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Server, plugin: Abort command_worldactive checks as early as possible.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index f513300209122f240f762cfd829ca45ff8665524..a4238e555d36dcabe034cd6e8663c7bdacad3429 100644 (file)
@@ -112,10 +112,10 @@ def thingproliferation(t, prol_map):
                 world_db["GOD_FAVOR"] += 5
             elif t["T_TYPE"] == world_db["PLANT_1"]:
                 world_db["GOD_FAVOR"] += 25
-            #elif world_db["FAVOR_STAGE"] >= 4 and \
-                t["T_TYPE"] == world_db["ANIMAL_1"]:
-            #    log("The Island God SMILES upon a new-born bear baby.")
-            #    world_db["GOD_FAVOR"] += 750
+            elif world_db["FAVOR_STAGE"] >= 4 and \
+                t["T_TYPE"] == world_db["ANIMAL_1"]:
+                log("The Island God SMILES upon a new-born bear baby.")
+                world_db["GOD_FAVOR"] += 750
 
 def make_map():
     global rand
@@ -252,7 +252,7 @@ def actor_pickup(t):
             if t == world_db["Things"][0]:
                 log("You PICK UP an object.")
     elif t == world_db["Things"][0]:
-        log("Can't pick up object: No storage room to carry more.")
+        log("CAN'T pick up object: No storage room to carry more.")
 
 
 def actor_drop(t):
@@ -272,9 +272,9 @@ def actor_use(t):
         type = world_db["Things"][id]["T_TYPE"]
         if type == world_db["SLIPPERS"]:
             if t == world_db["Things"][0]:
-                log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
-                    + ". It glows in wondrous colors, and emits a sound as if "
-                    + "from a dying cat. The Island God laughs.\n")
+                log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
+                    ". It glows in wondrous colors, and emits a sound as if fr"
+                    "om a dying cat. The Island God laughs.\n")
             t["T_LIFEPOINTS"] = 1
             from server.config.misc import decrement_lifepoints_func
             decrement_lifepoints_func(t)
@@ -301,7 +301,7 @@ def actor_use(t):
                 del world_db["Things"][wood_id]
                 world_db["MAP"][pos] = ord("|")
                 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
-                    + " you build a wooden barrier from your "
+                    + " you build a WOODEN BARRIER from your "
                     + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
         elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
@@ -313,15 +313,15 @@ def actor_use(t):
             del world_db["Things"][id]
             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
             if t == world_db["Things"][0]:
-                log("You CONSUME this object.")
+                log("You CONSUME this thing.")
         elif t == world_db["Things"][0]:
             log("You try to use this object, but FAIL.")
 
 def decrement_lifepoints(t):
     t["T_LIFEPOINTS"] -= 1
+    live_type = t["T_TYPE"]
     _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
     if 0 == t["T_LIFEPOINTS"]:
-        sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
         for id in t["T_CARRIES"]:
             t["T_CARRIES"].remove(id)
             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
@@ -337,11 +337,90 @@ def decrement_lifepoints(t):
             t["T_MEMMAP"] = False
             t["T_MEMDEPTHMAP"] = False
             t["T_MEMTHING"] = []
-        return sadness
+            n_species = len([id for id in world_db["Things"]
+                             if world_db["Things"][id]["T_TYPE"] == live_type])
+            if 0 == n_species:
+                from server.new_thing import new_Thing
+                if world_db["FAVOR_STAGE"] >= 3 and \
+                    live_type == world_db["ANIMAL_0"]:
+                    world_db["GOD_FAVOR"] += 3000
+                    log("CONGRATULATIONS! The "
+                        + world_db["ThingTypes"][live_type]["TT_NAME"]
+                        + " species has died out. The Island God is pleased.")
+                else:
+                    id = id_setter(-1, "Things")
+                    world_db["Things"][id] = new_Thing(live_type,
+                                                       world_db["altar"])
+                    log("The "
+                        + world_db["ThingTypes"][live_type]["TT_NAME"]
+                        + " species has temporarily died out. "
+                        + "One new-born is spawned at the altar.")
+        return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
     return 0
 
 def actor_move(t):
 
