-server.config.actions.ai_func = ai
+server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
+server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook
+server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
 
 from server.config.commands import commands_db
-commands_db["TT_ID"] = (1, False, command_ttid)
 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
-commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 255))
 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
@@ -855,13 +524,22 @@ commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
-commands_db["use"] = (1, False, play_use)
-commands_db["move"] = (1, False, play_move)
-commands_db["pickup"] = (0, False, play_pickup)
+import server.config.commands
+server.config.commands.command_worldactive_test_hook = \
+    command_worldactive_test_hook
+server.config.commands.play_move_attempt_hook = play_move_attempt_hook
+server.config.commands.play_use_attempt_hook = play_use_attempt_hook
+server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook
 
 import server.config.misc
-server.config.misc.make_map_func = make_map
-server.config.misc.thingproliferation_func = thingproliferation
-server.config.misc.make_world = make_world
-server.config.misc.decrement_lifepoints_func = decrement_lifepoints
-server.config.misc.calc_effort_func = calc_effort
+server.config.misc.make_map = make_map
+server.config.misc.decrement_lifepoints = decrement_lifepoints
+server.config.misc.calc_effort = calc_effort
+
+import server.config.make_world_helpers
+server.config.make_world_helpers.pos_test = pos_test
+server.config.make_world_helpers.world_makable = world_makable
+server.config.make_world_helpers.make_map = make_map
+
+import server.config.ai
+server.config.ai.ai_hook_pickup_test = ai_hook_pickup_test