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Plugin: Refactor.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index 82d13fbfa3b5dd34f22b32b2015fd5191f4cbd45..e54e32257b7bc1eeacf7644ee79dee69aa17d93f 100644 (file)
@@ -1,3 +1,8 @@
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
 from server.io import log, strong_write
 from server.config.world_data import world_db, symbols_passable, directions_db
 from server.utils import mv_yx_in_dir_legal, rand, id_setter
@@ -55,16 +60,10 @@ def make_world(seed):
         print("Ignoring beyond SEED_MAP: " +
               "No thing action with name 'wait' defined.")
         return
-    if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
-        print("Ignoring: No valid SLIPPERS set.")
-        return
-    if not world_db["PLANT_0"] in world_db["ThingTypes"]:
-        print("Ignoring: No valid PLANT_0 set.")
-        return
-    #for name in specials:
-    #    if world_db[name] not in world_db["ThingTypes"]:
-    #        print("Ignoring: No valid " + name + " set.")
-    #        return
+    for name in world_db["specials"]:
+        if world_db[name] not in world_db["ThingTypes"]:
+            print("Ignoring: No valid " + name + " set.")
+            return
     world_db["Things"] = {}
     make_map()
     world_db["WORLD_ACTIVE"] = 1
@@ -279,6 +278,31 @@ def actor_use(t):
             t["T_LIFEPOINTS"] = 1
             from server.config.misc import decrement_lifepoints_func
             decrement_lifepoints_func(t)
+        elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+            pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+            if (world_db["MAP"][pos] == ord("X")
+                or world_db["MAP"][pos] == ord("|")):
+                return
+            for id in [id for id in world_db["Things"]
+                       if not world_db["Things"][id] == t
+                       if not world_db["Things"][id]["carried"]
+                       if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+                       if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+                 return
+            wood_id = None
+            for id in t["T_CARRIES"]:
+                type_material = world_db["Things"][id]["T_TYPE"]
+                if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+                    == "wood"):
+                    wood_id = id
+                    break
+            if wood_id != None:
+                t["T_CARRIES"].remove(wood_id)
+                del world_db["Things"][wood_id]
+                world_db["MAP"][pos] = ord("|")
+                log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
+                    + " you build a wooden barrier from your "
+                    + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
             t["T_CARRIES"].remove(id)
             del world_db["Things"][id]
@@ -351,6 +375,7 @@ def actor_move(t):
     from server.config.world_data import symbols_passable
     from server.build_fov_map import build_fov_map
     from server.config.misc import decrement_lifepoints_func
+    from server.new_thing import new_Thing
     passable = False
     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
                                      t["T_POSY"], t["T_POSX"])
@@ -375,6 +400,40 @@ def actor_move(t):
             if test and t == world_db["Things"][0]:
                 world_db["GOD_FAVOR"] -= test 
             return
+        if (ord("X") == world_db["MAP"][pos]
+            or ord("|") == world_db["MAP"][pos]):
+            carries_axe = False
+            for id in t["T_CARRIES"]:
+                type = world_db["Things"][id]["T_TYPE"]
+                if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+                    carries_axe = True
+                    break
+            if carries_axe:
+                axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+                if t == world_db["Things"][0]:
+                    log("With your " + axe_name + ", you chop!")
+                    if ord("X") == world_db["MAP"][pos]:
+                        world_db["GOD_FAVOR"] -= 1
+                chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+
+                case_X = world_db["MAP"][pos] == ord("X")
+                if (chop_power > 0
+                    and ((case_X and
+                          0 == int(rand.next() / chop_power))
+                    or (not case_X and
+                             0 == int(rand.next() / (3 * chop_power))))):
+                    if t == world_db["Things"][0]:
+                        log("You chop it DOWN.")
+                        world_db["GOD_FAVOR"] -= 10
+                    world_db["MAP"][pos] = ord(".")
+                    i = 3 if case_X else 1
+                    for i in range(i):
+                        id = id_setter(-1, "Things")
+                        world_db["Things"][id] = \
+                          new_Thing(world_db["LUMBER"],
+                                    (move_result[1], move_result[2]))
+                    build_fov_map(t)
+                return
         passable = chr(world_db["MAP"][pos]) in symbols_passable
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@ -433,10 +492,12 @@ def command_worldactive(worldactive_string):
                     x = pos % world_db["MAP_LENGTH"]
                     world_db["altar"] = (y, x)
                     altar_found = True
-            valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
-            valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
+            specials_set = True
+            for name in world_db["specials"]:
+                if world_db[name] not in world_db["ThingTypes"]:
+                    specials_set = False
             if altar_found and wait_exists and player_exists and \
-                    world_db["MAP"] and valid_slippers and valid_plant0:
+                    world_db["MAP"] and specials_set:
                 for id in world_db["Things"]:
                     if world_db["Things"][id]["T_LIFEPOINTS"]:
                         build_fov_map(world_db["Things"][id])
@@ -449,26 +510,37 @@ def command_worldactive(worldactive_string):
             else:
                 print("Ignoring: Not all conditions for world activation met.")
 