+    def altar_msg_wait(limit):
+            log("The Island God will talk again when it favors you to >=" +
+                str(limit) + " points.")
+
+    altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
+    "trude on the island's affairs. I think you're a nuisance at best, and a" \
+    " danger to my children at worst. I will give you a chance to lighten my" \
+    " mood, however: For a while now, I've been trying to spread the plant " \
+    + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
+    world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
+    "not been very successful so far. Maybe you can make yourself useful the" \
+    "re. I will count each further " + \
+    world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
+    " your favor.\""
+
+    altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
+    " so far. Maybe you are not the worst to happen to this island since the" \
+    " metal birds threw the great lightning ball. Maybe you can help me spre" \
+    "ad another plant. It multiplies faster,and it is highly nutritious: " + \
+    world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
+    world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
+    "ew. I give you the only example. Be very careful with it! I also give y" \
+    "ou another tool that may be helpful.\""
+
+    altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
+    " that you lost all " + \
+    world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
+    "ad. Here is another one. It cost me great work. Be more careful this ti" \
+    "me when planting it.\""
+
+    altar_msg_3 = "The Island God speaks to you: \"The " + \
+    world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
+    "ecome a pest. These creatures do not please me as much as they used to " \
+    "do. Exterminate them all. I will count each kill to your favor. To help" \
+    " you with the hunting, I grant you the empathy and knowledge to read an" \
+    "imals.\""
+
+    altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
+    "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
+    "ing up; no letter: waiting)."
+
+    altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
+    "nd the cutest? The " + \
+    world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
+    "t this islands clearly needs more of is " + \
+    world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
+    "you help? Support them. Make sure they are well, and they will multiply" \
+    " faster. From now on, I will count each new-born " + \
+    world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
+    " (not spawned by me due to undo an extinction event) greatly to your fa" \
+    "vor. To help you with the feeding, here is something to make the ground" \
+    " bear more consumables."
+
+    altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
+    "worthy of my respect. You were a good citizen to the island, and someti" \
+    "mes a better steward to its inhabitants than me. The island shall miss " \
+    "you when you leave. But you have earned the right to do so. Take this" + \
+    world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
+    "hen you please. It will take you to where you came from. (But do feel f" \
+    "ree to stay here as long as you like.)\""
+
     def enter_altar():
         from server.new_thing import new_Thing
         if world_db["FAVOR_STAGE"] > 9000:
@@ -350,34 +429,12 @@ def actor_move(t):
         log("YOU ENTER SACRED GROUND.")
         if world_db["FAVOR_STAGE"] == 0:
             world_db["FAVOR_STAGE"] = 1
-            log("The Island God speaks to you: \"I don't trust you. You intrud"
-                 + "e on the island's affairs. I think you're a nuisance at be"
-                 + "st, and a danger to my children at worst. I will give you "
-                 + "a chance to lighten my mood, however: For a while now, I'v"
-                 + "e been trying to spread the plant "
-                 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
-                 + " (\""
-                 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
-                 + "\"). I have not been very successful so far. Maybe you can"
-                 + " make yourself useful there. I will count each further "
-                 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
-                 + " that grows to your favor.\"")
+            log(altar_msg_0)
         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
-            log("The Island God will talk again when it favors you to >=100 "
-                 +" points.")
+            altar_msg_wait(100)
         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
             world_db["FAVOR_STAGE"] = 2
-            log("The Island God speaks to you: \"You could have done worse so "
-                + "far. Maybe you are not the worst to happen to this island "
-                + "since the metal birds threw the great lightning ball. Maybe"
-                + " you can help me spread another plant. It multiplies faster"
-                + ",and it is highly nutritious: "
-                + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
-                + " (\""
-                + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
-                + "\"). It is new. I give you the only example. Be very carefu"
-                + "l with it! I also give you another tool that may be helpful"
-                + ".\"")
+            log(altar_msg_2)
             id = id_setter(-1, "Things")
             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
                                                world_db["altar"])
@@ -388,29 +445,31 @@ def actor_move(t):
             0 == len([id for id in world_db["Things"]
                       if world_db["Things"][id]["T_TYPE"]
                          == world_db["PLANT_1"]]):
-            log("The Island God speaks to you: \"I am greatly disappointed tha"
-                + "t you lost all "
-                + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
-                + " this island had. Here is another one. It cost me great wor"
-               + "k. Be more careful this time when planting it.\"")
+            log(altar_msg_2)
             id = id_setter(-1, "Things")
             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
                                                world_db["altar"])
             world_db["GOD_FAVOR"] -= 250
         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
-            log("The Island God will talk again when it favors you to >=500 "
-                 +" points.")
-        elif world_db["GOD_FAVOR"] > 9000:
+            altar_msg_wait(500)
+        elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+            world_db["FAVOR_STAGE"] = 3
+            log(altar_msg_3)
+            log(altar_msg_4)
+            world_db["EMPATHY"] = 1
+        elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+            altar_msg_wait(5000)
+        elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+            world_db["FAVOR_STAGE"] = 4
+            log(altar_msg_5)
+            id = id_setter(-1, "Things")
+            world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+                                               world_db["altar"])
+        elif world_db["GOD_FAVOR"] < 20000:
+            altar_msg_wait(20000)
+        elif world_db["GOD_FAVOR"] > 20000:
             world_db["FAVOR_STAGE"] = 9001
-            log("The Island God speaks to you: \"You have proven yourself wort"
-                 + "hy of my respect. You were a good citizen to the island, a"
-                 + "nd sometimes a better steward to its inhabitants than me. "
-                 + "The island shall miss you when you leave. But you have ear"
-                 + "ned the right to do so. Take this "
-                 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
-                 + " and USE it when you please. It will take you to where you"
-                 + " came from. (But do feel free to stay here as long as you "
-                 + "like.)\"")
+            log(altar_msg_6)
             id = id_setter(-1, "Things")
             world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
                                                world_db["altar"])
@@ -431,8 +490,8 @@ def actor_move(t):
                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
         if len(hitted):
             hit_id = hitted[0]
+            hitted_type = world_db["Things"][hit_id]["T_TYPE"]
             if t == world_db["Things"][0]:
-                hitted_type = world_db["Things"][hit_id]["T_TYPE"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
                 log("You WOUND " + hitted_name + ".")
                 world_db["GOD_FAVOR"] -= 1
@@ -440,8 +499,11 @@ def actor_move(t):
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" WOUNDS you.")
             test = decrement_lifepoints_func(world_db["Things"][hit_id])
-            if test and t == world_db["Things"][0]:
-                world_db["GOD_FAVOR"] -= test 
+            if test and world_db["FAVOR_STAGE"] >= 3 and \
+               hitted_type == world_db["ANIMAL_0"]:
+                world_db["GOD_FAVOR"] += 125
+            elif test and t == world_db["Things"][0]:
+                world_db["GOD_FAVOR"] -= 2 * test
             return
         if (ord("X") == world_db["MAP"][pos]
             or ord("|") == world_db["MAP"][pos]):
@@ -518,41 +580,44 @@ def command_worldactive(worldactive_string):
             else:
                 print("World already active.")
         elif 0 == world_db["WORLD_ACTIVE"]:
-            wait_exists = False
             for ThingAction in world_db["ThingActions"]:
                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
-                    wait_exists = True
                     break
-            player_exists = False
+            else:
+                print("Ignored: No wait action defined for world to activate.")
+                return
             for Thing in world_db["Things"]:
                 if 0 == Thing:
-                    player_exists = True
                     break
-            altar_found = False
+            else:
+                print("Ignored: No player defined for world to activate.")
+                return
             if world_db["MAP"]:
                 pos = world_db["MAP"].find(b'_')
                 if pos > 0:
                     y = int(pos / world_db["MAP_LENGTH"])
                     x = pos % world_db["MAP_LENGTH"]
                     world_db["altar"] = (y, x)
-                    altar_found = True
-            specials_set = True
+                else:
+                    print("Ignored: No altar defined for world to activate.")
+                    return
+            else:
+                print("Ignored: No map defined for world to activate.")
+                return
             for name in world_db["specials"]:
                 if world_db[name] not in world_db["ThingTypes"]:
-                    specials_set = False
-            if altar_found and wait_exists and player_exists and \
-                    world_db["MAP"] and specials_set:
-                for id in world_db["Things"]:
-                    if world_db["Things"][id]["T_LIFEPOINTS"]:
-                        build_fov_map(world_db["Things"][id])
-                        if 0 == id:
-                            update_map_memory(world_db["Things"][id], False)
-                if not world_db["Things"][0]["T_LIFEPOINTS"]:
-                    empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
-                    world_db["Things"][0]["fovmap"] = empty_fovmap
-                world_db["WORLD_ACTIVE"] = 1
-            else:
-                print("Ignoring: Not all conditions for world activation met.")
+                    print("Ignored: Not all specials set for world to "
+                          "activate.")
+                    return
+            for id in world_db["Things"]:
+                if world_db["Things"][id]["T_LIFEPOINTS"]:
+                    build_fov_map(world_db["Things"][id])
+                    if 0 == id:
+                        update_map_memory(world_db["Things"][id], False)
+            if not world_db["Things"][0]["T_LIFEPOINTS"]:
+                empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+                world_db["Things"][0]["fovmap"] = empty_fovmap
+            world_db["WORLD_ACTIVE"] = 1
 
