home · contact · privacy
Server, plugin: Refactor ai (plugin hooks).
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index 4f7841f4c17cf52855b0b601666b76dc8305f8b4..4b8a7d73db1c4ba268cbe80ff1decec3ac8aedd8 100644 (file)
@@ -1,35 +1,73 @@
-from server.io import log
-from server.config.world_data import world_db
-
-def ai(t):
-    from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
-        standing_on_food
-    t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                      if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
-    eating = len([id for id in world_db["ThingActions"]
-                  if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
-    picking = len([id for id in world_db["ThingActions"]
-                   if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
-    if eating and picking:
-        if get_dir_to_target(t, "f"):
-            return
-        sel = get_inventory_slot_to_consume(t)
-        if -1 != sel:
-            t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                              if world_db["ThingActions"][id]["TA_NAME"]
-                                 == "use"][0]
-            t["T_ARGUMENT"] = sel
-        elif standing_on_food(t) and (len(t["T_CARRIES"]) <
-                world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
-                t["T_COMMAND"] = [id for id in world_db["ThingActions"]
-                                  if world_db["ThingActions"][id]["TA_NAME"]
-                                  == "pickup"][0]
-        else:
-            going_to_known_food_spot = get_dir_to_target(t, "c")
-            if not going_to_known_food_spot:
-                aiming_for_walking_food = get_dir_to_target(t, "a")
-                if not aiming_for_walking_food:
-                    get_dir_to_target(t, "s")
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+from server.io import log, strong_write
+from server.config.world_data import world_db, directions_db
+from server.utils import mv_yx_in_dir_legal, rand, id_setter
+from server.config.io import io_db
+
+def pos_test(type, y, x):
+    pos = y * world_db["MAP_LENGTH"] + x;
+    plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
+    return (not plant or ":" == chr(world_db["MAP"][pos]))
+
+def world_makable():
+    from server.world_makable import world_makable
+    playertype = world_makable()
+    for name in world_db["specials"]:
+        if world_db[name] not in world_db["ThingTypes"]:
+            print("Ignoring: No valid " + name + " set.")
+            return -1
+    return playertype
+
+def make_map():
+    from server.make_map import make_map, is_neighbor, new_pos
+    global rand
+    make_map()
+    length = world_db["MAP_LENGTH"]
+    n_colons = int((length ** 2) / 16)
+    i_colons = 0
+    while (i_colons <= n_colons):
+        single_allowed = rand.next() % 256
+        y, x, pos = new_pos()
+        if ("." == chr(world_db["MAP"][pos])
+          and ((not single_allowed) or is_neighbor((y, x), ":"))):
+            world_db["MAP"][pos] = ord(":")
+            i_colons += 1
+    altar_placed = False
+    while not altar_placed:
+        y, x, pos = new_pos()
+        if (("." == chr(world_db["MAP"][pos]
+             or ":" == chr(world_db["MAP"][pos]))
+            and not is_neighbor((y, x), "X"))):
+            world_db["MAP"][pos] = ord("_")
+            world_db["altar"] = (y, x)
+            altar_placed = True
+
+def field_spreadable(c, t):
+    return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+                        and "." == c)
+
+def thingprol_plugin_conditions(t):
+    tt = world_db["ThingTypes"][t["T_TYPE"]]
+    return (tt["TT_LIFEPOINTS"] == 0 or \
+            t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
+
+def thingprol_plugin_post_create_hook(t):
+    tt = world_db["ThingTypes"][t["T_TYPE"]]
+    if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
+        world_db["GOD_FAVOR"] += 5
+    elif t["T_TYPE"] == world_db["PLANT_1"]:
+        world_db["GOD_FAVOR"] += 25
+    elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
+        log("The Island God SMILES upon a new-born bear baby.")
+        world_db["GOD_FAVOR"] += 750
+
+def ai_hook_pickup_test(t):
+    return len(t["T_CARRIES"]) < \
+        world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
 
 def actor_pickup(t):
     from server.ai import eat_vs_hunger_threshold
@@ -64,7 +102,7 @@ def actor_pickup(t):
             if t == world_db["Things"][0]:
                 log("You PICK UP an object.")
     elif t == world_db["Things"][0]:
-        log("Can't pick up object: No storage room to carry more.")
+        log("CAN'T pick up object: No storage room to carry more.")
