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Plugin: Fix bug by typo.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index 80ace76bfbea2b11670bd1612daa6987368e1c2f..975159a14426dabe11459a4e11d8a4a00cd84465 100644 (file)
@@ -112,10 +112,10 @@ def thingproliferation(t, prol_map):
                 world_db["GOD_FAVOR"] += 5
             elif t["T_TYPE"] == world_db["PLANT_1"]:
                 world_db["GOD_FAVOR"] += 25
-            #elif world_db["FAVOR_STAGE"] >= 4 and \
-                t["T_TYPE"] == world_db["ANIMAL_1"]:
-            #    log("The Island God SMILES upon a new-born bear baby.")
-            #    world_db["GOD_FAVOR"] += 750
+            elif world_db["FAVOR_STAGE"] >= 4 and \
+                t["T_TYPE"] == world_db["ANIMAL_1"]:
+                log("The Island God SMILES upon a new-born bear baby.")
+                world_db["GOD_FAVOR"] += 750
 
 def make_map():
     global rand
@@ -252,7 +252,7 @@ def actor_pickup(t):
             if t == world_db["Things"][0]:
                 log("You PICK UP an object.")
     elif t == world_db["Things"][0]:
-        log("Can't pick up object: No storage room to carry more.")
+        log("CAN'T pick up object: No storage room to carry more.")
 
 
 def actor_drop(t):
@@ -301,7 +301,7 @@ def actor_use(t):
                 del world_db["Things"][wood_id]
                 world_db["MAP"][pos] = ord("|")
                 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
-                    + " you build a wooden barrier from your "
+                    + " you build a WOODEN BARRIER from your "
                     + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
         elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
@@ -313,7 +313,7 @@ def actor_use(t):
             del world_db["Things"][id]
             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
             if t == world_db["Things"][0]:
-                log("You CONSUME this object.")
+                log("You CONSUME this thing.")
         elif t == world_db["Things"][0]:
             log("You try to use this object, but FAIL.")
 
@@ -341,12 +341,20 @@ def decrement_lifepoints(t):
                              if world_db["Things"][id]["T_TYPE"] == live_type])
             if 0 == n_species:
                 from server.new_thing import new_Thing
-                id = id_setter(-1, "Things")
-                world_db["Things"][id] = new_Thing(live_type,
-                                                   world_db["altar"])
-                log("The " + world_db["ThingTypes"][live_type]["TT_NAME"]
-                    + " species has temporarily died out. "
-                    + "One new-born is spawned at the altar.")
+                if world_db["FAVOR_STAGE"] >= 3 and \
+                    live_type == world_db["ANIMAL_0"]:
+                    world_db["GOD_FAVOR"] += 3000
+                    log("CONGRATULATIONS! The "
+                        + world_db["ThingTypes"][live_type]["TT_NAME"]
+                        + " species has died out. The Island God is pleased.")
+                else:
+                    id = id_setter(-1, "Things")
+                    world_db["Things"][id] = new_Thing(live_type,
+                                                       world_db["altar"])
+                    log("The "
+                        + world_db["ThingTypes"][live_type]["TT_NAME"]
+                        + " species has temporarily died out. "
+                        + "One new-born is spawned at the altar.")
         return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
     return 0
 