 def play_move(str_arg):
     if action_exists("move"):
@@ -597,20 +662,20 @@ def play_use(str_arg):
                 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
                       and t == world_db["Things"][0]):
                     log("To use this item for chopping, move towards a tree "
-                         + "while carrying it in your inventory.")
+                        "while carrying it in your inventory.")
                     return
                 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
                     if (world_db["MAP"][pos] == ord("X")
                         or world_db["MAP"][pos] == ord("|")):
-                        log("Can't build when standing on barrier.")
+                        log("CAN'T build when standing on barrier.")
                         return
                     for id in [id for id in world_db["Things"]
                                if not world_db["Things"][id] == t
                                if not world_db["Things"][id]["carried"]
                                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
                                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
-                         log("Can't build when standing objects.")
+                         log("CAN'T build when standing objects.")
                          return
                     wood_id = None
                     for id in t["T_CARRIES"]:
@@ -620,7 +685,7 @@ def play_use(str_arg):
                             wood_id = id
                             break
                     if wood_id == None:
-                        log("You can't use a "
+                        log("You CAN'T use a "
                             + world_db["ThingTypes"][type]["TT_NAME"]
                             + " without some wood in your inventory.")
                         return
@@ -629,6 +694,9 @@ def play_use(str_arg):
                     if not world_db["MAP"][pos] == ord("."):
                         log("Can only make soil out of NON-SOIL earth.")
                         return
+                elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
+                        log("To use wood, you NEED a carpentry tool.")
+                        return
                 elif type != world_db["SLIPPERS"] and not \
                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
                     log("You CAN'T consume this thing.")
@@ -713,6 +781,22 @@ def calc_effort(thing_action, thing):
         effort = 1 if effort == 0 else effort
     return effort
 
