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Plugin: Don't let player pick up more than they can carry.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index f12db06572668eed1d0df2cff916066d3246292c..4ae5976bb6bebc5071560951f3d0d82a0c2071dc 100644 (file)
@@ -303,6 +303,11 @@ def actor_use(t):
                 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
                     + " you build a wooden barrier from your "
                     + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+        elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+            pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+            if world_db["MAP"][pos] == ord("."):
+                log("You create SOIL.")
+                world_db["MAP"][pos] = ord(":")
         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
             t["T_CARRIES"].remove(id)
             del world_db["Things"][id]
@@ -316,7 +321,6 @@ def decrement_lifepoints(t):
     t["T_LIFEPOINTS"] -= 1
     _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
     if 0 == t["T_LIFEPOINTS"]:
-        sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
         for id in t["T_CARRIES"]:
             t["T_CARRIES"].remove(id)
             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
@@ -332,7 +336,7 @@ def decrement_lifepoints(t):
             t["T_MEMMAP"] = False
             t["T_MEMDEPTHMAP"] = False
             t["T_MEMTHING"] = []
-        return sadness
+        return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
     return 0
 
 def actor_move(t):
@@ -619,6 +623,11 @@ def play_use(str_arg):
                             + world_db["ThingTypes"][type]["TT_NAME"]
                             + " without some wood in your inventory.")
                         return
+                elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+                    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+                    if not world_db["MAP"][pos] == ord("."):
+                        log("Can only make soil out of NON-SOIL earth.")
+                        return
                 elif type != world_db["SLIPPERS"] and not \
                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
                     log("You CAN'T consume this thing.")
@@ -628,7 +637,7 @@ def play_use(str_arg):
             else:
                 print("Illegal inventory index.")
 
-def specialtypesetter(name):  # #
+def specialtypesetter(name):
     def helper(str_int):
         val = integer_test(str_int, 0)
         if None != val:
@@ -703,6 +712,22 @@ def calc_effort(thing_action, thing):
         effort = 1 if effort == 0 else effort
     return effort
 
+def play_pickup():
+    """Try "pickup" as player's T_COMMAND"."""
+    if action_exists("pickup"):
+        t = world_db["Things"][0]
+        ids = [id for id in world_db["Things"] if id
+               if not world_db["Things"][id]["carried"]
+               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+        if not len(ids):
+            log("NOTHING to pick up.")
+        elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
+                ["TT_STORAGE"]:
+            log("CAN'T pick up: No storage room to carry anything more.")
+        else:
+            set_command("pickup")
+
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
 if not "GOD_FAVOR" in world_db:
@@ -717,6 +742,8 @@ if not "PLANT_1" in world_db:
     world_db["PLANT_1"] = 0
 if not "TOOL_0" in world_db:
     world_db["TOOL_0"] = 0
+if not "TOOL_1" in world_db:
+    world_db["TOOL_1"] = 0
 if not "LUMBER" in world_db:
     world_db["LUMBER"] = 0
 if not "EMPATHY" in world_db:
@@ -751,12 +778,14 @@ commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
+commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
 commands_db["use"] = (1, False, play_use)
 commands_db["move"] = (1, False, play_move)
+commands_db["pickup"] = (0, False, play_pickup)
 
 import server.config.misc
 server.config.misc.make_map_func = make_map