@@ -410,7 +418,42 @@ def actor_move(t):
         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
             log("The Island God will talk again when it favors you to >=500 "
                  +" points.")
-        elif world_db["GOD_FAVOR"] > 9000:
+        elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+            world_db["FAVOR_STAGE"] = 3
+            log("The Island God speaks to you: \"The "
+                + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"]
+                + " has lately become a pest. These creatures do not please me"
+                + " as much as they used to do. Exterminate them all. I will c"
+                + "ount each kill to your favor. To help you with the hunting,"
+                + " I grant you the empathy and knowledge to read animals.\"")
+            log("You will now see animals' health bars, and activities (\"m\": "
+                + "moving (maybe for an attack), \"u\": eating, \"p\": picking"
+                + " something up; no letter: waiting).")
+            world_db["EMPATHY"] = 1
+        elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+            log("The Island God will talk again when it favors you to >=5000 "
+                 +" points.")
+        elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+            world_db["FAVOR_STAGE"] = 4
+            log("The Island God speaks to you: \"You know what animal I find "
+                 + "the cutest? The "
+                 + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+                 + "! I think what this islands clearly needs more of is "
+                 + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+                 + "s. Why don't you help? Support them. Make sure they are "
+                 + "well, and they will multiply faster. From now on, I will "
+                 + "count each new-born "
+                 + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+                 + " (not spawned by me due to undo an extinction event) "
+                 + "greatly to your favor. To help you with the feeding, here "
+                 + "is something to make the ground bear more consumables.")
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+                                               world_db["altar"])
+        elif world_db["GOD_FAVOR"] < 20000:
+            log("The Island God will talk again when it favors you to >=20000 "
+                 +" points.")
+        elif world_db["GOD_FAVOR"] > 20000:
             world_db["FAVOR_STAGE"] = 9001
             log("The Island God speaks to you: \"You have proven yourself wort"
                  + "hy of my respect. You were a good citizen to the island, a"
@@ -441,8 +484,8 @@ def actor_move(t):
                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
         if len(hitted):
             hit_id = hitted[0]
+            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
             if t == world_db["Things"][0]:
-                hitted_type = world_db["Things"][hit_id]["T_TYPE"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
                 log("You WOUND " + hitted_name + ".")
                 world_db["GOD_FAVOR"] -= 1
@@ -450,8 +493,11 @@ def actor_move(t):
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" WOUNDS you.")
             test = decrement_lifepoints_func(world_db["Things"][hit_id])
-            if test and t == world_db["Things"][0]:
-                world_db["GOD_FAVOR"] -= test 
+            if test and world_db["FAVOR_STAGE"] >= 3 and \
+               hitted_type == world_db["ANIMAL_0"]:
+                world_db["GOD_FAVOR"] += 125
+            elif test and t == world_db["Things"][0]:
+                world_db["GOD_FAVOR"] -= 2 * test
             return
         if (ord("X") == world_db["MAP"][pos]
             or ord("|") == world_db["MAP"][pos]):
@@ -613,14 +659,14 @@ def play_use(str_arg):
                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
                     if (world_db["MAP"][pos] == ord("X")
                         or world_db["MAP"][pos] == ord("|")):
-                        log("Can't build when standing on barrier.")
+                        log("CAN'T build when standing on barrier.")
                         return
                     for id in [id for id in world_db["Things"]
                                if not world_db["Things"][id] == t
                                if not world_db["Things"][id]["carried"]
                                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
                                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
-                         log("Can't build when standing objects.")
+                         log("CAN'T build when standing objects.")
                          return
                     wood_id = None
                     for id in t["T_CARRIES"]:
@@ -630,7 +676,7 @@ def play_use(str_arg):
                             wood_id = id
                             break
                     if wood_id == None:
-                        log("You can't use a "
+                        log("You CAN'T use a "
                             + world_db["ThingTypes"][type]["TT_NAME"]
                             + " without some wood in your inventory.")
                         return
@@ -639,6 +685,9 @@ def play_use(str_arg):
                     if not world_db["MAP"][pos] == ord("."):
                         log("Can only make soil out of NON-SOIL earth.")
                         return
+                elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
+                        log("To use wood, you NEED a carpentry tool.")
+                        return
                 elif type != world_db["SLIPPERS"] and not \
                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
                     log("You CAN'T consume this thing.")
@@ -751,6 +800,10 @@ if not "PLANT_0" in world_db:
     world_db["PLANT_0"] = 0
 if not "PLANT_1" in world_db:
     world_db["PLANT_1"] = 0
+if not "ANIMAL_0" in world_db:
+    world_db["ANIMAL_0"] = 0
+if not "ANIMAL_1" in world_db:
+    world_db["ANIMAL_1"] = 0
 if not "TOOL_0" in world_db:
     world_db["TOOL_0"] = 0
 if not "TOOL_1" in world_db:
@@ -762,7 +815,8 @@ if not "EMPATHY" in world_db:
 world_db["terrain_names"][":"] = "SOIL"
 world_db["terrain_names"]["|"] = "WALL"
 world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"]
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
@@ -790,6 +844,8 @@ commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
+commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
+commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))