+def play_pickup():
+    """Try "pickup" as player's T_COMMAND"."""
+    if action_exists("pickup"):
+        t = world_db["Things"][0]
+        ids = [id for id in world_db["Things"] if id
+               if not world_db["Things"][id]["carried"]
+               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+        if not len(ids):
+            log("NOTHING to pick up.")
+        elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
+                ["TT_STORAGE"]:
+            log("CAN'T pick up: No storage room to carry anything more.")
+        else:
+            set_command("pickup")
+
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
 if not "GOD_FAVOR" in world_db:
@@ -725,6 +809,10 @@ if not "PLANT_0" in world_db:
     world_db["PLANT_0"] = 0
 if not "PLANT_1" in world_db:
     world_db["PLANT_1"] = 0
+if not "ANIMAL_0" in world_db:
+    world_db["ANIMAL_0"] = 0
+if not "ANIMAL_1" in world_db:
+    world_db["ANIMAL_1"] = 0
 if not "TOOL_0" in world_db:
     world_db["TOOL_0"] = 0
 if not "TOOL_1" in world_db:
@@ -736,7 +824,8 @@ if not "EMPATHY" in world_db:
 world_db["terrain_names"][":"] = "SOIL"
 world_db["terrain_names"]["|"] = "WALL"
 world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"]
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
@@ -764,12 +853,15 @@ commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
+commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
+commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
 commands_db["use"] = (1, False, play_use)
 commands_db["move"] = (1, False, play_move)
+commands_db["pickup"] = (0, False, play_pickup)
 
 import server.config.misc
 server.config.misc.make_map_func = make_map