-def command_slippers(str_int):
-    val = integer_test(str_int, 0)
-    if None != val:
-        world_db["SLIPPERS"] = val
-        if world_db["WORLD_ACTIVE"] and \
-           world_db["SLIPPERS"] not in world_db["ThingTypes"]:
-            world_db["WORLD_ACTIVE"] = 0
-            print("SLIPPERS matches no known ThingTypes, deactivating world.")
-
-def command_plant0(str_int):
-    val = integer_test(str_int, 0)
-    if None != val:
-        world_db["PLANT_0"] = val
-        if world_db["WORLD_ACTIVE"] and \
-           world_db["PLANT_0"] not in world_db["ThingTypes"]:
-            world_db["WORLD_ACTIVE"] = 0
-            print("PLANT_0 matches no known ThingTypes, deactivating world.")
+def play_move(str_arg):
+    if action_exists("move"):
+        from server.config.world_data import directions_db, symbols_passable
+        t = world_db["Things"][0]
+        if not str_arg in directions_db:
+            print("Illegal move direction string.")
+            return
+        dir = ord(directions_db[str_arg])
+        from server.utils import mv_yx_in_dir_legal
+        move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            if ord("~") == world_db["MAP"][pos]:
+                log("You can't SWIM.")
+                return
+            if (ord("X") == world_db["MAP"][pos]
+                or ord("|") == world_db["MAP"][pos]):
+                carries_axe = False
+                for id in t["T_CARRIES"]:
+                    type = world_db["Things"][id]["T_TYPE"]
+                    if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+                        world_db["Things"][0]["T_ARGUMENT"] = dir
+                        set_command("move")
+                        return
+            if chr(world_db["MAP"][pos]) in symbols_passable:
+                world_db["Things"][0]["T_ARGUMENT"] = dir
+                set_command("move")
+                return
+        log("You CAN'T move there.")
 
 def play_use(str_arg):
-    """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
     if action_exists("use"):
         t = world_db["Things"][0]
         if 0 == len(t["T_CARRIES"]):
@@ -478,7 +550,37 @@ def play_use(str_arg):
             if None != val and val < len(t["T_CARRIES"]):
                 id = t["T_CARRIES"][val]
                 type = world_db["Things"][id]["T_TYPE"]
-                if type != world_db["SLIPPERS"] and not \
+                if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
+                      and t == world_db["Things"][0]):
+                    log("To use this item for chopping, move towards a tree "
+                         + "while carrying it in your inventory.")
+                    return
+                elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+                    pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+                    if (world_db["MAP"][pos] == ord("X")
+                        or world_db["MAP"][pos] == ord("|")):
+                        log("Can't build when standing on barrier.")
+                        return
+                    for id in [id for id in world_db["Things"]
+                               if not world_db["Things"][id] == t
+                               if not world_db["Things"][id]["carried"]
+                               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+                               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+                         log("Can't build when standing objects.")
+                         return
+                    wood_id = None
+                    for id in t["T_CARRIES"]:
+                        type_material = world_db["Things"][id]["T_TYPE"]
+                        if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+                            == "wood"):
+                            wood_id = id
+                            break
+                    if wood_id == None:
+                        log("You can't use a "
+                            + world_db["ThingTypes"][type]["TT_NAME"]
+                            + " without some wood in your inventory.")
+                        return
+                elif type != world_db["SLIPPERS"] and not \
                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
                     log("You CAN'T consume this thing.")
                     return
@@ -487,6 +589,17 @@ def play_use(str_arg):
             else:
                 print("Illegal inventory index.")
 
+def specialtypesetter(name):  # #
+    def helper(str_int):
+        val = integer_test(str_int, 0)
+        if None != val:
+            world_db[name] = val
+            if world_db["WORLD_ACTIVE"] \
+               and world_db[name] not in world_db["ThingTypes"]:
+                world_db["WORLD_ACTIVE"] = 0
+                print(name + " fits no known ThingType, deactivating world.")
+    return helper
+
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
 if not "GOD_FAVOR" in world_db:
@@ -497,6 +610,9 @@ if not "SLIPPERS" in world_db:
     world_db["SLIPPERS"] = 0
 if not "PLANT_0" in world_db:
     world_db["PLANT_0"] = 0
+if not "LUMBER" in world_db:
+    world_db["LUMBER"] = 0
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "LUMBER"]
 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
 
 import server.config.world_data
@@ -519,9 +635,11 @@ commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)
 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
-commands_db["SLIPPERS"] = (1, False, command_slippers)
-commands_db["PLANT_0"] = (1, False, command_plant0)
+commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
+commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
+commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
 commands_db["use"] = (1, False, play_use)
+commands_db["move"] = (1, False, play_move)
 
 import server.config.misc
 server.config.misc.make_map_func = make_map