 
 
 def actor_drop(t):
@@ -78,33 +116,219 @@ def actor_drop(t):
             world_db["Things"][id]["T_PLAYERDROP"] = 1
 
 
-def actor_move(t):
-    def decrement_lifepoints(t):
-        t["T_LIFEPOINTS"] -= 1
-        _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
-        if 0 == t["T_LIFEPOINTS"]:
-            sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+def actor_use(t):
+    if len(t["T_CARRIES"]):
+        id = t["T_CARRIES"][t["T_ARGUMENT"]]
+        type = world_db["Things"][id]["T_TYPE"]
+        if type == world_db["SLIPPERS"]:
+            if t == world_db["Things"][0]:
+                log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
+                    ". It glows in wondrous colors, and emits a sound as if fr"
+                    "om a dying cat. The Island God laughs.\n")
+            t["T_LIFEPOINTS"] = 1
+            from server.config.misc import decrement_lifepoints_func
+            decrement_lifepoints_func(t)
+        elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+            pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+            if (world_db["MAP"][pos] == ord("X")
+                or world_db["MAP"][pos] == ord("|")):
+                return
+            for id in [id for id in world_db["Things"]
+                       if not world_db["Things"][id] == t
+                       if not world_db["Things"][id]["carried"]
+                       if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+                       if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+                 return
+            wood_id = None
             for id in t["T_CARRIES"]:
-                t["T_CARRIES"].remove(id)
-                world_db["Things"][id]["T_POSY"] = t["T_POSY"]
-                world_db["Things"][id]["T_POSX"] = t["T_POSX"]
-                world_db["Things"][id]["carried"] = False
-            t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
-            if world_db["Things"][0] == t:
-                t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-                log("You die.")
-                log("See README on how to start over.")
-            else:
-                t["fovmap"] = False
-                t["T_MEMMAP"] = False
-                t["T_MEMDEPTHMAP"] = False
-                t["T_MEMTHING"] = []
-            log("BAR " + str(t["T_LIFEPOINTS"]))
-            return sadness 
-        return 0 
+                type_material = world_db["Things"][id]["T_TYPE"]
+                if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+                    == "wood"):
+                    wood_id = id
+                    break
+            if wood_id != None:
+                t["T_CARRIES"].remove(wood_id)
+                del world_db["Things"][wood_id]
+                world_db["MAP"][pos] = ord("|")
+                log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
+                    + " you build a WOODEN BARRIER from your "
+                    + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+        elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+            pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+            if world_db["MAP"][pos] == ord("."):
+                log("You create SOIL.")
+                world_db["MAP"][pos] = ord(":")
+        elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+            t["T_CARRIES"].remove(id)
+            del world_db["Things"][id]
+            t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+            if t == world_db["Things"][0]:
+                log("You CONSUME this thing.")
+        elif t == world_db["Things"][0]:
+            log("You try to use this object, but FAIL.")
+
+def decrement_lifepoints(t):
+    t["T_LIFEPOINTS"] -= 1
+    live_type = t["T_TYPE"]
+    _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
+    if 0 == t["T_LIFEPOINTS"]:
+        for id in t["T_CARRIES"]:
+            t["T_CARRIES"].remove(id)
+            world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+            world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+            world_db["Things"][id]["carried"] = False
+        t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+        if world_db["Things"][0] == t:
+            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+            log("You die.")
+            log("See README on how to start over.")
+        else:
+            t["fovmap"] = False
+            t["T_MEMMAP"] = False
+            t["T_MEMDEPTHMAP"] = False
+            t["T_MEMTHING"] = []
+            n_species = len([id for id in world_db["Things"]
+                             if world_db["Things"][id]["T_TYPE"] == live_type])
+            if 0 == n_species:
+                from server.new_thing import new_Thing
+                if world_db["FAVOR_STAGE"] >= 3 and \
+                    live_type == world_db["ANIMAL_0"]:
+                    world_db["GOD_FAVOR"] += 3000
+                    log("CONGRATULATIONS! The "
+                        + world_db["ThingTypes"][live_type]["TT_NAME"]
+                        + " species has died out. The Island God is pleased.")
+                else:
+                    id = id_setter(-1, "Things")
+                    world_db["Things"][id] = new_Thing(live_type,
+                                                       world_db["altar"])
+                    log("The "
+                        + world_db["ThingTypes"][live_type]["TT_NAME"]
+                        + " species has temporarily died out. "
+                        + "One new-born is spawned at the altar.")
+        return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+    return 0
+
+def actor_move(t):
+
+    def altar_msg_wait(limit):
+            log("The Island God will talk again when it favors you to >=" +
+                str(limit) + " points.")
