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Plugin: Fix display of empathy values.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index d3a5239ccac262e1bcc3719d3a93905cef6a2353..8cb57340c958e39306fab0da0471aaa57eadf594 100644 (file)
@@ -85,10 +85,10 @@ def actor_pickup(t):
         log("CAN'T pick up object: No storage room to carry more.")
 
 def actor_pickup_test_hook(t, tid):
-    from server.ai import eat_vs_hunger_threshold
     tt = world_db["ThingTypes"][tid]
     return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
-            (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
+            (tt["TT_TOOLPOWER"] <=
+             world_db["ThingTypes"][t["T_TYPE"]]["eat_vs_hunger_threshold"])))
 
 def actor_drop(t):
     from server.actions import actor_drop
@@ -101,7 +101,7 @@ def actor_use_attempts_hook(t, ty):
         if t == world_db["Things"][0]:
             log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
                 "It glows in wondrous colors, and emits a sound as if from a d"
-                "ying cat. The Island God laughs.\n")
+                "ying cat. The Island God laughs.")
         t["T_LIFEPOINTS"] = 1
         from server.config.misc import decrement_lifepoints
         decrement_lifepoints(t)
@@ -211,7 +211,7 @@ def actor_move(t):
             altar_msg_wait(100)
         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
             world_db["FAVOR_STAGE"] = 2
-            log(altar_msg_2)
+            log(altar_msg_1)
             id = id_setter(-1, "Things")
             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
                                                world_db["altar"])
@@ -375,17 +375,19 @@ def play_use_attempt_hook(t, tt):
                 wood_id = tid
                 break
         if wood_id == None:
-            log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+            log("You CAN'T use a " + tt["TT_NAME"]
                 + " without some wood in your inventory.")
             return False
-    elif (tt["TT_TOOL"] == "fertilizer"
-          and not world_db["MAP"][pos] == ord(".")):
-        log("Can only make soil out of NON-SOIL earth.")
-        return False
+        return True
+    elif tt["TT_TOOL"] == "fertilizer":
+        if not world_db["MAP"][pos] == ord("."):
+            log("Can only make soil out of NON-SOIL earth.")
+            return False
+        return True
     elif tt["TT_TOOL"] == "wood":
         log("To use wood, you NEED a carpentry tool.")
         return False
-    elif type == world_db["SLIPPERS"]:
+    elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]:
         return True
 
 def play_pickup_attempt_hook(t):
@@ -410,19 +412,17 @@ def write_metamap_A():
     ord_v = ord("v")
     length = world_db["MAP_LENGTH"]
     metamapA = bytearray(b'0' * (length ** 2))
-    for id in [id for id in world_db["Things"]
-                  if not world_db["Things"][id]["carried"]
-                  if world_db["Things"][id]["T_LIFEPOINTS"]
+    for tid in [tid for tid in world_db["Things"]
+                  if not world_db["Things"][tid]["carried"]
+                  if world_db["Things"][tid]["T_LIFEPOINTS"]
                   if world_db["Things"][0]["fovmap"][
-                       world_db["Things"][id]["T_POSY"] * length
-                       + world_db["Things"][id]["T_POSX"]] == ord_v]:
-        pos = (world_db["Things"][id]["T_POSY"] * length
-              + world_db["Things"][id]["T_POSX"])
-        if id == 0 or world_db["EMPATHY"]:
-            type = world_db["Things"][id]["T_TYPE"]
-            max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
+                       world_db["Things"][tid]["pos"]] == ord_v]:
+        pos = (world_db["Things"][tid]["pos"])
+        if tid == 0 or world_db["EMPATHY"]:
+            ttid = world_db["Things"][tid]["T_TYPE"]
+            max_hp = world_db["ThingTypes"][ttid]["TT_LIFEPOINTS"]
             third_of_hp = max_hp / 3
-            hp = world_db["Things"][id]["T_LIFEPOINTS"]
+            hp = world_db["Things"][tid]["T_LIFEPOINTS"]
             add = 0
             if hp > 2 * third_of_hp:
                  add = 2
@@ -442,16 +442,14 @@ def write_metamap_B():
     ord_v = ord("v")
     length = world_db["MAP_LENGTH"]
     metamapB = bytearray(b' ' * (length ** 2))
-    for id in [id for id in world_db["Things"]
-                  if not world_db["Things"][id]["carried"]
-                  if world_db["Things"][id]["T_LIFEPOINTS"]
+    for tid in [tid for tid in world_db["Things"]
+                  if not world_db["Things"][tid]["carried"]
+                  if world_db["Things"][tid]["T_LIFEPOINTS"]
                   if world_db["Things"][0]["fovmap"][
-                       world_db["Things"][id]["T_POSY"] * length
-                       + world_db["Things"][id]["T_POSX"]] == ord_v]:
-        pos = (world_db["Things"][id]["T_POSY"] * length
-              + world_db["Things"][id]["T_POSX"])
-        if id == 0 or world_db["EMPATHY"]:
-            action = world_db["Things"][id]["T_COMMAND"]
+                       world_db["Things"][tid]["pos"]] == ord_v]:
+        pos = (world_db["Things"][tid]["pos"])
+        if tid == 0 or world_db["EMPATHY"]:
+            action = world_db["Things"][tid]["T_COMMAND"]
             if 0 != action:
                 name = world_db["ThingActions"][action]["TA_NAME"]
             else:
@@ -512,7 +510,7 @@ from server.config.commands import commands_db
 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 255))
 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
@@ -540,4 +538,4 @@ server.config.make_world_helpers.world_makable = world_makable
 server.config.make_world_helpers.make_map = make_map
 
 import server.config.ai
-server.config.ai.ai_hook_pickup = ai_hook_pickup_test
+server.config.ai.ai_hook_pickup_test = ai_hook_pickup_test