+
+    altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
+    "trude on the island's affairs. I think you're a nuisance at best, and a" \
+    " danger to my children at worst. I will give you a chance to lighten my" \
+    " mood, however: For a while now, I've been trying to spread the plant " \
+    + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
+    world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
+    "not been very successful so far. Maybe you can make yourself useful the" \
+    "re. I will count each further " + \
+    world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
+    " your favor.\""
+
+    altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
+    " so far. Maybe you are not the worst to happen to this island since the" \
+    " metal birds threw the great lightning ball. Maybe you can help me spre" \
+    "ad another plant. It multiplies faster,and it is highly nutritious: " + \
+    world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
+    world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
+    "ew. I give you the only example. Be very careful with it! I also give y" \
+    "ou another tool that may be helpful.\""
+
+    altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
+    " that you lost all " + \
+    world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
+    "ad. Here is another one. It cost me great work. Be more careful this ti" \
+    "me when planting it.\""
+
+    altar_msg_3 = "The Island God speaks to you: \"The " + \
+    world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
+    "ecome a pest. These creatures do not please me as much as they used to " \
+    "do. Exterminate them all. I will count each kill to your favor. To help" \
+    " you with the hunting, I grant you the empathy and knowledge to read an" \
+    "imals.\""
+
+    altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
+    "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
+    "ing up; no letter: waiting)."
+
+    altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
+    "nd the cutest? The " + \
+    world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
+    "t this islands clearly needs more of is " + \
+    world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
+    "you help? Support them. Make sure they are well, and they will multiply" \
+    " faster. From now on, I will count each new-born " + \
+    world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
+    " (not spawned by me due to undo an extinction event) greatly to your fa" \
+    "vor. To help you with the feeding, here is something to make the ground" \
+    " bear more consumables."
+
+    altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
+    "worthy of my respect. You were a good citizen to the island, and someti" \
+    "mes a better steward to its inhabitants than me. The island shall miss " \
+    "you when you leave. But you have earned the right to do so. Take this" + \
+    world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
+    "hen you please. It will take you to where you came from. (But do feel f" \
+    "ree to stay here as long as you like.)\""
+
+    def enter_altar():
+        from server.new_thing import new_Thing
+        if world_db["FAVOR_STAGE"] > 9000:
+           log("You step on a soul-less slab of stone.")
+           return
+        log("YOU ENTER SACRED GROUND.")
+        if world_db["FAVOR_STAGE"] == 0:
+            world_db["FAVOR_STAGE"] = 1
+            log(altar_msg_0)
+        elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+            altar_msg_wait(100)
+        elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+            world_db["FAVOR_STAGE"] = 2
+            log(altar_msg_2)
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+                                               world_db["altar"])
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+                                               world_db["altar"])
+        elif world_db["FAVOR_STAGE"] == 2 and \
+            0 == len([id for id in world_db["Things"]
+                      if world_db["Things"][id]["T_TYPE"]
+                         == world_db["PLANT_1"]]):
+            log(altar_msg_2)
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+                                               world_db["altar"])
+            world_db["GOD_FAVOR"] -= 250
+        elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+            altar_msg_wait(500)
+        elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+            world_db["FAVOR_STAGE"] = 3
+            log(altar_msg_3)
+            log(altar_msg_4)
+            world_db["EMPATHY"] = 1
+        elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+            altar_msg_wait(5000)
+        elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+            world_db["FAVOR_STAGE"] = 4
+            log(altar_msg_5)
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+                                               world_db["altar"])
+        elif world_db["GOD_FAVOR"] < 20000:
+            altar_msg_wait(20000)
+        elif world_db["GOD_FAVOR"] > 20000:
+            world_db["FAVOR_STAGE"] = 9001
+            log(altar_msg_6)
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+                                               world_db["altar"])
+
+    from server.config.world_data import symbols_passable
     from server.build_fov_map import build_fov_map
-    from server.utils import mv_yx_in_dir_legal
-    from server.config.world_data import directions_db
+    from server.config.misc import decrement_lifepoints_func
+    from server.new_thing import new_Thing
+    global mv_yx_in_dir_legal
     passable = False
     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
                                      t["T_POSY"], t["T_POSX"])
@@ -117,20 +341,54 @@ def actor_move(t):
                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
         if len(hitted):
             hit_id = hitted[0]
+            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
             if t == world_db["Things"][0]:
-                hitted_type = world_db["Things"][hit_id]["T_TYPE"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
                 log("You WOUND " + hitted_name + ".")
                 world_db["GOD_FAVOR"] -= 1
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" WOUNDS you.")
-            test = decrement_lifepoints(world_db["Things"][hit_id])
-            if test and t == world_db["Things"][0]:
-                world_db["GOD_FAVOR"] -= test 
+            test = decrement_lifepoints_func(world_db["Things"][hit_id])
+            if test and world_db["FAVOR_STAGE"] >= 3 and \
+               hitted_type == world_db["ANIMAL_0"]:
+                world_db["GOD_FAVOR"] += 125
+            elif test and t == world_db["Things"][0]:
+                world_db["GOD_FAVOR"] -= 2 * test
             return
-        passable = "." == chr(world_db["MAP"][pos]) or \
-                   ":" == chr(world_db["MAP"][pos])
+        if (ord("X") == world_db["MAP"][pos]
+            or ord("|") == world_db["MAP"][pos]):
+            for id in t["T_CARRIES"]:
+                type = world_db["Things"][id]["T_TYPE"]
+                if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+                    axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+                    if t == world_db["Things"][0]:
+                        log("With your " + axe_name + ", you chop!")
+                        if ord("X") == world_db["MAP"][pos]:
+                            world_db["GOD_FAVOR"] -= 1
+                    chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+
+                    case_X = world_db["MAP"][pos] == ord("X")
+                    if (chop_power > 0
+                        and ((case_X and
+                              0 == int(rand.next() / chop_power))
+                        or (not case_X and
+                                 0 == int(rand.next() / (3 * chop_power))))):
+                        if t == world_db["Things"][0]:
+                            log("You chop it DOWN.")
+                            if ord("X") == world_db["MAP"][pos]:
+                                world_db["GOD_FAVOR"] -= 10
+                        world_db["MAP"][pos] = ord(".")
+                        i = 3 if case_X else 1
+                        for i in range(i):
+                            id = id_setter(-1, "Things")
+                            world_db["Things"][id] = \
+                              new_Thing(world_db["LUMBER"],
+                                        (move_result[1], move_result[2]))
+                        build_fov_map(t)
+                    return
+        passable = chr(world_db["MAP"][pos]) in symbols_passable
+    global directions_db
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
     if passable:
@@ -142,6 +400,9 @@ def actor_move(t):
         build_fov_map(t)
         if t == world_db["Things"][0]:
             log("You MOVE " + dir + ".")
+            if (move_result[1] == world_db["altar"][0] and
+                move_result[2] == world_db["altar"][1]):
+                enter_altar()
 
 def command_ttid(id_string):
     id = id_setter(id_string, "ThingTypes", command_ttid)
@@ -158,16 +419,255 @@ def command_ttid(id_string):
             "TT_TOOL": ""
         }
 
-from server.io import strong_write
+def command_worldactive(worldactive_string):
+    val = integer_test(worldactive_string, 0, 1)
+    if None != val:
+        if 0 != world_db["WORLD_ACTIVE"]:
+            if 0 == val:
+                set_world_inactive()
+            else:
+                print("World already active.")
+        elif 0 == world_db["WORLD_ACTIVE"]:
+            for ThingAction in world_db["ThingActions"]:
+                if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+                    break
+            else:
+                print("Ignored: No wait action defined for world to activate.")
+                return
+            for Thing in world_db["Things"]:
+                if 0 == Thing:
+                    break
+            else:
+                print("Ignored: No player defined for world to activate.")
+                return
+            if world_db["MAP"]:
+                pos = world_db["MAP"].find(b'_')
+                if pos > 0:
+                    y = int(pos / world_db["MAP_LENGTH"])
+                    x = pos % world_db["MAP_LENGTH"]
+                    world_db["altar"] = (y, x)
+                else:
+                    print("Ignored: No altar defined for world to activate.")
+                    return
+            else:
+                print("Ignored: No map defined for world to activate.")
+                return
+            for name in world_db["specials"]:
+                if world_db[name] not in world_db["ThingTypes"]:
+                    print("Ignored: Not all specials set for world to "
+                          "activate.")
+                    return
+            for id in world_db["Things"]:
+                if world_db["Things"][id]["T_LIFEPOINTS"]:
+                    build_fov_map(world_db["Things"][id])
+                    if 0 == id:
+                        update_map_memory(world_db["Things"][id], False)
+            if not world_db["Things"][0]["T_LIFEPOINTS"]:
+                empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+                world_db["Things"][0]["fovmap"] = empty_fovmap
+            world_db["WORLD_ACTIVE"] = 1
+
+def play_move(str_arg):
+    if action_exists("move"):
+        from server.config.world_data import directions_db, symbols_passable
+        t = world_db["Things"][0]
+        if not str_arg in directions_db:
+            print("Illegal move direction string.")
+            return
+        dir = ord(directions_db[str_arg])
+        global mv_yx_in_dir_legal
+        move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            if ord("~") == world_db["MAP"][pos]:
+                log("You can't SWIM.")
+                return
+            if (ord("X") == world_db["MAP"][pos]
+                or ord("|") == world_db["MAP"][pos]):
+                carries_axe = False
+                for id in t["T_CARRIES"]:
+                    type = world_db["Things"][id]["T_TYPE"]
+                    if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+                        world_db["Things"][0]["T_ARGUMENT"] = dir
+                        set_command("move")
+                        return
+            if chr(world_db["MAP"][pos]) in symbols_passable:
+                world_db["Things"][0]["T_ARGUMENT"] = dir
+                set_command("move")
+                return
+        log("You CAN'T move there.")
+
+def play_use(str_arg):
+    if action_exists("use"):
+        t = world_db["Things"][0]
+        if 0 == len(t["T_CARRIES"]):
+            log("You have NOTHING to use in your inventory.")
+        else:
+            val = integer_test(str_arg, 0, 255)
+            if None != val and val < len(t["T_CARRIES"]):
+                id = t["T_CARRIES"][val]
+                type = world_db["Things"][id]["T_TYPE"]
+                if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
+                      and t == world_db["Things"][0]):
+                    log("To use this item for chopping, move towards a tree "
+                        "while carrying it in your inventory.")
+                    return
+                elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+                    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+                    if (world_db["MAP"][pos] == ord("X")
+                        or world_db["MAP"][pos] == ord("|")):
+                        log("CAN'T build when standing on barrier.")
+                        return
+                    for id in [id for id in world_db["Things"]
+                               if not world_db["Things"][id] == t
+                               if not world_db["Things"][id]["carried"]
+                               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+                               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+                         log("CAN'T build when standing objects.")
+                         return
+                    wood_id = None
+                    for id in t["T_CARRIES"]:
+                        type_material = world_db["Things"][id]["T_TYPE"]
+                        if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+                            == "wood"):
+                            wood_id = id
+                            break
+                    if wood_id == None:
+                        log("You CAN'T use a "
+                            + world_db["ThingTypes"][type]["TT_NAME"]
+                            + " without some wood in your inventory.")
+                        return
+                elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+                    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+                    if not world_db["MAP"][pos] == ord("."):
+                        log("Can only make soil out of NON-SOIL earth.")
+                        return
+                elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
+                        log("To use wood, you NEED a carpentry tool.")
+                        return
+                elif type != world_db["SLIPPERS"] and not \
+                        world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+                    log("You CAN'T consume this thing.")
+                    return
+                world_db["Things"][0]["T_ARGUMENT"] = val
+                set_command("use")
+            else:
+                print("Illegal inventory index.")
+
+def specialtypesetter(name):
+    def helper(str_int):
+        val = integer_test(str_int, 0)
+        if None != val:
+            world_db[name] = val
+            if world_db["WORLD_ACTIVE"] \
+               and world_db[name] not in world_db["ThingTypes"]:
+                world_db["WORLD_ACTIVE"] = 0
+                print(name + " fits no known ThingType, deactivating world.")
+    return helper
+
+def write_metamap_A():
+    from server.worldstate_write_helpers import write_map
+    ord_v = ord("v")
+    length = world_db["MAP_LENGTH"]
+    metamapA = bytearray(b'0' * (length ** 2))
+    for id in [id for id in world_db["Things"]
+                  if not world_db["Things"][id]["carried"]
+                  if world_db["Things"][id]["T_LIFEPOINTS"]
+                  if world_db["Things"][0]["fovmap"][
+                       world_db["Things"][id]["T_POSY"] * length
+                       + world_db["Things"][id]["T_POSX"]] == ord_v]:
+        pos = (world_db["Things"][id]["T_POSY"] * length
+              + world_db["Things"][id]["T_POSX"])
+        if id == 0 or world_db["EMPATHY"]:
+            type = world_db["Things"][id]["T_TYPE"]
+            max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
+            third_of_hp = max_hp / 3
+            hp = world_db["Things"][id]["T_LIFEPOINTS"]
+            add = 0
+            if hp > 2 * third_of_hp:
+                 add = 2
+            elif hp > third_of_hp:
+                add = 1
+            metamapA[pos] = ord('a') + add
+        else:
+            metamapA[pos] = ord('X')
+    for mt in world_db["Things"][0]["T_MEMTHING"]:
+        pos = mt[1] * length + mt[2]
+        if metamapA[pos] < ord('2'):
+            metamapA[pos] += 1
+    return write_map(metamapA, length)
+
+def write_metamap_B():
+    from server.worldstate_write_helpers import write_map
+    ord_v = ord("v")
+    length = world_db["MAP_LENGTH"]
+    metamapB = bytearray(b' ' * (length ** 2))
+    for id in [id for id in world_db["Things"]
+                  if not world_db["Things"][id]["carried"]
+                  if world_db["Things"][id]["T_LIFEPOINTS"]
+                  if world_db["Things"][0]["fovmap"][
+                       world_db["Things"][id]["T_POSY"] * length
+                       + world_db["Things"][id]["T_POSX"]] == ord_v]:
+        pos = (world_db["Things"][id]["T_POSY"] * length
+              + world_db["Things"][id]["T_POSX"])
+        if id == 0 or world_db["EMPATHY"]:
+            action = world_db["Things"][id]["T_COMMAND"]
+            if 0 != action:
+                name = world_db["ThingActions"][action]["TA_NAME"]
+            else:
+                name = " "
+            metamapB[pos] = ord(name[0])
+    return write_map(metamapB, length)
+
+def calc_effort(thing_action, thing):
+    from math import sqrt
+    effort = thing_action["TA_EFFORT"]
+    if thing_action["TA_NAME"] == "move":
+        typ = thing["T_TYPE"]
+        max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
+        effort = int(effort / sqrt(max_hp))
+        effort = 1 if effort == 0 else effort
+    return effort
+
+def play_pickup():
+    """Try "pickup" as player's T_COMMAND"."""
+    if action_exists("pickup"):
+        t = world_db["Things"][0]
+        ids = [id for id in world_db["Things"] if id
+               if not world_db["Things"][id]["carried"]
+               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+        if not len(ids):
+            log("NOTHING to pick up.")
+        elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
+                ["TT_STORAGE"]:
+            log("CAN'T pick up: No storage room to carry anything more.")
+        else:
+            set_command("pickup")
+
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
-if not "GOD_FAVOR"  in world_db:
-    world_db["GOD_FAVOR"] = 0
-from server.config.io import io_db
+def set_zero_if_undefined(key):
+    if not key in world_db:
+        world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+    set_zero_if_undefined(key)
+
+world_db["terrain_names"][":"] = "SOIL"
+world_db["terrain_names"]["|"] = "WALL"
+world_db["terrain_names"]["_"] = "ALTAR"
 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
+io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
+io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
 
 import server.config.world_data
-server.config.world_data.symbols_passable += ":"
+server.config.world_data.symbols_passable += ":_"
 
 from server.config.world_data import thing_defaults
 thing_defaults["T_PLAYERDROP"] = 0
@@ -176,10 +676,44 @@ import server.config.actions
 server.config.actions.action_db["actor_move"] = actor_move
 server.config.actions.action_db["actor_pickup"] = actor_pickup
 server.config.actions.action_db["actor_drop"] = actor_drop
-server.config.actions.ai_func = ai
+server.config.actions.action_db["actor_use"] = actor_use
 
 from server.config.commands import commands_db
 commands_db["TT_ID"] = (1, False, command_ttid)
 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
+commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
+commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
+commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
+commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
+commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
+commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
+commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
+commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
+commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
+commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
+commands_db["use"] = (1, False, play_use)
+commands_db["move"] = (1, False, play_move)
+commands_db["pickup"] = (0, False, play_pickup)
+
+import server.config.misc
+server.config.misc.make_map_func = make_map
+server.config.misc.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.calc_effort_func = calc_effort
+
+import server.config.make_world_helpers
+server.config.make_world_helpers.pos_test_func = pos_test
+server.config.make_world_helpers.world_makable_func = world_makable
+server.config.make_world_helpers.make_map_func = make_map
+
+import server.config.thingproliferation
+server.config.thingproliferation.field_spreadable = field_spreadable
+server.config.thingproliferation.thingprol_plugin_conditions = \
+    thingprol_plugin_conditions
+server.config.thingproliferation.thingprol_plugin_post_create_hook = \
+    thingprol_plugin_post_create_hook
+
+import server.config.ai
+server.config.ai.ai_hook_pickup = ai_hook_pickup_test